• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:50
CET 04:50
KST 12:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released Bot on ladder SCHNAIL now supports Remastered
Tourneys
[Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8268 users

New Dustin Browder interview (From WCS china) - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 29 Next All
monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
whatevername
Profile Joined June 2012
471 Posts
Last Edited: 2012-11-17 23:31:53
November 17 2012 23:30 GMT
#281
On November 18 2012 07:18 Severedevil wrote:
Show nested quote +
On November 18 2012 07:08 KanoCoke wrote:
Why can't they just make it so massive units can't be neural'd? Ultralisks can't. Why not Thors, Battlecruisers, Motherships and Carriers?

There are a lot of ways to bring Infestors in line. I think, "Fungal and Neural can't target air" is an interesting concept to consider. Infested Terrans could still combat opposing air units, but only in a clumsy fashion.

It's also ludicrous to think that sticky gunk would hold an air unit in place, or that the Infestor's mind-probe tentacle can reach into the sky. Though it's also absurd to think an Infestor could mind control a robot or a sphere of pissed-off energy.
I'm sorry but what league are you in? I cant believe its anything outside of silver league if you think fungal not hitting air wouldnt break zerg beyond repair. Voidray collosus would be unstoppable. Air builds against zerg as a whole would force us into heavy hydra production then stomp us when they collosus transitioned. We'd have to all in every game against protoss. We'd have to kill ravens late game with tons of corruptors, which would be dramatically ineffecient and again, lead to zergs avoiding the late game like the plague. zvz would be a perpetual mutalisk race like broodwar, only without scourge to force actual micro. Just blobs of muta 1aing into each other.

The only thing infestors need is the ability to be dodged and a decreased cost effeciency even if they were to hit successfully, so they become support roles and not massed units [even then this will almost certainly require a buff to other zerg units, so be prepared for those implications] such as increasing the sup to 3.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 17 2012 23:34 GMT
#282
On November 18 2012 08:07 NeonFox wrote:
Show nested quote +
On November 18 2012 07:51 Severedevil wrote:
On November 18 2012 07:45 TheDwf wrote:
On November 18 2012 07:03 BronzeKnee wrote:
On November 18 2012 06:58 Grumbels wrote:
I recall that back in the day infestors weren't used so much, even if fungal lasted a whopping eight seconds. The proposal to turn it into a projectile was rejected and Blizzard was derided for trying to nerf zerg, which goes to show that the community can be short-sighted and overly focused on balance over proper game design. Zerg was weak, so any change to the infestor had to be in the context of buffing zerg.


You should also recall that Hydralisk and Ultralisk were terrible, and still are terrible

Ultralisks aren't terrible at all against Terran...

They kind of are...

Isn't the point of Ultras versus Terran that you force the Terran to go all-out countering Broodlords and then switch to Ultras, which stomp the Broodlord counters?


They work well but you can't stay on them. You have to transition at one point into broodlors or bio medivac tank overruns you.

Why can't Blizzard try the slow% idea? I feel it's the one allowing the most micro capibilities :/

We from the other races like to call this "reacting and strategy." I'm not sure why people pretend that, because the Ultralisk doesn't crush everything, it's a terrible and worthless unit. It's like in PvT: you don't keep making Colossi once the Terran switches into Starport production. That doesn't mean the Colossus is a terrible unit. It means its balanced and has actual weaknesses. Compare that to the Infestor, which you can build against anything and still win.
Adonminus
Profile Joined January 2012
Israel543 Posts
November 17 2012 23:39 GMT
#283
Maybe if Psionic units would be immune to fungals too so that high templars/ghosts could approach infestors and drain their energy. Even allowing dark templars to snipe them.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
November 17 2012 23:41 GMT
#284
We'll never see gosu templar steals into 4 feedbacks
We'll never see insane ghost steals to neuter entire Terran armies...

No psionic is ridiculous. Just give the Mothership immunity like the Ultralisk has random immunity to fungal stop.
A time to live.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
November 17 2012 23:42 GMT
#285
Super promising interview, cant wait to see some of the WoL redesigns/changes for HoTS
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 17 2012 23:43 GMT
#286
On November 18 2012 08:41 ShatterZer0 wrote:
We'll never see gosu templar steals into 4 feedbacks
We'll never see insane ghost steals to neuter entire Terran armies...

No psionic is ridiculous. Just give the Mothership immunity like the Ultralisk has random immunity to fungal stop.

Completely agreed.

