also projectile yay! it'll be at least slightly harder to chain fungal now
New Dustin Browder interview (From WCS china) - Page 11
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. | ||
Yoshi Kirishima
United States10292 Posts
also projectile yay! it'll be at least slightly harder to chain fungal now | ||
HeeroFX
United States2704 Posts
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Al Bundy
7257 Posts
On November 18 2012 02:40 GattAttack wrote: Hmmm he mentioned that they believe that balancing infested terrans is difficult, and while I agree that it can easily become too weak with tweaking (and become more like the auto turret) I’m curious why they haven't tried playing around with what the infestor did in the early WOL beta. So make it that the IT spell spawns 2 IT’s for the cost of 50 energy (or 3 for 75) instead of 1 for 25. This way the spell hasn’t been ‘nerfed’ per say, it still has the same potential, but the infestor itself is less useful in more situations, due to the higher cost of its spells. It would also mean that low energy infestors would be more punishing to the zerg, which is not always the case in WOL, as a steady stream of IT can actually hold off some pushes (which feels silly). At least now that BWC is almost over we can start to see some changes =). This is an interesting idea. However, back when I played Zerg, the thing I liked the most about IT was the ability to place them at very specific locations, and that was achievable because you could spawn them 1 by 1. Your proposed change sounds quite good, I'm just afraid that it might weaken the micromanagement aspect of the spell. Granted, it's really not that big of a deal at the end of the day. | ||
SarcasmMonster
3136 Posts
On November 18 2012 03:39 Yoshi Kirishima wrote: the psyonic thing is creative, but i don't think NP'ing ghosts/HTs is going to help HT/Ghosts vs infestor that much, right? (tho it does help with mothership) also projectile yay! it'll be at least slightly harder to chain fungal now It's harder to start the chain anyways. | ||
aZealot
New Zealand5447 Posts
But an overall buff for balance is creative. It leaves PvT unaffected and is really only a tweak to the PvZ game. The projectile for HOTS is also the right way to go. It may have been a little much for Zerg in WOL (maybe). Thor Strike Cannon may help mech play, perhaps? And I really hope they do something good for the VR. It is a cool unit. Anyway, kudos, yet again to DB and the Blizzard development/balance team. | ||
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Chronos.
United States805 Posts
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Killmouse
Austria5700 Posts
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EatThePath
United States3943 Posts
On November 18 2012 03:31 larse wrote: I translate this for you Q: What builds do you prefer? A (Dustin Browder): I use random, so I know how to use every race. I know almost all builds (including all-ins) of three races. I'm very good in first 10 to 15 minutes--as good as professional players. But as the game goes on, I become weaker and weaker, especially after reaching 200 supply. Thanks! I figured it was something like this but it's nice to see specifically what I missed. I will also continue to think of wave flow and strokes. ^^ | ||
kasumimi
Greece460 Posts
Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more. | ||
SigmaoctanusIV
United States3313 Posts
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Mephyss
Brazil128 Posts
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SarcasmMonster
3136 Posts
On November 18 2012 04:03 kasumimi wrote: Once again DB delivers. Vague, off-topic answers topped with arrogance. Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more. Vague? Off-topic? | ||
Zeon0
Austria2995 Posts
On November 17 2012 21:49 DarkLordOlli wrote: They should also address the problem of walking spince crawlers counting as buildings. or the problem of flying buildings which are faster then OLs... | ||
aZealot
New Zealand5447 Posts
On November 18 2012 04:03 kasumimi wrote: Once again DB delivers. Vague, off-topic answers topped with arrogance. Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more. Wait, what? Please elaborate, if you can. I'm tired of seeing this repetitive whining about Blizzard, and SC2 "degenerating". Actually, don't elaborate. You have nothing worth saying that hasn't already been cried before, ad infinitum ad nauseaum. | ||
Fjodorov
5007 Posts
On November 18 2012 04:07 Zeon0 wrote: or the problem of flying buildings which are faster then OLs... You guys must be very happy with the game as it is if these are your primary concerns. | ||
nmetasch
United States600 Posts
On November 18 2012 04:03 kasumimi wrote: Once again DB delivers. Vague, off-topic answers topped with arrogance. Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more. First off, neo implies new. Classic neo-blizzard mentality is a walking contradiction. If anything about their mentality is "neo," its that they are actually communicating with the community now, unlike before, and listening to community complaints, and trying very hard to fix the game. It is just unfortunate that people like you will shit on them no matter what they do. The outspoken minority rears its ugly head. People like you are just bitching to bitch, with no real aim, no matter WHAT blizzard did, it wouldn't appease some people. | ||
Yoshi Kirishima
United States10292 Posts
On November 18 2012 04:03 EatThePath wrote: Thanks! I figured it was something like this but it's nice to see specifically what I missed. I will also continue to think of wave flow and strokes. ^^ is he exaggerating or joking? he said he was in diamond back then | ||
larse
1611 Posts
On November 18 2012 04:15 Yoshi Kirishima wrote: is he exaggerating or joking? he said he was in diamond back then I have no idea. I think it's the translation problem. The interviewer seems like recording what the translator orally translated. | ||
Nausea
Sweden807 Posts
On November 18 2012 02:13 blug wrote: It's hard because Zerg rely upon the unit so much (We need it otherwise we suck). The win rates for Zerg aren't absolutely ludicrous, and nerfing the infestor drastically could make it so Zerg are way under 50% win rates. My point is if they are gonna nerf it in the HOTS beta, let´s get serious then and nerf it to hell and see what happens and then get i back up as needed. | ||
Fragile51
Netherlands15767 Posts
On November 18 2012 04:03 kasumimi wrote: Once again DB delivers. Vague, off-topic answers topped with arrogance. Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more. You didn't actually read the interview, right? | ||
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