• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:28
CET 21:28
KST 05:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
A new season just kicks off [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1962 users

A fundamental issue about forcefield - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 31 Next All
jesseclaytonjames
Profile Joined November 2011
20 Posts
November 18 2012 19:13 GMT
#221
On November 19 2012 04:11 InstantKarma wrote:
Someone on reddit mentioned hydras as a way of dealing with this. Their longer range will make it easier to micro against the FF.
I think it would fit perfectly balance wise too.
Zerg will need to get their late game nerfed by reducing the effectiveness of infestors but then the mid-game of zerg might suffer against protoss all-ins. Hydras will be good in the mid-game against the protoss all-ins but lose effectiveness in the late game as protoss gets colossus.

Bad idea. just make overlords spread creep on ff's and allow lings to run over them. Doesn't affect other match ups and makes it so zergs have to do some sweet micro if they wanna get their lings at the toss army.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
November 18 2012 19:13 GMT
#222
This has been a problem, however the issue with fungal growth is this x10. For forcefields there at least exists some (limited) options for dealing with it after they go out, such as roach burrow movement and (rarely seen) overlord picks-ups/drops.

However, if fungal growth lands, it lands. Done. And the likelihood and ease of chaining fungal growths (with very little possible response from the opponent) is very high.

Yes, this is a problem, but the problem with fungal is the same but amplified. I'd fix fungal first, as the forcefield problem only affects 1 match-up really, while fungal is screwing 2 and even all 3 matchups involving zerg atm.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
November 18 2012 19:16 GMT
#223
I agree, I think it would be better to buff something zerg has slightly instead of nerfing protoss in this interaction. Burrow move is essentially useless (while drops are still somewhat useful) and that would probably be the best direction. Shame like you said colossi shred the ground army anyway. I know it's different in HotS, though. Viper gives zerg the options for micro control that you desire, I think.
Creator of sc2unmasked.com
Leru
Profile Blog Joined November 2011
Romania257 Posts
November 18 2012 19:26 GMT
#224
We need the 100h FF marathon now . Go Morrow
Less e$ports, more fun
Blargh
Profile Joined September 2010
United States2103 Posts
November 18 2012 19:27 GMT
#225
Just so everyone knows, if you changed FF so it no longer blocked movement completely, PvP would be an even shittier matchup.

Anyway, both FF and fungal growth are bad skills which shouldn't have existed in the first place. Neither are really that hard to use but both are incredibly good. FF is more skill-requiring, but there still isn't much zerg can do. I would however like to see how immortal sentry builds do against vipers (the most intelligently designed HotS unit, imo). It seems like that would add an interesting twist to immortal sentry builds, and even lategame P pushes before BL. ZvP matchup has sucked for a long time, but if they want to fix any particular matchup, they should fix PvP first, then work on the other matchups. PvP is just total trash.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
November 18 2012 19:33 GMT
#226
FFs need changing, I don't think anybody disagrees with that, but that would mean a total overhaul in pvp too, and pvt
¯\_(シ)_/¯
loginn
Profile Blog Joined January 2011
France815 Posts
November 18 2012 19:34 GMT
#227
Queen being massive would be an amazing way to change how FF works in ZvP
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
sitromit
Profile Joined June 2011
7051 Posts
November 18 2012 19:34 GMT
#228
On November 19 2012 04:27 Blargh wrote:
Just so everyone knows, if you changed FF so it no longer blocked movement completely, PvP would be an even shittier matchup.

Anyway, both FF and fungal growth are bad skills which shouldn't have existed in the first place. Neither are really that hard to use but both are incredibly good. FF is more skill-requiring, but there still isn't much zerg can do. I would however like to see how immortal sentry builds do against vipers (the most intelligently designed HotS unit, imo). It seems like that would add an interesting twist to immortal sentry builds, and even lategame P pushes before BL. ZvP matchup has sucked for a long time, but if they want to fix any particular matchup, they should fix PvP first, then work on the other matchups. PvP is just total trash.


Immortal Sentry against Vipers? So, 8 minute Hive?
Scootaloo
Profile Joined January 2012
655 Posts
November 18 2012 19:36 GMT
#229
And this is all based on game against Sen? A guy who has dissapeared from the planet for most of last year?

Seems like zergs getting ahead of themselves due to just 1 tournament win, remember when Fruitdealer won GSL? Was zerg OP then?

For gods sake stop the premature zerg tears.
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
November 18 2012 19:40 GMT
#230
On November 19 2012 04:36 Scootaloo wrote:
And this is all based on game against Sen? A guy who has dissapeared from the planet for most of last year?

