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A fundamental issue about forcefield - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 31 Next All
DanLee
Profile Joined January 2012
Canada316 Posts
November 18 2012 17:10 GMT
#161
Example game:
Protoss: OHO! A fight is a brewing.
Zerg sets up the most beautiful surround in history
Protoss: HOOOOOOOOOOOOOOOOOLD! let me just open up my map editor
FFFFFFFFFFFfffff FF!F!F!F! G
Protoss: A perfect engagement indeed.
nty
proofy
Profile Joined May 2011
Canada283 Posts
November 18 2012 17:12 GMT
#162
This game is doomed.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 18 2012 17:15 GMT
#163
On November 19 2012 02:04 nihlon wrote:
Show nested quote +
On November 19 2012 02:02 therockmanxx wrote:
Why are we discussing this again :/

He ended his post saying the thread would at least be seen by blizzard employees. It can't hurt, regardless how farfetched it is that blizzard would change this mechanic.

The problem is that it isn't just FF. I thought it was a long time consensus on TL that the problem comes from warp-in which makes way for very strong timing attacks because it negates defenders advantage. This leads to somewhat weaker t1 units for P which then leads to the necessity of a strong "defense". et voila FF hits the playing ground. But suddenly P can use those FF offensively (blocking Z ramps but also blocking repairing SCVs).
And here we are now on the ruins of warpgates. (weak t1 also lead to strong t3 ground forces -> collosi)

So to "fix" this we would need to get rid of warp-in because otherwise P would get overrun from both T and Z in the earlygame.
Countdown to victory: 1 200!
Giantt
Profile Joined December 2010
Bulgaria82 Posts
November 18 2012 17:15 GMT
#164
Agree with Morrow on most. I have a bitter feeling after watching day 2 ZvPs.
I see two issues with sentries and force fields
First is - cast range - 9 if I am not mistaken - it is far more than the range of roaches and slightly more than the range of hydras creating that invulnerability effect for the protoss army. For me a reasonable tweak would be increasing hydra range which would make the protoss unable to put force fields behind them - or risk losing the casting sentry.
Second is - force field is too efficient near zerg bases - using the hatchery to complete the wall. Might sound too drastic but I am thinking about creep preventing force fields from being placed or cutting duration time.
Broodlings
Profile Blog Joined November 2009
United States157 Posts
November 18 2012 17:17 GMT
#165
Zerg can micro against force fields, it's called baiting. Sniper and HyuN can do it, other zergs just need to learn how.
There is no Karont3 icon???? what is this madness?
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-11-18 17:18:29
November 18 2012 17:18 GMT
#166
You see, hey! you see this painting? It's called "Tester's Split". The artist started the movement of Forcefieldism, truly a visionaire.

-But now everyone copy it! -Hey don't say that, it is only for survival, they need to copy it because that's the only thing that sells out of automated paintbrush artists. They say that Fungalism lost it's grace. Actually those two are the opposite of each other in terms of represented ideas.

-But what about Terranism? -Ah these resemble the old works of pre-automated paintbrush, paintbrushes used for this are illegal, black-market and stuff. Government banned it. Something because of this "Bunker" painting, I don't know the details, i think no one knows anymore.

-But i heard the Avantgarde is coming, maybe they will change the current state of automated paintbrush art? After all they were masters of old Paintbrush, Van Jae Dongh and others! -I am not so sure...
Stork[gm]
Al Bundy
Profile Joined April 2010
7257 Posts
November 18 2012 17:20 GMT
#167
Forcefields, eh?

How about the whole Protoss & Zerg macro mechanics. Now THAT's what I call fundamental issues. But go ahead, keep complaining about sentries and infestors and whatnot
o choro é livre
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
November 18 2012 17:20 GMT
#168
This is the reason wht tvz was so awesome before infestors got good.
''you got to yolo things up to win''
Kare
Profile Joined March 2009
Norway786 Posts
November 18 2012 17:21 GMT
#169
Great post by morrow, I have been thinking about the same thing since the beta. The new thing here is not the explanation of how forcefields are badly designed or whatever, the new thing is that people with authority are actually comming forward to discuss the problems.

