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A fundamental issue about forcefield - Page 10

Forum Index > SC2 General
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Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
November 18 2012 17:34 GMT
#181
How about roach (or bigger) units that burrow under FFs can unburrow and pop the FF?
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 18 2012 17:36 GMT
#182
The problem with the forcefields is an obvious one, that has been complained about in basically every matchup involving protoss. However, Blizzard cannot change the forcefield without creating glaring imbalances in PvZ, PvT, and PvP. Simply put, without the forcefield Protosses would get dismantled early game vs Zerg and Terran. Many pushes would arise which would be simply impossible to hold. In the case of PvP, it would simply make the matchup even more erratic, and four-gate all-in prone. Changing forcefields would completely jeopardize the game for some time.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 18 2012 17:43 GMT
#183
On November 19 2012 02:36 BrokenMirage wrote:
The problem with the forcefields is an obvious one, that has been complained about in basically every matchup involving protoss. However, Blizzard cannot change the forcefield without creating glaring imbalances in PvZ, PvT, and PvP. Simply put, without the forcefield Protosses would get dismantled early game vs Zerg and Terran. Many pushes would arise which would be simply impossible to hold. In the case of PvP, it would simply make the matchup even more erratic, and four-gate all-in prone. Changing forcefields would completely jeopardize the game for some time.


Whats wrong with tweaking other races? Balancing a game around one ability is terrible thing to do.
Its grack
Riquiz
Profile Joined June 2011
Netherlands402 Posts
November 18 2012 17:50 GMT
#184
Good read, I would tend to agree on most of the points that were made, hope something gets done.
Caster man does casting on yt/RiquizCasts
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 18 2012 17:50 GMT
#185
zerg should focus more on multitasking than micro'ing

although setting up a flank can be considered micro?

but look at the design of overlord drops and now the nydus worms... multitasking is key
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2012-11-18 17:52:17
November 18 2012 17:50 GMT
#186
On November 19 2012 02:32 WhatsInAName wrote:
Show nested quote +
On November 19 2012 02:29 Zenbrez wrote:
On November 19 2012 02:24 WhatsInAName wrote:
1.) Once the build is scouted, different action must be taken. Players can't do the same thing every time and expect to win. I see zergs doing the same thing every time and lose. With the infestor/bl late game pvz, protoss players keep doing the same thing and losing. It is mind-numbing to see little creativity. Must players always whine balance?

Take the last game of Sen v. Parting for example. He scouts it and his reaction is very poor.

- He continues to build drones on 3 bases (while his opponent is on 2).
- He waits for his opponent to move out and get in to the perfect position.
- Does absolutely nothing to bait force fields or slow the push down. Nothing to snipe the probe or pylon or a few sentries.
- Doesn't even make an attempt for a surround

All of these things are inexcusable. It's simply mind-numbing as a spectator to see the same pathetic reaction over and over. Stephano is the only one that comes close to handling any of these situations properly. He loses against them from time to time for being stubbornly greedy.

Last week:
"Zerg so easy to play and is OP."

This week:
"Protoss so easy to play and is OP."




What race do you play? Either of them? Have you experienced the build done to you (properly, not some terrible diamond player doing it)? I hope so, you should realize that Sen can't attack. He doesn't have enough to warrant suiciding his army. Throwing 30 lings at the small army while it moves out doesn't kill anything. He HAS to wait for Parting to move across so that he can build a bigger army, let his creep get a bit further out, maybe build a few spines, wait for roach speed or +1, etc. It's not NEARLY as easy as you say it is.

If you have experienced it and won, and Morrow said, it's because the protoss fucked up, not because you magically found the solution.


Watch how Stephano deals with Protoss. Baiting, sniping, surrounding. It's not always perfect, but after watching him, you come to realize that it is not a balance problem, all the other zergs are just simply bad.


Yeah, that's why Stephano couldn't even get out of his group at WCS.