They're fixing a flesh wound by amputating an entire limb of possible strategies. It's too blunt of an approach that reduces many interesting plays just to tweak an end-game win-rate even though there are more elegant solutions out there.
ㅇㅅㅌㅅ
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-11-17 23:45:17
November 17 2012 23:44 GMT
#287
Projectile fungal fixes NOTHING. The problem is that once a fungal lands, you are fucked because your units will be chain fungaled to death, not that it is difficult to avoid the first few fungals. Even when Blizzard is doing the right thing they manage to find a way to fuck it up.
All we have to decide is what to do with the time that is given to us.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-11-17 23:46:54
November 17 2012 23:44 GMT
#288
I don't like the projectile change. Z already have banelings which can be kited, and now we are going to have fungals too. Z early - mid game is going to be more unreliable than ever.

A cooler change would be for fungal to come out in a cone in-front of the infestor.and then slow. That way it would be easier to see coming and funner to use.
http://grooveshark.com/#/deltrus/music
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-11-17 23:45:11
November 17 2012 23:44 GMT
#289
On November 18 2012 08:43 eviltomahawk wrote:
Show nested quote +
On November 18 2012 08:41 ShatterZer0 wrote:
We'll never see gosu templar steals into 4 feedbacks
We'll never see insane ghost steals to neuter entire Terran armies...

No psionic is ridiculous. Just give the Mothership immunity like the Ultralisk has random immunity to fungal stop.

Completely agreed.

They're fixing a flesh wound by amputating an entire limb of possible strategies. It's too blunt of an approach that reduces many interesting plays just to tweak an end-game win-rate even though there are more elegant solutions out there.

Just like their detection changes with the widow mine, they have no subtlety or elegance. Everything is heavy handed with these guys. They use a sledgehammer when a scalpel is required.
whatevername
Profile Joined June 2012
471 Posts
Last Edited: 2012-11-17 23:46:16
November 17 2012 23:44 GMT
#290
On November 18 2012 08:43 eviltomahawk wrote:
Show nested quote +
On November 18 2012 08:41 ShatterZer0 wrote:
We'll never see gosu templar steals into 4 feedbacks
We'll never see insane ghost steals to neuter entire Terran armies...

No psionic is ridiculous. Just give the Mothership immunity like the Ultralisk has random immunity to fungal stop.

Completely agreed.

They're fixing a flesh wound by amputating an entire limb of possible strategies. It's too blunt of an approach that reduces many interesting plays just to tweak an end-game win-rate even though there are more elegant solutions out there.
There not fixing anything...there putting up a map for testing in one avenue while testing another possible solution with another avenue. Both could end up rejected for different reasons.

edit: And changing fungal to a projectile isnt subtle? What the fuck? It literally just puts the responsibility on the other user more, thats as subtle and as light a change as you can possibly conceive of. Even a 3 supply infestor would be a more blunt change than that.
JuiceBoxHero
Profile Joined January 2011
117 Posts
November 17 2012 23:45 GMT
#291
Can we just turn fungal into plague? Plague was good right and think about how much fun casters had saying it. The complete negation of movement is what kills fungal in zvt (chain fungals are way to easy and powerful), which is the only one i can really comment on as a t player. Fungal and broodlings are too good at stopping an army from closing, making the terran go for the hero air battle or nothing (which usually fails).
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 17 2012 23:51 GMT
#292
I still don't like the projectile idea. Fungal should just slow not root. Such a profoundly obvious fix that's been needed for a long time both balance and entertainment wise. More nerfs could follow but that should be the starting point. That and maybe putting a cooldown on infested terrans.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Kreb
Profile Joined September 2010
4834 Posts
November 17 2012 23:52 GMT
#293
On November 18 2012 08:41 ShatterZer0 wrote:
We'll never see gosu templar steals into 4 feedbacks
We'll never see insane ghost steals to neuter entire Terran armies...

No psionic is ridiculous. Just give the Mothership immunity like the Ultralisk has random immunity to fungal stop.

Agreed.

Just give mothership immunity if thats what they wanna accomplish.
Godwrath
Profile Joined August 2012
Spain10167 Posts
November 17 2012 23:54 GMT
#294
On November 18 2012 08:52 Kreb wrote:
Show nested quote +
On November 18 2012 08:41 ShatterZer0 wrote:
We'll never see gosu templar steals into 4 feedbacks
We'll never see insane ghost steals to neuter entire Terran armies...

No psionic is ridiculous. Just give the Mothership immunity like the Ultralisk has random immunity to fungal stop.

Agreed.

Just give mothership immunity if thats what they wanna accomplish.


And still is dumb as fuck because we don't fucking want to watch Vortex wars just to keep win-ratio (dumb balance is dumb),
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
November 17 2012 23:59 GMT
#295
On November 18 2012 08:43 eviltomahawk wrote:
Show nested quote +
On November 18 2012 08:41 ShatterZer0 wrote:
We'll never see gosu templar steals into 4 feedbacks
We'll never see insane ghost steals to neuter entire Terran armies...

No psionic is ridiculous. Just give the Mothership immunity like the Ultralisk has random immunity to fungal stop.

