• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:28
CEST 00:28
KST 07:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event15Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 568 users

New Dustin Browder interview (From WCS china) - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 Next All
monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
BeholdOblivion
Profile Joined May 2012
United States72 Posts
November 19 2012 22:51 GMT
#521
How broken would the game become if larva inject produced 1 less larva?
There is no shame in defeat so long as the spirit is unconquered.
Buchan
Profile Joined July 2011
Canada184 Posts
Last Edited: 2012-11-19 22:57:35
November 19 2012 22:57 GMT
#522
How are they going to buff the Hellbat? I guess a speed buff or increasing the range?
BlueLanterna
Profile Joined April 2011
291 Posts
November 19 2012 22:58 GMT
#523
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2012-11-19 23:02:53
November 19 2012 22:59 GMT
#524
On November 20 2012 07:51 BeholdOblivion wrote:
How broken would the game become if larva inject produced 1 less larva?

You would probably have to invest in a macro hatch every game, so it has some pronounced effects. It would mostly make zergling-heavy strategies weaker though. There is an argument made by LaLush, Barrin and others that in WoL you have too much economy and LaLush has mentioned that reducing the power of spawn larva would be one method to address this.

I think it's an interesting idea, since you have a lot of larva available even when you go for greedy play - which is when you need larva the most, as drones are 50 minerals per larva only and you will have a stronger economy to support ever more drone production. Limiting available larva a bit will mean that the zerg economy is slightly less exponential, since you'd need to build a macro hatchery in greedy play styles. Which coincidentally also helps with map imbalances, since zerg won't be as strong anymore on larger maps.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
tronix
Profile Joined November 2010
United States95 Posts
November 19 2012 23:00 GMT
#525
On November 20 2012 07:51 BeholdOblivion wrote:
How broken would the game become if larva inject produced 1 less larva?


Nerfing queens would be...

*puts sunglasses on*

...a royal pain in the ass.

YEAAAAAAAAAH!!!!

srsly tho, that would bork so much in the early/mid game.
GreyKnight
Profile Joined August 2010
United States4720 Posts
November 19 2012 23:01 GMT
#526
They will just change the types and classes of those units im sure stop being idiots
genius_man16
Profile Joined February 2011
United States749 Posts
November 19 2012 23:02 GMT
#527
I think it's funny (and sad) that he keeps saying "I will make this change..." instead of a "we" unless it truly is ONLY him on the balance team, which would make me almost wanna quit playing.

God he's so stupid. I also like how he tries to pretend that he's at the pro level, even if it's within the first 15 mins.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Anomi
Profile Joined October 2011
Sweden149 Posts
Last Edited: 2012-11-19 23:09:12
November 19 2012 23:07 GMT
#528
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.


Probably because it can create a psionic matrix(warp in field). I still find it wierd but it will be fun to se how zergs will deal with storm drops now late game.
genius_man16
Profile Joined February 2011
United States749 Posts
Last Edited: 2012-11-19 23:08:29
November 19 2012 23:08 GMT
#529
On November 20 2012 03:44 Plansix wrote:
Show nested quote +
On November 20 2012 03:31 c0sm0naut wrote:
On November 20 2012 03:14 MasterFischer wrote:
People give Dustin too much wrap and flame imo..


i would be giving him zero crap if he showed any real game knowledge that wouldn't be immediately trumped by anyone in diamond or better..:
- as of MLG dallas, he didn't know zergs were using more than "6 or 7" infestors in their army composition
- around july he was interviewed and laughed at the notion that people were using infestors to mindcontrol motherships and waste vortex, he said he wasn't aware of the vortex vs broodlord infestor interaction...
- he claimed in this interview that tournament representation is fine, and said people were only looking at one or two tournaments. terran have been represented in low numbers for the last few months now, especially in gstl and other team leagues..


there are many more examples but you get my point. people are just frustrated when the lead dev of their game somehow manages to say some stupid crap in every interview that either is just not true or maybe was true a few months ago. listening to his interviews makes me question if he even watches this game. i know it's his job, but that doesn't mean he automatically is doing a good job of it.


As the owner or manager of any professional sports team about specific statistics on his players in a specific match up and see if you get the detailed response you want. If you ask the coach, you might get a different response. Blizzard is a large company and not everyone knows every tiny piece of information. The man manages all of SC2, from single player, arcade, Blizzard All Stars and 1v1 multiplayer. He only has so much RAM up there and only so much information can be on call.

Or to put it another way, if you asked him how many single player missions there were, he would answer right away. Or the most popular user made map. If you asked some pro SC2 players, they might not know. SC2 is a big game, everyone can know everything.


