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New Dustin Browder interview (From WCS china) - Page 17

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
November 18 2012 05:08 GMT
#321
I play random, and I can use any of the races. I know almost all the strategies for the races, as well as the various types of all-ins and cheeses.

I'm really good in the first 10-15 minutes, about as good as professionals even. But as the game draws longer, I become weaker and weaker, especially when it comes to a situation with 200/200 supply, my play is just.......


Spoken like a true diamond leaguer. "My macro is fine!"
PXEnTei
Profile Blog Joined April 2012
United States209 Posts
November 18 2012 05:11 GMT
#322
NO, FUNGAL is realy really good. if terran looks away from their army for 1 sec, everything dies. take out all anti movement spells, or nerf them. that means FF, and fungal
FF, casue that makes IdrA happy

UP SON ¯\(ツ)/¯
"Sue me, dickhead!" -Thor
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
November 18 2012 05:17 GMT
#323
So, how would they be unaffected?

No damage or no root? Because if it doenst work at all here is what protoss has that would be immune:

HTs

DTs (!!!)

Sentries (!!!)

Warp Prisms

Mothership

Archons
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Netsky
Profile Joined October 2010
Australia1155 Posts
Last Edited: 2012-11-18 05:26:23
November 18 2012 05:25 GMT
#324
This really doesn't make any sense. Half the Protoss army is now immune to fungal, but minimal impact for Terran?

Ummm..what?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-11-18 05:29:58
November 18 2012 05:28 GMT
#325
On November 18 2012 14:25 Netsky wrote:
This really doesn't make any sense. Half the Protoss army is now immune to fungal, but minimal impact for Terran?

Ummm..what?

On the other hand, it would greatly enhance Ghost play. And if needed, the Psionic attribute could be added to the Raven, which would kinda make sense because Sentries and Warp Prisms are robots as well.

And core units like Stalkers, Zealots, Colossi, Immortals, and Stargate units are still affected by Fungal. The immune units are mostly support units anyways.
ㅇㅅㅌㅅ
Netsky
Profile Joined October 2010
Australia1155 Posts
November 18 2012 05:30 GMT
#326
On November 18 2012 14:28 eviltomahawk wrote:
Show nested quote +
On November 18 2012 14:25 Netsky wrote:
This really doesn't make any sense. Half the Protoss army is now immune to fungal, but minimal impact for Terran?

Ummm..what?

On the other hand, it would greatly enhance Ghost play. And if needed, the Psionic attribute could be added to the Raven, which would kinda make sense because Sentries and Warp Prisms are robots as well.


I'm down for making the Raven Psionic. But still, it's massive buff for Protoss in comparison to how much it impacts Terran.

Really disappointing.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 18 2012 05:31 GMT
#327
so sentries/immortal pushes gets stronger meanwhile TvZ remains the same ? :DDDDD
Terran & Potato Salad.
sevia
Profile Joined May 2010
United States954 Posts
November 18 2012 05:33 GMT
#328
On November 18 2012 14:31 Lukeeze[zR] wrote:
so sentries/immortal pushes gets stronger meanwhile TvZ remains the same ? :DDDDD


Immortal/sentry will be only marginally stronger, to be fair.

And I can see a resurgence of ghost play, since cloaked ghosts will be much harder to deal with without fungal.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
digmouse
Profile Blog Joined November 2010
China6329 Posts
November 18 2012 05:37 GMT
#329
Wait, I did hear him said it's neural.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
November 18 2012 05:40 GMT
#330
If they made Marines psionic, this might change TvZ lol
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2012-11-18 05:44:43
November 18 2012 05:44 GMT
#331
On November 18 2012 14:33 sevia wrote:
Show nested quote +
On November 18 2012 14:31 Lukeeze[zR] wrote:
so sentries/immortal pushes gets stronger meanwhile TvZ remains the same ? :DDDDD


Immortal/sentry will be only marginally stronger, to be fair.

And I can see a resurgence of ghost play, since cloaked ghosts will be much harder to deal with without fungal.

