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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. |
On November 17 2012 21:59 ACrow wrote:Show nested quote +On November 17 2012 21:55 iKill wrote:On November 17 2012 21:49 DarkLordOlli wrote: They should also address the problem of walking spince crawlers counting as buildings. Why is this a problem? Watch HerO's games in this Code S. He was all over the place killing Soulkey's bases taking advantage of the BL+infestor deathball's immobility, until Soulkey decides to basetrade with a few walking spine crawlers with the army which led into a gg. I don't know if it is really a problem, but it sure looked like HerO was the better player in that series. Kinda the same problem with flying buildings by Terrans, but that one never comes to play in the same way, as they don't have such a strong deathball.
There was also the unstreamed game at MLG between Scarlett and HerO. Turned into a base race and Scarlett did the same thing. Chased around assimilators while walking around spines that were protected by the zerg army. Someone managed to record it from the venue. Also R1CH was pissed about that game as he tweeted "zerg is bullshit" paraphrasing of course
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infestor fungal projectile counter by PDD raven. I like
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On November 17 2012 22:12 DrahtMaul wrote:Show nested quote +On November 17 2012 21:47 Zannadar wrote:Also, Thor is a HUGE mechanic vehicle. Why can it not walk over broodlings? Similar to Colossus...Maybe even tanks? I mean they are TANKS... I think that would make zergling/broodlings super overpowered, since more units can hit the Thor at the same time.
I disagree. Broodlings can not walk over each other therefore it will always be the same amount of units. Regardless, currently possibly the biggest ground units in the game are stuck and unable to move meaning certain death for them. Mech army is already slow and it has no way out unlike protoss or zerg armies do.
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On November 17 2012 22:59 digmouse wrote:Show nested quote +On November 17 2012 22:56 ChriS-X wrote:On November 17 2012 22:52 digmouse wrote: I did that interview and asked those questions lol. lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english I might do that some time later since my schedule is batshit crazy right now. BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add. "dont you think that terran doesnt gain enough new stuff in hots?" "why didnt you adress the lategame issues of terran in hots?" "are you happy with how the reaper is doing in hots? being a cheesy tvt only unit" "is there a concept how to get mech tvp going especially considering that immortals are a single amove counter to it" "when can we expect the map editor for beta?" "are the new features getting more functions? xp system, clan system, etc"
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I hope they can come up with something good for Ravens and Strike Cannon. This is long overdue.
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I wonder if projectile fungal will be blocked by raven's PDD, if yes, it might open new ways to play TvZ.
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On November 17 2012 23:03 Rasmudd wrote: infestor fungal projectile counter by PDD raven. I like what? where does it say that?
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On November 17 2012 23:06 Cosmos wrote: I wonder if projectile fungal will be blocked by raven's PDD, if yes, it might open new ways to play TvZ.
Is there a projectile not blocked by PDD in the game currently?
If it is blocked and they buff seeker missile, Ravens will be quite handy in TvZ.
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Oh no infestor nerf
GG foreign Starcraft
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What if they added an attribute to the Mothership that is similar to the Ultralisk's Frenzy attribute that lets it be immune to snares and mind control. Nerfing Neural against almost all spellcasters (except the Raven lol) will kill a lot of interesting gameplay even if the nerf was aimed directly at buffing the Mothership.
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On November 17 2012 22:54 flakmonkey wrote: Neural not working against massive is what it should be. If it's psionic, then really what left is there that's worth using neural parasite on? Any terran unit beside the ghost.
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hey db did you notice how there are only 2/16 players in wcs that are terran? yeah it's really fun to watch pvz zvz and pvp all day long
EDIT: ohhh pdd on fungal derp, that might actually be pretty amazing i guess time will tell
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Neural is not the main problem of the Infestor blizzard.
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for HOTS they should add a /cry command and it makes all the terran units break down in tears.
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On November 17 2012 23:03 Rasmudd wrote: infestor fungal projectile counter by PDD raven. I like Wow, didn't think about that, that might actually help T a bit.
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The Neural nerf is just a band-aid to fix PvZ win-rates. Nothing more.
The projectile Fungal Growth is going to be the biggest design change IMO. It could add a lot of interesting micro opportunities that weren't there previously. Hopefully, they'll be some more design changes tested and implemented in HotS.
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Change the Infestor into the Defiler :D
I would take plague over fungal anyday!
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On November 17 2012 22:59 digmouse wrote:Show nested quote +On November 17 2012 22:56 ChriS-X wrote:On November 17 2012 22:52 digmouse wrote: I did that interview and asked those questions lol. lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english I might do that some time later since my schedule is batshit crazy right now. BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.
"Terran has a lot of micro potential and is balanced accordingly, without the warhound terran will still have the highest skill ceiling and requirement, any plans to raise P and Z to this level? if not, any plans to help (casual) terrans?"
causal in brackets because terran struggles just about everywhere now, even in the korean godrealm of gaming, but at least we still see them there ~~
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On November 17 2012 22:59 digmouse wrote:Show nested quote +On November 17 2012 22:56 ChriS-X wrote:On November 17 2012 22:52 digmouse wrote: I did that interview and asked those questions lol. lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english I might do that some time later since my schedule is batshit crazy right now. BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add. Ask about the state mech TvP PLEASE!
Pro's are going bio in hots beta since mech still is not viable, are they planning changes? if mech doesn't work star-gate toss will not work vs bio and the MU will exactly look like wol.
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On November 17 2012 23:28 Naphal wrote:Show nested quote +On November 17 2012 22:59 digmouse wrote:On November 17 2012 22:56 ChriS-X wrote:On November 17 2012 22:52 digmouse wrote: I did that interview and asked those questions lol. lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english I might do that some time later since my schedule is batshit crazy right now. BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add. "Terran has a lot of micro potential and is balanced accordingly, without the warhound terran will still have the highest skill ceiling and requirement, any plans to raise P and Z to this level? if not, any plans to help (casual) terrans?" causal in brackets because terran struggles just about everywhere now, even in the korean godrealm of gaming, but at least we still see them there ~~
Mech in HotS is for casuals as far as I remember Blizzard's intention for HotS. E.g. bio being micro intensive, while mech being 1a.
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