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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. |
I play random, and I can use any of the races. I know almost all the strategies for the races, as well as the various types of all-ins and cheeses.
I'm really good in the first 10-15 minutes, about as good as professionals even. But as the game draws longer, I become weaker and weaker, especially when it comes to a situation with 200/200 supply, my play is just.......
Spoken like a true diamond leaguer. "My macro is fine!"
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NO, FUNGAL is realy really good. if terran looks away from their army for 1 sec, everything dies. take out all anti movement spells, or nerf them. that means FF, and fungal FF, casue that makes IdrA happy UP SON ¯\(ツ)/¯
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Canada13379 Posts
So, how would they be unaffected?
No damage or no root? Because if it doenst work at all here is what protoss has that would be immune:
HTs
DTs (!!!)
Sentries (!!!)
Warp Prisms
Mothership
Archons
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This really doesn't make any sense. Half the Protoss army is now immune to fungal, but minimal impact for Terran?
Ummm..what?
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On November 18 2012 14:25 Netsky wrote: This really doesn't make any sense. Half the Protoss army is now immune to fungal, but minimal impact for Terran?
Ummm..what? On the other hand, it would greatly enhance Ghost play. And if needed, the Psionic attribute could be added to the Raven, which would kinda make sense because Sentries and Warp Prisms are robots as well.
And core units like Stalkers, Zealots, Colossi, Immortals, and Stargate units are still affected by Fungal. The immune units are mostly support units anyways.
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On November 18 2012 14:28 eviltomahawk wrote:Show nested quote +On November 18 2012 14:25 Netsky wrote: This really doesn't make any sense. Half the Protoss army is now immune to fungal, but minimal impact for Terran?
Ummm..what? On the other hand, it would greatly enhance Ghost play. And if needed, the Psionic attribute could be added to the Raven, which would kinda make sense because Sentries and Warp Prisms are robots as well.
I'm down for making the Raven Psionic. But still, it's massive buff for Protoss in comparison to how much it impacts Terran.
Really disappointing.
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so sentries/immortal pushes gets stronger meanwhile TvZ remains the same ? :DDDDD
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On November 18 2012 14:31 Lukeeze[zR] wrote: so sentries/immortal pushes gets stronger meanwhile TvZ remains the same ? :DDDDD
Immortal/sentry will be only marginally stronger, to be fair.
And I can see a resurgence of ghost play, since cloaked ghosts will be much harder to deal with without fungal.
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China6326 Posts
Wait, I did hear him said it's neural.
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If they made Marines psionic, this might change TvZ lol
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On November 18 2012 14:33 sevia wrote:Show nested quote +On November 18 2012 14:31 Lukeeze[zR] wrote: so sentries/immortal pushes gets stronger meanwhile TvZ remains the same ? :DDDDD Immortal/sentry will be only marginally stronger, to be fair. And I can see a resurgence of ghost play, since cloaked ghosts will be much harder to deal with without fungal. Because they were such a problem before the proposed fungal change. Terrans don't have a good way to take out an overseer in the Zerg army, don't have a way to get ghosts close enough with broodlords out, and ghosts will still be trapped within well placed army fungals. This nerf would literally do nothing to TvZ.
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United States8476 Posts
On November 18 2012 14:37 digmouse wrote: Wait, I did hear him said it's neural. I asked him about making Nerual not affecting Psionic units, and he just assumed I said Fungal, and clearly explained how ghosts and templar would be affected by being immune to Fungal. Also, if you think about it, making them immune to Fungal makes a lot more sense than making them immune to Nerual. Then later one, he said they were probably going to remove Nerual entirely because the times it's been used are not good for the game.
Also, come find me!
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On November 18 2012 14:33 sevia wrote:Show nested quote +On November 18 2012 14:31 Lukeeze[zR] wrote: so sentries/immortal pushes gets stronger meanwhile TvZ remains the same ? :DDDDD Immortal/sentry will be only marginally stronger, to be fair. And I can see a resurgence of ghost play, since cloaked ghosts will be much harder to deal with without fungal.
Ghost is useless against every unit beside the infestor. I really don't see them being used because, like vikings, overproducing them makes you vulnerable to tech switches. And they're not exactly cheap.
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On November 17 2012 21:40 Sea_Food wrote: They keep acting like Infestor is only a problem in ZvP.
Lol
I know bro it's a problem in ZvZ too.
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On November 18 2012 14:44 monk. wrote:Show nested quote +On November 18 2012 14:37 digmouse wrote: Wait, I did hear him said it's neural. I asked him about making Nerual not affecting Psionic units, and he just assumed I said Fungal, and clearly explained how ghosts and templar would be affected by being immune to Fungal. Also, if you think about it, making them immune to Fungal makes a lot more sense than making them immune to Nerual. Then later one, he said they were probably going to remove Nerual entirely because the times it's been used are not good for the game. Also, come find me!
That's a huge relief. Neural is a nightmare to balance.
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On November 17 2012 21:37 DaveVAH wrote: Q:What strategies do you personally like to use?
>.> I could see first 10 minutes maybe (perhaps closer to 8), because in 90% of games those first 10 minutes are macro where you are left alone but after that... I dunno if I see Dustin that high (maybe David Kim, but even that is iffy with a random player). Professionals are kind of in their own league.
As for everything else? I will just say that I kinda cant believe that there is 4 more months of HotS beta if they dont have a ton of balance changes in mind.
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If they do those changes with the infestor I really pray they do something to buff zerg to compensate. I'd kill for that as I hate the infestor as a unit :D
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I feel like this would drastically weaken Zerg versus Protoss and yet not do much to 'balance' the Infestor TvZ
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I really hope he saw what happened to HerO just now.....
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China6326 Posts
On November 18 2012 14:44 monk. wrote:Show nested quote +On November 18 2012 14:37 digmouse wrote: Wait, I did hear him said it's neural. I asked him about making Nerual not affecting Psionic units, and he just assumed I said Fungal, and clearly explained how ghosts and templar would be affected by being immune to Fungal. Also, if you think about it, making them immune to Fungal makes a lot more sense than making them immune to Nerual. Then later one, he said they were probably going to remove Nerual entirely because the times it's been used are not good for the game. Also, come find me! Maybe his lips slipped...
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