• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:22
CET 18:22
KST 02:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1623 users

A fundamental issue about forcefield - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 All
Arighttomorals
Profile Joined November 2012
20 Posts
November 29 2012 09:19 GMT
#601
Do you guys remember that plague took 250hp, and hit protoss armor instead of shields., and queen had ensnare which slowed units to 50% speed? you could stick a protoss army , sap their health, then wait, then hit.

What has changed from there that these spells are giving problems? My guess would be the clumping, smartfire, and smartcast.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 29 2012 09:21 GMT
#602
On November 29 2012 18:19 Arighttomorals wrote:
Do you guys remember that plague took 250hp, and hit protoss armor instead of shields., and queen had ensnare which slowed units to 50% speed? you could stick a protoss army , sap their health, then wait, then hit.

What has changed from there that these spells are giving problems? My guess would be the clumping, smartfire, and smartcast.


Ok but did a player ever mass 15+ defilers just to plague every game? No, did someone mass 15+ queens every game just to ensnare? No.

Every game zergs get mass infestor and protoss gets sentries so they can force field. There is a huge difference between the bw related spells and the sc2 ones, the sc2 ones are used 99.999% of the games and are massed, there aren't just a few but normally 6-7+ minimum.
When I think of something else, something will go here
Elroi
Profile Joined August 2009
Sweden5599 Posts
November 29 2012 09:54 GMT
#603
I remember what jaedong said about sc2 being more difficult than bw because in bw he could just win by microing his mutas and hydras -______-
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
Arighttomorals
Profile Joined November 2012
20 Posts
Last Edited: 2012-11-29 10:21:52
November 29 2012 10:20 GMT
#604
On November 29 2012 18:21 blade55555 wrote:
Show nested quote +
On November 29 2012 18:19 Arighttomorals wrote:
Do you guys remember that plague took 250hp, and hit protoss armor instead of shields., and queen had ensnare which slowed units to 50% speed? you could stick a protoss army , sap their health, then wait, then hit.

What has changed from there that these spells are giving problems? My guess would be the clumping, smartfire, and smartcast.


Ok but did a player ever mass 15+ defilers just to plague every game? No, did someone mass 15+ queens every game just to ensnare? No.

Every game zergs get mass infestor and protoss gets sentries so they can force field. There is a huge difference between the bw related spells and the sc2 ones, the sc2 ones are used 99.999% of the games and are massed, there aren't just a few but normally 6-7+ minimum.


defilers could consume any zerg unit for emnergy, basically meaning zerglings = infinite energy, so you only need 1 or 2 defilers.

As far as tjhe massing goes, I think it's stupid too. You know what prevented massing in SC1 was the relational value of minerals and gas, and how hard it was to get. One geyser per base was standard. money maps gave 2 geyers per base. Why they picked up a nonstandard map design to base SC2 around, I will never know.
finaldash
Profile Joined March 2012
Israel27 Posts
November 29 2012 10:40 GMT
#605
-To bad that 1 EMP, FUNGAL & FEEDBACK cant cancel 1 Force Field

-To bad we cant see a vedio showing what they working on for multi player units, spells & other ideas

-I want to go to Blizzard and test with them the changes

Well it will take time to find what we are looking for to change & add
till then we wil just see
Just a lazy person that learns
arie3000
Profile Joined October 2011
153 Posts
November 29 2012 12:09 GMT
#606
On November 28 2012 16:18 convention wrote:
Show nested quote +
On November 28 2012 15:50 Bobthetart wrote:
I read as much as I can, but didn't see this suggestion. What if force fields could be targeted and have like a few hundred shield points. Would still be useful but might spark some new creative meta ideas especially in HotS.

I think the only new meta it would spark is that terran just mass marines early and attacks every single game. If you can't hold a ramp against marines then they will win every game.


