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New Dustin Browder interview (From WCS china) - Page 8

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
MVega
Profile Joined November 2010
763 Posts
November 17 2012 16:12 GMT
#141
Good. Now we're getting into it and we'll see the very game altering things that we've come to expect from Blizzard's expansions. Should be fun to see.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 17 2012 16:13 GMT
#142
On November 17 2012 21:40 Sea_Food wrote:
They keep acting like Infestor is only a problem in ZvP.

Lol

They keep acting like the problem of all strong/overpowered units has nothing to do with a "critical mass" ...
If you cant say what you're meaning, you can never mean what you're saying.
.kv
Profile Blog Joined August 2010
United States2332 Posts
Last Edited: 2012-11-17 16:22:34
November 17 2012 16:19 GMT
#143
ez fix is to make it where fungal doesn't affect non-biological air units or doesn't affect armored air units

I would prefer if it wouldn't affect air unit at all but Zergs would complain about ZvZ being muta fest which imo is wayyy better than watching infestor-based armies
Cyanocyst
Profile Joined October 2010
2222 Posts
November 17 2012 16:20 GMT
#144
On November 17 2012 22:00 Jumbled wrote:
I don't like it. I'd rather a change that gets away from relying on the mothership in lategame PvZ. This change to neural just makes it more important.


Yeah i agree, this just tilts the tables in favor of the protoss come lategame. This isn't a redesign in how the late game is played. And honestly in the games i saw where the Zerg didn't neural the MS, they lost the fight badly.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
November 17 2012 16:21 GMT
#145
Weird that people are complaining about not being able to neural archons. I can't say I've ever seen a zerg bother to neural an archon in forever. BLs + fungal rape them so hard anyway.
geokilla
Profile Joined May 2011
Canada8245 Posts
November 17 2012 16:22 GMT
#146
Infestor change won't affect any Terran units at all except for Ghosts, Thors, and Battlecruiser... Which are all rarely used. In the neural parasite sort of way anyways... how often do they get neuraled...
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 17 2012 16:27 GMT
#147
On November 18 2012 01:22 geokilla wrote:
Infestor change won't affect any Terran units at all except for Ghosts, Thors, and Battlecruiser... Which are all rarely used. In the neural parasite sort of way anyways... how often do they get neuraled...

I don't think neural is even used much anyways in other matchups that aren't ZvP
Twitter: @zhurai | Site: http://zhurai.com
TheDwf
Profile Joined November 2011
France19747 Posts
November 17 2012 16:31 GMT
#148
On November 18 2012 01:22 geokilla wrote:
Infestor change won't affect any Terran units at all except for Ghosts, Thors, and Battlecruiser... Which are all rarely used. In the neural parasite sort of way anyways... how often do they get neuraled...

Neither Thors nor BattleCruisers are Psionic. Having energy ≠ being Psionic.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
November 17 2012 16:32 GMT
#149
On November 18 2012 01:12 caradoc wrote:
Immune to neural? Seriously? That's their big fix?

Want me to rephrase "immune to neural" for you?

DB: We decided we would make the mothership immune to neural so that at ultimate late game armies, protoss is either even or has the advantage. We will do a test map to see how that works.

And the projectile fungal in HOTS. Honestly, it kinda will make fungal a little more hard and I like that but it won't have too drastic implications so I am quite undecided on this. But the neural? I really like it because zergs will have to innovate since ZvP is no longer the quest to neural or not to neural the Mothership
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Taefox
Profile Joined March 2010
1533 Posts
November 17 2012 16:34 GMT
#150
On November 17 2012 22:59 digmouse wrote:
Show nested quote +
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.


hey man

thanks so much for the interview and i'm waiting for the translation i have few questions and pm'd ya thanks
@taefoxy
Shinespark
Profile Joined June 2011
Chile843 Posts
November 17 2012 16:35 GMT
#151
Browder: "Oh, I'm sorry, did I forget to talk about the infestor? I was just thinking about new destructible rocks."
"I, for one, welcome our new Korean overlords."
EmilA
Profile Joined October 2010
Denmark4618 Posts
November 17 2012 16:37 GMT
#152
Loool, what a change. "Fungal growth is too strong and infested terrans allow zergs to go way way way too far above the supply cap" --> "WE ARE GOING TO FIX THE ALREADY NERFED TO SHIT NEURAL."
http://dotabuff.com/players/122305951 playing other games
Weirdkid
Profile Blog Joined October 2010
Singapore2431 Posts
November 17 2012 16:40 GMT
#153
Nyeh lol. I'll do it if no one else is doing it. I won't be home until about 15 hours from this post though, so any changes have to be done by the opening poster

Translated from http://s.163.com/12/1117/16/8GHCFTK200314D0E.html


[image loading]

Who do you want to win the tournament?

All the players who made it to BWC are all heroes. To me, there's no such thing as a best player. They're all amazing. I just wish to enjoy the best and most balanced competition, without any problems regarding the balance.

How many times have you been to China? What's your impression of Shanghai?

This is my first time in China. I feel that Shanghai is really beautiful, really clean. It's orderly, and very modern.

What strategies do you personally like to use?

I play random, and I can use any of the races. I know almost all the strategies for the races, as well as the various types of all-ins and cheeses.

I'm really good in the first 10-15 minutes, about as good as professionals even. But as the game draws longer, I become weaker and weaker, especially when it comes to a situation with 200/200 supply, my play is just.......

Do you know that the Chinese players call you the marauder? [T/N: Because the marauder is bald, and he is bald, and their heads are pretty similarly shaped I guess]

(Much laughter) Oh, no no no, don't do that. When we look at Terran, we hope to look at it as a whole, and not just at a specific unit type. Balancing has to be done with the overall picture in mind.