The problem is that in addition to him managing EVERYTHING about the game he is still SOMEHOW the lead balance designer, which means he has the final say with what direction the metagame will go etc. And so if he decides that he is best for that job he NEEDS to pay attention to pro matches and tournaments. Essentially, to use your analogy, he needs to act like a coach.

If he thinks that he has too much to do and cannot pay attention to tournaments, he needs to GTFO out of the balance side of the game. At least it doesn't matter how many destructible rocks you put into Single Player.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
zazen42
Profile Joined October 2012
7 Posts
Last Edited: 2012-11-19 23:14:09
November 19 2012 23:08 GMT
#530
On November 18 2012 02:33 Gladiator333 wrote:
Why can't we just wait and see how this change plans out before we jump to conclusions?

Because many people feel they have all the answers and know absolutely everything about the game, and are eager to make themselves look knowledgeable by ignoring what DB actually said and just parroting their desired changes over and over again.

Never mind, of course, that SC2 is an extremely complex game, and will require actual testing (not just theorycrafting) to determine which balance solutions work. The winrates/percentage of races in GM show that the game is not terribly unbalanced right now; perhaps making fungal into a projectile and removing NP from mothership will be the subtle changes which shift the edge back away from zerg.
randoomguy
Profile Joined October 2011
Sweden82 Posts
November 19 2012 23:09 GMT
#531
On November 20 2012 00:46 Rabiator wrote:
Show nested quote +
On November 19 2012 19:35 monkybone wrote:
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.


This isn't the main point, it's an indirect consequent of unfairness in a game. That's not fun either.

Life isnt fair and with three differently designed races you can never ever have a "fair" game. That unfairness can be dealt with and the game can be balanced, so your point is kinda moot and irrelevant IMO.

Enabling one side to disable the other instantly is not fun, because its basically the same as an "instawin" (just not instant to achieve).

Show nested quote +
On November 19 2012 20:20 [F_]aths wrote:
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.

Getting stomped isn't fun. Without abilities which look total OP the game would be much less fun. We do need abilities which can kill a lot of units fast to have such moments when someone who was ahead all the time loses his army and subsequently looses the game.

Otherwise it would be too boring to watch the game played out while it was won by player X about 15 minutes ago.

That logic worked in Broodwar, because you didnt lose half your army in that instant, but since Starcraft 2 has the stupid "perfectly tight movement mechanic for all your units" you cant have Siege Tanks which deal 70 damage anymore or a Reaver shot which deals 100 damage instantly when it connects or a Lurker which deals 20 AoE damage from burrowed.

Big explosions and locally overpowered abilities only work in an environment where you cant stack these powers well enough. In SC2 it is terribly easy to stack Infestors and Infested Terrans and Forcefields and yadda yadda yadda, so it doesnt work for this game ... SADLY ... which is why I am adamant in my belief that the game needs to get rid of unlimited unit selection, production&economic speed boosts and the tight unit pathing.


about the other part,just because u spent a long time watching a game with those features,it doesn't mean they are "the best"il tell u as a younger gamer(which is most of the gamers) that having restrictions on how many units u could move at one click(or how u wanna phrase it)is unbelievable and i mean UNBELIEVABLE frustrating, i fucking hated that in wc3 and i still do, and now u are gonna probably say i am lazy or something,well realise that all people don't have time to play 5+hours a day,a game is good when it appeal to alot of different people,which sc2 obv does, so ye even though it took amasing skill to be good at BW,the game was really frustrating to play
FAIRY TAIL WILL ALWAYS WATCH OVER ME
Diavlo
Profile Joined July 2011
Belgium2915 Posts
November 19 2012 23:13 GMT
#532
On November 20 2012 07:27 Anomi wrote:
For people that want to know. The uints that are Psoinic are :

Protoss
Sentry
High Templar
Dark Templar
Archon
Warp Prism
Mothership

Zerg
Queen
Infestor

Terran
Ghost


I my self didnt know that warp prism was psionic. Imagine warp prism harass now when you cant fungel them in place. Maybe they should make medivacs psionic also?. This also means u cant hit high templars and archons under the mothership if u dont have a overseer near by.


That change is so retarded...
Not only speed WP and mothership but how exactly do you deal with cloaked ghost?
Snipe is range 10, overseer vision is 11, viper abduct is 9 and BL range is 9,5...

The fact that they keep on circling around the idea of a slow instead of a root is weird.
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 19 2012 23:17 GMT
#533
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.

