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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. |
This game is never going to be good because:
A.) larva mechanics is ridiculous and kills interesting games.
B.) This game has to many hard counters.
C.) Many units have problematic abilities: sentries, infestors and high templars.
Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp".
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On November 19 2012 22:09 aarsgier wrote: This game is never going to be good because:
A.) larva mechanics is ridiculous and kills interesting games.
B.) This game has to many hard counters.
C.) Many units have problematic abilities: sentries, infestors and high templars.
Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp". I love people like this that thinks that their opinion is the fact. Yeah man, you tell them!
I lost the count on how many times I've seen people whine about how the SC2 is a bad game, and constantly keep doing it, while still posting on SC2 forums and playing the god damn game for months after.
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On November 19 2012 19:35 monkybone wrote:Show nested quote +On November 19 2012 15:16 Rabiator wrote: Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.
This isn't the main point, it's an indirect consequent of unfairness in a game. That's not fun either. Life isnt fair and with three differently designed races you can never ever have a "fair" game. That unfairness can be dealt with and the game can be balanced, so your point is kinda moot and irrelevant IMO.
Enabling one side to disable the other instantly is not fun, because its basically the same as an "instawin" (just not instant to achieve).
On November 19 2012 20:20 [F_]aths wrote:Show nested quote +On November 19 2012 15:16 Rabiator wrote: Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN. Getting stomped isn't fun. Without abilities which look total OP the game would be much less fun. We do need abilities which can kill a lot of units fast to have such moments when someone who was ahead all the time loses his army and subsequently looses the game. Otherwise it would be too boring to watch the game played out while it was won by player X about 15 minutes ago. That logic worked in Broodwar, because you didnt lose half your army in that instant, but since Starcraft 2 has the stupid "perfectly tight movement mechanic for all your units" you cant have Siege Tanks which deal 70 damage anymore or a Reaver shot which deals 100 damage instantly when it connects or a Lurker which deals 20 AoE damage from burrowed.
Big explosions and locally overpowered abilities only work in an environment where you cant stack these powers well enough. In SC2 it is terribly easy to stack Infestors and Infested Terrans and Forcefields and yadda yadda yadda, so it doesnt work for this game ... SADLY ... which is why I am adamant in my belief that the game needs to get rid of unlimited unit selection, production&economic speed boosts and the tight unit pathing.
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I'm really impressed with Frodan as an interviewer. Really nice questions!
I love Dustin Browder's honesty and energy as always It seems they tried tinkering with pathing and unit clumping and it didn't make much practical difference one way or another, he's not yet convinced TvP mech is set, infestors are being scrutinized, and that they still have a long way to go before HotS is ready. That's about as good of an interview as you can possibly get.
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On November 19 2012 22:09 aarsgier wrote: This game is never going to be good because:
A.) larva mechanics is ridiculous and kills interesting games.
B.) This game has to many hard counters.
C.) Many units have problematic abilities: sentries, infestors and high templars.
Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp".
One point for every post of yours on TL huh? Let's see:
A: Elaborate. It rewards good mechanics; what's wrong with that? The late game 300 food Zerg push (via insta-remaxing) is quite strong, but it seems that players have more trouble against the late game composition (e.g. broodlords or infestors), rather than the sheer number of units (which also requires a huge bank and good macro). It's the quality of units, not just the quantity.
B and C: That's what balance patches, the beta, and the metagame are for. To think that the game will *never* be good is not only your random opinion, but already a call made far too soon. Let's see what Blizzard, the players, and the rest of the community can do first, over a long period of time.
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On November 20 2012 01:24 monkybone wrote:Show nested quote +On November 20 2012 00:46 Rabiator wrote:On November 19 2012 19:35 monkybone wrote:On November 19 2012 15:16 Rabiator wrote: Too many people here in the thread are forgetting the main point ... which ISNT that ability X or Y is supposedly OP or so, but rather that IT ISNT FUN.
This isn't the main point, it's an indirect consequent of unfairness in a game. That's not fun either. Life isnt fair and with three differently designed races you can never ever have a "fair" game. That unfairness can be dealt with and the game can be balanced, so your point is kinda moot and irrelevant IMO. The game requires a certain degree of fairness to retain its integrity as a competitive game. If one race is too favored in a variety of situations, this kills the competitive spirit. sc2 is not life, nor is life competitive. So your point is kinda moot and irrelevant IMO. That which you state as "fairness" is done by balancing and it is in the game - well it should be. "Fairness" more or less means that everyone has the same opportunities - which they dont, but everyone gets an equal number of different opportunities. Fairness would also imply that everyone starts with the same conditions, but that isnt the case due to the different racial styles.
Fair isnt the same as balanced and Zerg dont have a Siege Tank just as much as Terrans dont have Banelings. So the game isnt fair, but it can be balanced.
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If Fungal is a projectile again, wouldn't that make the Raven even more valuable in TvZ? PDD would deflect the the Fungal, bringing the Raven into more use.
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I play random, and I can use any of the races. I know almost all the strategies for the races, as well as the various types of all-ins and cheeses.
I'm really good in the first 10-15 minutes, about as good as professionals even. But as the game draws longer, I become weaker and weaker, especially when it comes to a situation with 200/200 supply, my play is just.......
...
ahahahahahah I can not believe this guy was this naive to actually let something this stupid come out of his mouth.
