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New Dustin Browder interview (From WCS china) - Page 27

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
BeholdOblivion
Profile Joined May 2012
United States72 Posts
November 19 2012 22:51 GMT
#521
How broken would the game become if larva inject produced 1 less larva?
There is no shame in defeat so long as the spirit is unconquered.
Buchan
Profile Joined July 2011
Canada184 Posts
Last Edited: 2012-11-19 22:57:35
November 19 2012 22:57 GMT
#522
How are they going to buff the Hellbat? I guess a speed buff or increasing the range?
BlueLanterna
Profile Joined April 2011
291 Posts
November 19 2012 22:58 GMT
#523
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2012-11-19 23:02:53
November 19 2012 22:59 GMT
#524
On November 20 2012 07:51 BeholdOblivion wrote:
How broken would the game become if larva inject produced 1 less larva?

You would probably have to invest in a macro hatch every game, so it has some pronounced effects. It would mostly make zergling-heavy strategies weaker though. There is an argument made by LaLush, Barrin and others that in WoL you have too much economy and LaLush has mentioned that reducing the power of spawn larva would be one method to address this.

I think it's an interesting idea, since you have a lot of larva available even when you go for greedy play - which is when you need larva the most, as drones are 50 minerals per larva only and you will have a stronger economy to support ever more drone production. Limiting available larva a bit will mean that the zerg economy is slightly less exponential, since you'd need to build a macro hatchery in greedy play styles. Which coincidentally also helps with map imbalances, since zerg won't be as strong anymore on larger maps.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
tronix
Profile Joined November 2010
United States95 Posts
November 19 2012 23:00 GMT
#525
On November 20 2012 07:51 BeholdOblivion wrote:
How broken would the game become if larva inject produced 1 less larva?


Nerfing queens would be...

*puts sunglasses on*

...a royal pain in the ass.

YEAAAAAAAAAH!!!!

srsly tho, that would bork so much in the early/mid game.
GreyKnight
Profile Joined August 2010
United States4720 Posts
November 19 2012 23:01 GMT
#526
They will just change the types and classes of those units im sure stop being idiots
genius_man16
Profile Joined February 2011
United States749 Posts
November 19 2012 23:02 GMT
#527
I think it's funny (and sad) that he keeps saying "I will make this change..." instead of a "we" unless it truly is ONLY him on the balance team, which would make me almost wanna quit playing.

God he's so stupid. I also like how he tries to pretend that he's at the pro level, even if it's within the first 15 mins.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Anomi
Profile Joined October 2011
Sweden149 Posts
Last Edited: 2012-11-19 23:09:12
November 19 2012 23:07 GMT
#528
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.


Probably because it can create a psionic matrix(warp in field). I still find it wierd but it will be fun to se how zergs will deal with storm drops now late game.
genius_man16
Profile Joined February 2011
United States749 Posts
Last Edited: 2012-11-19 23:08:29
November 19 2012 23:08 GMT
#529
On November 20 2012 03:44 Plansix wrote:
Show nested quote +
On November 20 2012 03:31 c0sm0naut wrote:
On November 20 2012 03:14 MasterFischer wrote:
People give Dustin too much wrap and flame imo..


i would be giving him zero crap if he showed any real game knowledge that wouldn't be immediately trumped by anyone in diamond or better..:
- as of MLG dallas, he didn't know zergs were using more than "6 or 7" infestors in their army composition
- around july he was interviewed and laughed at the notion that people were using infestors to mindcontrol motherships and waste vortex, he said he wasn't aware of the vortex vs broodlord infestor interaction...
- he claimed in this interview that tournament representation is fine, and said people were only looking at one or two tournaments. terran have been represented in low numbers for the last few months now, especially in gstl and other team leagues..


there are many more examples but you get my point. people are just frustrated when the lead dev of their game somehow manages to say some stupid crap in every interview that either is just not true or maybe was true a few months ago. listening to his interviews makes me question if he even watches this game. i know it's his job, but that doesn't mean he automatically is doing a good job of it.


As the owner or manager of any professional sports team about specific statistics on his players in a specific match up and see if you get the detailed response you want. If you ask the coach, you might get a different response. Blizzard is a large company and not everyone knows every tiny piece of information. The man manages all of SC2, from single player, arcade, Blizzard All Stars and 1v1 multiplayer. He only has so much RAM up there and only so much information can be on call.

