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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS. |
On November 17 2012 21:58 DarkLordOlli wrote:Show nested quote +On November 17 2012 21:55 iKill wrote:On November 17 2012 21:49 DarkLordOlli wrote: They should also address the problem of walking spince crawlers counting as buildings. Why is this a problem? You can't even base race as protoss because zerg just walks around with their buildings and their unbeatable army. Soulkey vs HerO game 2 of their second series is the best example for that. It simply shouldn't be like that. Soulkey couldn't defend against the multitasking, lost all his bases so he just started walking around with spines in his army and HerO couldn't do anything about it, it's just stupid.
On November 17 2012 21:59 ACrow wrote:Show nested quote +On November 17 2012 21:55 iKill wrote:On November 17 2012 21:49 DarkLordOlli wrote: They should also address the problem of walking spince crawlers counting as buildings. Why is this a problem? Watch HerO's games in this Code S. He was all over the place killing the Z's bases taking advantage of the BL+infestor deathball's immobility, until the Z decides to basetrade with a few walking spine crawlers with the army which led into a gg. I don't know if it is really a problem, but it sure looked like HerO was the better player in that series. Kinda the same problem with flying buildings by Terrans, but that one never comes to play in the same way, as they don't have such a strong deathball.
Fair play, I can see that. Yeah, you're probably right.
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Thats all db wants to do to the infestor? LOL? The infestor does everything u need. Its an all purpose unit. It needs to be reworked completely.
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Mmmh, atually the mind control against mothership isn´t the BIG problem in PvZ lategame, it´s just the Broodlord infestor combo that is far tooo strong, so redesign as he also said in the interview, would be something i really appreciate.
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Austria24417 Posts
As PvZ is currently, protoss has to rely on a vortex. Considering this fact I really support the neural parasite change. However I've always been saying that I'd just love a redesign of how BL/infestor works. Maybe make corruptors massive, make ITs have a cooldown after infestors used 2/3 of them, eggs having the same HP as the ITs themselves, reduce upgrades on free units... something like these.
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That infestor change will not help terrans! People tend to forget that besides protoss players, terrans are having a sick hard time against broodlord infestor. Protoss players have the mothership, we have nothing. Ravens do work, but 1) the tech to it is so slow, 2) the zerg has to CLUMP his units.
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imo making all zerg buildings bleed while off creep regardless of being rooted or unrooted is a good idea.
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I can understand the tiny fix for WoL, although I feel a tad more is needed as ZvT is still fairly ridiculous with Hive Rushes. But I'm really saddened that they only think Fungal needs to be a projectile in HotS. It is such boring spell to watch and punishes so many unique and creative things. More to the point, its a crutch for zerg which severely limits not only zerg in it's compositions, also it's opponents.
I guess I'll have to wait until all the changes roll out though to fully judge it.
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Yay projectile fungal No nerfed NP ZvP stays essentially the same
Mixed feelings...
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I want that units that are effected by fungel can be moved/microed ****+e+ef+sf+sdf+
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Austria24417 Posts
On November 17 2012 22:03 GreyKnight wrote: imo making all zerg buildings bleed while off creep regardless of being rooted or unrooted is a good idea.
Yeah I actually used to think that spines would bleed to death before I saw Soulkey vs HerO. It just kinda doesn't make sense to me. Not like you're gonna walk spines from your base to the opponent's.
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Didn't DK already say that they will eventually fade Vortex out when they are sure Protoss have other way to deal with BL/Infestor?
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On November 17 2012 22:03 Snowbear wrote: That infestor change will not help terrans! People tend to forget that besides protoss players, terrans are having a sick hard time against broodlord infestor. Protoss players have the mothership, we have nothing. Ravens do work, but 1) the tech to it is so slow, 2) the zerg has to CLUMP his units.
Terran can actually deal with BL/Infestor better than Protoss can; Mothership isn't really a solution. It's the tech switches between BL and Ultralisks that causes the big problems for Terran.
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All the problems T is having right now in both matchups and hes talking about 250mm cannons? Really?
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I like it. Projectile is gonna help a lot in TvZ and for Blink Stalkers. Also raising the skill cap quite a bit. No more Neural on Mothership is helpful too. I'm also glad they are still liking to experiment a lot. That's what Beta is for. Curious to see what they'll come up with.
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Wow Achons not being able to be neuraled will be painful. It is like neuraling half a Thors, just that Thors still can be neuraled. But both units rip through your army once that happens. Imo Neural was actually perfect. Projectile change will actually buff Infestors current strength. No effect on bad players, good players can already dodge fungals as well. But now the good Zergs will be able to save their Infestors easier, because they can anticipate army movement throw the ball and the Infestor is already out of the range of the units when the fungal hits. So for defense it is a range increase basically, but also a range reduce when being aggressive. But it doesn't really work on the issue of the Zerg doing damage with energy only and then defending while the energy recharges. Making fungal a projectile will actually help this strategy.
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Austria24417 Posts
I don't actually think projectile is gonna change anything in PvZ at all... maybe TvZ. Not sure though.
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Nooo ! I don't want that the infestor can't control hightemplar and ghost ! That's rare and beautifiul -_- (bratok vs ?? best game ever)
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On November 17 2012 21:47 Zannadar wrote:Also, Thor is a HUGE mechanic vehicle. Why can it not walk over broodlings? Similar to Colossus...Maybe even tanks? I mean they are TANKS...
I think that would make zergling/broodlings super overpowered, since more units can hit the Thor at the same time.
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On November 17 2012 22:10 DarkLordOlli wrote: I don't actually think projectile is gonna change anything in PvZ at all... maybe TvZ. Not sure though.
if it's projectile then Blink stalker will be 2x times more stronger and important? You could actually bait a fungal then blink away.
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Italy12246 Posts
On November 17 2012 22:07 Exarl25 wrote:Show nested quote +On November 17 2012 22:03 Snowbear wrote: That infestor change will not help terrans! People tend to forget that besides protoss players, terrans are having a sick hard time against broodlord infestor. Protoss players have the mothership, we have nothing. Ravens do work, but 1) the tech to it is so slow, 2) the zerg has to CLUMP his units. Terran can actually deal with BL/Infestor better than Protoss can; Mothership isn't really a solution. It's the tech switches between BL and Ultralisks that causes the big problems for Terran.
That combined with the fact that getting to that anti deathball army is really, really hard for terran, much more so than protoss.
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