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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. |
On November 18 2012 08:44 Scila wrote: Projectile fungal fixes NOTHING. The problem is that once a fungal lands, you are fucked because your units will be chain fungaled to death, not that it is difficult to avoid the first few fungals. Even when Blizzard is doing the right thing they manage to find a way to fuck it up.
Yes I completely agree with this. Picture ZvZ mutas vs infestors. Now when the muta player is focused and dodging the projectiles, they are so hard to catch and so powerful and can waste so much energy from the infestors for little to no damage taken if they are efficient.
On the other hand, lets say they go back to macro for 1 second and then BAM the infestor player lands a fungal on the mutas. Well look at that once again. It's the same shit again where they just get chain fungalled to death. It's bad design and boring to watch.
If it is an instant cast slow, the mutas will take damage as the fungals won't miss (at least not often) but the muta player won't immediately get shut down because they can spread out their mutas.
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I severely dislike banning neural from psionic - that kills the gameplay, for god's sake!
Do the opposite! Stimulate people to use neural on psionic and use their abilities - because that adds variety and complexity to the gameplay.
If it's about saving mothership - I suggest that the used mana during neural doesn't count (is restored back after neural ends), and the controlled unit becomes invulnerable during neural. This way, you can't just kill the unit or use up its mana, BUT you can still use its cool tricks to your advantage.
Nerf other sides of the infestor, but not this one. Stimulate this one, it's one of the coolest things in the game - eg: to use storm against protoss, or emp against terran. It's like Rubick in Dota 2, pure fun.
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DB is really confusing. He wants to make some "revolutionary changes" to the game yet he doesn't want to directly change the core design of fungal because Z is too centered around it. Is this laziness on his part because he doesn't want to completely rebalance Z?
Does he even understand that a rooting spell is bad for the game?
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Please don't let him change his mind because of WCS results or something.
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Neural Parasite can't affect Psionic units? From 9 to 7 range and now this, how do they expect this function to ever work favorably and how on Earth is NP something that had to be nerfed again since it's rarely used in high level tournie's? The MS invulnerability, fine. Other-wise this would be an awful decision and a misguided attempt to quiet the embarrassing crying from players on the Infestor.
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On November 18 2012 11:43 President Dead wrote: Neural Parasite can't affect Psionic units? From 9 to 7 range and now this, how do they expect this function to ever work favorably and how on Earth is NP something that had to be nerfed again since it's rarely used in high level tournie's? The MS invulnerability, fine. Other-wise this would be an awful decision and a misguided attempt to quiet the embarrassing crying from players on the Infestor. also not even on the problem spells.
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ughh why this. Terran needs a buff zerg doesn't need a nerf. Protoss doesn't need anything unless you also nerf 3 base and 2 base all-ins.
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On November 18 2012 06:21 andrea20 wrote:Show nested quote +On November 18 2012 05:58 Skiblet wrote: I have a good feeling that HoTS will change SC2 just like Broodwar changed starcraft, have faith in the ones that brought us Broodwar. Except that almost nobody from the BW development team is on the HoTS development team. Actually, it wouldn't surprise me if there were indeed zero people from the BW days.
This is BS. You actually have to go look at who was BW lead designer. He is vice president of game design at Blizzard not to mention the man who made the whole engine for SC1 who is still working on Blizzard's rts team.
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The current HoTS team is taking WAY too much from the community, basically the community is designing the game by complaining.
This is really really bad because the community are NOT game designers.
I wish that the HoTS team would just do their own thing and be CONFIDENT in their expertise and experience as game designers.
I want HoTS to be delivered to us, with the note: "This is the game we're giving you. This is the best damn game it can be, becuase WE'RE the experts, not you."
Instead of basically rolling over every time... I mean just look at how drastically the abilities of units have changes in HoTS because a small beta community has whined about certain units... the warhound was removed completely... ugh... I want real game designers to make my game, not a bunch of whining forum members.
