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A fundamental issue about forcefield - Page 11

Forum Index > SC2 General
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therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 18 2012 18:38 GMT
#201
Protoss is gonna have better defense in early game in HotS
If you are gonna change the FF now its the time !
Tekken ProGamer
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 18 2012 18:39 GMT
#202
On November 19 2012 03:31 dacimvrl wrote:
Show nested quote +
On November 19 2012 03:29 Deckkie wrote:
On November 19 2012 03:24 dacimvrl wrote:
Zerg complaining about toss being op.. check..

comparing stephano vs top code S protoss? check..

whatever happened to baneling/roach bombs? check..

that's what I thought

my friend brought up a good point:
believe it or not, zerg is actually designed around micro, but macro. yea.. Top tier players don't necessarily stand out due to micro, but macro, because guess what? Zerg is a MACRO heavy race. what? we playing the same game brah?

direct quote from him lol "no offense, theres a reason jd's been in sc2 pro games for like 1.5 months and is already better than you, morrow"

tldr: it's the macro + you are doing it wrong


Didnt read MorroW his article ... check...


like the ridiculous points about how he's literally complaining because zerg doesn't have to pay as much attention to a fight as a protoss?

and then saying better zerg players cant stand out from lesser zerg players in micro?

yeh, the answer is: "learn to macro and be creative" check..




Damn, you open my eyes. Your friend must be a very insightfull person to come to this increadibly well argued position.
MorroW made some solid points, but this, its so much better. Zergs will just have to macro better and be more creative with their units in the first ten minutes.
Always look on the bright side of life
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
November 18 2012 18:41 GMT
#203
Sase please bring your counter writeup.
NukeD
Profile Joined October 2010
Croatia1612 Posts
November 18 2012 18:41 GMT
#204
The solution is quite simple actually.

Delete the protoss race from the game.

User was temp banned for this post.
sorry for dem one liners
VTFlow
Profile Joined November 2010
United States84 Posts
November 18 2012 18:44 GMT
#205
its called tunneling claws u whiney noob

User was warned for this post
jesseclaytonjames
Profile Joined November 2011
20 Posts
November 18 2012 18:51 GMT
#206
This is something I've been thinking about for a long time as well. Having played against MorroW in BW (got stomped 4 games in a row on iccup at start of new season by his beast 2 base terran pushes) I know he's a great player, and has an understanding of the game that some of the top professional players may not have. I notice that even he himself cannot come up with an idea to have protoss not rely solely on FF to keep them alive, and for it to be fair for the other races as well (mostly zerg though). So I propose this. At lair tech, you can start dropping creep from overlords, this can stay, infact this is what I'm talking about. OVERLORDS CAN DROP CREEP ONTO FORCEFIELDS
Now before anyone says "LOL U CRAZY ZERG SO OP ROACH RUN OVER FF LOLOLOL GG EZ NO RE" No, that is not what I'm saying. I believe that once overlords can drop creep after getting lair tech, they should be able to spread creep over FF and allow certain units (probably just lings and MAYBE drones [but I doubt it] to walk/run over them) This way, the zerg has a LITTLE bit more dps against the front lines of units hiding behind the FF, as well as more ability to do amazing things with good control....imagine protoss player getting a sick line of FF cutting off the zerg army, but zerg has speed overlords with his units and micros them to spread creep over the FF allowing his 3/3 speedlings in from the front, and at the same time he creates a flank and runs more speedlings in from another angle unprotected at the time by FF's, all while controlling his infestors and keeping key protoss units fungal'd down and spamming IT's everywhere.
Don't know if this would be liked by anyone, maybe because zergs don't want to try and micro or because protoss GW units are just too weak against zerglings but it would really allow for some interesting gameplay. And really? A spell that literally blocks ALL units from going past it (with exception of tier 3 ultra)? At least make queen massive please. Or have it grow with hatchery size, small, medium at lair, massive at hive maybe?
Like I said, this is just a suggestion, but really, I haven't heard one that comes close to being this creative.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
November 18 2012 18:53 GMT
#207
The best way to go about it IMO:

1. Make force fields destructible.

2. Remove collision detection when force fields are initially raised.

3. If any unit exists inside the forcefield, it gets frozen just like Stasis from BW with one caveat: Units trapped inside automatically attack their force field at 50% reduced fire rate (still unable to use spells).

What this promotes:

- Caster can choose to freeze small chunks of an army rather than block huge chunks. Both choices have their advantages and disadvantages.

