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New Dustin Browder interview (From WCS china) - Page 5

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
Random_Guy09
Profile Joined April 2012
Canada1010 Posts
November 17 2012 14:03 GMT
#81
On November 17 2012 21:59 ACrow wrote:
Show nested quote +
On November 17 2012 21:55 iKill wrote:
On November 17 2012 21:49 DarkLordOlli wrote:
They should also address the problem of walking spince crawlers counting as buildings.


Why is this a problem?

Watch HerO's games in this Code S. He was all over the place killing Soulkey's bases taking advantage of the BL+infestor deathball's immobility, until Soulkey decides to basetrade with a few walking spine crawlers with the army which led into a gg.
I don't know if it is really a problem, but it sure looked like HerO was the better player in that series. Kinda the same problem with flying buildings by Terrans, but that one never comes to play in the same way, as they don't have such a strong deathball.


There was also the unstreamed game at MLG between Scarlett and HerO. Turned into a base race and Scarlett did the same thing. Chased around assimilators while walking around spines that were protected by the zerg army. Someone managed to record it from the venue. Also R1CH was pissed about that game as he tweeted "zerg is bullshit" paraphrasing of course
Rasmudd
Profile Joined April 2012
Sweden127 Posts
November 17 2012 14:03 GMT
#82
infestor fungal projectile counter by PDD raven. I like
Zannadar
Profile Joined March 2011
Turkey294 Posts
November 17 2012 14:04 GMT
#83
On November 17 2012 22:12 DrahtMaul wrote:
Show nested quote +
On November 17 2012 21:47 Zannadar wrote:Also, Thor is a HUGE mechanic vehicle. Why can it not walk over broodlings? Similar to Colossus...Maybe even tanks? I mean they are TANKS...


I think that would make zergling/broodlings super overpowered, since more units can hit the Thor at the same time.


I disagree. Broodlings can not walk over each other therefore it will always be the same amount of units. Regardless, currently possibly the biggest ground units in the game are stuck and unable to move meaning certain death for them. Mech army is already slow and it has no way out unlike protoss or zerg armies do.
Tppz!
Profile Joined October 2010
Germany1449 Posts
November 17 2012 14:05 GMT
#84
On November 17 2012 22:59 digmouse wrote:
Show nested quote +
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.

"dont you think that terran doesnt gain enough new stuff in hots?"
"why didnt you adress the lategame issues of terran in hots?"
"are you happy with how the reaper is doing in hots? being a cheesy tvt only unit"
"is there a concept how to get mech tvp going especially considering that immortals are a single amove counter to it"
"when can we expect the map editor for beta?"
"are the new features getting more functions? xp system, clan system, etc"
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
November 17 2012 14:05 GMT
#85
I hope they can come up with something good for Ravens and Strike Cannon. This is long overdue.
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
November 17 2012 14:06 GMT
#86
I wonder if projectile fungal will be blocked by raven's PDD, if yes, it might open new ways to play TvZ.
http://www.twitch.tv/becosmos
Tppz!
Profile Joined October 2010
Germany1449 Posts
November 17 2012 14:07 GMT
#87
On November 17 2012 23:03 Rasmudd wrote:
infestor fungal projectile counter by PDD raven. I like

what? where does it say that?
Zannadar
Profile Joined March 2011
Turkey294 Posts
November 17 2012 14:08 GMT
#88
On November 17 2012 23:06 Cosmos wrote:
I wonder if projectile fungal will be blocked by raven's PDD, if yes, it might open new ways to play TvZ.


Is there a projectile not blocked by PDD in the game currently?