Seems like zergs getting ahead of themselves due to just 1 tournament win, remember when Fruitdealer won GSL? Was zerg OP then?

For gods sake stop the premature zerg tears.


Read first next time, because right now you make yourself look like a complete tool.
ShivaN
Profile Joined January 2007
United States933 Posts
November 18 2012 19:45 GMT
#231
Basically SC2 needs a complete redesign from the ground up. There are so many things wrong with this game at the core level, that everything else revolves around, that simple fixes just aren't going to cut it. Sadly, I'm pretty sure Blizzard is too set in their ways to even consider the possibility of completely reworking the races. HoTS already has a release date set in stone. I don't even expect them to do all the things they wanted to make work with this beta (I'm looking at you mech TvP). I mean, they didn't even really try very had... Warhound didn't work out, so they just scrape it along with the idea of making mech TvP work. There's just too many things wrong with this game from anti-micro abilities, to the hard counter system, to even the ability for either race to win at any point in the match. I've just been very disappointed with the direction of SC2 for a long time now and I just don't think Blizzard cares enough to makes the radical changes this game needs.
Scootaloo
Profile Joined January 2012
655 Posts
November 18 2012 19:49 GMT
#232
On November 19 2012 04:40 Lysanias wrote:
Show nested quote +
On November 19 2012 04:36 Scootaloo wrote:
And this is all based on game against Sen? A guy who has dissapeared from the planet for most of last year?

Seems like zergs getting ahead of themselves due to just 1 tournament win, remember when Fruitdealer won GSL? Was zerg OP then?

For gods sake stop the premature zerg tears.


Read first next time, because right now you make yourself look like a complete tool.


Ah yes, unless my conclusion is that I agree with the raging zergs I am clearly wrong and didn't read the OP right?

The lengths some people will go to to cry about balance.

OP is a clear attack on the forcefield, mostly based on information that has been known since the beginning of the game and that has been countered numerous time, remember when zergs dropped blings on them? Or when they fungalled them? Guess they forgot how to do that.
Why is this information suddenly relevant again after a toss wins a tournament when everyone had practically forgot about the sentry?
And before we get into the "I can't get drop tech because I desperately need the 50 gas for producing another stupid upgrade at that time"-logic, adapt your builds, learn from your mistakes and I'm sure zerg will figure something out like they usually have.

Or keep crying that zerg is UP, see if I care.
Snake.69
Profile Joined February 2010
Canada140 Posts
November 18 2012 19:52 GMT
#233
I agree, and i strongly believe FF is even worst than fungal, because all the protoss ground units have more range than zerg ground units.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 18 2012 19:53 GMT
#234
On November 19 2012 04:49 Scootaloo wrote:
Show nested quote +
On November 19 2012 04:40 Lysanias wrote:
On November 19 2012 04:36 Scootaloo wrote:
And this is all based on game against Sen? A guy who has dissapeared from the planet for most of last year?

Seems like zergs getting ahead of themselves due to just 1 tournament win, remember when Fruitdealer won GSL? Was zerg OP then?

For gods sake stop the premature zerg tears.


Read first next time, because right now you make yourself look like a complete tool.


Ah yes, unless my conclusion is that I agree with the raging zergs I am clearly wrong and didn't read the OP right?

The lengths some people will go to to cry about balance.

OP is a clear attack on the forcefield, mostly based on information that has been known since the beginning of the game and that has been countered numerous time, remember when zergs dropped blings on them? Or when they fungalled them? Guess they forgot how to do that.
Why is this information suddenly relevant again after a toss wins a tournament when everyone had practically forgot about the sentry?
And before we get into the "I can't get drop tech because I desperately need the 50 gas for producing another stupid upgrade at that time"-logic, adapt your builds, learn from your mistakes and I'm sure zerg will figure something out like they usually have.

Or keep crying that zerg is UP, see if I care.


MorroW is porbably the person with the most experience with baneling drops. I think you should read his post with a little weight.
Always look on the bright side of life
Creager
Profile Joined February 2011
Germany1923 Posts
November 18 2012 19:55 GMT
#235
Welcome to the world of TvP... I mean TvZ... errrm...right?
... einmal mit Profis spielen!
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 18 2012 19:56 GMT
#236
MorroW, why you didnt said that Sen made in first game 6pool in second 2base roach all in...Not suprise he lost...
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Godwrath
Profile Joined August 2012
Spain10138 Posts
November 18 2012 19:59 GMT
#237
On November 19 2012 04:09 Faent wrote:
Good read, I basically agree with this 100%

Im scared right now because I can hear the nerf bat whistling through the air towards the Fungal Growth, but no one has really talked about the force field in so long that Blizzard is probably going to overlook this T_T Hopefully the dominance of these all-ins at the WCS will get the ball rolling


What dominance of all ins. The best players won. WCS was how it was suppossed to be.
Scootaloo
Profile Joined January 2012
655 Posts
November 18 2012 19:59 GMT
#238
On November 19 2012 04:53 Deckkie wrote:
Show nested quote +
On November 19 2012 04:49 Scootaloo wrote:
On November 19 2012 04:40 Lysanias wrote:
On November 19 2012 04:36 Scootaloo wrote:
And this is all based on game against Sen? A guy who has dissapeared from the planet for most of last year?