- FF's being destructible promotes better micro from the defender.
/commercial
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 18 2012 18:55 GMT
#208
Thank you for this post
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Kakaru2
Profile Joined March 2011
198 Posts
November 18 2012 18:57 GMT
#209
I remeber when MC destroyed JulyZerg with FF in early 2011. Similar response by the community. 18 months later no change from Blizzard. However on these 18 months LOL exploded and SC2 dwindled. Unfortunately this does not bode well for this game future.
Crushgroove
Profile Joined July 2010
United States793 Posts
November 18 2012 18:59 GMT
#210
This has been an issue from the beginning. I couldn't agree more with what Morrow writes. This is an objective and well articulated point of view, and I'm glad someone took the time to write it on b.net... I generally stay as far away from there as possible.

I find it curious that the issue of "anti-micro" abilities didn't reach mainstream concern until people started raging about infestors. (which, also curiously, didn't seem to be a problem at all until about two months ago. News flash... they're the same as they've always been.) Now that zergs are using them more, protoss are totally against the anti-micro abilities... but before they just used to say "lolol l2flank noob" as if it were that simple.

Another valuable point... Many people refer to zerg as more a-move centric in their playstyle, but were it not for forcefields maybe we'd have an opportunity to micro more? I have high hopes that by legacy of the void we can see a changed FF and buffed individual gateway units.

-Crushgroove
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
nyaru267
Profile Joined January 2012
United States117 Posts
November 18 2012 19:00 GMT
#211
There is nothing wrong with FF. Its the fact that FF's are the only options to surviving against the zerg which is the problem. Not FF's themselves. We need FF's against terran pushes or we will die by 10 minutes. If we get a nerf to zerg then we wont heavily rely on the ff micro.
Yugioh|Grubby|Huk|White Ra|Boxer|Bomber|Vines|DongRaeGu Fighting!
jesseclaytonjames
Profile Joined November 2011
20 Posts
November 18 2012 19:02 GMT
#212
On November 19 2012 04:00 nyaru267 wrote:
There is nothing wrong with FF. Its the fact that FF's are the only options to surviving against the zerg which is the problem. Not FF's themselves. We need FF's against terran pushes or we will die by 10 minutes. If we get a nerf to zerg then we wont heavily rely on the ff micro.


Doesn't that make something wrong then?
malaan
Profile Joined September 2010
365 Posts
Last Edited: 2012-11-18 19:05:31
November 18 2012 19:04 GMT
#213
They need to keep it as it is... I've been playing HotS for about 4 days so far and havent lost a single PvZ. The mothership core, good scouting and viable stargate midgame is pretty much super strong. I haven't even made a sentry in the past 4-5 games.

the mother core stops almost all of the roach pressure you would take damage from in the early / mid game as well
exog
Profile Joined April 2010
Norway279 Posts
November 18 2012 19:05 GMT
#214
Make FF smaller, like 75% of current size.
Mortal
Profile Blog Joined November 2010
2943 Posts
November 18 2012 19:05 GMT
#215
On November 19 2012 03:38 therockmanxx wrote:
Protoss is gonna have better defense in early game in HotS
If you are gonna change the FF now its the time !


i don't think a mo-core is justification enough to remove ff's all together. i'm not saying they need to stay the way they are, but GL balancing a completely new FF as well as the other stuff in HotS. I'm all for a change, but I don't see it being an easy fix at all.
The universe created an audience for itself.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
November 18 2012 19:06 GMT
#216
On November 18 2012 22:48 ohampatu wrote:
Show nested quote +
On November 18 2012 22:31 Split. wrote:
On November 18 2012 22:25 Godwrath wrote:
On November 18 2012 22:23 Split. wrote:
On November 18 2012 22:20 ohampatu wrote:
Just feels more of your qq to me. Which is all ive seen from you in regards to the game/beta recently.

Zerg isn't playing vs sentries right. This happened at the release of the game as well, 'omg protoss and FF are soo op'.
You know how zerg learned to beat it then? They got better at scouting, got more aggressive, made protoss burn the FF's at his base when he went to move out.

That is what needs to be done now. Sac 1 or 2 overlords at the given time, then take a look at the protoss. If you scout the sentry/immortal all-in, making about 20 speelings and park them outside his base.

Im getting so tired of people calling this build OP, when it all it takes is a zerg being able to recognize the build and react properly. Dont fucking wait untill he is at the watchtower outside your base before you respond. Take control of the game.

Next time try to actually read the text


wonwonwon isn't 100% fireproof as the OP is trying to state. If he watched WCS he should had seen suppy vs parting game 1, those freaking inmortals had like 30 kills each one.

It's about the mechanics of forcefield and not about the immortal/sentry all-in. Furthermore he doesn't even say what and how it should be changed


He is complaining about the mechanics of a spell based purely off of one build in one MU. I have watched all of his QQ about the beta. Even his mech posts were horrible. And then pretty much abandons the thread and doesn't even contribute after he posts it.