This is going to be a running joke in the community for a long time
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I love the way Browder does his interviews. He always seems so on point, and always has a really clear direction on whatever topic the interviewer can think of. That and he pumps out the words at a million miles an hour so you feel like you're getting so much value for time spent watching it xD
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On November 20 2012 01:59 -Genome- wrote: I love the way Browder does his interviews. He always seems so on point, and always has a really clear direction on whatever topic the interviewer can think of. That and he pumps out the words at a million miles an hour so you feel like you're getting so much value for time spent watching it xD
you watch too much MTV
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I cant help but love dustin browder
Cant wait to see what they decide to do with the beta, and future patch in WoL
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+ Show Spoiler +This game is never going to be good because:
A.) larva mechanics is ridiculous and kills interesting games.
B.) This game has to many hard counters.
C.) Many units have problematic abilities: sentries, infestors and high templars.
Only low leagues think this game is ever going to be a great experience. I lost count on how many times I see gold players state that: "The sky is the limit just use your imagination and build raven derp derp"
A: Elaborate. It rewards good mechanics; what's wrong with that? The late game 300 food Zerg push (via insta-remaxing) is quite strong, but it seems that players have more trouble against the late game composition (e.g. broodlords or infestors), rather than the sheer number of units (which also requires a huge bank and good macro). It's the quality of units, not just the quantity.
Whats there to elaborate honestly, most people have figured it out by now. The larva mechanics make it so that you dont want to face zerg lategame, so you attack before that when your race is at an advantage (11/11 proxy rax or sentry immortal all-in for instance depending on map). I dont believe that adjusting existing zerg units like the infestor is ever going to create some kind of balance sweetspot that makes early harassment viable without going all-in.
B and C: That's what balance patches, the beta, and the metagame are for. To think that the game will *never* be good is not only your random opinion, but already a call made far too soon. Let's see what Blizzard, the players, and the rest of the community can do first, over a long period of time.
How long are you willing to wait?
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People give Dustin too much wrap and flame imo..
This man is really dedicated to Starcraft. Yeah he may not always be right and 100 % insightful, but hes got energy, hes got dedication and also alot of insight and talent in gamemaking and designprocesses..
I love you dustin
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What if 250mm Strike Cannons was changed to allow the Thor's air attack to target ground (either a mode change or cooldown)? The range, splash, and bonus to light would be great for clearing out ITs. This "mode change" would be in line with Terran's design (siege tanks, vikings, hellbats), and perhaps it would prevent them from attacking air during the duration. Thus, a skilled player would bait out the ITs, use Thors to clear them while zoning the BL's, then switch the Thors back to anti-air duties.
This would also help mech against swarms of reinforcing chargelots lategame PvT (maybe?), getting in a solid volley before charge and allowing blueflames to do their job better.
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On November 20 2012 03:14 MasterFischer wrote: People give Dustin too much wrap and flame imo..
i would be giving him zero crap if he showed any real game knowledge that wouldn't be immediately trumped by anyone in diamond or better..: - as of MLG dallas, he didn't know zergs were using more than "6 or 7" infestors in their army composition - around july he was interviewed and laughed at the notion that people were using infestors to mindcontrol motherships and waste vortex, he said he wasn't aware of the vortex vs broodlord infestor interaction... - he claimed in this interview that tournament representation is fine, and said people were only looking at one or two tournaments. terran have been represented in low numbers for the last few months now, especially in gstl and other team leagues..
there are many more examples but you get my point. people are just frustrated when the lead dev of their game somehow manages to say some stupid crap in every interview that either is just not true or maybe was true a few months ago. listening to his interviews makes me question if he even watches this game. i know it's his job, but that doesn't mean he automatically is doing a good job of it.
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On November 20 2012 03:31 c0sm0naut wrote:Show nested quote +On November 20 2012 03:14 MasterFischer wrote: People give Dustin too much wrap and flame imo.. i would be giving him zero crap if he showed any real game knowledge that wouldn't be immediately trumped by anyone in diamond or better..: - as of MLG dallas, he didn't know zergs were using more than "6 or 7" infestors in their army composition - around july he was interviewed and laughed at the notion that people were using infestors to mindcontrol motherships and waste vortex, he said he wasn't aware of the vortex vs broodlord infestor interaction... - he claimed in this interview that tournament representation is fine, and said people were only looking at one or two tournaments. terran have been represented in low numbers for the last few months now, especially in gstl and other team leagues.. there are many more examples but you get my point. people are just frustrated when the lead dev of their game somehow manages to say some stupid crap in every interview that either is just not true or maybe was true a few months ago. listening to his interviews makes me question if he even watches this game. i know it's his job, but that doesn't mean he automatically is doing a good job of it.
As the owner or manager of any professional sports team about specific statistics on his players in a specific match up and see if you get the detailed response you want. If you ask the coach, you might get a different response. Blizzard is a large company and not everyone knows every tiny piece of information. The man manages all of SC2, from single player, arcade, Blizzard All Stars and 1v1 multiplayer. He only has so much RAM up there and only so much information can be on call.
Or to put it another way, if you asked him how many single player missions there were, he would answer right away. Or the most popular user made map. If you asked some pro SC2 players, they might not know. SC2 is a big game, everyone can know everything.
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So has DB given new hope and faith to ye players of SC2? Or is he still as clueless as ever?
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For people that want to know. The uints that are Psoinic are :
Protoss Sentry High Templar Dark Templar Archon Warp Prism Mothership
Zerg Queen Infestor
Terran Ghost
I my self didnt know that warp prism was psionic. Imagine warp prism harass now when you cant fungel them in place. Maybe they should make medivacs psionic also?. This also means u cant hit high templars and archons under the mothership if u dont have a overseer near by.
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