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New Dustin Browder interview (From WCS china) - Page 6

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
speknek
Profile Joined February 2012
758 Posts
November 17 2012 14:36 GMT
#101
another set of very disappointing answers
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
November 17 2012 14:37 GMT
#102
On November 17 2012 23:31 darkness wrote:
Show nested quote +
On November 17 2012 23:28 Naphal wrote:
On November 17 2012 22:59 digmouse wrote:
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.


"Terran has a lot of micro potential and is balanced accordingly, without the warhound terran will still have the highest skill ceiling and requirement, any plans to raise P and Z to this level? if not, any plans to help (casual) terrans?"

causal in brackets because terran struggles just about everywhere now, even in the korean godrealm of gaming, but at least we still see them there ~~


Mech in HotS is for casuals as far as I remember Blizzard's intention for HotS. E.g. bio being micro intensive, while mech being 1a.


Too bad mech is STILL harder to pull off in hots than bio. every terran streamer goes bio vs toss be it dimond or GM.
Finnz
Profile Joined September 2011
United Kingdom260 Posts
November 17 2012 14:37 GMT
#103
seeing these interviews with Dustin Browder hurts my head. How can he be happy with the current units in HOTS? I don't think this community is at all impressed with them overall. Oh well i believed in miracles but im beginning to think that a miracle won't happen for HOTS. Just got to keep our eyes pealed for any incoming changes that happen and hope for the best i suppose.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
November 17 2012 14:38 GMT
#104
On November 17 2012 21:47 Zannadar wrote:
Reverting back to no energy Thor with cooldown on cannons? Ok.

Also, Thor is a HUGE mechanic vehicle. Why can it not walk over broodlings? Similar to Colossus...Maybe even tanks? I mean they are TANKS...

+2-3 range on seeker missile maybe? So that they will be more than suicidal while attacking BL/Infestor composition...+Range and Fungal being a projectile will definitely make ravens one of the core units.

Applying some kind of "logic" to balance is stupid, and if you want to implement a design change like that which would have impact on balance you have to be really careful... Forcing something just because it would be "logical" (in a unrealistic world mind you...) can result in terrible terrible damage T_T.

That beeing said, I think it's nice to see that DB is in the mood for some real design changes .
Mada Mada Dane
Razorspine
Profile Joined September 2012
New Zealand29 Posts
November 17 2012 14:43 GMT
#105
Remove Vortex and replace with Time Warp and make neural not affect Psionic units. Leave fungal but but increase duration of sticky so that chains no longer occur or are much less effective. Nerf Broodling health and increase Infestor health, also make a Light Unit. Buff Mothership speed and acceleration and Nerf health. This way it is no longer needed to be in the army rather is it a fast (weaker) unit that recall army to opponents base, get out and recall again when opponent army approaches.


If you disagree (which I am sure someone will) please state reasons below.
In this world we are all alone, only through the ultimate belief of friendship and trust can we even for a moment create the illusion that we are not alone.
digmouse
Profile Blog Joined November 2010
China6333 Posts
November 17 2012 14:45 GMT
#106
On November 17 2012 23:05 Tppz! wrote:
Show nested quote +
On November 17 2012 22:59 digmouse wrote:
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.

"dont you think that terran doesnt gain enough new stuff in hots?"
"why didnt you adress the lategame issues of terran in hots?"
"are you happy with how the reaper is doing in hots? being a cheesy tvt only unit"
"is there a concept how to get mech tvp going especially considering that immortals are a single amove counter to it"
"when can we expect the map editor for beta?"
"are the new features getting more functions? xp system, clan system, etc"

I'll add them, and map editor is already in beta I think?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
necrimanci
Profile Joined March 2011
70 Posts
November 17 2012 14:48 GMT
#107
On November 17 2012 22:59 vthree wrote:
Show nested quote +
On November 17 2012 22:54 flakmonkey wrote:
Neural not working against massive is what it should be. If it's psionic, then really what left is there that's worth using neural parasite on?


Thors, Immortals, Colo? Did zergs really neural HTs and ghosts anyways?


i recall a pro tournament game where zerg neuraled a HT and then fedback few HTs, plus few pros neuraled ghosts on streams to emp
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 17 2012 14:52 GMT
#108
That should not fix the inherent problem of zerg deathball being way too strong. So bad move I say.

Mothership should be out anyway tbh. Neural is not the problem of the infestor at all, actually it's the only spell that's not OP.
Revolutionist fan
Naphal
Profile Joined December 2010
Germany2099 Posts
November 17 2012 14:52 GMT
#109
On November 17 2012 23:48 necrimanci wrote:
Show nested quote +
On November 17 2012 22:59 vthree wrote:
On November 17 2012 22:54 flakmonkey wrote:
Neural not working against massive is what it should be. If it's psionic, then really what left is there that's worth using neural parasite on?


Thors, Immortals, Colo? Did zergs really neural HTs and ghosts anyways?


i recall a pro tournament game where zerg neuraled a HT and then fedback few HTs, plus few pros neuraled ghosts on streams to emp


yeah when T built mass ghosts some Z would neural one and EMP the others, but i have not seen this since the snipe nerf.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2012-11-17 15:01:06
November 17 2012 14:59 GMT
#110
On November 17 2012 23:24 eviltomahawk wrote:
The Neural nerf is just a band-aid to fix PvZ win-rates. Nothing more.

