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New Dustin Browder interview (From WCS china) - Page 7

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2012-11-17 15:27:49
November 17 2012 15:27 GMT
#121
"We are concerned by all the balance issues relating terran late game.
We applied a buff to the terran race and more specifically, the Thor, the 250mm cannon did not see any play so we reworked it : It now does twice the damage against destructible rocks. While this doesn't seem a big change, I swear it is a huge one because, we're gonna add a shitload of destructible rocks on ladder maps to make this buff legit.
You're welcome.

Dustin Browder"
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 17 2012 15:27 GMT
#122
No one willing to do the full translation?
MMA: The true King of Wings
Fig
Profile Joined March 2010
United States1324 Posts
November 17 2012 15:27 GMT
#123
Revolutionary Void Ray redesign! So awesome! Seriously, anything is better than what they are currently.
Can't elope with my cantaloupe
Tppz!
Profile Joined October 2010
Germany1449 Posts
November 17 2012 15:28 GMT
#124
On November 17 2012 23:45 digmouse wrote:
Show nested quote +
On November 17 2012 23:05 Tppz! wrote:
On November 17 2012 22:59 digmouse wrote:
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.

"dont you think that terran doesnt gain enough new stuff in hots?"
"why didnt you adress the lategame issues of terran in hots?"
"are you happy with how the reaper is doing in hots? being a cheesy tvt only unit"
"is there a concept how to get mech tvp going especially considering that immortals are a single amove counter to it"
"when can we expect the map editor for beta?"
"are the new features getting more functions? xp system, clan system, etc"

I'll add them, and map editor is already in beta I think?


it is? didnt know. my bad
thanks anyways!
Godwrath
Profile Joined August 2012
Spain10167 Posts
Last Edited: 2012-11-17 15:31:55
November 17 2012 15:28 GMT
#125
On November 17 2012 23:45 digmouse wrote:
Show nested quote +
On November 17 2012 23:05 Tppz! wrote:
On November 17 2012 22:59 digmouse wrote:
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.

"dont you think that terran doesnt gain enough new stuff in hots?"
"why didnt you adress the lategame issues of terran in hots?"
"are you happy with how the reaper is doing in hots? being a cheesy tvt only unit"
"is there a concept how to get mech tvp going especially considering that immortals are a single amove counter to it"
"when can we expect the map editor for beta?"
"are the new features getting more functions? xp system, clan system, etc"

I'll add them, and map editor is already in beta I think?


"Is the current role (jack of all trades) for the infestor intended ?"

I am interested to know how he pull off to answer that one haha.
monk
Profile Blog Joined May 2009
United States8477 Posts
November 17 2012 15:34 GMT
#126
On November 17 2012 22:59 digmouse wrote:
Show nested quote +
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.

What a coincidence. TL also has an exclusive interview with DB tomorrow! ^^
Moderator
Weirdkid
Profile Blog Joined October 2010
Singapore2431 Posts
November 17 2012 15:34 GMT
#127
On November 18 2012 00:27 SarcasmMonster wrote:
No one willing to do the full translation?

ChriS-X on page 3 said he's going to give it a go haha. Not sure how it's going
"Answer not a fool according to his folly, lest you be like him yourself." - Proverbs 26:4
WeRRa
Profile Joined December 2010
378 Posts
November 17 2012 15:39 GMT
#128
After hosting their own tournament, wich has almost only protoss and zergs, they don't even think about that terran might be UP. Wow this is really weak, not to mention that this infestor change doesn't helps terran at all. I guess it's time to switch races, since terran won't change -.-
InnoVation Fighting!!!
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
November 17 2012 15:41 GMT
#129
cool stuff.

now finally i can overcome broodlord/infestor with terran because ghosts getting mind controlled was such a problem. also ghosts proved to be so strong against zerg since you nerfed snipe. they can totally deal with all units and not only be a huge investment risk to exclusively count infestors (which are cheaper than ghost).

and thanks for making fungal a projectile. the first of the 20 fungals or so zerg has in lategame might actually miss my retarded ai clumped up vikings forcing zerg to use one more fungal then they used to to destroy 3k resources vikings and my only chance to win.

i will surely buy hots now.
necrimanci
Profile Joined March 2011
70 Posts
Last Edited: 2012-11-17 15:43:21
November 17 2012 15:42 GMT
#130
On November 18 2012 00:06 vthree wrote:
Show nested quote +
On November 17 2012 23:48 necrimanci wrote:
On November 17 2012 22:59 vthree wrote:
On November 17 2012 22:54 flakmonkey wrote:
Neural not working against massive is what it should be. If it's psionic, then really what left is there that's worth using neural parasite on?