If it is blocked and they buff seeker missile, Ravens will be quite handy in TvZ.
Kergy
Profile Joined December 2010
Peru2011 Posts
November 17 2012 14:17 GMT
#89
Oh no infestor nerf

GG foreign Starcraft
Everyday Girl's Day~!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 17 2012 14:18 GMT
#90
What if they added an attribute to the Mothership that is similar to the Ultralisk's Frenzy attribute that lets it be immune to snares and mind control. Nerfing Neural against almost all spellcasters (except the Raven lol) will kill a lot of interesting gameplay even if the nerf was aimed directly at buffing the Mothership.
ㅇㅅㅌㅅ
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
November 17 2012 14:19 GMT
#91
On November 17 2012 22:54 flakmonkey wrote:
Neural not working against massive is what it should be. If it's psionic, then really what left is there that's worth using neural parasite on?

Any terran unit beside the ghost.
TerranosaurusWrecks
Profile Blog Joined December 2011
Canada187 Posts
Last Edited: 2012-11-17 14:24:54
November 17 2012 14:20 GMT
#92
hey db did you notice how there are only 2/16 players in wcs that are terran? yeah it's really fun to watch pvz zvz and pvp all day long

EDIT: ohhh pdd on fungal derp, that might actually be pretty amazing i guess time will tell
¯\_(ツ)_/¯ "Like you can train a n00b, but they will just be a trained n00b."
Noocta
Profile Joined June 2010
France12578 Posts
November 17 2012 14:20 GMT
#93
Neural is not the main problem of the Infestor blizzard.
" I'm not gonna fight you. I'm gonna kick your ass ! "
jdsowa
Profile Joined March 2011
405 Posts
November 17 2012 14:21 GMT
#94
for HOTS they should add a /cry command and it makes all the terran units break down in tears.
ACrow
Profile Joined October 2011
Germany6583 Posts
November 17 2012 14:22 GMT
#95
On November 17 2012 23:03 Rasmudd wrote:
infestor fungal projectile counter by PDD raven. I like

Wow, didn't think about that, that might actually help T a bit.
Get off my lawn, young punks
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 17 2012 14:24 GMT
#96
The Neural nerf is just a band-aid to fix PvZ win-rates. Nothing more.

The projectile Fungal Growth is going to be the biggest design change IMO. It could add a lot of interesting micro opportunities that weren't there previously. Hopefully, they'll be some more design changes tested and implemented in HotS.
ㅇㅅㅌㅅ
AkumaNoRitomi
Profile Joined September 2011
9 Posts
November 17 2012 14:27 GMT
#97
Change the Infestor into the Defiler :D

I would take plague over fungal anyday!
Naphal
Profile Joined December 2010
Germany2099 Posts
November 17 2012 14:28 GMT
#98
On November 17 2012 22:59 digmouse wrote:
Show nested quote +
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.


"Terran has a lot of micro potential and is balanced accordingly, without the warhound terran will still have the highest skill ceiling and requirement, any plans to raise P and Z to this level? if not, any plans to help (casual) terrans?"

causal in brackets because terran struggles just about everywhere now, even in the korean godrealm of gaming, but at least we still see them there ~~
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
Last Edited: 2012-11-17 14:35:25
November 17 2012 14:30 GMT
#99
On November 17 2012 22:59 digmouse wrote:
Show nested quote +
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.

Ask about the state mech TvP PLEASE!

Pro's are going bio in hots beta since mech still is not viable, are they planning changes? if mech doesn't work star-gate toss will not work vs bio and the MU will exactly look like wol.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-11-17 14:32:07
November 17 2012 14:31 GMT
#100
On November 17 2012 23:28 Naphal wrote:
Show nested quote +
On November 17 2012 22:59 digmouse wrote:
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.


"Terran has a lot of micro potential and is balanced accordingly, without the warhound terran will still have the highest skill ceiling and requirement, any plans to raise P and Z to this level? if not, any plans to help (casual) terrans?"

causal in brackets because terran struggles just about everywhere now, even in the korean godrealm of gaming, but at least we still see them there ~~


Mech in HotS is for casuals as far as I remember Blizzard's intention for HotS. E.g. bio being micro intensive, while mech being 1a.
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