Are you talking about the Stephano who lost to Mana's Sentry Immortal all ins at ESWC? The same guy who got stomped, absolutely stomped by Seed in a 3 base Immortal push recently at IPTL. Is that who you're talking about?

Oh but he won a weak tournament like Lonestar, beat a couple of Code B and one Code A player barely 3-2, so he's the best Zerg in the world for sure and we should all look up to him for guidance.

Aurex
Profile Joined October 2010
Canada115 Posts
November 18 2012 17:55 GMT
#187
infested terran eggs break forcefields and instead of turning into the highest dps unit in the game after the cooldown they explode like banelings. DONE
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 18 2012 17:56 GMT
#188
On November 19 2012 02:43 bokeevboke wrote:
Show nested quote +
On November 19 2012 02:36 BrokenMirage wrote:
The problem with the forcefields is an obvious one, that has been complained about in basically every matchup involving protoss. However, Blizzard cannot change the forcefield without creating glaring imbalances in PvZ, PvT, and PvP. Simply put, without the forcefield Protosses would get dismantled early game vs Zerg and Terran. Many pushes would arise which would be simply impossible to hold. In the case of PvP, it would simply make the matchup even more erratic, and four-gate all-in prone. Changing forcefields would completely jeopardize the game for some time.


Whats wrong with tweaking other races? Balancing a game around one ability is terrible thing to do.


Yes, it certainly is. It has a trickle down effect.
SamsLiST
Profile Joined May 2011
Germany184 Posts
November 18 2012 17:59 GMT
#189
I really hope hots will be as chaotic as it gets. balance asside - the metagame in wol has ironed out in a way so disgusting I will cry no tear for it beeing gone soon tbh...

Wingblade
Profile Joined April 2012
United States1806 Posts
November 18 2012 18:06 GMT
#190
On November 19 2012 01:34 divito wrote:
Show nested quote +
On November 19 2012 00:44 superstartran wrote:
Yes but how the hell do you fix FF without screwing up P? If you nerf FF in any way shape or form, Z can just 3 base 200/200 Roach/Ling bust them all day, since perfect FF's, good building placement, and having out a few Immortals in time is the only way to hold that type of timing. FFs in general are crucial to P's survival up to around 8-10 minutes, and without them P is in a huge amount of trouble since their tier 1 is so weak when comparing them to T or Z. It isn't until Blink/Charge is on the field that their tier 1 is any decent, and even then if it's tier 1 P with upgrades vs tier 1 units of Z or T that are fully upgraded, P's Zealot/Stalkers still get obliterated.


I posed an alternative when he responded to my post:

Show nested quote +
On November 18 2012 23:22 divito wrote:
Rather than really messing with forcefields, I have to wonder if giving them HP along with their 15 seconds would help alleviate some of the issue (I suppose similar to Entomb in HotS). It can't be so small as to be evaporated instantly in late-game armies, but it also can't be large enough to not attract being targeted down.

Similar to bringing a massive unit through a forcefield line, but in a meta where Thors and Ultras aren't really utilized (and you'd be silly to throw a Colossus away), this allows a tangible way for the opposition to not be completely stuck.


No. You can't give FF health. Destroy able forcefields ruin PvP and make 4 gate super over powered again. Roach max still works better too because roaches can focus fire with great efficiency. And stimmed bio would rip through them. You cannot nerf FF without redesigning Toss. Period, end of story.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2012-11-18 18:16:45
November 18 2012 18:11 GMT
#191
to balance forcefield with HP it would have to have enough HP to tank 2 volleys from about 15 roaches or so...
this will probably cause toss to plant 1-2 extra forcefield per every 4-8 during an engagement in mid/late game vs roaches

not a HUGE deal imo

also, the forcefields should not be auto-acquired targets from an attack move
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
Last Edited: 2012-11-18 18:26:37
November 18 2012 18:24 GMT
#192
Zerg complaining about toss being op.. check..