As for the marauder, I feel that he is really strong, and is a compulsory unit in TvT and TvP. But he has his weaknesses too, like being unable to shoot air.

No matter what, I will still listen to your opinions, and examine the marauder carefully.

[T/N: Afterwards, Dustin Browder finally understood that he was called the marauder because he looked similar to a marauder, and he laughed even more about it.]

You said the new units in HOTS are pretty good now, and you are going to make some change to some old units. Do you have any plans about changing the units in WOL? I'm more interested about the raven, void ray, carrier, and especially the infestor.

For now, I can't promise what is going to be changed. In the following weeks, we'll be taking a new look at the current existing units, whether we'll be doing some tweaks to some numbers or to overhaul and redesign the unit.

As for the units in WOL, I'll raise some examples. First example would be the hunter seeker missile of the raven. I'm still considering if I should tweak it or whether I should redesign it.

A second example would be the Thor's 250mm Cannons. Very few players use it currently, and so, HOTS is a good chance for us, and we may redesign it to make more players use 250mm cannon.

For the void ray, do you mean it's too weak? But before we made the previous change many people were complaining that it was very strong. I really want to make some crazy changes to the void ray, but we still don't know yet. We'll be doing some tests before Christmas.

Personally, I'm looking forward to a complete overhaul. That's why I'll be encouraging the Starcraft 2 team to make a few revolutionary changes to increase the diversity of our strategies.

You seem to have forgotten the infestor (laughs)

Oh, I forgot. But never mind, I'll tell you.

Infestors. We are going to make a balance test map and put it on WOL servers, where psionic units would be immune to neural parasite. And on HOTS beta servers, we'll add a projectile animation back to Fungal Growth, just like in patch 1.3 PTR.

Note: Psionic units include the mothership, high templar, ghost, infestor, queen, and archon. Therefore, MC's complaint about the mothership being neural parasited would be solved... At this stage, one of the reporters quietly added "MC, you won..."

[image loading]

Question by Mike Morhaime: What about infested terrans?

That's really troublesome, and really hard to balance. We'll have to think about it somemore.

Will the Starcraft 2 tournaments in 2013 be using HOTS or WOL?

That will be decided by the tournament. If they still want to use WOL it'll still be fine, so it'll be completely be up to the tournament organisers.
"Answer not a fool according to his folly, lest you be like him yourself." - Proverbs 26:4
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
November 17 2012 16:41 GMT
#154
I like the fungal change really. Still leaves it as a strong spell but if you are good enough you should be able to mitigate its damage. Should make it a little more exciting to watch
ErAsc2
Profile Joined May 2012
Sweden256 Posts
November 17 2012 16:42 GMT
#155
On November 18 2012 01:32 Bippzy wrote:
Show nested quote +
On November 18 2012 01:12 caradoc wrote:
Immune to neural? Seriously? That's their big fix?

Want me to rephrase "immune to neural" for you?

DB: We decided we would make the mothership immune to neural so that at ultimate late game armies, protoss is either even or has the advantage. We will do a test map to see how that works.

And the projectile fungal in HOTS. Honestly, it kinda will make fungal a little more hard and I like that but it won't have too drastic implications so I am quite undecided on this. But the neural? I really like it because zergs will have to innovate since ZvP is no longer the quest to neural or not to neural the Mothership

Why are you putting words in his mouth? That is not what he said, nor what he meant, nor what is going to happen by any means. It's not like Zerg relied on hitting a neural to win the game, it's just something you can do to randomly win a game where you're basically dead (see leenock vs hero where leenock is on 3 mined out bases vs hero's 7 bases).
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
Nimix
Profile Joined October 2011
France1809 Posts
November 17 2012 16:43 GMT
#156
The thing that bothers me the most about infestors is that fungal is freaking 2 radius, against 1.5 for storm and EMP... It does not only root, which is hard to deal with, but it roots giant freaking clumps of marines or whatever. A 1.5 radius would already help quite a lot x_x
Godwrath
Profile Joined August 2012
Spain10138 Posts
November 17 2012 16:50 GMT
#157
On November 18 2012 01:40 Weirdkid wrote:

Do you know that the Chinese players call you the marauder? [T/N: Because the marauder is bald, and he is bald, and their heads are pretty similarly shaped I guess]

(Much laughter) Oh, no no no, don't do that. When we look at Terran, we hope to look at it as a whole, and not just at a specific unit type. Balancing has to be done with the overall picture in mind.

As for the marauder, I feel that he is really strong, and is a compulsory unit in TvT and TvP. But he has his weaknesses too, like being unable to shoot air.

No matter what, I will still listen to your opinions, and examine the marauder carefully.

[T/N: Afterwards, Dustin Browder finally understood that he was called the marauder because he looked similar to a marauder, and he laughed even more about it.]
.


Thank you for the full translation. I actually laughed my ass off with this answer since it shows how worried Dustin Browder is about balance.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
November 17 2012 16:51 GMT
#158
Uhh.. NP change? Not fungal? Needs to be more than a projectile. If you're against 30 infestors, you're NOT going to dodge 30 fungals, no matter the projectile.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Decendos
Profile Joined August 2011
Germany1341 Posts
November 17 2012 16:54 GMT
#159
like the neural on MS change but making fungal a projectile is just stupid. blinkstalker will be completely broken. good player will be able to dodge too many times. blinkstalker are already borderline OP.



it will be either as slow as in the video (so every gold+ player can dodge it) or has to be so fast that nothing will change. just a bad idea. make fungal a slow already!

and nothing mentioned how to compensate zerg?! no hydra buff? no ultra buff? no cost buff to SH and viper?
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 17 2012 16:55 GMT
#160
Question by Mike Morhaime: What about infested terrans?
That's really troublesome, and really hard to balance. We'll have to think about it somemore.


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