• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:22
CEST 09:22
KST 16:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?21Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Why Word Games Are So Good for Keeping Your Mind Sharp Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6772 users

New Dustin Browder interview (From WCS china) - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 29 Next All
monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
aarsgier
Profile Joined November 2012
Cameroon11 Posts
November 19 2012 13:09 GMT
#501
This game is never going to be good because:

A.) larva mechanics is ridiculous and kills interesting games.

B.) This game has to many hard counters.

C.) Many units have problematic abilities: sentries, infestors and high templars.

Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp".
Ramiz1989
Profile Joined July 2012
12124 Posts
November 19 2012 15:40 GMT
#502
On November 19 2012 22:09 aarsgier wrote:
This game is never going to be good because:

A.) larva mechanics is ridiculous and kills interesting games.

B.) This game has to many hard counters.

C.) Many units have problematic abilities: sentries, infestors and high templars.

Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp".

I love people like this that thinks that their opinion is the fact. Yeah man, you tell them!

I lost the count on how many times I've seen people whine about how the SC2 is a bad game, and constantly keep doing it, while still posting on SC2 forums and playing the god damn game for months after.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-19 15:53:52
November 19 2012 15:46 GMT
#503
On November 19 2012 19:35 monkybone wrote:
Show nested quote +
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.


This isn't the main point, it's an indirect consequent of unfairness in a game. That's not fun either.

Life isnt fair and with three differently designed races you can never ever have a "fair" game. That unfairness can be dealt with and the game can be balanced, so your point is kinda moot and irrelevant IMO.

Enabling one side to disable the other instantly is not fun, because its basically the same as an "instawin" (just not instant to achieve).

On November 19 2012 20:20 [F_]aths wrote:
Show nested quote +
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.

Getting stomped isn't fun. Without abilities which look total OP the game would be much less fun. We do need abilities which can kill a lot of units fast to have such moments when someone who was ahead all the time loses his army and subsequently looses the game.

Otherwise it would be too boring to watch the game played out while it was won by player X about 15 minutes ago.

That logic worked in Broodwar, because you didnt lose half your army in that instant, but since Starcraft 2 has the stupid "perfectly tight movement mechanic for all your units" you cant have Siege Tanks which deal 70 damage anymore or a Reaver shot which deals 100 damage instantly when it connects or a Lurker which deals 20 AoE damage from burrowed.

Big explosions and locally overpowered abilities only work in an environment where you cant stack these powers well enough. In SC2 it is terribly easy to stack Infestors and Infested Terrans and Forcefields and yadda yadda yadda, so it doesnt work for this game ... SADLY ... which is why I am adamant in my belief that the game needs to get rid of unlimited unit selection, production&economic speed boosts and the tight unit pathing.
If you cant say what you're meaning, you can never mean what you're saying.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46315 Posts
November 19 2012 16:06 GMT
#504
I'm really impressed with Frodan as an interviewer. Really nice questions!

I love Dustin Browder's honesty and energy as always It seems they tried tinkering with pathing and unit clumping and it didn't make much practical difference one way or another, he's not yet convinced TvP mech is set, infestors are being scrutinized, and that they still have a long way to go before HotS is ready. That's about as good of an interview as you can possibly get.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46315 Posts
November 19 2012 16:13 GMT
#505
On November 19 2012 22:09 aarsgier wrote:
This game is never going to be good because:

A.) larva mechanics is ridiculous and kills interesting games.

B.) This game has to many hard counters.

C.) Many units have problematic abilities: sentries, infestors and high templars.

Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp".


One point for every post of yours on TL huh? Let's see:

A: Elaborate. It rewards good mechanics; what's wrong with that? The late game 300 food Zerg push (via insta-remaxing) is quite strong, but it seems that players have more trouble against the late game composition (e.g. broodlords or infestors), rather than the sheer number of units (which also requires a huge bank and good macro). It's the quality of units, not just the quantity.

B and C: That's what balance patches, the beta, and the metagame are for. To think that the game will *never* be good is not only your random opinion, but already a call made far too soon. Let's see what Blizzard, the players, and the rest of the community can do first, over a long period of time.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Account252508
Profile Joined February 2012
3454 Posts
November 19 2012 16:24 GMT
#506
--- Nuked ---
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 19 2012 16:38 GMT
#507
On November 20 2012 01:24 monkybone wrote:
Show nested quote +
On November 20 2012 00:46 Rabiator wrote:
On November 19 2012 19:35 monkybone wrote:
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.


This isn't the main point, it's an indirect consequent of unfairness in a game. That's not fun either.

