New Dustin Browder interview (From WCS china) - Page 14
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. | ||
Celadan
Norway471 Posts
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Emzeeshady
Canada4203 Posts
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Grumbels
Netherlands7028 Posts
Turning it into a projectile means that you might be able to dodge a few infestor shots with excellent micro, but it's a risk. If your opponent has more than a few infestors, you still won't be able to dodge all of the fungals and you're still at risk for losing all your mutas. There are some micro tricks for the zerg also, like using burrowed infestors or predicting muta movement. I recall that back in the day infestors weren't used so much, even if fungal lasted a whopping eight seconds. The proposal to turn it into a projectile was rejected and Blizzard was derided for trying to nerf zerg, which goes to show that the community can be short-sighted and overly focused on balance over proper game design. Zerg was weak, so any change to the infestor had to be in the context of buffing zerg. | ||
BronzeKnee
United States5212 Posts
On November 18 2012 06:58 Grumbels wrote: I recall that back in the day infestors weren't used so much, even if fungal lasted a whopping eight seconds. The proposal to turn it into a projectile was rejected and Blizzard was derided for trying to nerf zerg, which goes to show that the community can be short-sighted and overly focused on balance over proper game design. Zerg was weak, so any change to the infestor had to be in the context of buffing zerg. You should also recall that Hydralisk and Ultralisk were terrible, and still are terrible, and the community wanted to buff those. But Blizzard didn't listen. Instead they created a super unit, because they had to make up for the weaknesses of the Hydralisk and Ultralisk. Thus the Infestor has many, many roles. | ||
KanoCoke
Japan863 Posts
Also they should take into account what has been discussed at the latest State of the Game, because the suggestions regarding the infestors, ravens and so on would make for a better game overall. | ||
Homework
United States283 Posts
Seeker Missile range has been decreased from 9 to 6. Seeker Missile splash radius has been decreased from 2.4 to 2. http://wiki.teamliquid.net/starcraft2/List_of_StarCraft_II_Balance_Changes#Patch_11 If these were changed back to their original values, Ravens would see a lot more usage. | ||
Severedevil
United States4830 Posts
On November 18 2012 07:08 KanoCoke wrote: Why can't they just make it so massive units can't be neural'd? Ultralisks can't. Why not Thors, Battlecruisers, Motherships and Carriers? There are a lot of ways to bring Infestors in line. I think, "Fungal and Neural can't target air" is an interesting concept to consider. Infested Terrans could still combat opposing air units, but only in a clumsy fashion. It's also ludicrous to think that sticky gunk would hold an air unit in place, or that the Infestor's mind-probe tentacle can reach into the sky. Though it's also absurd to think an Infestor could mind control a robot or a sphere of pissed-off energy. | ||
Cyro
United Kingdom20275 Posts
My concerns are with IT energy cost (not uncommon to see 20-50+) and with the amazing food efficiency and strength scaling of infestor+brood lord coupled with massable mobile static defenses. Fungal being a projectile would help terran a ton, but not really affect ultralategame ZvP that makes no protoss in the world want to play a game longer than 14 minutes. Thats a seperate issue that is not being adressed here. "2 supply infestors, 4 supply brood lords and food-free moveable spine crawlers lets zerg create a death blob of as much as 2-3x the army value of the protoss - I think if you could compete with that, it would be broken - but zerg cannot be allowed to put so much money into a mobile army. 20 brood lords with a spine forest and 30 infestors under them is unbeatable via any composition. Ground with 50 gateways to instantly replace your army can barely touch it, and air is all in - when your fleet gets fungalled and dies to dozens or 100+ IT's you cant replace it and die - It is unbeatable and you cant elimination race it, starve it out, and due to the current state of PvZ, prevent it." | ||
coolcor
520 Posts
On November 18 2012 07:08 KanoCoke wrote: Why can't they just make it so massive units can't be neural'd? Ultralisks can't. Why not Thors, Battlecruisers, Motherships and Carriers? Also they should take into account what has been discussed at the latest State of the Game, because the suggestions regarding the infestors, ravens and so on would make for a better game overall. Because they originally proposed that exact change on the test realm and people complained to much so they nerfed it from 9 to 7 range instead. Zergs wanted to keep stealing colossus at the time. There are a lot of ways to bring Infestors in line. I think, "Fungal and Neural can't target air" is an interesting concept to consider. Infested Terrans could still combat opposing air units, but only in a clumsy fashion. Fungal not hitting air was the other change they already considered on the test realm and the community again convinced them not to. So making both fungal and neural ground only would be even worse. Mutas dominating zvz was a big concern. It's nice that the community has gone in a big circle on these changes though I think it is a good way to confuse blizzard. | ||