Give them a bit or armour? That way they can be broken, but only by marauders and roaches, and not by marines.
If that fails, nerf marines - everyone happy
chaos021
Profile Joined March 2012
United States258 Posts
November 29 2012 19:32 GMT
#607
On November 29 2012 18:19 Arighttomorals wrote:
Do you guys remember that plague took 250hp, and hit protoss armor instead of shields., and queen had ensnare which slowed units to 50% speed? you could stick a protoss army , sap their health, then wait, then hit.

What has changed from there that these spells are giving problems? My guess would be the clumping, smartfire, and smartcast.


So,

1. The abilities you mentioned required control of 2 different units instead of 1.
2. Ensnare was a slow. Not a stun.
3. Neither of those brood war units could just drop an army where ever you choose while being burrowed.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
November 29 2012 19:49 GMT
#608
On November 29 2012 18:19 Arighttomorals wrote:
Do you guys remember that plague took 250hp, and hit protoss armor instead of shields., and queen had ensnare which slowed units to 50% speed? you could stick a protoss army , sap their health, then wait, then hit.

What has changed from there that these spells are giving problems? My guess would be the clumping, smartfire, and smartcast.


It was 300 hp, not 250.
Plague can't kill.
2 units instead of 1.
Slow instead of stick in place.
Defiler can't make an army.
Queen can't make an army.

There's nothing alike between 2 different spells on 2 different units with MUCH different affects and... fungal.
darkness overpowering
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2012-11-30 11:59:51
November 30 2012 11:58 GMT
#609
On November 29 2012 21:09 arie3000 wrote:
Show nested quote +
On November 28 2012 16:18 convention wrote:
On November 28 2012 15:50 Bobthetart wrote:
I read as much as I can, but didn't see this suggestion. What if force fields could be targeted and have like a few hundred shield points. Would still be useful but might spark some new creative meta ideas especially in HotS.

I think the only new meta it would spark is that terran just mass marines early and attacks every single game. If you can't hold a ramp against marines then they will win every game.


Give them a bit or armour? That way they can be broken, but only by marauders and roaches, and not by marines.
If that fails, nerf marines - everyone happy


...you do realise how strong roaches can be when you're not rushing Immortals for an all-in? And that its only possible to hold certain roach-backed pressures and all-ins (especially against FFE) by liberal use of extra cannons and forcefields?

Not to mention how painful concussive Marauders are early game vs Protoss already.


If they're not armoured, Terran wins every game with a Marine-based all-in. If they ARE armoured then Zerg and Terran win every game with Roach and Marauder all-ins. Marines aren't the only problem here, and Protoss is hugely reliant on forcefields in the earlygame.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
UPro-BW
Profile Joined September 2012
81 Posts
November 30 2012 13:08 GMT
#610
solution: remove protoss from the game
"3t4t5t6v7v8v9v" - iloveoov
Weird
Profile Blog Joined April 2010
United States832 Posts
November 30 2012 17:58 GMT
#611
On November 30 2012 22:08 UPro-BW wrote:
solution: remove protoss from the game


Not far enough! Remove zerg from game as well, give terran the reaver and lurker!

Problems solved. You're welcome.
hpTheGreat
Profile Joined August 2010
United States173 Posts
November 30 2012 19:56 GMT
#612
old news.
people that actually have a brain already know this.
they will never touch forcefield. That will trigger the ultimate shit-domino effect.
they'd have to redesign almost the entire game.
GosuNinja
Profile Joined July 2011
United States127 Posts
December 01 2012 11:07 GMT
#613
On November 28 2012 10:57 BigBossX wrote:
Show nested quote +
On November 28 2012 07:33 GosuNinja wrote:
On November 28 2012 02:33 BigBossX wrote:
On November 27 2012 18:31 GosuNinja wrote:
On November 27 2012 11:35 BigBossX wrote:
On November 27 2012 10:56 Rassy wrote:
Protoss has to micro, zerg has to macro and a-move and terran,well i dunno they a bit in the middle.
That the races are different, and that protoss can micro more then zerg i dont realy find a valid point.
It seems to be the way the game is set up, with clear differences between all 3 races, not just 3 basicly the same races with only different units. i kinda like this.


