if they redesign HSM, 250mm canon and buff hellbat, i would strongly consider buying heart of the swarm again. And i am so touched that dustin finally admitted mech is still not working vs protoss. So those freaking protoss theorycrafter who keep insisting mech is too strong can stfu
New Dustin Browder interview (From WCS china) - Page 28
Forum Index > SC2 General |
monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. | ||
gengka
Malaysia461 Posts
if they redesign HSM, 250mm canon and buff hellbat, i would strongly consider buying heart of the swarm again. And i am so touched that dustin finally admitted mech is still not working vs protoss. So those freaking protoss theorycrafter who keep insisting mech is too strong can stfu | ||
Talack
Canada2742 Posts
On November 20 2012 08:13 Diavlo wrote: That change is so retarded... Not only speed WP and mothership but how exactly do you deal with cloaked ghost? Snipe is range 10, overseer vision is 11, viper abduct is 9 and BL range is 9,5... The fact that they keep on circling around the idea of a slow instead of a root is weird. I assume the fact that overseers cost no supply is the way you handle cloaked ghosts but maybe I'm wrong | ||
Govou
Canada1072 Posts
- NO NEURAL PARASITE for psionic. - projectile animation to FUNGAL | ||
SnipedSoul
Canada2158 Posts
On November 20 2012 11:53 Govou wrote: Are you guys even reading or just too lazy? they are NOT talking about FUNGAL but rather NEURAL PARASITE for those psyonic immune. Let me repeat what they plan to do with infestor for you. - NO NEURAL PARASITE for psionic. - projectile animation to FUNGAL Mod note at the top of the thread says that DB was actually talking about making psionic units immune to fungal. | ||
eviltomahawk
United States11132 Posts
On November 20 2012 11:53 Govou wrote: since op seemed to be edited now let me repeat what they plan to do with infestor - NO NEURAL PARASITE for psionic. - projectile animation to FUNGAL I don't know about you, but Browder was pretty clear about Fungal immunity for Psionic in the Gamespot interview. Listen from 1:00 onwards for what he said. | ||
Govou
Canada1072 Posts
On November 20 2012 11:55 SnipedSoul wrote: Mod note at the top of the thread says that DB was actually talking about making psionic units immune to fungal. ok my bad jumped the gun too fast. carry on | ||
mongoose22
174 Posts
On November 20 2012 08:02 genius_man16 wrote: I think it's funny (and sad) that he keeps saying "I will make this change..." instead of a "we" unless it truly is ONLY him on the balance team, which would make me almost wanna quit playing. God he's so stupid. I also like how he tries to pretend that he's at the pro level, even if it's within the first 15 mins. You realize you're dissing Browder quotes from a translated Chinese interview, right? He uses "we" to refer to the dev team continuously in the English interview video. | ||
avilo
United States4100 Posts
On November 20 2012 09:10 GinDo wrote: Totally agree with the Widow Mine Comment. Couple days I was dominating with the Widow Mine. Now that I've ranked up and playing against more seasoned players, alot of them know how to deal with Widow Mines. The longer the game goes in HOTS, the more worthless widow mines become. You'll notice this is the same bad design of WOL Terran where the longer the game goes things things like vikings become very bad and a catch-22. Widow mines people (mostly noobs) thought were OP the first day they buffed them because every player was 1Aing into the mines. Then everyone suddenly remembered how to micro and not walk into mines and they went back to suck status. | ||
Snake.69
Canada140 Posts
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bokeevboke
Singapore1674 Posts
I've lost my last hope for sc2. | ||
monk
United States8476 Posts
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tshi
United States2495 Posts
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aZealot
New Zealand5447 Posts
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Olex
United States135 Posts
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Ryder.
1117 Posts
I thought immune to neural makes sense, but not gonna complain about zergs being unable to fungal DTs for cheap detection and fungal mothership. Project for fungal so good players can dodge it too sounds good. Removing neural though... I don't know why they keep dicking around with neural, since most people's quelms with with the infestor seem to be with the infested terran 'free units' and the 'root' aspect of fungal, and they seem to be willing to try anything except change these... | ||
genius_man16
United States749 Posts
On November 20 2012 13:30 mongoose22 wrote: You realize you're dissing Browder quotes from a translated Chinese interview, right? He uses "we" to refer to the dev team continuously in the English interview video. Well ill be right back guys. Gotta go to the doc to remove my foot from my mouth. | ||
shivver
United States232 Posts
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Rabiator
Germany3948 Posts
On November 20 2012 14:06 bokeevboke wrote: he thinks clumped units are good. I've lost my last hope for sc2. The funny thing is that I think they said something about "removing the deathball" in other interviews shortly before BWC. I could be wrong though ... | ||
Plansix
United States60190 Posts
On November 20 2012 14:06 bokeevboke wrote: he thinks clumped units are good. I've lost my last hope for sc2. Clumped units are good. They are cozy, warm, protected form lings and zealots. They do maximum damage in the smallest space possible. They move efficiently through small spaces, can be picked up in drops in one swoops. They can blink right off edges and leave no one behind. They pack in tightly to chokes like mighty Spartans holding off the Persian army. I love my clumped up stalkers, they win me games with their minimal need for personal space. | ||
virpi
Germany3598 Posts
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