Life isnt fair and with three differently designed races you can never ever have a "fair" game. That unfairness can be dealt with and the game can be balanced, so your point is kinda moot and irrelevant IMO.


The game requires a certain degree of fairness to retain its integrity as a competitive game. If one race is too favored in a variety of situations, this kills the competitive spirit. sc2 is not life, nor is life competitive. So your point is kinda moot and irrelevant IMO.

That which you state as "fairness" is done by balancing and it is in the game - well it should be. "Fairness" more or less means that everyone has the same opportunities - which they dont, but everyone gets an equal number of different opportunities. Fairness would also imply that everyone starts with the same conditions, but that isnt the case due to the different racial styles.

Fair isnt the same as balanced and Zerg dont have a Siege Tank just as much as Terrans dont have Banelings. So the game isnt fair, but it can be balanced.
If you cant say what you're meaning, you can never mean what you're saying.
Rudermensch
Profile Joined April 2011
United States50 Posts
November 19 2012 16:43 GMT
#508
If Fungal is a projectile again, wouldn't that make the Raven even more valuable in TvZ? PDD would deflect the the Fungal, bringing the Raven into more use.
It's like looking into the eye of a duck and sucking all the fluid from its beak.
shivver
Profile Joined June 2011
United States232 Posts
November 19 2012 16:54 GMT
#509
I play random, and I can use any of the races. I know almost all the strategies for the races, as well as the various types of all-ins and cheeses.

I'm really good in the first 10-15 minutes, about as good as professionals even. But as the game draws longer, I become weaker and weaker, especially when it comes to a situation with 200/200 supply, my play is just.......

...

ahahahahahah I can not believe this guy was this naive to actually let something this stupid come out of his mouth.

This is going to be a running joke in the community for a long time
-Genome-
Profile Joined April 2010
Australia156 Posts
November 19 2012 16:59 GMT
#510
I love the way Browder does his interviews. He always seems so on point, and always has a really clear direction on whatever topic the interviewer can think of. That and he pumps out the words at a million miles an hour so you feel like you're getting so much value for time spent watching it xD
shivver
Profile Joined June 2011
United States232 Posts
November 19 2012 17:02 GMT
#511
On November 20 2012 01:59 -Genome- wrote:
I love the way Browder does his interviews. He always seems so on point, and always has a really clear direction on whatever topic the interviewer can think of. That and he pumps out the words at a million miles an hour so you feel like you're getting so much value for time spent watching it xD


you watch too much MTV
Chr15t
Profile Joined March 2011
Denmark1103 Posts
November 19 2012 17:17 GMT
#512
I cant help but love dustin browder

Cant wait to see what they decide to do with the beta, and future patch in WoL
Insanity: doing the same thing over and over again and expecting different results.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-11-19 17:30:16
November 19 2012 17:27 GMT
#513
--- Nuked ---
aarsgier
Profile Joined November 2012
Cameroon11 Posts
November 19 2012 18:11 GMT
#514
+ Show Spoiler +
This game is never going to be good because:

A.) larva mechanics is ridiculous and kills interesting games.

B.) This game has to many hard counters.

C.) Many units have problematic abilities: sentries, infestors and high templars.

Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp"

A: Elaborate. It rewards good mechanics; what's wrong with that? The late game 300 food Zerg push (via insta-remaxing) is quite strong, but it seems that players have more trouble against the late game composition (e.g. broodlords or infestors), rather than the sheer number of units (which also requires a huge bank and good macro). It's the quality of units, not just the quantity.


Whats there to elaborate honestly, most people have figured it out by now. The larva mechanics make it so that you dont want to face zerg lategame, so you attack before that when your race is at an advantage (11/11 proxy rax or sentry immortal all-in for instance depending on map). I dont believe that adjusting existing zerg units like the infestor is ever going to create some kind of balance sweetspot that makes early harassment viable without going all-in.

B and C: That's what balance patches, the beta, and the metagame are for. To think that the game will *never* be good is not only your random opinion, but already a call made far too soon. Let's see what Blizzard, the players, and the rest of the community can do first, over a long period of time.


How long are you willing to wait?
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 19 2012 18:14 GMT
#515
People give Dustin too much wrap and flame imo..

This man is really dedicated to Starcraft. Yeah he may not always be right and 100 % insightful, but hes got energy, hes got dedication and also alot of insight and talent in gamemaking and designprocesses..