Probably solely for lore reasons. Keep in mind that a all the gameplay features that revolved around the Psionic attribute were removed during the alpha.

According to lore, it is created through a "psionic manufacturing process" and acts as a mobile focus for the Protoss Psionic matrix. So with so many lore references to Psionic, I guess the developers thought it wouldn't hurt to add the Psionic attribute.

An easy solution would be to remove the Psionic attribute from the Warp Prism.
ㅇㅅㅌㅅ
BlueLanterna
Profile Joined April 2011
291 Posts
Last Edited: 2012-11-19 23:18:52
November 19 2012 23:17 GMT
#534
On November 20 2012 08:07 Anomi wrote:
Show nested quote +
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.


Probably because it can create a psionic matrix(warp in field). I still find it wierd but it will be fun to se how zergs will deal with storm drops now late game.


I guess I....could understand that but when I think of psionic units I think of: the ghost, the infestor, the high templar, for example. It seems very strange to label a glorified drop ship as psionic if they don't have any actual casting ability

On November 20 2012 08:17 eviltomahawk wrote:
Show nested quote +
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.

Probably solely for lore reasons. Keep in mind that a all the gameplay features that revolved around the Psionic attribute were removed during the alpha.

According to lore, it is created through a "psionic manufacturing process" and acts as a mobile focus for the Protoss Psionic matrix. So with so many lore references to Psionic, I guess the developers thought it wouldn't hurt to add the Psionic attribute.

An easy solution would be to remove the Psionic attribute from the Warp Prism.


Thanks for that background I'm not one for lore so I never considered that.
Anomi
Profile Joined October 2011
Sweden149 Posts
November 19 2012 23:24 GMT
#535
It would be nice if warp prism stays psionic and in that sense forcing zerg to spire tech or hydras to deal with warp prism. Warp prism still cant pick up fungeld units.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 19 2012 23:26 GMT
#536
On November 20 2012 08:07 Anomi wrote:
Show nested quote +
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.


Probably because it can create a psionic matrix(warp in field). I still find it wierd but it will be fun to se how zergs will deal with storm drops now late game.


Hydras, mutas, spore crawlers, queens, corrupters?

Zerg have a hell of a lot of anti air which doesn't involve fungal. :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
hiro protagonist
Profile Joined January 2009
1294 Posts
November 19 2012 23:27 GMT
#537
Just finished 35 min interview with Dustin. Told us after that they're also looking into changes for void ray, phoenix, and mutalisk


... really? I dont want to be skeptical, but the phoenix is my favorite new unit to starcraft, and the muta is by far the most intriguing and dynamic unit in the game, why do they want to revisit these units and not units like the colossus or roach or marauder?!?

T__T
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
mikedebo
Profile Joined December 2010
Canada4341 Posts
November 19 2012 23:39 GMT
#538
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.


Because it just thinks "HEY THERE SHOULD BE ZEALOTS HERE" and poof! there are zealots. Psionics at work!
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
GinDo
Profile Blog Joined September 2010
3327 Posts
November 20 2012 00:10 GMT
#539
Totally agree with the Widow Mine Comment. Couple days I was dominating with the Widow Mine. Now that I've ranked up and playing against more seasoned players, alot of them know how to deal with Widow Mines.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
November 20 2012 00:48 GMT
#540
Fungal is overpowered, but it has to be in order to stop the good ol' laser toss from wiping zerg out. Back when it was balanced PvZ was a silly matchup. I don't think fungal can ever be properly balanced in WoL; the only way I can see it working is if the viper's disruption web and meat hook end up being strong enough against deathballs that zerg doesn't need super fungals any more.
Prev 1 25 26 27 28 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 282
PiGStarcraft266
ProTech54
CosmosSc2 44
StarCraft: Brood War
Artosis 420
MaD[AoV]39
League of Legends
Grubby4187
Counter-Strike
summit1g8416
sgares407
Foxcn372
Stewie2K187
PGG 79
Super Smash Bros
Mew2King125
PPMD95
Heroes of the Storm
Khaldor164
Other Games
fl0m1080
shahzam749
Pyrionflax205
Maynarde70
Organizations
Other Games
BasetradeTV21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta56
• Hupsaiya 52
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• blackmanpl 30
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4990
• Jankos2030
• masondota2571
Other Games
• imaqtpie1323
• Scarra864
• Shiphtur536
Upcoming Events
PiGosaur Monday
1h 32m
The PondCast
11h 32m
Replay Cast
1d 1h
RSL Revival
1d 11h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 17h
Replay Cast
2 days
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.