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Was it really Morhaime who asked IT question? lol
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On November 18 2012 12:15 EvanC wrote: The current HoTS team is taking WAY too much from the community, basically the community is designing the game by complaining.
This is really really bad because the community are NOT game designers.
I wish that the HoTS team would just do their own thing and be CONFIDENT in their expertise and experience as game designers.
Are you kidding me? They designed the Warhound, you want that?
Blizzard has designed incredibly poor units for HOTS, which is why the Shredder, Replicant and Warhound are gone and Tempest, Oracle and Mothership Core have been completely redesigned. I also think they lacked a plan from the get go about what they wanted to give each race.
We're slowly getting there, but the Widow Mine has to go.
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On November 18 2012 13:23 BronzeKnee wrote:Show nested quote +On November 18 2012 12:15 EvanC wrote: The current HoTS team is taking WAY too much from the community, basically the community is designing the game by complaining.
This is really really bad because the community are NOT game designers.
I wish that the HoTS team would just do their own thing and be CONFIDENT in their expertise and experience as game designers.
Are you kidding me? They designed the Warhound, you want that? Blizzard has designed incredibly poor units for HOTS, which is why the Shredder, Replicant and Warhound are gone and Tempest, Oracle and Mothership Core have been completely redesigned. I also think they lacked a plan from the get go about what they wanted to give each race. We're slowly getting there, but the Widow Mine has to go.
You dont like that Terran got the Lurker? = (
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T/N: Because the marauder is bald, and he is bald, and their heads are pretty similarly shaped I guess =========================== You are right.
In China, Starcraft 2 fans call marauder and Dustin Browder "Brother Bare-Headed "
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well i mean, i dont really see anything in this about fungal in WoL. Its nice that they wont allow neural to be used on psionic units but the only psionic units terran have are ghosts and ravens which just get fungaled to death.
To be honest, I dont even think the problem is fungal. i think its just the fact that you can mass infestors and win. You cant do that with other races psionic units (not even archons)
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On November 18 2012 13:26 MasterCynical wrote:Show nested quote +On November 18 2012 13:23 BronzeKnee wrote:On November 18 2012 12:15 EvanC wrote: The current HoTS team is taking WAY too much from the community, basically the community is designing the game by complaining.
This is really really bad because the community are NOT game designers.
I wish that the HoTS team would just do their own thing and be CONFIDENT in their expertise and experience as game designers.
Are you kidding me? They designed the Warhound, you want that? Blizzard has designed incredibly poor units for HOTS, which is why the Shredder, Replicant and Warhound are gone and Tempest, Oracle and Mothership Core have been completely redesigned. I also think they lacked a plan from the get go about what they wanted to give each race. We're slowly getting there, but the Widow Mine has to go. You dont like that Terran got the Lurker? = ( that has a 40 second cool down on its attacks? nah.
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United States8476 Posts
Just did a 35 min interview + 5 min convo with Dustin O_O. Will be up when we can send such a large file to the US.
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Sure, make deathballing and clicking A + move even easier for late game toss! Keeping a mothership a bit behind the collosus that instantly kill infestors was just too much micro!
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wow. couldn't just make fungal a slow and remove the mothership.
no. gotta do the changes that they've already tried and failed with....
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What about the Infestor makes Browder & Co. so cautious, compared to something like Super Snipe?
Both of them caused (or are causing) utterly ridiculous, hair-tearingly awful games where someone mashes a button really, really fast and eats the other guy's army. Both of them were (or are) seen as important components of late-game TvZ.
I know that Snipe wasn't that important to TvP, compared to Fungal stopping Protoss blobs in ZvP, but still...couldn't they try using some sort of hydralisk change as a way to counterbalance the incredibly-necessary Fungal / IT nerfs? Something, at least, rather than tip-toeing around while even the TL mod staff loses their minds?
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United States8476 Posts
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