comparing stephano vs top code S protoss? check..

whatever happened to baneling/roach bombs? check..

that's what I thought

my friend brought up a good point:
believe it or not, zerg is actually designed around micro, but macro. yea.. Top tier players don't necessarily stand out due to micro, but macro, because guess what? Zerg is a MACRO heavy race. what? we playing the same game brah?

direct quote from him lol "no offense, theres a reason jd's been in sc2 pro games for like 1.5 months and is already better than you, morrow"

tldr: it's the macro + you are doing it wrong
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 18 2012 18:25 GMT
#193
I think some people here in the community, and a lot of folks over at Blizzard need to swallow their pride, realize that FF is fundamentally broken and that, the only real way to fix the game now is to do it the hard way, remove FF and re-design Protoss to not be reliant on FF at all.

And if you believe FF actually added anything to the game, let me give you another point of view to look at. You say forcefield added complexity to the game, you argue that removing it just simplifies the game. Well I say FF adds unneeded complexity and no depth. FF as Morrow has pointed out just puts all the emphasis on the Protoss, either he FFs and micros perfectly, or he fucks up and he looses. The spell is too polarizing and it removes micro from one party, thus it doesn't add any depth, furthermore since there is no way to actually micro against it, you can only try to outproduce and out-last FFs, it further compounds the issue.

If you remove FFs and buff toss to compensate, you actually add depth back to the game, because now the game becomes an issue of who can micro/control better, now "how much the protoss fucked up".

Now to buff Protoss you probably would have to do it with the GW units, you can't make these too strong because of Warp mechanic, well no more a perfect time to also fix Warp in mechanics, make it so that standard GWs produce faster and WG warps in longer proportional to how far the warp point is. Now Toss units can actually be buffed, toss gets defenders advantage, and they could fight toe to toe with zergs.

While on the issue why not also remove FG, and rebalance zerg in a similar way. perhaps buff some unused units like the Hydra.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
RiSkysc2
Profile Joined September 2011
696 Posts
November 18 2012 18:28 GMT
#194
On November 19 2012 02:50 sitromit wrote:
Show nested quote +
On November 19 2012 02:32 WhatsInAName wrote:
On November 19 2012 02:29 Zenbrez wrote:
On November 19 2012 02:24 WhatsInAName wrote:
1.) Once the build is scouted, different action must be taken. Players can't do the same thing every time and expect to win. I see zergs doing the same thing every time and lose. With the infestor/bl late game pvz, protoss players keep doing the same thing and losing. It is mind-numbing to see little creativity. Must players always whine balance?

Take the last game of Sen v. Parting for example. He scouts it and his reaction is very poor.

- He continues to build drones on 3 bases (while his opponent is on 2).
- He waits for his opponent to move out and get in to the perfect position.
- Does absolutely nothing to bait force fields or slow the push down. Nothing to snipe the probe or pylon or a few sentries.
- Doesn't even make an attempt for a surround

All of these things are inexcusable. It's simply mind-numbing as a spectator to see the same pathetic reaction over and over. Stephano is the only one that comes close to handling any of these situations properly. He loses against them from time to time for being stubbornly greedy.

Last week:
"Zerg so easy to play and is OP."

This week:
"Protoss so easy to play and is OP."




What race do you play? Either of them? Have you experienced the build done to you (properly, not some terrible diamond player doing it)? I hope so, you should realize that Sen can't attack. He doesn't have enough to warrant suiciding his army. Throwing 30 lings at the small army while it moves out doesn't kill anything. He HAS to wait for Parting to move across so that he can build a bigger army, let his creep get a bit further out, maybe build a few spines, wait for roach speed or +1, etc. It's not NEARLY as easy as you say it is.

If you have experienced it and won, and Morrow said, it's because the protoss fucked up, not because you magically found the solution.