Great Job! Should have been done a long time ago, hopefully something will come out of it.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2012-11-18 17:24:31
November 18 2012 17:22 GMT
#170
On November 19 2012 02:20 TsGBruzze wrote:
This is the reason wht tvz was so awesome before infestors got good.

you mean before the queen range buff killed the early game?

E: But it somewhat stabilized ZvZ. don't know if this was a good trade.
Countdown to victory: 1 200!
Acertos
Profile Joined February 2012
France852 Posts
November 18 2012 17:22 GMT
#171
On November 19 2012 02:15 Giantt wrote:
Agree with Morrow on most. I have a bitter feeling after watching day 2 ZvPs.
I see two issues with sentries and force fields
First is - cast range - 9 if I am not mistaken - it is far more than the range of roaches and slightly more than the range of hydras creating that invulnerability effect for the protoss army. For me a reasonable tweak would be increasing hydra range which would make the protoss unable to put force fields behind them - or risk losing the casting sentry.
Second is - force field is too efficient near zerg bases - using the hatchery to complete the wall. Might sound too drastic but I am thinking about creep preventing force fields from being placed or cutting duration time.

This idea about creep nehating forcefields is rly good, protoss would need an or some obs plus it would make the push slower with the main army staying offcreep and a few stalkers poking the hatcheries !
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 18 2012 17:24 GMT
#172
1.) Once the build is scouted, different action must be taken. Players can't do the same thing every time and expect to win. I see zergs doing the same thing every time and lose. With the infestor/bl late game pvz, protoss players keep doing the same thing and losing. It is mind-numbing to see little creativity. Must players always whine balance?

Take the last game of Sen v. Parting for example. He scouts it and his reaction is very poor.

- He continues to build drones on 3 bases (while his opponent is on 2).
- He waits for his opponent to move out and get in to the perfect position.
- Does absolutely nothing to bait force fields or slow the push down. Nothing to snipe the probe or pylon or a few sentries.
- Doesn't even make an attempt for a surround

All of these things are inexcusable. It's simply mind-numbing as a spectator to see the same pathetic reaction over and over. Stephano is the only one that comes close to handling any of these situations properly. He loses against them from time to time for being stubbornly greedy.

Last week:
"Zerg so easy to play and is OP."

This week:
"Protoss so easy to play and is OP."



tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
November 18 2012 17:25 GMT
#173
You can't expect to nerf ffs and leave infestor/BL combo completely unchanged or zergs will end up with a 90%+ winrate in the match up.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 18 2012 17:26 GMT
#174
I was hoping he was going to give suggestions. Stating something is flawed (that has been known for 2 years) doesn't do a whole lot. Perhaps it'll get people talking, but a bunch of people saying "this is so true!" is the equivilent to people bitching about 2b allins in LR threads.
Refer to my post.
mememolly
Profile Joined December 2011
4765 Posts
November 18 2012 17:27 GMT
#175
everyone has been saying this since beta more or less
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
November 18 2012 17:27 GMT
#176
In all honesty, I hope some zerg out there comes out with a surefire way to beat this, and it ends up being a build where you scout early and delay getting some part of the standard 3base/60 drones that makes every other PvZ build feel kind of weak.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 18 2012 17:29 GMT
#177
On November 19 2012 02:24 WhatsInAName wrote:
1.) Once the build is scouted, different action must be taken. Players can't do the same thing every time and expect to win. I see zergs doing the same thing every time and lose. With the infestor/bl late game pvz, protoss players keep doing the same thing and losing. It is mind-numbing to see little creativity. Must players always whine balance?

Take the last game of Sen v. Parting for example. He scouts it and his reaction is very poor.