It's the fact toss HAS to micro (if that's what you call it) and zerg CANNOT micro. There should be a balance, not A race plays like THIS, B race plays like THAT and that's the end of the story. Zerg should be able to micro to win battles not rely on protoss mis-microing forcefield. Did you even read the fucking op?


um, he just said exactly what you said.... The only difference is he said that he likes that the 3 races are different in that way. Basically if you want to micro you play protoss.


That's not what I am saying. I'm saying both races should be able to micro, not zerg CAN'T micro, and toss MUST micro. Reading, try it some time.


lol are u serious? "The only difference is he said that he likes that the 3 races are different in that way" come on dude, take your own advice.


And I'm saying the 3 races SHOULDN'T BE DIFFERENT IN THAT WAY. How hard is that to understand? how many times do I have to say it?

" protoss can micro more then zerg i dont realy find a valid point."
It IS a valid point.

"not just 3 basicly the same races with only different units. i kinda like this."
Except it should be this way. Not terran has to hit a mid game timing or lose. Not that protoss has to micro perfectly or lose. And most definitely not that zerg has to HOPE protoss doesn't micro perfectly or lose.


I cannot beleive i have to actually spell this out for you, everyone understands your point.. the 3 races shouldnt be different in that way, the original guy KNEW that they were different in that way and he LIKES IT THAT WAY. You failed to understand what he was saying due to your lack of reading comprehension. The fact you didnt understand after my last post leads me to beleive you are either really young or just very, very dumb.
scsnow
Profile Joined April 2010
Slovenia515 Posts
December 01 2012 12:13 GMT
#614
too much spells that prevent micro.... forcefield in PvX... and ZvX in lategame... millions of eggs/infested terrans and broodlings.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2012-12-03 13:59:36
December 03 2012 05:18 GMT
#615
10 char
*burp*
UnholyRai
Profile Joined September 2010
720 Posts
Last Edited: 2012-12-06 16:07:43
December 06 2012 16:07 GMT
#616
why can't they buff gateway units and just remove the forcefield? Yes this would need balancing in the mid / late game but it's feasible, no?

I agree this is an awful mechanic.
Gogo Grubby.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
December 06 2012 17:02 GMT
#617
On December 07 2012 01:07 UnholyRai wrote:
why can't they buff gateway units and just remove the forcefield?


Do that. Proxy gateways and 4-gate suddenly got a lot stronger.

Works both ways. *shrug*
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Prev 1 29 30 31 All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
Liquipedia
WardiTV 2025
11:00
Championship Sunday
SHIN vs Classic
WardiTV3076
ComeBackTV 2510
TaKeTV 778
Rex155
CosmosSc2 108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 155
CosmosSc2 108
SKillous 76
ProTech41
SteadfastSC 31
DivinesiaTV 19
MindelVK 12
StarCraft: Brood War
Calm 3345
Shuttle 683
Stork 479
Light 240
Last 162
firebathero 132
Mini 124
Bonyth 119
hero 106
ggaemo 102
[ Show more ]
Hyun 101
Movie 31
910 27
soO 25
Killer 17
HiyA 10
Terrorterran 6
Dota 2
Gorgc7062
singsing3661
qojqva2762
syndereN336
Counter-Strike
pashabiceps1249
allub234
chrisJcsgo25
Heroes of the Storm
Khaldor650
Liquid`Hasu394
Other Games
FrodaN927
Beastyqt199
ToD198
Liquid`VortiX160
Mew2King105
KnowMe104
ArmadaUGS98
QueenE61
Organizations
Other Games
PGL1080
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 25
• HeavenSC 20
• Reevou 8
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling63
Upcoming Events
BSL 21
2h 38m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
15h 38m
Wardi Open
18h 38m
Monday Night Weeklies
23h 38m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.