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New Dustin Browder interview (From WCS china) - Page 13

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
Deathstar
Profile Blog Joined May 2010
9150 Posts
November 17 2012 20:00 GMT
#241
On November 18 2012 04:53 SarcasmMonster wrote:
Show nested quote +
On November 18 2012 04:49 Deathstar wrote:
What is this. I don't read chinese. Is there not an english version?


Translation courtesy of WeirdKid

Thanks!
rip passion
Tausken
Profile Joined March 2011
United States81 Posts
Last Edited: 2012-11-17 20:06:48
November 17 2012 20:02 GMT
#242
I understand their reluctance to change things, but damn they should just make Starcraft 3 or Warcraft 4. They obviously are to scared to change the game, and its only to the detriment of the player. Take what you've learned from SC2 and make a game without bad units if your so reluctant to change them.

I'm just utterly shocked at how the root isn't being looked into. Not to mention the fact that it can make free units. Its just way to well rounded.

Though there is some saving grace.

Personally, I'm looking forward to a complete overhaul. That's why I'll be encouraging the Starcraft 2 team to make a few revolutionary changes to increase the diversity of our strategies.


Seems like they really just want to wait for HOTS. Guess I can't blame them its not to far off. Should be exciting once HOTS comes if the make some revolutionary changes as he says.
Peace Through Power
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
November 17 2012 20:07 GMT
#243
--- Nuked ---
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
November 17 2012 20:11 GMT
#244
On November 18 2012 05:02 Tausken wrote:
I'm just utterly shocked at how the root isn't being looked into.


I know. Every time he talks about the Infestor and doesn't mention the root, it makes me not even want to buy HotS. I cannot imagine the game improving if an AoE Root is seen as perfectly acceptable.
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
Serpico
Profile Joined May 2010
4285 Posts
November 17 2012 20:27 GMT
#245
On November 18 2012 05:11 M.R. McThundercrotch wrote:
Show nested quote +
On November 18 2012 05:02 Tausken wrote:
I'm just utterly shocked at how the root isn't being looked into.


I know. Every time he talks about the Infestor and doesn't mention the root, it makes me not even want to buy HotS. I cannot imagine the game improving if an AoE Root is seen as perfectly acceptable.

It's like he wants to ignore it and pretend it isn't a problem. Just unbelievable.
Skiblet
Profile Joined August 2011
South Africa206 Posts
November 17 2012 20:58 GMT
#246
I have a good feeling that HoTS will change SC2 just like Broodwar changed starcraft, have faith in the ones that brought us Broodwar.
"Just fucking kill 'em" Day[9]
forsooth
Profile Joined February 2011
United States3648 Posts
November 17 2012 21:07 GMT
#247
On November 18 2012 05:07 JonIrenicus wrote:
they are leaving WOL a mess to force everyone to buy HOTS. Wonderful.

If only the community had the balls to give Blizzard the proverbial finger by just not buying it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 17 2012 21:12 GMT
#248
On November 18 2012 06:07 forsooth wrote:
Show nested quote +
On November 18 2012 05:07 JonIrenicus wrote:
they are leaving WOL a mess to force everyone to buy HOTS. Wonderful.

If only the community had the balls to give Blizzard the proverbial finger by just not buying it.

So the best thing for 'the community' to do is to kill Starcraft 2?

This is their business model: they create an expansion with content, you can buy it. You don't get it for free.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Talack
Profile Joined September 2010
Canada2742 Posts
Last Edited: 2012-11-17 21:33:34
November 17 2012 21:15 GMT
#249
So...

They're changing nothing to PvZ and TvZ really but making it so that protoss will always have a vortex...

Common DB this doesn't really change anything

Like seriously, we complain about being able to toss out 50 infested terrans for free and being able to delay pushes indefinitly with fungal and their solution is to make the standoff between brood/infestor and protoss deathballs still come down to landing a vortex but taking out the clever micro of getting a NP off on it? That SHOULD be in the game, but the brood/infestor composition strength SHOULD NOT
andrea20
Profile Joined September 2010
Canada441 Posts
November 17 2012 21:21 GMT
#250
On November 18 2012 05:58 Skiblet wrote:
I have a good feeling that HoTS will change SC2 just like Broodwar changed starcraft, have faith in the ones that brought us Broodwar.