KanoCoke
Japan863 Posts
On November 18 2012 07:22 coolcor wrote: Because they originally proposed that exact change on the test realm and people complained to much so they nerfed it from 9 to 7 range instead. Zergs wanted to keep stealing colossus at the time. Then they should go back and review the past suggested changes, compare them to what actually occurred, then take all this data into account instead of leaving past documents up in a pile right next to the shredder. | ||
AgentChaos
United Kingdom4569 Posts
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Filter
Canada620 Posts
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Glockateer
United States254 Posts
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Salteador Neo
Andorra5591 Posts
On November 18 2012 07:31 AgentChaos wrote: when tournaments change to hots it will be cluster fuck of new strats. i dont like it... I instead love it. Can't get any more boring than mass infestors vs whatever in every game including a zerg. | ||
TheDwf
France19747 Posts
On November 18 2012 07:03 BronzeKnee wrote: You should also recall that Hydralisk and Ultralisk were terrible, and still are terrible Ultralisks aren't terrible at all against Terran... | ||
Severedevil
United States4830 Posts
On November 18 2012 07:45 TheDwf wrote: Ultralisks aren't terrible at all against Terran... They kind of are... Isn't the point of Ultras versus Terran that you force the Terran to go all-out countering Broodlords and then switch to Ultras, which stomp the Broodlord counters? | ||
JonIrenicus
Italy602 Posts
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TheDwf
France19747 Posts
On November 18 2012 07:51 Severedevil wrote: They kind of are... Isn't the point of Ultras versus Terran that you force the Terran to go all-out countering Broodlords and then switch to Ultras, which stomp the Broodlord counters? There is the tech switch threat, yes, but Ultralisks are viable as first Hive tech both against Marines/Tanks and mech. | ||
thirtyapm
521 Posts
Title (this is real, rofl): Bald Guy : enjoying BWC, Infestor may not be able to control Mothership Q: Who would you like to win? Everyone who manages to get here is a hero. To me there's no best candidate, they are all great. I just want to appreciate a fair competition, without any balance problems. Q: What is your impression of Shanghai? Have you been before? First time, I think Shanghai is very pretty, very clean, very orderly and very modern. Q: Personally, what kind of tactic do you prefer? I use random, I can use any race and I almost know every strategy for every race including both one base all in and macro oriented ones. I am awesome before 10-15minute mark, almost as good as pros. but I become weaker as we go, especially at 200 food.... Q: Did you know in china we call you brother bald? (they translated to marauder when they said this to him) ROFL, no no, not so intimate. When we look at terran, we hope to look at terran as a whole, and not to just separate out individual units. Balance must be looked at as a whole. As for marauder, I do think it is strong, an essential in TvT and TvP, but he has his own weakness, such as no AA. But regardless I will listen to your feedback and examine this unit carefully. PS. afterwards when Dustin understood we call him marauder because they are both bald, he laughed even louder. *************************************************************** <Followed by 2 questions, already translated in OP> *************************************************************** Q: What about egg throwing? (beach ball, infestor terrans) This is a very difficult and complex balance issue. We will continue to think about it. Q: will sc2 tourneys in 2013 use WOL or HOTS? This is entirely up to the organizers, they can still use WOL if they choose to. | ||
NeonFox
2373 Posts
On November 18 2012 07:51 Severedevil wrote: They kind of are... Isn't the point of Ultras versus Terran that you force the Terran to go all-out countering Broodlords and then switch to Ultras, which stomp the Broodlord counters? They work well but you can't stay on them. You have to transition at one point into broodlors or bio medivac tank overruns you. Why can't Blizzard try the slow% idea? I feel it's the one allowing the most micro capibilities :/ | ||
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