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New Dustin Browder interview (From WCS china) - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 29 Next All
monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
gengka
Profile Joined September 2010
Malaysia461 Posts
November 20 2012 02:49 GMT
#541
we need raven to ne psionic.

if they redesign HSM, 250mm canon and buff hellbat, i would strongly consider buying heart of the swarm again. And i am so touched that dustin finally admitted mech is still not working vs protoss. So those freaking protoss theorycrafter who keep insisting mech is too strong can stfu
Make Love Not War
Talack
Profile Joined September 2010
Canada2742 Posts
November 20 2012 02:53 GMT
#542
On November 20 2012 08:13 Diavlo wrote:
Show nested quote +
On November 20 2012 07:27 Anomi wrote:
For people that want to know. The uints that are Psoinic are :

Protoss
Sentry
High Templar
Dark Templar
Archon
Warp Prism
Mothership

Zerg
Queen
Infestor

Terran
Ghost


I my self didnt know that warp prism was psionic. Imagine warp prism harass now when you cant fungel them in place. Maybe they should make medivacs psionic also?. This also means u cant hit high templars and archons under the mothership if u dont have a overseer near by.


That change is so retarded...
Not only speed WP and mothership but how exactly do you deal with cloaked ghost?
Snipe is range 10, overseer vision is 11, viper abduct is 9 and BL range is 9,5...

The fact that they keep on circling around the idea of a slow instead of a root is weird.


I assume the fact that overseers cost no supply is the way you handle cloaked ghosts but maybe I'm wrong
Govou
Profile Joined August 2010
Canada1072 Posts
Last Edited: 2012-11-20 02:55:08
November 20 2012 02:53 GMT
#543
since op seemed to be edited now let me repeat what they plan to do with infestor

- NO NEURAL PARASITE for psionic.
- projectile animation to FUNGAL
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
November 20 2012 02:55 GMT
#544
On November 20 2012 11:53 Govou wrote:
Are you guys even reading or just too lazy?
they are NOT talking about FUNGAL but rather NEURAL PARASITE for those psyonic immune.

Let me repeat what they plan to do with infestor for you.

- NO NEURAL PARASITE for psionic.
- projectile animation to FUNGAL


Mod note at the top of the thread says that DB was actually talking about making psionic units immune to fungal.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 20 2012 02:57 GMT
#545
On November 20 2012 11:53 Govou wrote:
since op seemed to be edited now let me repeat what they plan to do with infestor

- NO NEURAL PARASITE for psionic.
- projectile animation to FUNGAL

I don't know about you, but Browder was pretty clear about Fungal immunity for Psionic in the Gamespot interview.

Listen from 1:00 onwards for what he said.
ㅇㅅㅌㅅ
Govou
Profile Joined August 2010
Canada1072 Posts
November 20 2012 03:13 GMT
#546
On November 20 2012 11:55 SnipedSoul wrote:
Show nested quote +
On November 20 2012 11:53 Govou wrote:
Are you guys even reading or just too lazy?
they are NOT talking about FUNGAL but rather NEURAL PARASITE for those psyonic immune.

Let me repeat what they plan to do with infestor for you.

- NO NEURAL PARASITE for psionic.
- projectile animation to FUNGAL


Mod note at the top of the thread says that DB was actually talking about making psionic units immune to fungal.


ok my bad

jumped the gun too fast. carry on
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2012-11-20 04:45:08
November 20 2012 04:30 GMT
#547
On November 20 2012 08:02 genius_man16 wrote:
I think it's funny (and sad) that he keeps saying "I will make this change..." instead of a "we" unless it truly is ONLY him on the balance team, which would make me almost wanna quit playing.

God he's so stupid. I also like how he tries to pretend that he's at the pro level, even if it's within the first 15 mins.


You realize you're dissing Browder quotes from a translated Chinese interview, right? He uses "we" to refer to the dev team continuously in the English interview video.
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 20 2012 04:42 GMT
#548
On November 20 2012 09:10 GinDo wrote:
Totally agree with the Widow Mine Comment. Couple days I was dominating with the Widow Mine. Now that I've ranked up and playing against more seasoned players, alot of them know how to deal with Widow Mines.