- He continues to build drones on 3 bases (while his opponent is on 2).
- He waits for his opponent to move out and get in to the perfect position.
- Does absolutely nothing to bait force fields or slow the push down. Nothing to snipe the probe or pylon or a few sentries.
- Doesn't even make an attempt for a surround

All of these things are inexcusable. It's simply mind-numbing as a spectator to see the same pathetic reaction over and over. Stephano is the only one that comes close to handling any of these situations properly. He loses against them from time to time for being stubbornly greedy.

Last week:
"Zerg so easy to play and is OP."

This week:
"Protoss so easy to play and is OP."




What race do you play? Either of them? Have you experienced the build done to you (properly, not some terrible diamond player doing it)? I hope so, you should realize that Sen can't attack. He doesn't have enough to warrant suiciding his army. Throwing 30 lings at the small army while it moves out doesn't kill anything. He HAS to wait for Parting to move across so that he can build a bigger army, let his creep get a bit further out, maybe build a few spines, wait for roach speed or +1, etc. It's not NEARLY as easy as you say it is.

If you have experienced it and won, and Morrow said, it's because the protoss fucked up, not because you magically found the solution.
Refer to my post.
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 18 2012 17:30 GMT
#178
On November 18 2012 21:52 Fenrax wrote:
Fungal and Forcefield are both bad for the game because they reduce the ability to Micro. Frustrating to watch, frustating to play against.

That is probably the main reason why all matchups with T are the most fun to watch. Their units actually just fight.


They reduce the ability to micro? Maybe. But then again, you have to micro 3x as much to avoid them. Hmmm...
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2012-11-18 17:46:51
November 18 2012 17:30 GMT
#179
On November 19 2012 02:15 Giantt wrote:
Agree with Morrow on most. I have a bitter feeling after watching day 2 ZvPs.

If you mean the BWC with the two days of PvZ then I would like you to consider that it was the 5 best Korean Protoss against 2 middle tier Korean Zergs plus Stephano plus some foreign Zergs. It was kind of expected that this tournament would be P heavy at the top due to the massive skill difference in qualified players between the races. If the Korean qualifier was held last week (hypothetically, disregarding logistics, scheduling etc) then I am very certain this tournament would not have looked so P heavy.
Get off my lawn, young punks
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 18 2012 17:32 GMT
#180
On November 19 2012 02:29 Zenbrez wrote:
Show nested quote +
On November 19 2012 02:24 WhatsInAName wrote:
1.) Once the build is scouted, different action must be taken. Players can't do the same thing every time and expect to win. I see zergs doing the same thing every time and lose. With the infestor/bl late game pvz, protoss players keep doing the same thing and losing. It is mind-numbing to see little creativity. Must players always whine balance?

Take the last game of Sen v. Parting for example. He scouts it and his reaction is very poor.

- He continues to build drones on 3 bases (while his opponent is on 2).
- He waits for his opponent to move out and get in to the perfect position.
- Does absolutely nothing to bait force fields or slow the push down. Nothing to snipe the probe or pylon or a few sentries.
- Doesn't even make an attempt for a surround

All of these things are inexcusable. It's simply mind-numbing as a spectator to see the same pathetic reaction over and over. Stephano is the only one that comes close to handling any of these situations properly. He loses against them from time to time for being stubbornly greedy.

Last week:
"Zerg so easy to play and is OP."

This week:
"Protoss so easy to play and is OP."




What race do you play? Either of them? Have you experienced the build done to you (properly, not some terrible diamond player doing it)? I hope so, you should realize that Sen can't attack. He doesn't have enough to warrant suiciding his army. Throwing 30 lings at the small army while it moves out doesn't kill anything. He HAS to wait for Parting to move across so that he can build a bigger army, let his creep get a bit further out, maybe build a few spines, wait for roach speed or +1, etc. It's not NEARLY as easy as you say it is.

If you have experienced it and won, and Morrow said, it's because the protoss fucked up, not because you magically found the solution.


Watch how Stephano deals with Protoss. Baiting, sniping, surrounding. It's not always perfect, but after watching him, you come to realize that it is not a balance problem, all the other zergs are just simply bad.
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