Except that almost nobody from the BW development team is on the HoTS development team. Actually, it wouldn't surprise me if there were indeed zero people from the BW days.
thejamster
Profile Joined December 2010
Canada71 Posts
November 17 2012 21:21 GMT
#251
:O always thought it was silly that infestors could neural mothership. It's this HUGE thing and this one unit just pokes it and takes control. I like this choice as you can still neural massive
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 17 2012 21:22 GMT
#252
On November 18 2012 06:21 andrea20 wrote:
Show nested quote +
On November 18 2012 05:58 Skiblet wrote:
I have a good feeling that HoTS will change SC2 just like Broodwar changed starcraft, have faith in the ones that brought us Broodwar.


Except that almost nobody from the BW development team is on the HoTS development team. Actually, it wouldn't surprise me if there were indeed zero people from the BW days.


There's the very obvious Mike Morhaime still here.
MMA: The true King of Wings
ailouros
Profile Joined August 2008
United States193 Posts
November 17 2012 21:28 GMT
#253
Seeker Missile should just come with the Raven, and get rid of the upgrade I think.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10365 Posts
November 17 2012 21:32 GMT
#254
damn imagine blink stalkers vs infestors, dodging each other

heck imagine the infestor trying to fungal a protoss deathball, but the stalkers blinking out of the way and splitting outwards. would make the battle look cool possibly :D

i wonder why they didn't implement it last time they tested projectile...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Talack
Profile Joined September 2010
Canada2742 Posts
November 17 2012 21:34 GMT
#255
On November 18 2012 06:32 Yoshi Kirishima wrote:
damn imagine blink stalkers vs infestors, dodging each other

heck imagine the infestor trying to fungal a protoss deathball, but the stalkers blinking out of the way and splitting outwards. would make the battle look cool possibly :D

i wonder why they didn't implement it last time they tested projectile...


They wanted more foreigners in the WCS
Nausea
Profile Joined October 2010
Sweden807 Posts
November 17 2012 21:38 GMT
#256
The fact that they don´t seem to think there´s much wrong with massing 30+ infestors and how the players are able to get to that point doesn't bode well for the future of this game, plus the fact that they don´t seem to have a problem with the infestor not acting as a support caster but the main army. At least from a spectators point of view this will lower viewer numbers if it continues. I know lots of friends who have already stopped watching because the battles are so insanely boring. I´m still watching, but we´ll see for how long that holds true.
Set it ablaze!
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-11-17 21:42:36
November 17 2012 21:38 GMT
#257
On November 18 2012 06:32 Yoshi Kirishima wrote:
damn imagine blink stalkers vs infestors, dodging each other

heck imagine the infestor trying to fungal a protoss deathball, but the stalkers blinking out of the way and splitting outwards. would make the battle look cool possibly :D

i wonder why they didn't implement it last time they tested projectile...


I think it was due to a lot of Zerg qq. They also wanted to make fungal ground only (around the same time as the VR speed nerf) but that was also shelved after Zerg qq. I agree that it would look cool. Heck, even manual cast Chargelots could get stuck in.

Edit/ Ah, of course. Muta battles in ZvZ. Bugger. Although, isn't it now a Roach/Infestor race? I can't really comment on ZvZ though as I rarely ever watch it (same as TvT). The only mirror I like watching is PvP and that's because I'm Protoss.
KT best KT ~ 2014
Adreme
Profile Joined June 2011
United States5574 Posts
November 17 2012 21:39 GMT
#258
On November 18 2012 06:32 Yoshi Kirishima wrote:
damn imagine blink stalkers vs infestors, dodging each other

heck imagine the infestor trying to fungal a protoss deathball, but the stalkers blinking out of the way and splitting outwards. would make the battle look cool possibly :D

i wonder why they didn't implement it last time they tested projectile...


I belive it was because it forced ZvZ into a muta race.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
November 17 2012 21:40 GMT
#259
On November 18 2012 06:32 Yoshi Kirishima wrote:
damn imagine blink stalkers vs infestors, dodging each other

heck imagine the infestor trying to fungal a protoss deathball, but the stalkers blinking out of the way and splitting outwards. would make the battle look cool possibly :D

i wonder why they didn't implement it last time they tested projectile...


no queen range or overlord speed buff and the game is a lot more figured out now for Zergs than it was back when projectile fungal was being experimented with
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
November 17 2012 21:44 GMT
#260
If they make these changes, they should make it so that infestors can cast all of their spells while burrowed.
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