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New Dustin Browder interview (From WCS china) - Page 10

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 17 2012 17:37 GMT
#181
On November 18 2012 02:32 Stress wrote:
By this point we honestly shouldn't expect more from Blizzard fellas. Between the "knee-jerk" nerfs and now the long, drawn out discussions on what to balance it has become obvious that Blizzard is clueless as to what to do with the game, in my opinion. Strike Cannons? Neural Parasite? This isn't what the community has been complaining about for the past several months. I'm beginning to think that they should just clean house and hire new people to take a look at the game. Judging from a lot of the comments in this thread Blizzard has already lost the faith of the community.

Dustin Browder was asked about revamping WoL units in HotS, what else did you expect him to say? They're going to possibly nerf neural and fungal growth, isn't that enough for you?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
November 17 2012 17:39 GMT
#182
On November 17 2012 22:00 Jumbled wrote:
I don't like it. I'd rather a change that gets away from relying on the mothership in lategame PvZ. This change to neural just makes it more important.


Because In WoL its impossible to not rely on the mothership in some way if you choose not to do a prehive or GSpire timing.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
Last Edited: 2012-11-17 17:40:43
November 17 2012 17:40 GMT
#183
Hmmm he mentioned that they believe that balancing infested terrans is difficult, and while I agree that it can easily become too weak with tweaking (and become more like the auto turret) I’m curious why they haven't tried playing around with what the infestor did in the early WOL beta. So make it that the IT spell spawns 2 IT’s for the cost of 50 energy (or 3 for 75) instead of 1 for 25. This way the spell hasn’t been ‘nerfed’ per say, it still has the same potential, but the infestor itself is less useful in more situations, due to the higher cost of its spells.

It would also mean that low energy infestors would be more punishing to the zerg, which is not always the case in WOL, as a steady stream of IT can actually hold off some pushes (which feels silly).

At least now that BWC is almost over we can start to see some changes =).
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2012-11-17 17:41:56
November 17 2012 17:40 GMT
#184
On November 18 2012 02:32 Wafflelisk wrote:
Show nested quote +
On November 18 2012 02:31 Lukeeze[zR] wrote:
When I think about it, NP'd mothership is like the only cool thing I appreciate in the PvZ match-up. :[


I find NPing the mothership really cool, the main problem for me is most the time that's what the entire game comes down to


Exactly, that's what you get when you introduce a 'hero' unit that is so strong than only one is allowed. That problem would never happen with arbiters, because you would've 3-4 and losing 1 for a couple of seconds wouldn't be that much of a deal.

On November 18 2012 02:27 Plansix wrote:
Show nested quote +
On November 18 2012 02:25 AcesAnoka wrote:
great, tvz is still fucked.


Depends on that what the fungel missile is like. If it moves slower that stimmed, that could be pretty awesome and dodgeable. Also, hitting air units like phoenixes would be harder as well.


But if the Z can still get +20 infestors late game, which is the big problem right now, it doesn't matter if you miss 1 or 2 missiles, you still get plenty of them. Once you hit -> root -> impossible to fail a chain fungal.
Terran & Potato Salad.
LOLItsRyann
Profile Joined April 2011
England551 Posts
November 17 2012 17:41 GMT
#185
On November 17 2012 22:03 Snowbear wrote:
That infestor change will not help terrans! People tend to forget that besides protoss players, terrans are having a sick hard time against broodlord infestor. Protoss players have the mothership, we have nothing. Ravens do work, but 1) the tech to it is so slow, 2) the zerg has to CLUMP his units.


Yeah dude you're 100% right. I mean Zergs nowadays always have double digit numbers of Broodlord Infestor before you get that tech lab on the Starport.

-_-

What a stupid statement. Your second point is fine, Ravens rely on heavy clumping so it's not guaranteed. Having said that, I never see Terran players split their Vikings. You always see them split their Marines against Banelings and Fungal, but never Vikings...
EG<3
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
November 17 2012 17:41 GMT
#186
On November 18 2012 02:40 GattAttack wrote:
Hmmm he mentioned that they believe that balancing infested terrans is difficult, and while I agree that it can easily become too weak with tweaking (and become more like the auto turret) I’m curious why they haven't tried playing around with what the infestor did in the early WOL beta. So make it that the IT spell spawns 2 IT’s for the cost of 50 energy (or 3 for 75) instead of 1 for 25. This way the spell hasn’t been ‘nerfed’ per say, it still has the same potential, but the infestor itself is less useful in more situations, due to the higher cost of its spells.

It would also mean that low energy infestors would be more punishing to the zerg, which is not always the case in WOL, as a steady stream of IT can actually hold off some pushes (which feels silly).

At least now that BWC is over we can start to see some changes =).


Yeah I think making the spell cost more even if it means same number of infested terrans can help in SOME situations.