Watch how Stephano deals with Protoss. Baiting, sniping, surrounding. It's not always perfect, but after watching him, you come to realize that it is not a balance problem, all the other zergs are just simply bad.


Yeah, that's why Stephano couldn't even get out of his group at WCS.

Are you talking about the Stephano who lost to Mana's Sentry Immortal all ins at ESWC? The same guy who got stomped, absolutely stomped by Seed in a 3 base Immortal push recently at IPTL. Is that who you're talking about?

Oh but he won a weak tournament like Lonestar, beat a couple of Code B and one Code A player barely 3-2, so he's the best Zerg in the world for sure and we should all look up to him for guidance.


Wow, you seem very angry..
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 18 2012 18:28 GMT
#195
i expect by end of january, blizzard will reveal their re-designed/re-balanced version of the game.

i don't expect forcefield to be changed though... mostly raven, void ray, etc.

don't really care either way... i enjoy watching pro forcefielders
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 18 2012 18:29 GMT
#196
On November 19 2012 03:24 dacimvrl wrote:
Zerg complaining about toss being op.. check..

comparing stephano vs top code S protoss? check..

whatever happened to baneling/roach bombs? check..

that's what I thought

my friend brought up a good point:
believe it or not, zerg is actually designed around micro, but macro. yea.. Top tier players don't necessarily stand out due to micro, but macro, because guess what? Zerg is a MACRO heavy race. what? we playing the same game brah?

direct quote from him lol "no offense, theres a reason jd's been in sc2 pro games for like 1.5 months and is already better than you, morrow"

tldr: it's the macro + you are doing it wrong


Didnt read MorroW his article ... check...
Always look on the bright side of life
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
Last Edited: 2012-11-18 18:36:25
November 18 2012 18:31 GMT
#197
On November 19 2012 03:29 Deckkie wrote:
Show nested quote +
On November 19 2012 03:24 dacimvrl wrote:
Zerg complaining about toss being op.. check..

comparing stephano vs top code S protoss? check..

whatever happened to baneling/roach bombs? check..

that's what I thought

my friend brought up a good point:
believe it or not, zerg is actually designed around micro, but macro. yea.. Top tier players don't necessarily stand out due to micro, but macro, because guess what? Zerg is a MACRO heavy race. what? we playing the same game brah?

direct quote from him lol "no offense, theres a reason jd's been in sc2 pro games for like 1.5 months and is already better than you, morrow"

tldr: it's the macro + you are doing it wrong


Didnt read MorroW his article ... check...


like the ridiculous points about how he's literally complaining because zerg doesn't have to pay as much attention to a fight as a protoss?

and then saying better zerg players cant stand out from lesser zerg players in micro?

yeh, the answer is: "learn to macro and be creative" check..

algorithm0r
Profile Joined May 2010
Canada486 Posts
November 18 2012 18:32 GMT
#198
Nothing new but 100% correct.
Junichi
Profile Joined January 2011
Germany1056 Posts
November 18 2012 18:32 GMT
#199
Completely agree and 100% convinced Blizz won't change it.

Protoss in my opinion has at least two large design flaws (FF + WG) and I'm sure Blizz will do nothing about it and try to solve it by adding new units because adressing these would probably mean a complete redesign of Protoss.


All we can do is hope that it actually works and all matchups become entertaining and the game actually provides a good means of determining who is the better player.
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
cltitran
Profile Joined October 2010
United States16 Posts
November 18 2012 18:33 GMT
#200
So as many would agree, removing forcefield would be too great a game changer to balance. So how about tweaking a bit how forcefields work. Right now, something minor that can be fixed is units trapped inbetween forcefields can't overlap one another, similar to burrow. So that way, protoss just can't make two lines of forcefields and trap 20 more units than it should. Instead any overlapping unit should be pushed to the outside. Protoss still score with a trap, but can't take as many units as they'd hope. It doesn't fix everything, but its reasonable debuff and a reasonable steady start
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