Or to put it another way, if you asked him how many single player missions there were, he would answer right away. Or the most popular user made map. If you asked some pro SC2 players, they might not know. SC2 is a big game, everyone can know everything.


The problem is that in addition to him managing EVERYTHING about the game he is still SOMEHOW the lead balance designer, which means he has the final say with what direction the metagame will go etc. And so if he decides that he is best for that job he NEEDS to pay attention to pro matches and tournaments. Essentially, to use your analogy, he needs to act like a coach.

If he thinks that he has too much to do and cannot pay attention to tournaments, he needs to GTFO out of the balance side of the game. At least it doesn't matter how many destructible rocks you put into Single Player.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
zazen42
Profile Joined October 2012
7 Posts
Last Edited: 2012-11-19 23:14:09
November 19 2012 23:08 GMT
#530
On November 18 2012 02:33 Gladiator333 wrote:
Why can't we just wait and see how this change plans out before we jump to conclusions?

Because many people feel they have all the answers and know absolutely everything about the game, and are eager to make themselves look knowledgeable by ignoring what DB actually said and just parroting their desired changes over and over again.

Never mind, of course, that SC2 is an extremely complex game, and will require actual testing (not just theorycrafting) to determine which balance solutions work. The winrates/percentage of races in GM show that the game is not terribly unbalanced right now; perhaps making fungal into a projectile and removing NP from mothership will be the subtle changes which shift the edge back away from zerg.
randoomguy
Profile Joined October 2011
Sweden82 Posts
November 19 2012 23:09 GMT
#531
On November 20 2012 00:46 Rabiator wrote:
Show nested quote +
On November 19 2012 19:35 monkybone wrote:
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.


This isn't the main point, it's an indirect consequent of unfairness in a game. That's not fun either.

Life isnt fair and with three differently designed races you can never ever have a "fair" game. That unfairness can be dealt with and the game can be balanced, so your point is kinda moot and irrelevant IMO.

Enabling one side to disable the other instantly is not fun, because its basically the same as an "instawin" (just not instant to achieve).

Show nested quote +
On November 19 2012 20:20 [F_]aths wrote:
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.

Getting stomped isn't fun. Without abilities which look total OP the game would be much less fun. We do need abilities which can kill a lot of units fast to have such moments when someone who was ahead all the time loses his army and subsequently looses the game.

Otherwise it would be too boring to watch the game played out while it was won by player X about 15 minutes ago.

That logic worked in Broodwar, because you didnt lose half your army in that instant, but since Starcraft 2 has the stupid "perfectly tight movement mechanic for all your units" you cant have Siege Tanks which deal 70 damage anymore or a Reaver shot which deals 100 damage instantly when it connects or a Lurker which deals 20 AoE damage from burrowed.

Big explosions and locally overpowered abilities only work in an environment where you cant stack these powers well enough. In SC2 it is terribly easy to stack Infestors and Infested Terrans and Forcefields and yadda yadda yadda, so it doesnt work for this game ... SADLY ... which is why I am adamant in my belief that the game needs to get rid of unlimited unit selection, production&economic speed boosts and the tight unit pathing.


about the other part,just because u spent a long time watching a game with those features,it doesn't mean they are "the best"il tell u as a younger gamer(which is most of the gamers) that having restrictions on how many units u could move at one click(or how u wanna phrase it)is unbelievable and i mean UNBELIEVABLE frustrating, i fucking hated that in wc3 and i still do, and now u are gonna probably say i am lazy or something,well realise that all people don't have time to play 5+hours a day,a game is good when it appeal to alot of different people,which sc2 obv does, so ye even though it took amasing skill to be good at BW,the game was really frustrating to play
FAIRY TAIL WILL ALWAYS WATCH OVER ME
Diavlo
Profile Joined July 2011
Belgium2915 Posts
November 19 2012 23:13 GMT
#532
On November 20 2012 07:27 Anomi wrote:
For people that want to know. The uints that are Psoinic are :

Protoss
Sentry
High Templar
Dark Templar
Archon
Warp Prism
Mothership

Zerg
Queen
Infestor

Terran
Ghost


I my self didnt know that warp prism was psionic. Imagine warp prism harass now when you cant fungel them in place. Maybe they should make medivacs psionic also?. This also means u cant hit high templars and archons under the mothership if u dont have a overseer near by.