I love you dustin
WHO is this who speaks to me as though I needed his advice?
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2012-11-19 18:16:32
November 19 2012 18:16 GMT
#516
What if 250mm Strike Cannons was changed to allow the Thor's air attack to target ground (either a mode change or cooldown)? The range, splash, and bonus to light would be great for clearing out ITs. This "mode change" would be in line with Terran's design (siege tanks, vikings, hellbats), and perhaps it would prevent them from attacking air during the duration. Thus, a skilled player would bait out the ITs, use Thors to clear them while zoning the BL's, then switch the Thors back to anti-air duties.

This would also help mech against swarms of reinforcing chargelots lategame PvT (maybe?), getting in a solid volley before charge and allowing blueflames to do their job better.

shaGuar :: elemeNt :: XeqtR :: naikon :: method
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 19 2012 18:31 GMT
#517
On November 20 2012 03:14 MasterFischer wrote:
People give Dustin too much wrap and flame imo..


i would be giving him zero crap if he showed any real game knowledge that wouldn't be immediately trumped by anyone in diamond or better..:
- as of MLG dallas, he didn't know zergs were using more than "6 or 7" infestors in their army composition
- around july he was interviewed and laughed at the notion that people were using infestors to mindcontrol motherships and waste vortex, he said he wasn't aware of the vortex vs broodlord infestor interaction...
- he claimed in this interview that tournament representation is fine, and said people were only looking at one or two tournaments. terran have been represented in low numbers for the last few months now, especially in gstl and other team leagues..


there are many more examples but you get my point. people are just frustrated when the lead dev of their game somehow manages to say some stupid crap in every interview that either is just not true or maybe was true a few months ago. listening to his interviews makes me question if he even watches this game. i know it's his job, but that doesn't mean he automatically is doing a good job of it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2012-11-19 18:56:59
November 19 2012 18:44 GMT
#518
On November 20 2012 03:31 c0sm0naut wrote:
Show nested quote +
On November 20 2012 03:14 MasterFischer wrote:
People give Dustin too much wrap and flame imo..


i would be giving him zero crap if he showed any real game knowledge that wouldn't be immediately trumped by anyone in diamond or better..:
- as of MLG dallas, he didn't know zergs were using more than "6 or 7" infestors in their army composition
- around july he was interviewed and laughed at the notion that people were using infestors to mindcontrol motherships and waste vortex, he said he wasn't aware of the vortex vs broodlord infestor interaction...
- he claimed in this interview that tournament representation is fine, and said people were only looking at one or two tournaments. terran have been represented in low numbers for the last few months now, especially in gstl and other team leagues..


there are many more examples but you get my point. people are just frustrated when the lead dev of their game somehow manages to say some stupid crap in every interview that either is just not true or maybe was true a few months ago. listening to his interviews makes me question if he even watches this game. i know it's his job, but that doesn't mean he automatically is doing a good job of it.


As the owner or manager of any professional sports team about specific statistics on his players in a specific match up and see if you get the detailed response you want. If you ask the coach, you might get a different response. Blizzard is a large company and not everyone knows every tiny piece of information. The man manages all of SC2, from single player, arcade, Blizzard All Stars and 1v1 multiplayer. He only has so much RAM up there and only so much information can be on call.

Or to put it another way, if you asked him how many single player missions there were, he would answer right away. Or the most popular user made map. If you asked some pro SC2 players, they might not know. SC2 is a big game, everyone can know everything.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
November 19 2012 18:55 GMT
#519
So has DB given new hope and faith to ye players of SC2? Or is he still as clueless as ever?
Anomi
Profile Joined October 2011
Sweden149 Posts
Last Edited: 2012-11-19 22:39:28
November 19 2012 22:27 GMT
#520
For people that want to know. The uints that are Psoinic are :

Protoss
Sentry
High Templar
Dark Templar
Archon
Warp Prism
Mothership

Zerg
Queen
Infestor

Terran
Ghost


I my self didnt know that warp prism was psionic. Imagine warp prism harass now when you cant fungel them in place. Maybe they should make medivacs psionic also?. This also means u cant hit high templars and archons under the mothership if u dont have a overseer near by.
Prev 1 24 25 26 27 28 29 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 516
Shinee 75
Noble 30
NaDa 20
Dota 2
NeuroSwarm155
Fuzer 68
Super Smash Bros
Mew2King155
Other Games
summit1g6026
Coldzera 883
ceh9462
XaKoH 287
C9.Mang0149
Livibee149
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1262
Upcoming Events
IntoTheTV X SOOP
3h 38m
CranKy Ducklings
1d 2h
Big Brain Bouts
1d 2h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.