• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:33
CEST 22:33
KST 05:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1595 users

New Dustin Browder interview (From WCS china) - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 29 Next All
monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
aarsgier
Profile Joined November 2012
Cameroon11 Posts
November 19 2012 13:09 GMT
#501
This game is never going to be good because:

A.) larva mechanics is ridiculous and kills interesting games.

B.) This game has to many hard counters.

C.) Many units have problematic abilities: sentries, infestors and high templars.

Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp".
Ramiz1989
Profile Joined July 2012
12124 Posts
November 19 2012 15:40 GMT
#502
On November 19 2012 22:09 aarsgier wrote:
This game is never going to be good because:

A.) larva mechanics is ridiculous and kills interesting games.

B.) This game has to many hard counters.

C.) Many units have problematic abilities: sentries, infestors and high templars.

Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp".

I love people like this that thinks that their opinion is the fact. Yeah man, you tell them!

I lost the count on how many times I've seen people whine about how the SC2 is a bad game, and constantly keep doing it, while still posting on SC2 forums and playing the god damn game for months after.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-19 15:53:52
November 19 2012 15:46 GMT
#503
On November 19 2012 19:35 monkybone wrote:
Show nested quote +
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.


This isn't the main point, it's an indirect consequent of unfairness in a game. That's not fun either.

Life isnt fair and with three differently designed races you can never ever have a "fair" game. That unfairness can be dealt with and the game can be balanced, so your point is kinda moot and irrelevant IMO.

Enabling one side to disable the other instantly is not fun, because its basically the same as an "instawin" (just not instant to achieve).

On November 19 2012 20:20 [F_]aths wrote:
Show nested quote +
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.

Getting stomped isn't fun. Without abilities which look total OP the game would be much less fun. We do need abilities which can kill a lot of units fast to have such moments when someone who was ahead all the time loses his army and subsequently looses the game.

Otherwise it would be too boring to watch the game played out while it was won by player X about 15 minutes ago.

That logic worked in Broodwar, because you didnt lose half your army in that instant, but since Starcraft 2 has the stupid "perfectly tight movement mechanic for all your units" you cant have Siege Tanks which deal 70 damage anymore or a Reaver shot which deals 100 damage instantly when it connects or a Lurker which deals 20 AoE damage from burrowed.

Big explosions and locally overpowered abilities only work in an environment where you cant stack these powers well enough. In SC2 it is terribly easy to stack Infestors and Infested Terrans and Forcefields and yadda yadda yadda, so it doesnt work for this game ... SADLY ... which is why I am adamant in my belief that the game needs to get rid of unlimited unit selection, production&economic speed boosts and the tight unit pathing.
If you cant say what you're meaning, you can never mean what you're saying.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45704 Posts
November 19 2012 16:06 GMT
#504
I'm really impressed with Frodan as an interviewer. Really nice questions!

I love Dustin Browder's honesty and energy as always It seems they tried tinkering with pathing and unit clumping and it didn't make much practical difference one way or another, he's not yet convinced TvP mech is set, infestors are being scrutinized, and that they still have a long way to go before HotS is ready. That's about as good of an interview as you can possibly get.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45704 Posts
November 19 2012 16:13 GMT
#505
On November 19 2012 22:09 aarsgier wrote:
This game is never going to be good because:

A.) larva mechanics is ridiculous and kills interesting games.

B.) This game has to many hard counters.

C.) Many units have problematic abilities: sentries, infestors and high templars.

Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp".


One point for every post of yours on TL huh? Let's see:

A: Elaborate. It rewards good mechanics; what's wrong with that? The late game 300 food Zerg push (via insta-remaxing) is quite strong, but it seems that players have more trouble against the late game composition (e.g. broodlords or infestors), rather than the sheer number of units (which also requires a huge bank and good macro). It's the quality of units, not just the quantity.

B and C: That's what balance patches, the beta, and the metagame are for. To think that the game will *never* be good is not only your random opinion, but already a call made far too soon. Let's see what Blizzard, the players, and the rest of the community can do first, over a long period of time.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Account252508
Profile Joined February 2012
3454 Posts
November 19 2012 16:24 GMT
#506
--- Nuked ---
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 19 2012 16:38 GMT
#507
On November 20 2012 01:24 monkybone wrote:
Show nested quote +
On November 20 2012 00:46 Rabiator wrote:
On November 19 2012 19:35 monkybone wrote:
On November 19 2012 15:16 Rabiator wrote:
Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.


This isn't the main point, it's an indirect consequent of unfairness in a game. That's not fun either.

Life isnt fair and with three differently designed races you can never ever have a "fair" game. That unfairness can be dealt with and the game can be balanced, so your point is kinda moot and irrelevant IMO.


The game requires a certain degree of fairness to retain its integrity as a competitive game. If one race is too favored in a variety of situations, this kills the competitive spirit. sc2 is not life, nor is life competitive. So your point is kinda moot and irrelevant IMO.