The longer the game goes in HOTS, the more worthless widow mines become. You'll notice this is the same bad design of WOL Terran where the longer the game goes things things like vikings become very bad and a catch-22.

Widow mines people (mostly noobs) thought were OP the first day they buffed them because every player was 1Aing into the mines. Then everyone suddenly remembered how to micro and not walk into mines and they went back to suck status.
Sup
Snake.69
Profile Joined February 2010
Canada140 Posts
November 20 2012 04:51 GMT
#549
Sentry immune to fungals? how the hell can i stop immortal all ins now sigh -_-
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 20 2012 05:06 GMT
#550
he thinks clumped units are good.

I've lost my last hope for sc2.
Its grack
monk
Profile Blog Joined May 2009
United States8476 Posts
November 20 2012 05:09 GMT
#551
Just got to TLHQ, uploading interview very soon
Moderator
tshi
Profile Joined September 2012
United States2495 Posts
November 20 2012 05:17 GMT
#552
^^ Cool! Can't wait!
scrub - inexperienced player with relatively little skill and excessive arrogance
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
November 20 2012 05:28 GMT
#553
Wow, that was a good interview with DB. The replay resume feature sounds kickass.
KT best KT ~ 2014
Olex
Profile Blog Joined July 2011
United States135 Posts
November 20 2012 06:08 GMT
#554
Frodan! You're such a boss. Great interview, great interviewer.
Bugs in amber
Ryder.
Profile Joined January 2011
1117 Posts
November 20 2012 06:16 GMT
#555
So its actually psionic units immune to fungal?

I thought immune to neural makes sense, but not gonna complain about zergs being unable to fungal DTs for cheap detection and fungal mothership. Project for fungal so good players can dodge it too sounds good.

Removing neural though... I don't know why they keep dicking around with neural, since most people's quelms with with the infestor seem to be with the infested terran 'free units' and the 'root' aspect of fungal, and they seem to be willing to try anything except change these...

genius_man16
Profile Joined February 2011
United States749 Posts
November 20 2012 07:04 GMT
#556
On November 20 2012 13:30 mongoose22 wrote:
Show nested quote +
On November 20 2012 08:02 genius_man16 wrote:
I think it's funny (and sad) that he keeps saying "I will make this change..." instead of a "we" unless it truly is ONLY him on the balance team, which would make me almost wanna quit playing.

God he's so stupid. I also like how he tries to pretend that he's at the pro level, even if it's within the first 15 mins.


You realize you're dissing Browder quotes from a translated Chinese interview, right? He uses "we" to refer to the dev team continuously in the English interview video.


Well ill be right back guys. Gotta go to the doc to remove my foot from my mouth.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
shivver
Profile Joined June 2011
United States232 Posts
November 20 2012 15:07 GMT
#557
This guy is so clueless.. I'm beyond giving up hope.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 20 2012 18:29 GMT
#558
On November 20 2012 14:06 bokeevboke wrote:
he thinks clumped units are good.

I've lost my last hope for sc2.

The funny thing is that I think they said something about "removing the deathball" in other interviews shortly before BWC. I could be wrong though ...
If you cant say what you're meaning, you can never mean what you're saying.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 18:43 GMT
#559
On November 20 2012 14:06 bokeevboke wrote:
he thinks clumped units are good.

I've lost my last hope for sc2.


Clumped units are good. They are cozy, warm, protected form lings and zealots. They do maximum damage in the smallest space possible. They move efficiently through small spaces, can be picked up in drops in one swoops. They can blink right off edges and leave no one behind. They pack in tightly to chokes like mighty Spartans holding off the Persian army. I love my clumped up stalkers, they win me games with their minimal need for personal space.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
virpi
Profile Blog Joined August 2009
Germany3599 Posts
November 20 2012 18:57 GMT
#560
Deathballs would be fine, if there were harder counters to them. Of course, it should always be possible to beat those counters with good positioning and micro. The dodgeable fungals might be a step into the right direction.
first we make expand, then we defense it.
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