Seems like zergs getting ahead of themselves due to just 1 tournament win, remember when Fruitdealer won GSL? Was zerg OP then?

For gods sake stop the premature zerg tears.


Read first next time, because right now you make yourself look like a complete tool.


Ah yes, unless my conclusion is that I agree with the raging zergs I am clearly wrong and didn't read the OP right?

The lengths some people will go to to cry about balance.

OP is a clear attack on the forcefield, mostly based on information that has been known since the beginning of the game and that has been countered numerous time, remember when zergs dropped blings on them? Or when they fungalled them? Guess they forgot how to do that.
Why is this information suddenly relevant again after a toss wins a tournament when everyone had practically forgot about the sentry?
And before we get into the "I can't get drop tech because I desperately need the 50 gas for producing another stupid upgrade at that time"-logic, adapt your builds, learn from your mistakes and I'm sure zerg will figure something out like they usually have.

Or keep crying that zerg is UP, see if I care.


MorroW is porbably the person with the most experience with baneling drops. I think you should read his post with a little weight.


Why are you even bothering to reply? If you're not going to actually argue but just go "Read the OP and if you don't agree with me you are clearly wrong." you're just wasting your own and my time.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2012-11-18 20:02:50
November 18 2012 20:01 GMT
#239
Ya I'm just wondering if there's some way to make a zerg build that does something like, say, doesn't saturate the third base until they have some confirmation that this attack isn't coming. If protoss gets a build to FFE and then kill a 10 minute 3hatch/60drones, but zerg can figure out a way to scout it, and then sit on "two and a half bases" to counter it, it might be a good thing for making the match up less predictable as a whole.

However I'm not a zerg player much less a pro zerg player. I am something of an SC2 watcher, though!
Doublemint
Profile Joined July 2011
Austria8708 Posts
November 18 2012 20:02 GMT
#240
I respect Morrow and just generally find his opinions interesting - but judging from the WCS where the top 3 actually were the best and most well rounded players there I am not sure this is the right way to start a discussion about FF.

Sen is an excellent player - but he went 2:1 against Grubby. Some might even say that a victory is not out of reach on a good day for Grubby.
And at the same time saying that constant Code A/S Contenders should not be able to beat Sen in a convincing fashion is, well, questionable to say the least. Rain/Creator/Parting are all WAY BETTER than Grubby - and I am one of the Grubby cheer-cannons.
So why did Korean Ps win so convincingly? I am inclined to say it's because the best Korean Zs and Ts were not present due to the format(not participating in WCS KR/already eliminated/whatever), just as simple as that.
Pride goeth before destruction, and an haughty spirit before the fall.
Prev 1 10 11 12 13 14 31 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
#47 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Grubby 2922
RotterdaM 777
UpATreeSC 113
JuggernautJason72
EmSc Tv 25
StarCraft: Brood War
Shuttle 159
Hyun 72
nyoken 64
Aegong 34
yabsab 27
NaDa 10
Dota 2
Gorgc6352
qojqva920
Counter-Strike
fl0m5185
byalli472
Heroes of the Storm
Liquid`Hasu432
Other Games
tarik_tv4445
FrodaN2484
Beastyqt701
mouzStarbuck207
C9.Mang0148
QueenE80
Trikslyr70
ArmadaUGS64
KnowMe54
ToD3
ZombieGrub0
Organizations
Counter-Strike
PGL57668
StarCraft 2
ComeBackTV 631
EmSc Tv 25
EmSc2Tv 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 61
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV473
• masondota2365
League of Legends
• TFBlade932
Counter-Strike
• Shiphtur231
Other Games
• imaqtpie1106
Upcoming Events
Replay Cast
3h 32m
PiG Sty Festival
12h 32m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
13h 32m
Epic.LAN
15h 32m
uThermal 2v2 Circuit
18h 32m
Replay Cast
1d 3h
PiG Sty Festival
1d 12h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 13h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-19
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.