But those engagements where the infested terrans are used to create 100 extra supply of fighting units in an engagement wouldn't really change.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
AnomalySC2
Profile Joined August 2012
United States2073 Posts
November 17 2012 17:45 GMT
#187
Everything sounds good! I'm interested to see what they will try with the void ray.
forsooth
Profile Joined February 2011
United States3648 Posts
November 17 2012 17:45 GMT
#188
On November 18 2012 02:36 SarcasmMonster wrote:
Why do people like @Avilo and others say that Infested Terrans will remain the same when in this interview, they very specifically said they'll look into it?

Do they read the interview than ignore what they just read? I don't understand how someone's train of thought works like that at all.

A couple months from now Polt or maybe Taeja will beat some foreigner Zergs at an overseas event and Blizzard will announce that infestors are still fine.
Godwrath
Profile Joined August 2012
Spain10121 Posts
Last Edited: 2012-11-17 17:51:34
November 17 2012 17:49 GMT
#189
On November 18 2012 02:41 LOLItsRyann wrote:
Show nested quote +
On November 17 2012 22:03 Snowbear wrote:
That infestor change will not help terrans! People tend to forget that besides protoss players, terrans are having a sick hard time against broodlord infestor. Protoss players have the mothership, we have nothing. Ravens do work, but 1) the tech to it is so slow, 2) the zerg has to CLUMP his units.


Yeah dude you're 100% right. I mean Zergs nowadays always have double digit numbers of Broodlord Infestor before you get that tech lab on the Starport.

-_-

What a stupid statement. Your second point is fine, Ravens rely on heavy clumping so it's not guaranteed. Having said that, I never see Terran players split their Vikings. You always see them split their Marines against Banelings and Fungal, but never Vikings...



They do, but air units have the best let's go clump up AI ever seen. Anyways, it's getting the starport + upgrades + building time + time to get enough energy for HKM. And if you get that early instead of reactored vikings, good luck with your life because building some HKM ravens (enough to be able to get a few good HKM shots withouth getting fungaled), takes way more time and resources than the scenario you are speaking off, because infestors are the top notch core unit of zerg midgame anyways. Stop being a prick btw.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
November 17 2012 17:54 GMT
#190
On November 18 2012 02:41 LOLItsRyann wrote:
Show nested quote +
On November 17 2012 22:03 Snowbear wrote:
That infestor change will not help terrans! People tend to forget that besides protoss players, terrans are having a sick hard time against broodlord infestor. Protoss players have the mothership, we have nothing. Ravens do work, but 1) the tech to it is so slow, 2) the zerg has to CLUMP his units.


Yeah dude you're 100% right. I mean Zergs nowadays always have double digit numbers of Broodlord Infestor before you get that tech lab on the Starport.

You're right, Ravens are easy to tech to. However, they're very difficult to mass. Infestors and HTs are expensive, but they build from basic structures -- it's easy to dump as much gas as you've got money into them. Starport + Tech Lab is a rather expensive unit-producing structure, particularly if you're going to fill it for 60 game-seconds to produce one Raven.

Ravens also need more energy to deploy their good spells; a 75-mana Raven is a pretty worthless caster.
My strategy is to fork people.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-11-17 18:03:15
November 17 2012 18:03 GMT
#191
The OP's translation left out an important part of the interview. And here are they:

After the interviewer asked the infestor question, Michael Morhaime asks Dustin Browder:

"what about infested terran?"

Dustin Browder:"Infested Terran is very hard to balance. We need time to consider it."

It seems like even Michael Morhaime thinks something is wrong. Very funny.
Taefox
Profile Joined March 2010
1533 Posts
November 17 2012 18:04 GMT
#192
On November 18 2012 02:36 SarcasmMonster wrote:
Why do people like @Avilo and others say that Infested Terrans will remain the same when in this interview, they very specifically said they'll look into it?

Do they read the interview than ignore what they just read? I don't understand how someone's train of thought works like that at all.

Yeah you're right, some guys can't read the full translation before QQ-ing
@taefoxy
Stress
Profile Joined February 2011
United States980 Posts
November 17 2012 18:06 GMT
#193
On November 18 2012 02:37 Grumbels wrote:
Show nested quote +
On November 18 2012 02:32 Stress wrote:
By this point we honestly shouldn't expect more from Blizzard fellas. Between the "knee-jerk" nerfs and now the long, drawn out discussions on what to balance it has become obvious that Blizzard is clueless as to what to do with the game, in my opinion. Strike Cannons? Neural Parasite? This isn't what the community has been complaining about for the past several months. I'm beginning to think that they should just clean house and hire new people to take a look at the game. Judging from a lot of the comments in this thread Blizzard has already lost the faith of the community.

Dustin Browder was asked about revamping WoL units in HotS, what else did you expect him to say? They're going to possibly nerf neural and fungal growth, isn't that enough for you?