The projectile Fungal Growth is going to be the biggest design change IMO. It could add a lot of interesting micro opportunities that weren't there previously. Hopefully, they'll be some more design changes tested and implemented in HotS.


Fungal to be a missile and the new HSM to be instant cast, I can totally see blizzard brings that in hots.

Blizzard pushing P to go for Mothership, oh my god -_-
Terran & Potato Salad.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2012-11-17 15:05:44
November 17 2012 15:03 GMT
#111
@vthree

"Have we given up on wanting a redesign/replacement on the colossus yet?"
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 17 2012 15:04 GMT
#112
Neural Parasite is already too weak. It's everything else the Infestor can do that breaks the game...
My strategy is to fork people.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 17 2012 15:06 GMT
#113
On November 18 2012 00:04 Severedevil wrote:
Neural Parasite is already too weak. It's everything else the Infestor can do that breaks the game...


One damn week ago browder finally admitted that FG/IT's need a change, and he shows up with a NP nerf concept. This guy is so trolling the whole world wide web.
Terran & Potato Salad.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 17 2012 15:06 GMT
#114
On November 17 2012 23:48 necrimanci wrote:
Show nested quote +
On November 17 2012 22:59 vthree wrote:
On November 17 2012 22:54 flakmonkey wrote:
Neural not working against massive is what it should be. If it's psionic, then really what left is there that's worth using neural parasite on?


Thors, Immortals, Colo? Did zergs really neural HTs and ghosts anyways?


i recall a pro tournament game where zerg neuraled a HT and then fedback few HTs, plus few pros neuraled ghosts on streams to emp


Yes, there were some cases but I think they were so rare that it really doesn't need to be considered. I don't think too many people were complaining about infestors neuraling their ghosts and HTs. Due to the range, if you can get HTs and ghost that close to infestors, you should EMP, snipe or feedback them.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 17 2012 15:10 GMT
#115
On November 18 2012 00:06 Lukeeze[zR] wrote:
Show nested quote +
On November 18 2012 00:04 Severedevil wrote:
Neural Parasite is already too weak. It's everything else the Infestor can do that breaks the game...


One damn week ago browder finally admitted that FG/IT's need a change, and he shows up with a NP nerf concept. This guy is so trolling the whole world wide web.


Hopefully it is ONE of the changes being made and not the ONLY change. But knowing Blizzard, the test map will be like TDA with rocks.
Lunareste
Profile Joined July 2011
United States3596 Posts
November 17 2012 15:16 GMT
#116
digmouse: "Infestors are only 2 supply. If you make 10 supply of them, they have several spells which alters the game to such a degree that they render other strategies for Terran and Protoss completely obselete.

Fungal shuts down air units such as vikings and carriers, harassment units such as warp prism and medivac, Terran Bio and Sentry based Protoss armies.

Infested Terrans shut down mechanical based play for Terran, and entering the lategame can be used during engagements to create huge "free" supply armies with units that are numerically superior to units which cost supply.

What is your design intent with the Infestor? What is your intended counter to this unit for each of the races? What can the Terran and Protoss players do in order to stop a zerg player from amassing 30 of these units or defeat them in the mid to late game?"
KT FlaSh FOREVER
Solarist
Profile Joined September 2011
291 Posts
November 17 2012 15:19 GMT
#117
On November 18 2012 00:10 vthree wrote:
Show nested quote +
On November 18 2012 00:06 Lukeeze[zR] wrote:
On November 18 2012 00:04 Severedevil wrote:
Neural Parasite is already too weak. It's everything else the Infestor can do that breaks the game...


One damn week ago browder finally admitted that FG/IT's need a change, and he shows up with a NP nerf concept. This guy is so trolling the whole world wide web.


Hopefully it is ONE of the changes being made and not the ONLY change. But knowing Blizzard, the test map will be like TDA with rocks.


Resulting in a terran nerf
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 17 2012 15:24 GMT
#118
On November 18 2012 00:19 Solarist wrote:
Show nested quote +
On November 18 2012 00:10 vthree wrote:
On November 18 2012 00:06 Lukeeze[zR] wrote:
On November 18 2012 00:04 Severedevil wrote:
Neural Parasite is already too weak. It's everything else the Infestor can do that breaks the game...


One damn week ago browder finally admitted that FG/IT's need a change, and he shows up with a NP nerf concept. This guy is so trolling the whole world wide web.


Hopefully it is ONE of the changes being made and not the ONLY change. But knowing Blizzard, the test map will be like TDA with rocks.


Resulting in a terran nerf

Bunkers build too quickly against infestors
My strategy is to fork people.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
November 17 2012 15:25 GMT
#119
On November 17 2012 22:59 digmouse wrote:
Show nested quote +
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.

ask about 'fundamental game changes', such as changing economy/income and workers per base and such - I'm really curious about Blizzard's opinion on that.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
pmp10
Profile Joined April 2012
3401 Posts
November 17 2012 15:25 GMT
#120
I'd say that from all of infestors abilities neural is least in need of a nerf.
Not sure if turning fungal into a projectile makes sense - it may well end up too weak against terran.
And why is he considering those suggestions for HotS when tempest was supposed to solve the late-game issues is beyond me.
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