Because they were such a problem before the proposed fungal change. Terrans don't have a good way to take out an overseer in the Zerg army, don't have a way to get ghosts close enough with broodlords out, and ghosts will still be trapped within well placed army fungals. This nerf would literally do nothing to TvZ.
monk
Profile Blog Joined May 2009
United States8476 Posts
November 18 2012 05:44 GMT
#332
On November 18 2012 14:37 digmouse wrote:
Wait, I did hear him said it's neural.

I asked him about making Nerual not affecting Psionic units, and he just assumed I said Fungal, and clearly explained how ghosts and templar would be affected by being immune to Fungal. Also, if you think about it, making them immune to Fungal makes a lot more sense than making them immune to Nerual. Then later one, he said they were probably going to remove Nerual entirely because the times it's been used are not good for the game.

Also, come find me!
Moderator
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 18 2012 05:45 GMT
#333
On November 18 2012 14:33 sevia wrote:
Show nested quote +
On November 18 2012 14:31 Lukeeze[zR] wrote:
so sentries/immortal pushes gets stronger meanwhile TvZ remains the same ? :DDDDD


Immortal/sentry will be only marginally stronger, to be fair.

And I can see a resurgence of ghost play, since cloaked ghosts will be much harder to deal with without fungal.



Ghost is useless against every unit beside the infestor. I really don't see them being used because, like vikings, overproducing them makes you vulnerable to tech switches. And they're not exactly cheap.
Terran & Potato Salad.
Bayyne
Profile Joined January 2011
United States1967 Posts
November 18 2012 05:52 GMT
#334
On November 17 2012 21:40 Sea_Food wrote:
They keep acting like Infestor is only a problem in ZvP.

Lol


I know bro it's a problem in ZvZ too.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 18 2012 05:57 GMT
#335
On November 18 2012 14:44 monk. wrote:
Show nested quote +
On November 18 2012 14:37 digmouse wrote:
Wait, I did hear him said it's neural.

I asked him about making Nerual not affecting Psionic units, and he just assumed I said Fungal, and clearly explained how ghosts and templar would be affected by being immune to Fungal. Also, if you think about it, making them immune to Fungal makes a lot more sense than making them immune to Nerual. Then later one, he said they were probably going to remove Nerual entirely because the times it's been used are not good for the game.

Also, come find me!


That's a huge relief. Neural is a nightmare to balance.
MMA: The true King of Wings
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 18 2012 06:05 GMT
#336
On November 17 2012 21:37 DaveVAH wrote:
Q:What strategies do you personally like to use?

>.> I could see first 10 minutes maybe (perhaps closer to 8), because in 90% of games those first 10 minutes are macro where you are left alone but after that... I dunno if I see Dustin that high (maybe David Kim, but even that is iffy with a random player). Professionals are kind of in their own league.

As for everything else? I will just say that I kinda cant believe that there is 4 more months of HotS beta if they dont have a ton of balance changes in mind.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 18 2012 06:08 GMT
#337
If they do those changes with the infestor I really pray they do something to buff zerg to compensate. I'd kill for that as I hate the infestor as a unit :D
When I think of something else, something will go here
EvanC
Profile Joined January 2012
Canada130 Posts
November 18 2012 06:11 GMT
#338
I feel like this would drastically weaken Zerg versus Protoss and yet not do much to 'balance' the Infestor TvZ
m0nt
Profile Joined April 2011
Australia80 Posts
November 18 2012 06:18 GMT
#339
I really hope he saw what happened to HerO just now.....
semi-pro CS:GO player - http://www.youtube.com/user/meNtal2p
digmouse
Profile Blog Joined November 2010
China6329 Posts
November 18 2012 06:25 GMT
#340
On November 18 2012 14:44 monk. wrote:
Show nested quote +
On November 18 2012 14:37 digmouse wrote:
Wait, I did hear him said it's neural.

I asked him about making Nerual not affecting Psionic units, and he just assumed I said Fungal, and clearly explained how ghosts and templar would be affected by being immune to Fungal. Also, if you think about it, making them immune to Fungal makes a lot more sense than making them immune to Nerual. Then later one, he said they were probably going to remove Nerual entirely because the times it's been used are not good for the game.

Also, come find me!

Maybe his lips slipped...
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
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