That which you state as "fairness" is done by balancing and it is in the game - well it should be. "Fairness" more or less means that everyone has the same opportunities - which they dont, but everyone gets an equal number of different opportunities. Fairness would also imply that everyone starts with the same conditions, but that isnt the case due to the different racial styles.

Fair isnt the same as balanced and Zerg dont have a Siege Tank just as much as Terrans dont have Banelings. So the game isnt fair, but it can be balanced.
If you cant say what you're meaning, you can never mean what you're saying.
Rudermensch
Profile Joined April 2011
United States50 Posts
November 19 2012 16:43 GMT
#508
If Fungal is a projectile again, wouldn't that make the Raven even more valuable in TvZ? PDD would deflect the the Fungal, bringing the Raven into more use.
It's like looking into the eye of a duck and sucking all the fluid from its beak.
shivver
Profile Joined June 2011
United States232 Posts
November 19 2012 16:54 GMT
#509
I play random, and I can use any of the races. I know almost all the strategies for the races, as well as the various types of all-ins and cheeses.

I'm really good in the first 10-15 minutes, about as good as professionals even. But as the game draws longer, I become weaker and weaker, especially when it comes to a situation with 200/200 supply, my play is just.......

...

ahahahahahah I can not believe this guy was this naive to actually let something this stupid come out of his mouth.

This is going to be a running joke in the community for a long time
-Genome-
Profile Joined April 2010
Australia156 Posts
November 19 2012 16:59 GMT
#510
I love the way Browder does his interviews. He always seems so on point, and always has a really clear direction on whatever topic the interviewer can think of. That and he pumps out the words at a million miles an hour so you feel like you're getting so much value for time spent watching it xD
shivver
Profile Joined June 2011
United States232 Posts
November 19 2012 17:02 GMT
#511
On November 20 2012 01:59 -Genome- wrote:
I love the way Browder does his interviews. He always seems so on point, and always has a really clear direction on whatever topic the interviewer can think of. That and he pumps out the words at a million miles an hour so you feel like you're getting so much value for time spent watching it xD


you watch too much MTV
Chr15t
Profile Joined March 2011
Denmark1103 Posts
November 19 2012 17:17 GMT
#512
I cant help but love dustin browder

Cant wait to see what they decide to do with the beta, and future patch in WoL
Insanity: doing the same thing over and over again and expecting different results.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-11-19 17:30:16
November 19 2012 17:27 GMT
#513
--- Nuked ---
aarsgier
Profile Joined November 2012
Cameroon11 Posts
November 19 2012 18:11 GMT
#514
+ Show Spoiler +
This game is never going to be good because:

A.) larva mechanics is ridiculous and kills interesting games.

B.) This game has to many hard counters.

C.) Many units have problematic abilities: sentries, infestors and high templars.

Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp"

A: Elaborate. It rewards good mechanics; what's wrong with that? The late game 300 food Zerg push (via insta-remaxing) is quite strong, but it seems that players have more trouble against the late game composition (e.g. broodlords or infestors), rather than the sheer number of units (which also requires a huge bank and good macro). It's the quality of units, not just the quantity.


Whats there to elaborate honestly, most people have figured it out by now. The larva mechanics make it so that you dont want to face zerg lategame, so you attack before that when your race is at an advantage (11/11 proxy rax or sentry immortal all-in for instance depending on map). I dont believe that adjusting existing zerg units like the infestor is ever going to create some kind of balance sweetspot that makes early harassment viable without going all-in.

B and C: That's what balance patches, the beta, and the metagame are for. To think that the game will *never* be good is not only your random opinion, but already a call made far too soon. Let's see what Blizzard, the players, and the rest of the community can do first, over a long period of time.


How long are you willing to wait?
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 19 2012 18:14 GMT
#515
People give Dustin too much wrap and flame imo..

This man is really dedicated to Starcraft. Yeah he may not always be right and 100 % insightful, but hes got energy, hes got dedication and also alot of insight and talent in gamemaking and designprocesses..

I love you dustin
WHO is this who speaks to me as though I needed his advice?
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2012-11-19 18:16:32
November 19 2012 18:16 GMT
#516
What if 250mm Strike Cannons was changed to allow the Thor's air attack to target ground (either a mode change or cooldown)? The range, splash, and bonus to light would be great for clearing out ITs. This "mode change" would be in line with Terran's design (siege tanks, vikings, hellbats), and perhaps it would prevent them from attacking air during the duration. Thus, a skilled player would bait out the ITs, use Thors to clear them while zoning the BL's, then switch the Thors back to anti-air duties.