Im not saying he mentioned a change at all. But he is complaining about a unit based off an all-in. This is no different at all than in GSL Open Season 1 when MC went rapefest on people.

How did they cope? They learned to re-act to what they were scouting. Currently zerg are trying to 'prepare' for the all-in at their base. This is wrong. You can scout the all-in coming a good 2 minutes before hand. And that is more than enough time to get enough units outside his base to bait/waste FF's. Its only 7 sentries and 3 immortals. Every little bit you slow him down makes it that much more beatable. Shit, even parting just lost recently when playing vs actual good Koreans.

Its not the spell, its your mentality and the fact that your responding wrong to the build. If you let him walk into your base without engaging him at all across the map, then your gonna have a bad time.

You're really being dense. If you read the post carefully you will understand that MorroW isn't complaining about balance AT ALL. What he's saying, and this is something we've known for a while, is that FF by itself changes the way the PvZ matchup is played, which is almost defined in a good portion of each match, by correct or incorrect FF useage. It isn't stating the ability is OP.

Even if the response is correct, and the all-in is stopped, that is in no way related to the discussion at hand. The thing being discussed is that the mere existence of the FF mechanic means the matchup is played around it, and that it damages the way micro is involved in the battles. There's no way around it, for Protoss, if you're good at micro, you can control the outcome of a battle pretty much perfectly, if you're bad at micro, you better not make any sentries and just turtle inside your base, since 1 botched FF will kill you. For Zerg, of course the all-in is beatable, that isn't the problem, it's that battle micro can't have any effect on the outcome of a battle, solution? A-move, which is boring, regardless of who wins.

What I fail to understand is why this is being discussed right now since this is an issue that has existed since day 1, FF has always been detrimental to the metagame, even in PvT, in which it's so necessary it just can't be avoided. Without them Terran bio will just walk over you, but since it is actually a very powerful ability, it means gateway units can't be too good, or they'd be grossly overpowered when used in conjunction with FF and warpin.

It's a really tough thing to solve, I don't know a way in which FF could be changed that doesn't make Protoss ridiculously weak
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
November 18 2012 19:06 GMT
#217
On November 19 2012 03:59 Crushgroove wrote:
I find it curious that the issue of "anti-micro" abilities didn't reach mainstream concern until people started raging about infestors. (which, also curiously, didn't seem to be a problem at all until about two months ago. News flash... they're the same as they've always been.) Now that zergs are using them more, protoss are totally against the anti-micro abilities... but before they just used to say "lolol l2flank noob" as if it were that simple.
-Crushgroove


People have been calling forcefield OP since the beta, it's just that we haven't always been able to succinctly describe why it's a problem of game design instead of "FF OP".
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 18 2012 19:06 GMT
#218
On November 19 2012 04:00 nyaru267 wrote:
There is nothing wrong with FF. Its the fact that FF's are the only options to surviving against the zerg which is the problem. Not FF's themselves. We need FF's against terran pushes or we will die by 10 minutes. If we get a nerf to zerg then we wont heavily rely on the ff micro.


Uh that implies there is still something wrong then lol.

Also if they removed/changed forcefield drastically then obviously protoss would have to be buffed to compensate. It's not like morrow was saying "Forcefield should be made not to matter as much but make sure protoss receives no buffs".

Anyone who thinks they could nerf forcefield and then not buff to compensate is just being silly. Also if we nerfed zerg so that protosses don't have to rely on FF, tosses wouldn't stop making sentries. That would make zvp unwinnable that way as if you could barely win a fight vs an army without FF imagine an army with FF, no way a toss would lose then.

Also zvt would go to shit to, have to think can't just nerf units so that toss doesn't "have" to use forcefield. Would nerf forcefield (remove would be better) and rebuff units from there. I know it won't ever happen, but a man can dream. I feel this would make zvp/tvp much better to watch and would be a drastic first step in making zvp not incredibly boring to watch and play.
When I think of something else, something will go here
Faent
Profile Blog Joined April 2011
Canada94 Posts
November 18 2012 19:09 GMT
#219
Good read, I basically agree with this 100%

Im scared right now because I can hear the nerf bat whistling through the air towards the Fungal Growth, but no one has really talked about the force field in so long that Blizzard is probably going to overlook this T_T Hopefully the dominance of these all-ins at the WCS will get the ball rolling
InstantKarma
Profile Joined November 2010
United States205 Posts
November 18 2012 19:11 GMT
#220
Someone on reddit mentioned hydras as a way of dealing with this. Their longer range will make it easier to micro against the FF.
I think it would fit perfectly balance wise too.
Zerg will need to get their late game nerfed by reducing the effectiveness of infestors but then the mid-game of zerg might suffer against protoss all-ins. Hydras will be good in the mid-game against the protoss all-ins but lose effectiveness in the late game as protoss gets colossus.
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