|
monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. |
On November 18 2012 15:11 EvanC wrote: I feel like this would drastically weaken Zerg versus Protoss and yet not do much to 'balance' the Infestor TvZ If ghost become immune to fungal, I think that getting a few ghosts to kill of infestors might actually be somewhat viable. It's impossible to say until pros try it. But everytime I see someone go ghosts, they lose because they get locked down and killed immediately. It's possible that ghosts being immune to fungal would help. It's also possible that ghosts are still wasted supply.
Also, I don't think it drastically weakens zerg v protoss. Archons will still be awful because of broodlings, HT will still not be able to get in range of inestors. The roll of DT will stay the same, except now one of the 10 spine crawlers in the main will need to be a spore. At the end of the day, mamaship being immune to fungal doesnt change the fact that protoss gets destroyed by infestor/BL armies.
|
On November 18 2012 15:08 blade55555 wrote: If they do those changes with the infestor I really pray they do something to buff zerg to compensate. I'd kill for that as I hate the infestor as a unit :D
Those changes are so insignificant for the TvZ matchup that buffing other units would just make that match even more tilted towards zerg.
But I do aggre with you, the infester leads to boring games. I miss banelings outside of all-ins.
|
Just remove the infestor already and give zerg another caster unit. It couldn't be any worse.
On second thought, it's DB and SC2 Blizzard we're talking about here, it actually could be worse, LAWL.
|
He said in the test map, Psionic units will be unaffected by Fungal, not Neural.
THIS MAKES A LOT MORE SENSE! so that without increasing the range of emp/snipe/storm/feedback, u can allow them to counter infestors better ( punish infestors whenever they want to go in to fungal units )
|
Okay Blizzard, psionic units being unaffected by fungal is a step in the right direction because Ghosts and High Templar are basically the counter. Now I want you guys to nerf infested Terran as well AND buff hydras greatly.
|
On November 18 2012 14:25 Netsky wrote: This really doesn't make any sense. Half the Protoss army is now immune to fungal, but minimal impact for Terran?
Ummm..what? Half of Protoss units are immune to fungal? 16/2=6? Seems legit.
Not really minimap impact for terran. Ghosts are now immune to fungal and will work as a real counter to the infestor (with their relatively new +psionic dmg making them 2 shot instead of 3 shot + now immune to fungal).
|
Getting rid of Neural Parasite seems kind off...wrong, doesn't it? It's almost like getting rid of ghost nukes, or the siege tank's siege-up routine of always pointing the hull southeast and the gun northwest before beginning to fire. What are they going to do with the big tentacle-head that bobs around the back of the infestor like a tail?
I really hope they reconsider the psionic-fungal junk, it's just so damn stupid sounding I want to scream.
|
On November 18 2012 04:54 SarcasmMonster wrote:Show nested quote +On November 18 2012 04:51 Rabiator wrote:On November 18 2012 04:07 SarcasmMonster wrote:On November 18 2012 04:03 kasumimi wrote: Once again DB delivers. Vague, off-topic answers topped with arrogance. Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more. Vague? Off-topic? Yes to both: Vague, because he only says what they are going to do to test stuff ... which we dont care about. Off-topic, because no examples of how things would be changed were given. The whole thing is more or less a giant "trust us, we know what we are doing" and that is very much in question after their abysmal designs for HotS without any clear concept for what would be working or fun and several "turn around 180 degrees" for the unit designs during the beta so far. I don't see how you can argue that at all... no examples? Really? I am not accusing Browder of being an idiot or dumb, just stating that an interview isnt a good place to get "solid info" from. Thus it is correct that he was vague and off-topic as stated by kasumimi, because things like that can only be revealed decently in a "written statement form" and would be done best on forums. I consider "giving interviews" to be a terrible terrible thing for Browder right now, because he cant say anything specific enough in them and this will be seen as "blatant politician lies". They have to prove that they can fix the game and its many problems right now, so actions are needed much more than looking good on camera and being smart with words when a microphone is thrust in their face.
Blind trust only exists in stupid fanboys ...
On November 18 2012 14:40 SafeAsCheese wrote: If they made Marines psionic, this might change TvZ lol Why should braindead criminals forced into military service be psionic?
|
I really wonder what will happen to all the patchzergs that place their whole game on infestors if they really make a proper nerf to these disgusgting spawnings of imbalance.
|
Its nice to see them finally notice the game isn't that balanced atm, don't think these changes are that great but we will see.
|
On November 18 2012 16:22 Ooshmagoosh wrote: Getting rid of Neural Parasite seems kind off...wrong, doesn't it? It's almost like getting rid of ghost nukes, or the siege tank's siege-up routine of always pointing the hull southeast and the gun northwest before beginning to fire. What are they going to do with the big tentacle-head that bobs around the back of the infestor like a tail?
I really hope they reconsider the psionic-fungal junk, it's just so damn stupid sounding I want to scream.
Just make NP not work on massive units.
It still have some uses against Immortals, Siege Tanks, Dropships, etc and can allow some fancy play.
Plus, maybe one day we'll see a game where Zerg uses the other race's army via NP a probe or SCV and building their tech...
It happened in televised BW maybe once or twice (sort of, they got up to a spawning pool in one of the games I watched >.>).
|
i dunno if this was posted but the interview called DB 光头哥 which means literally "Bald brother" I found that so funny XD
|
So...Fungal not affecting Ghosts means cloaked Ghosts will not be revealed when fungaled? Or just not take dmg?
|
On November 18 2012 17:31 Zannadar wrote: So...Fungal not affecting Ghosts means cloaked Ghosts will not be revealed when fungaled? Or just not take dmg?
...Both? Not affecting, as in, it does nothing.
|
just the reverse the queen/overlord patches which were clearly over the top......... blizzard :|
|
Yeah, that makes sense. Overseers still take like 8 shots to kill. Now, they should make overseers Psionic ^^
|
|
Remove neural? What possibly makes them think that neural is the problem here? Yes it can change games but infested terrans and fungals are what is currently making many zerg games quite uninteresting and annoying to watch.
|
China6326 Posts
On November 18 2012 17:21 Hopelessnoob wrote: i dunno if this was posted but the interview called DB 光头哥 which means literally "Bald brother" I found that so funny XD Which is also the nickname for marauders.
|
Guys, I have a baller idea for changing infested terrans:
Just change it like it was with the reaver back in BW, means Infestor gets 5 unit slots and has to "build" infested terrans over time for maybe 25 mins each. That would mean they would be way more expensive (leaving Z with a much harder tech investment choice and him not being able to stockpile that much minerals when he gets those out on the field) each single infestor couldn't throw that much eggs at once.
Good idea?
|
|
|
|