New Dustin Browder interview (From WCS china) - Page 6
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. | ||
speknek
758 Posts
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DaveVAH
Canada162 Posts
On November 17 2012 23:31 darkness wrote: Mech in HotS is for casuals as far as I remember Blizzard's intention for HotS. E.g. bio being micro intensive, while mech being 1a. Too bad mech is STILL harder to pull off in hots than bio. every terran streamer goes bio vs toss be it dimond or GM. | ||
Finnz
United Kingdom260 Posts
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Kyuki
Sweden1867 Posts
On November 17 2012 21:47 Zannadar wrote: Reverting back to no energy Thor with cooldown on cannons? Ok. Also, Thor is a HUGE mechanic vehicle. Why can it not walk over broodlings? Similar to Colossus...Maybe even tanks? I mean they are TANKS... +2-3 range on seeker missile maybe? So that they will be more than suicidal while attacking BL/Infestor composition...+Range and Fungal being a projectile will definitely make ravens one of the core units. Applying some kind of "logic" to balance is stupid, and if you want to implement a design change like that which would have impact on balance you have to be really careful... Forcing something just because it would be "logical" (in a unrealistic world mind you...) can result in terrible terrible damage T_T. That beeing said, I think it's nice to see that DB is in the mood for some real design changes ![]() | ||
Razorspine
New Zealand29 Posts
If you disagree (which I am sure someone will) please state reasons below. ![]() | ||
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digmouse
China6326 Posts
On November 17 2012 23:05 Tppz! wrote: "dont you think that terran doesnt gain enough new stuff in hots?" "why didnt you adress the lategame issues of terran in hots?" "are you happy with how the reaper is doing in hots? being a cheesy tvt only unit" "is there a concept how to get mech tvp going especially considering that immortals are a single amove counter to it" "when can we expect the map editor for beta?" "are the new features getting more functions? xp system, clan system, etc" I'll add them, and map editor is already in beta I think? | ||
necrimanci
70 Posts
On November 17 2012 22:59 vthree wrote: Thors, Immortals, Colo? Did zergs really neural HTs and ghosts anyways? i recall a pro tournament game where zerg neuraled a HT and then fedback few HTs, plus few pros neuraled ghosts on streams to emp | ||
Salteador Neo
Andorra5591 Posts
Mothership should be out anyway tbh. Neural is not the problem of the infestor at all, actually it's the only spell that's not OP. | ||
Naphal
Germany2099 Posts
On November 17 2012 23:48 necrimanci wrote: i recall a pro tournament game where zerg neuraled a HT and then fedback few HTs, plus few pros neuraled ghosts on streams to emp yeah when T built mass ghosts some Z would neural one and EMP the others, but i have not seen this since the snipe nerf. | ||
Lukeeze[zR]
Switzerland6838 Posts
On November 17 2012 23:24 eviltomahawk wrote: The Neural nerf is just a band-aid to fix PvZ win-rates. Nothing more. The projectile Fungal Growth is going to be the biggest design change IMO. It could add a lot of interesting micro opportunities that weren't there previously. Hopefully, they'll be some more design changes tested and implemented in HotS. Fungal to be a missile and the new HSM to be instant cast, I can totally see blizzard brings that in hots. Blizzard pushing P to go for Mothership, oh my god -_- | ||
TzTz
Germany511 Posts
"Have we given up on wanting a redesign/replacement on the colossus yet?" | ||
Severedevil
United States4830 Posts
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Lukeeze[zR]
Switzerland6838 Posts
On November 18 2012 00:04 Severedevil wrote: Neural Parasite is already too weak. It's everything else the Infestor can do that breaks the game... One damn week ago browder finally admitted that FG/IT's need a change, and he shows up with a NP nerf concept. This guy is so trolling the whole world wide web. | ||
vthree
Hong Kong8039 Posts
On November 17 2012 23:48 necrimanci wrote: i recall a pro tournament game where zerg neuraled a HT and then fedback few HTs, plus few pros neuraled ghosts on streams to emp Yes, there were some cases but I think they were so rare that it really doesn't need to be considered. I don't think too many people were complaining about infestors neuraling their ghosts and HTs. Due to the range, if you can get HTs and ghost that close to infestors, you should EMP, snipe or feedback them. | ||
vthree
Hong Kong8039 Posts
On November 18 2012 00:06 Lukeeze[zR] wrote: One damn week ago browder finally admitted that FG/IT's need a change, and he shows up with a NP nerf concept. This guy is so trolling the whole world wide web. Hopefully it is ONE of the changes being made and not the ONLY change. But knowing Blizzard, the test map will be like TDA with rocks. | ||
Lunareste
United States3596 Posts
Fungal shuts down air units such as vikings and carriers, harassment units such as warp prism and medivac, Terran Bio and Sentry based Protoss armies. Infested Terrans shut down mechanical based play for Terran, and entering the lategame can be used during engagements to create huge "free" supply armies with units that are numerically superior to units which cost supply. What is your design intent with the Infestor? What is your intended counter to this unit for each of the races? What can the Terran and Protoss players do in order to stop a zerg player from amassing 30 of these units or defeat them in the mid to late game?" | ||
Solarist
291 Posts
On November 18 2012 00:10 vthree wrote: Hopefully it is ONE of the changes being made and not the ONLY change. But knowing Blizzard, the test map will be like TDA with rocks. Resulting in a terran nerf ![]() | ||
Severedevil
United States4830 Posts
Bunkers build too quickly against infestors | ||
Grumbels
Netherlands7028 Posts
On November 17 2012 22:59 digmouse wrote: I might do that some time later since my schedule is batshit crazy right now. BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add. ask about 'fundamental game changes', such as changing economy/income and workers per base and such - I'm really curious about Blizzard's opinion on that. | ||
pmp10
3239 Posts
Not sure if turning fungal into a projectile makes sense - it may well end up too weak against terran. And why is he considering those suggestions for HotS when tempest was supposed to solve the late-game issues is beyond me. | ||
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