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New Dustin Browder interview (From WCS china) - Page 11

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
November 17 2012 18:39 GMT
#201
the psyonic thing is creative, but i don't think NP'ing ghosts/HTs is going to help HT/Ghosts vs infestor that much, right? (tho it does help with mothership)

also projectile yay! it'll be at least slightly harder to chain fungal now
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 17 2012 18:40 GMT
#202
If they turn the infestor fungul growth into a projectile it would make it dodgeable like storm I suppose? But I think it would be very hard for your average John Terran to dodge that. I would like to see some changes to the thors, They aren't really that fun to use. Honestly I wish they would get rid of the energy bar on them so they could be used vs Protoss instead of getting feedbacked to death. The void ray isn't a scary unit, and with the tempest being really good and people rushing to them to own you early game with a 2 gate or something, I think they should address that issue. The tempest is really not the easiest unit to kill and frankly I am not sure what role it serves in the Protoss army.
Al Bundy
Profile Joined April 2010
7257 Posts
November 17 2012 18:40 GMT
#203
On November 18 2012 02:40 GattAttack wrote:
Hmmm he mentioned that they believe that balancing infested terrans is difficult, and while I agree that it can easily become too weak with tweaking (and become more like the auto turret) I’m curious why they haven't tried playing around with what the infestor did in the early WOL beta. So make it that the IT spell spawns 2 IT’s for the cost of 50 energy (or 3 for 75) instead of 1 for 25. This way the spell hasn’t been ‘nerfed’ per say, it still has the same potential, but the infestor itself is less useful in more situations, due to the higher cost of its spells.

It would also mean that low energy infestors would be more punishing to the zerg, which is not always the case in WOL, as a steady stream of IT can actually hold off some pushes (which feels silly).

At least now that BWC is almost over we can start to see some changes =).

This is an interesting idea. However, back when I played Zerg, the thing I liked the most about IT was the ability to place them at very specific locations, and that was achievable because you could spawn them 1 by 1. Your proposed change sounds quite good, I'm just afraid that it might weaken the micromanagement aspect of the spell. Granted, it's really not that big of a deal at the end of the day.
o choro é livre
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 17 2012 18:47 GMT
#204
On November 18 2012 03:39 Yoshi Kirishima wrote:
the psyonic thing is creative, but i don't think NP'ing ghosts/HTs is going to help HT/Ghosts vs infestor that much, right? (tho it does help with mothership)

also projectile yay! it'll be at least slightly harder to chain fungal now


It's harder to start the chain anyways.
MMA: The true King of Wings
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-11-17 18:57:19
November 17 2012 18:52 GMT
#205
Nice, I've been wanting immunity for MSC, HT and Archon from NP for a while, now. Mainly from a lore perspective tbh (I just don't believe the epitome of Protoss psionic units should be NP'ed) and from balance issues where the MSC is concerned.

But an overall buff for balance is creative. It leaves PvT unaffected and is really only a tweak to the PvZ game.

The projectile for HOTS is also the right way to go. It may have been a little much for Zerg in WOL (maybe).

Thor Strike Cannon may help mech play, perhaps? And I really hope they do something good for the VR. It is a cool unit.

Anyway, kudos, yet again to DB and the Blizzard development/balance team.

KT best KT ~ 2014
Chronos.
Profile Joined February 2012
United States805 Posts
November 17 2012 18:57 GMT
#206
They should just make the mothership non-neuralable. Neuraling psionic units like high-templars was really fun, and I wanted to chain neural enemy infestors to remove use up all their infested terrans.
Killmouse
Profile Joined August 2010
Austria5700 Posts
November 17 2012 19:00 GMT
#207
buff hydra and every problem around projectile fungal is solved
yo
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-11-17 19:03:44
November 17 2012 19:03 GMT
#208
On November 18 2012 03:31 larse wrote:
Show nested quote +
On November 18 2012 03:24 EatThePath wrote:
Courtesy of google translate:
Q: Do you personally like what tactics

A: I used the random, I would use any race, I know almost all race tactics, as well as a variety of wave flow and strokes.

I have new respect for bald brother san.





I translate this for you

Q: What builds do you prefer?

A (Dustin Browder): I use random, so I know how to use every race. I know almost all builds (including all-ins) of three races.
I'm very good in first 10 to 15 minutes--as good as professional players. But as the game goes on, I become weaker and weaker, especially after reaching 200 supply.

Thanks! I figured it was something like this but it's nice to see specifically what I missed. I will also continue to think of wave flow and strokes. ^^
Comprehensive strategic intention: DNE
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
Last Edited: 2012-11-17 19:04:05
November 17 2012 19:03 GMT
#209
Once again DB delivers. Vague, off-topic answers topped with arrogance.
Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 17 2012 19:05 GMT
#210
Making Fungal a projectile is a decent start but it does a lot of damage, Still locks down units and He didn't even touch on how damn strong Infested terrans are. Sorry I have lots of problems with infestors.
I am Godzilla You are Japan
Mephyss
Profile Blog Joined December 2010
Brazil128 Posts
November 17 2012 19:06 GMT
#211
I dont know. Neural is the only way Zerg can remove energy from units. They also should make a full warning when a mothership spawns like they do with nydus and nukes
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-11-17 19:07:34
November 17 2012 19:07 GMT
#212
On November 18 2012 04:03 kasumimi wrote:
Once again DB delivers. Vague, off-topic answers topped with arrogance.
Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more.