That change is so retarded...
Not only speed WP and mothership but how exactly do you deal with cloaked ghost?
Snipe is range 10, overseer vision is 11, viper abduct is 9 and BL range is 9,5...

The fact that they keep on circling around the idea of a slow instead of a root is weird.
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 19 2012 23:17 GMT
#533
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.

Probably solely for lore reasons. Keep in mind that a all the gameplay features that revolved around the Psionic attribute were removed during the alpha.

According to lore, it is created through a "psionic manufacturing process" and acts as a mobile focus for the Protoss Psionic matrix. So with so many lore references to Psionic, I guess the developers thought it wouldn't hurt to add the Psionic attribute.

An easy solution would be to remove the Psionic attribute from the Warp Prism.
ㅇㅅㅌㅅ
BlueLanterna
Profile Joined April 2011
291 Posts
Last Edited: 2012-11-19 23:18:52
November 19 2012 23:17 GMT
#534
On November 20 2012 08:07 Anomi wrote:
Show nested quote +
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.


Probably because it can create a psionic matrix(warp in field). I still find it wierd but it will be fun to se how zergs will deal with storm drops now late game.


I guess I....could understand that but when I think of psionic units I think of: the ghost, the infestor, the high templar, for example. It seems very strange to label a glorified drop ship as psionic if they don't have any actual casting ability

On November 20 2012 08:17 eviltomahawk wrote:
Show nested quote +
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.

Probably solely for lore reasons. Keep in mind that a all the gameplay features that revolved around the Psionic attribute were removed during the alpha.

According to lore, it is created through a "psionic manufacturing process" and acts as a mobile focus for the Protoss Psionic matrix. So with so many lore references to Psionic, I guess the developers thought it wouldn't hurt to add the Psionic attribute.

An easy solution would be to remove the Psionic attribute from the Warp Prism.


Thanks for that background I'm not one for lore so I never considered that.
Anomi
Profile Joined October 2011
Sweden149 Posts
November 19 2012 23:24 GMT
#535
It would be nice if warp prism stays psionic and in that sense forcing zerg to spire tech or hydras to deal with warp prism. Warp prism still cant pick up fungeld units.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
November 19 2012 23:26 GMT
#536
On November 20 2012 08:07 Anomi wrote:
Show nested quote +
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.


Probably because it can create a psionic matrix(warp in field). I still find it wierd but it will be fun to se how zergs will deal with storm drops now late game.


Hydras, mutas, spore crawlers, queens, corrupters?

Zerg have a hell of a lot of anti air which doesn't involve fungal. :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
hiro protagonist
Profile Joined January 2009
1294 Posts
November 19 2012 23:27 GMT
#537
Just finished 35 min interview with Dustin. Told us after that they're also looking into changes for void ray, phoenix, and mutalisk


... really? I dont want to be skeptical, but the phoenix is my favorite new unit to starcraft, and the muta is by far the most intriguing and dynamic unit in the game, why do they want to revisit these units and not units like the colossus or roach or marauder?!?

T__T
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
mikedebo
Profile Joined December 2010
Canada4341 Posts
November 19 2012 23:39 GMT
#538
On November 20 2012 07:58 BlueLanterna wrote:
How in the FUCK is Warp Prism considered Psionic?O_O There is absolutely no reason for that.


Because it just thinks "HEY THERE SHOULD BE ZEALOTS HERE" and poof! there are zealots. Psionics at work!
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
GinDo
Profile Blog Joined September 2010
3327 Posts
November 20 2012 00:10 GMT
#539
Totally agree with the Widow Mine Comment. Couple days I was dominating with the Widow Mine. Now that I've ranked up and playing against more seasoned players, alot of them know how to deal with Widow Mines.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
November 20 2012 00:48 GMT
#540
Fungal is overpowered, but it has to be in order to stop the good ol' laser toss from wiping zerg out. Back when it was balanced PvZ was a silly matchup. I don't think fungal can ever be properly balanced in WoL; the only way I can see it working is if the viper's disruption web and meat hook end up being strong enough against deathballs that zerg doesn't need super fungals any more.
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