This would also help mech against swarms of reinforcing chargelots lategame PvT (maybe?), getting in a solid volley before charge and allowing blueflames to do their job better.

shaGuar :: elemeNt :: XeqtR :: naikon :: method
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 19 2012 18:31 GMT
#517
On November 20 2012 03:14 MasterFischer wrote:
People give Dustin too much wrap and flame imo..


i would be giving him zero crap if he showed any real game knowledge that wouldn't be immediately trumped by anyone in diamond or better..:
- as of MLG dallas, he didn't know zergs were using more than "6 or 7" infestors in their army composition
- around july he was interviewed and laughed at the notion that people were using infestors to mindcontrol motherships and waste vortex, he said he wasn't aware of the vortex vs broodlord infestor interaction...
- he claimed in this interview that tournament representation is fine, and said people were only looking at one or two tournaments. terran have been represented in low numbers for the last few months now, especially in gstl and other team leagues..


there are many more examples but you get my point. people are just frustrated when the lead dev of their game somehow manages to say some stupid crap in every interview that either is just not true or maybe was true a few months ago. listening to his interviews makes me question if he even watches this game. i know it's his job, but that doesn't mean he automatically is doing a good job of it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2012-11-19 18:56:59
November 19 2012 18:44 GMT
#518
On November 20 2012 03:31 c0sm0naut wrote:
Show nested quote +
On November 20 2012 03:14 MasterFischer wrote:
People give Dustin too much wrap and flame imo..


i would be giving him zero crap if he showed any real game knowledge that wouldn't be immediately trumped by anyone in diamond or better..:
- as of MLG dallas, he didn't know zergs were using more than "6 or 7" infestors in their army composition
- around july he was interviewed and laughed at the notion that people were using infestors to mindcontrol motherships and waste vortex, he said he wasn't aware of the vortex vs broodlord infestor interaction...
- he claimed in this interview that tournament representation is fine, and said people were only looking at one or two tournaments. terran have been represented in low numbers for the last few months now, especially in gstl and other team leagues..


there are many more examples but you get my point. people are just frustrated when the lead dev of their game somehow manages to say some stupid crap in every interview that either is just not true or maybe was true a few months ago. listening to his interviews makes me question if he even watches this game. i know it's his job, but that doesn't mean he automatically is doing a good job of it.


As the owner or manager of any professional sports team about specific statistics on his players in a specific match up and see if you get the detailed response you want. If you ask the coach, you might get a different response. Blizzard is a large company and not everyone knows every tiny piece of information. The man manages all of SC2, from single player, arcade, Blizzard All Stars and 1v1 multiplayer. He only has so much RAM up there and only so much information can be on call.

Or to put it another way, if you asked him how many single player missions there were, he would answer right away. Or the most popular user made map. If you asked some pro SC2 players, they might not know. SC2 is a big game, everyone can know everything.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
November 19 2012 18:55 GMT
#519
So has DB given new hope and faith to ye players of SC2? Or is he still as clueless as ever?
Anomi
Profile Joined October 2011
Sweden149 Posts
Last Edited: 2012-11-19 22:39:28
November 19 2012 22:27 GMT
#520
For people that want to know. The uints that are Psoinic are :

Protoss
Sentry
High Templar
Dark Templar
Archon
Warp Prism
Mothership

Zerg
Queen
Infestor

Terran
Ghost


I my self didnt know that warp prism was psionic. Imagine warp prism harass now when you cant fungel them in place. Maybe they should make medivacs psionic also?. This also means u cant hit high templars and archons under the mothership if u dont have a overseer near by.
Prev 1 24 25 26 27 28 29 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
ZZZero.O230
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1
Solar vs Cham
SteadfastSC229
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 229
ProTech134
JuggernautJason94
BRAT_OK 78
ROOTCatZ 75
CosmosSc2 59
Ketroc 47
StarCraft: Brood War
ZZZero.O 230
firebathero 132
Dewaltoss 104
ggaemo 101
Hyun 64
Dota 2
monkeys_forever367
League of Legends
Doublelift2334
Counter-Strike
minikerr36
Super Smash Bros
AZ_Axe215
C9.Mang0197
Heroes of the Storm
Khaldor873
Liquid`Hasu594
Other Games
summit1g5075
Grubby4611
FrodaN1348
B2W.Neo476
shahzam356
mouzStarbuck204
Pyrionflax141
RotterdaM133
KnowMe133
UpATreeSC63
ViBE22
Organizations
Dota 2
PGL Dota 2 - Main Stream7664
Other Games
gamesdonequick1164
StarCraft 2
ComeBackTV 743
angryscii 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 67
• davetesta13
• poizon28 12
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV702
League of Legends
• Jankos3799
Other Games
• imaqtpie1362
• Shiphtur207
• tFFMrPink 23
Upcoming Events
Sparkling Tuna Cup
13h 27m
WardiTV Map Contest Tou…
14h 27m
Ladder Legends
18h 27m
BSL
22h 27m
CranKy Ducklings
1d 3h
Replay Cast
1d 12h
Wardi Open
1d 13h
Afreeca Starleague
1d 13h
Soma vs hero
Monday Night Weeklies
1d 19h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.