Completely agreed.

They're fixing a flesh wound by amputating an entire limb of possible strategies. It's too blunt of an approach that reduces many interesting plays just to tweak an end-game win-rate even though there are more elegant solutions out there.

Like nerfing snipe to only work on psionic units, thereby removing some openings which used snipe against marines or use of the spell in late-game vs protoss armies. Qxc made a famous post advising Blizzard to instead consider slightly decreasing the damage to massive, but Blizzard ended up doing nothing with it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
forsooth
Profile Joined February 2011
United States3648 Posts
November 18 2012 00:13 GMT
#296
On November 18 2012 07:51 Severedevil wrote:
Show nested quote +
On November 18 2012 07:45 TheDwf wrote:
On November 18 2012 07:03 BronzeKnee wrote:
On November 18 2012 06:58 Grumbels wrote:
I recall that back in the day infestors weren't used so much, even if fungal lasted a whopping eight seconds. The proposal to turn it into a projectile was rejected and Blizzard was derided for trying to nerf zerg, which goes to show that the community can be short-sighted and overly focused on balance over proper game design. Zerg was weak, so any change to the infestor had to be in the context of buffing zerg.


You should also recall that Hydralisk and Ultralisk were terrible, and still are terrible

Ultralisks aren't terrible at all against Terran...

They kind of are...

Isn't the point of Ultras versus Terran that you force the Terran to go all-out countering Broodlords and then switch to Ultras, which stomp the Broodlord counters?

Ultras can be really good against Terran but they're more for pressing an advantage or catching the Terran off guard by hiding them or switching to them quickly from brood lords. They're not something you want to stick with if your initial attack isn't pretty successful though because unlike brood lords, Terran's means of beating them are a lot more practical and easy to get together.
stichtom
Profile Joined March 2011
Italy695 Posts
November 18 2012 00:17 GMT
#297
Is this the same interview?
http://www.thisisgame.com/board/view.php?id=1360943&board=&category=103&subcategory=&page=1&best=&searchmode=&search=&orderby=&token=
Favourite player: IM.MVP ~ Favorite league: IPL
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 18 2012 00:22 GMT
#298
On November 18 2012 09:17 stichtom wrote:
Is this the same interview?
http://www.thisisgame.com/board/view.php?id=1360943&board=&category=103&subcategory=&page=1&best=&searchmode=&search=&orderby=&token=

Seems to be a different interview. There is information in this Korean interview that isn't present in the Chinese one.

Interview with Dustin Browder by TIG (Korea)
One of the question asked:
What features are being added to HOTS?
-Resume from replay
-Allowing observers to present information like player's name anywhere they want
-if you reach max level, at least one custom skin for each race

http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/
ㅇㅅㅌㅅ
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 18 2012 00:22 GMT
#299
They should just make neural parasite ground only -_-
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
stichtom
Profile Joined March 2011
Italy695 Posts
November 18 2012 00:30 GMT
#300
On November 18 2012 09:22 eviltomahawk wrote:
Show nested quote +
On November 18 2012 09:17 stichtom wrote:
Is this the same interview?
http://www.thisisgame.com/board/view.php?id=1360943&board=&category=103&subcategory=&page=1&best=&searchmode=&search=&orderby=&token=

Seems to be a different interview. There is information in this Korean interview that isn't present in the Chinese one.

Show nested quote +
Interview with Dustin Browder by TIG (Korea)
One of the question asked:
What features are being added to HOTS?
-Resume from replay
-Allowing observers to present information like player's name anywhere they want
-if you reach max level, at least one custom skin for each race

http://www.reddit.com/r/starcraft/comments/13cl3k/hots_to_include_custom_skin_system/

Yeah, it seems to be different for sure. I tried to google transalated and it looks like Dustin is talking about Terran.

It would be nice if someone could translate it
Favourite player: IM.MVP ~ Favorite league: IPL
Prev 1 13 14 15 16 17 29 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings22
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 172
StarCraft: Brood War
Rain 3473
GuemChi 1675
Artosis 490
ProTech176
Larva 59
sOs 25
Dota 2
LuMiX2
League of Legends
Doublelift5781
JimRising 650
Counter-Strike
taco 688
Super Smash Bros
hungrybox764
Other Games
summit1g12453
C9.Mang0370
WinterStarcraft338
Cr1tdota236
Maynarde133
NeuroSwarm74
Fuzer 62
ViBE42
Mew2King30
JuggernautJason11
ROOTIllusion11
Organizations
Other Games
gamesdonequick720
Counter-Strike
PGL131
Other Games
BasetradeTV45
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP92
• davetesta29
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush619
Other Games
• imaqtpie714
• Shiphtur196
Upcoming Events
The PondCast
6h 10m
KCM Race Survival
6h 10m
OSC
10h 10m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.