Late game PvZ is just a big gimmick(along with TvZ). You have fungal, which stops units from moving, then on the other end you have the mothership, neither of which are fun to play or watch. Just changing fungal to a projectile and nerfing NP isn't going to fix anything, the inability to micro once you are fungaled is the problem. The reason the infestor is this way right now is because of poor design choices for the rest of the Zerg arsenal(hydras, nydus worm, roach). There are plenty of ways to improve the game as it stands right now they just aren't being done. Some alterations on a couple of units and this game would be in a much better state, in my opinion. Waiting 4.5 months for HotS is silly when you can help fix the game right now and make it a more enjoyable experience for both the players and the viewers.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Gool
Profile Joined August 2010
Argentina204 Posts
November 17 2012 18:07 GMT
#194
The game will be fixed with only 2 changes.\

Broodlord - > 6 supply
Infestor - > 3 supply
larse
Profile Blog Joined March 2012
1611 Posts
November 17 2012 18:09 GMT
#195
Michael Morhaime also announced that if you purchased the non-subscription pack of SC2 on Chinese server, you can upgrade to HOTS for free when it releases.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 17 2012 18:12 GMT
#196
On November 18 2012 01:54 Decendos wrote:
like the neural on MS change but making fungal a projectile is just stupid. blinkstalker will be completely broken. good player will be able to dodge too many times. blinkstalker are already borderline OP.



it will be either as slow as in the video (so every gold+ player can dodge it) or has to be so fast that nothing will change. just a bad idea. make fungal a slow already!

and nothing mentioned how to compensate zerg?! no hydra buff? no ultra buff? no cost buff to SH and viper?

The problem with the Infestor actually isnt Fungal or the Infested Terran itself ... its the ability to STACK THEM through massing Infestors and then using the energy to "burst fire" all their power in one battle and then get out again to regenerate energy before the next battle.

One Fungal isnt a problem or truly overpowered ... although it is a terribly boring and dull spell; 3-4 Infested Terrans arent a problem. The spells become overpowered when there are 2-3 Fungals on the same stack of units in succession to kill them without any danger to any Zerg unit (since range 9 is more than any infantry can shoot). 30-40 Infested Terrans fill the battlefield with lots of green eggs and then brown units which are indistinguishable from the Zerg creep or most of the regular ground ... and its even worse in a ZvZ with both sides spamming eggs.

Sooo ... the way to solve the problem is to reduce the number of Infestors in an area which can interfere in a battle. That OR increasing the energy by a lot [125 for Fungal, 50 for IT].
If you cant say what you're meaning, you can never mean what you're saying.
grush57
Profile Joined March 2011
Korea (South)2582 Posts
November 17 2012 18:14 GMT
#197
On November 18 2012 02:41 LOLItsRyann wrote:
Show nested quote +
On November 17 2012 22:03 Snowbear wrote:
That infestor change will not help terrans! People tend to forget that besides protoss players, terrans are having a sick hard time against broodlord infestor. Protoss players have the mothership, we have nothing. Ravens do work, but 1) the tech to it is so slow, 2) the zerg has to CLUMP his units.


Yeah dude you're 100% right. I mean Zergs nowadays always have double digit numbers of Broodlord Infestor before you get that tech lab on the Starport.

-_-

What a stupid statement. Your second point is fine, Ravens rely on heavy clumping so it's not guaranteed. Having said that, I never see Terran players split their Vikings. You always see them split their Marines against Banelings and Fungal, but never Vikings...


If u focus fire with units they stack no matter what
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
WeRRa
Profile Joined December 2010
378 Posts
November 17 2012 18:21 GMT
#198
On November 18 2012 03:07 FuriousGool wrote:
The game will be fixed with only 2 changes.\

Broodlord - > 6 supply
Infestor - > 3 supply

After this Zerg will be underpowered. Zerg needs a redesign in general and hots would be a great opportunity, imo the infestor should be removed, it is a broken unit like warhound and doesn't fits zerg anyway. With the swarmhost and some hydra buffs the game would be fine for midgame and for lategame make the viper more useful and zerg will be fine, there is really no need for the infestor.
InnoVation Fighting!!!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 17 2012 18:24 GMT
#199
Courtesy of google translate:
Q: Do you personally like what tactics

A: I used the random, I would use any race, I know almost all race tactics, as well as a variety of wave flow and strokes.

I have new respect for bald brother san.



Comprehensive strategic intention: DNE
larse
Profile Blog Joined March 2012
1611 Posts
November 17 2012 18:31 GMT
#200
On November 18 2012 03:24 EatThePath wrote:
Courtesy of google translate:
Show nested quote +
Q: Do you personally like what tactics

A: I used the random, I would use any race, I know almost all race tactics, as well as a variety of wave flow and strokes.

I have new respect for bald brother san.





I translate this for you

Q: What builds do you prefer?

A (Dustin Browder): I use random, so I know how to use every race. I know almost all builds (including all-ins) of three races.
I'm very good in first 10 to 15 minutes--as good as professional players. But as the game goes on, I become weaker and weaker, especially after reaching 200 supply.
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