Vague? Off-topic?
MMA: The true King of Wings
Zeon0
Profile Joined September 2010
Austria2995 Posts
November 17 2012 19:07 GMT
#213
On November 17 2012 21:49 DarkLordOlli wrote:
They should also address the problem of walking spince crawlers counting as buildings.

or the problem of flying buildings which are faster then OLs...
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-11-17 19:17:11
November 17 2012 19:11 GMT
#214
On November 18 2012 04:03 kasumimi wrote:
Once again DB delivers. Vague, off-topic answers topped with arrogance.
Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more.


Wait, what? Please elaborate, if you can. I'm tired of seeing this repetitive whining about Blizzard, and SC2 "degenerating".

Actually, don't elaborate. You have nothing worth saying that hasn't already been cried before, ad infinitum ad nauseaum.
KT best KT ~ 2014
Fjodorov
Profile Joined December 2011
5007 Posts
November 17 2012 19:12 GMT
#215
On November 18 2012 04:07 Zeon0 wrote:
Show nested quote +
On November 17 2012 21:49 DarkLordOlli wrote:
They should also address the problem of walking spince crawlers counting as buildings.

or the problem of flying buildings which are faster then OLs...


You guys must be very happy with the game as it is if these are your primary concerns.
nmetasch
Profile Joined April 2012
United States600 Posts
November 17 2012 19:14 GMT
#216
On November 18 2012 04:03 kasumimi wrote:
Once again DB delivers. Vague, off-topic answers topped with arrogance.
Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more.


First off, neo implies new. Classic neo-blizzard mentality is a walking contradiction. If anything about their mentality is "neo," its that they are actually communicating with the community now, unlike before, and listening to community complaints, and trying very hard to fix the game.

It is just unfortunate that people like you will shit on them no matter what they do. The outspoken minority rears its ugly head. People like you are just bitching to bitch, with no real aim, no matter WHAT blizzard did, it wouldn't appease some people.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
November 17 2012 19:15 GMT
#217
On November 18 2012 04:03 EatThePath wrote:
Show nested quote +
On November 18 2012 03:31 larse wrote:
On November 18 2012 03:24 EatThePath wrote:
Courtesy of google translate:
Q: Do you personally like what tactics

A: I used the random, I would use any race, I know almost all race tactics, as well as a variety of wave flow and strokes.

I have new respect for bald brother san.





I translate this for you

Q: What builds do you prefer?

A (Dustin Browder): I use random, so I know how to use every race. I know almost all builds (including all-ins) of three races.
I'm very good in first 10 to 15 minutes--as good as professional players. But as the game goes on, I become weaker and weaker, especially after reaching 200 supply.

Thanks! I figured it was something like this but it's nice to see specifically what I missed. I will also continue to think of wave flow and strokes. ^^


is he exaggerating or joking? he said he was in diamond back then
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
larse
Profile Blog Joined March 2012
1611 Posts
November 17 2012 19:16 GMT
#218
On November 18 2012 04:15 Yoshi Kirishima wrote:
Show nested quote +
On November 18 2012 04:03 EatThePath wrote:
On November 18 2012 03:31 larse wrote:
On November 18 2012 03:24 EatThePath wrote:
Courtesy of google translate:
Q: Do you personally like what tactics

A: I used the random, I would use any race, I know almost all race tactics, as well as a variety of wave flow and strokes.

I have new respect for bald brother san.





I translate this for you

Q: What builds do you prefer?

A (Dustin Browder): I use random, so I know how to use every race. I know almost all builds (including all-ins) of three races.
I'm very good in first 10 to 15 minutes--as good as professional players. But as the game goes on, I become weaker and weaker, especially after reaching 200 supply.

Thanks! I figured it was something like this but it's nice to see specifically what I missed. I will also continue to think of wave flow and strokes. ^^


is he exaggerating or joking? he said he was in diamond back then


I have no idea. I think it's the translation problem. The interviewer seems like recording what the translator orally translated.
Nausea
Profile Joined October 2010
Sweden807 Posts
November 17 2012 19:17 GMT
#219
On November 18 2012 02:13 blug wrote:
Show nested quote +
On November 18 2012 02:04 Nausea wrote:
How freaking hard can it be to balance the freaking infestor, reduce fungal radius, make 3 pop, make infested terran a bit more costly. I´m getting pissed at these retarded answers and I don´t even play anymore, and when I did I played zerg. I don´t wanna watch these freaking 30 infestor shit matches.


It's hard because Zerg rely upon the unit so much (We need it otherwise we suck). The win rates for Zerg aren't absolutely ludicrous, and nerfing the infestor drastically could make it so Zerg are way under 50% win rates.


My point is if they are gonna nerf it in the HOTS beta, let´s get serious then and nerf it to hell and see what happens and then get i back up as needed.
Set it ablaze!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 17 2012 19:19 GMT
#220
On November 18 2012 04:03 kasumimi wrote:
Once again DB delivers. Vague, off-topic answers topped with arrogance.
Didn't expect anything more, this is classic neo-blizzard mentality. I guess we'll have to wait and see if the game actually improves with HOTS or degenerates even more.


You didn't actually read the interview, right?
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