Thors, Immortals, Colo? Did zergs really neural HTs and ghosts anyways?


i recall a pro tournament game where zerg neuraled a HT and then fedback few HTs, plus few pros neuraled ghosts on streams to emp


Yes, there were some cases but I think they were so rare that it really doesn't need to be considered. I don't think too many people were complaining about infestors neuraling their ghosts and HTs. Due to the range, if you can get HTs and ghost that close to infestors, you should EMP, snipe or feedback them.


doesnt it add to the excitement factor tho? it's like landing a nuke - pros usually notice the dot and dodge it, but once in a while they dont... i guess we could change the nuke to not kill units, but only bring them down to 1 life? :-) because due to the dot people should dodge it anyway, besides obs should be flying left and right to spot the ghost, right? RIGHT?

if someone isnt paying attention, he should get punished for it - and NPing a ghost/ht to emp/feedback your opponents casters is an awesome thing to pull off
Taefox
Profile Joined March 2010
1533 Posts
November 17 2012 15:43 GMT
#131
nice ... hope someone could full translate the interview
@taefoxy
Poo
Profile Blog Joined August 2010
Canada536 Posts
November 17 2012 15:44 GMT
#132
psionic immunity pretty big deal. Definitely a change in the right direction. Ty dbrowder <3
Try hard or don't try at all.
Godwrath
Profile Joined August 2012
Spain10167 Posts
November 17 2012 15:46 GMT
#133
On November 17 2012 23:31 darkness wrote:
Show nested quote +
On November 17 2012 23:28 Naphal wrote:
On November 17 2012 22:59 digmouse wrote:
On November 17 2012 22:56 ChriS-X wrote:
On November 17 2012 22:52 digmouse wrote:
I did that interview and asked those questions lol.

lol in that case you may as well post a transcript of the interview in english, instead of going from english to chinese back to english


I might do that some time later since my schedule is batshit crazy right now.
BTW I have a 20 min exclusive interview with DB and a joint interview with the sc2 dev team tomorrow morning, if you guys have any more questions feel free to add.


"Terran has a lot of micro potential and is balanced accordingly, without the warhound terran will still have the highest skill ceiling and requirement, any plans to raise P and Z to this level? if not, any plans to help (casual) terrans?"

causal in brackets because terran struggles just about everywhere now, even in the korean godrealm of gaming, but at least we still see them there ~~


Mech in HotS is for casuals as far as I remember Blizzard's intention for HotS. E.g. bio being micro intensive, while mech being 1a.


1a what ? Siege tanks ?
Shiori
Profile Blog Joined July 2011
3815 Posts
November 17 2012 15:55 GMT
#134
Pretty tiny change considering how huge the problem is. Disappointed.
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 17 2012 15:58 GMT
#135
Psionic immunity is such a bad thing...

Because I actually LOVED when a good player neural a ghost and EMP the other ghosts. Or neural a templar and feedback the other templars.

That was actually a showcase of sick micro, something I would never be able to do. And I loved it.

I mean, I can NP a mothership. So I'm glad that this disappears. But preventing a lot of incredible micro at the same time? Bad idea...
ErAsc2
Profile Joined May 2012
Sweden256 Posts
November 17 2012 16:06 GMT
#136
On November 18 2012 00:58 fezvez wrote:
Psionic immunity is such a bad thing...

Because I actually LOVED when a good player neural a ghost and EMP the other ghosts. Or neural a templar and feedback the other templars.

That was actually a showcase of sick micro, something I would never be able to do. And I loved it.

I mean, I can NP a mothership. So I'm glad that this disappears. But preventing a lot of incredible micro at the same time? Bad idea...

That wasn't a showcase of sick micro. It's super easy to do. It's a showcase of the opposing T/P being completely terrible or going afk for a short while for a drink or for a pee or something similar to that. Both EMP and Feedback outranged 7range neural with 1sec cast time BY FAR.

Perhaps in the lower leagues, this will reduce the infestor viability a tiny bit if you like to neural ghosts/hts for fun, but it literally will not do anything to pro level games.
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
SoOThSLaYeR
Profile Joined December 2011
United States19 Posts
November 17 2012 16:08 GMT
#137
Yuck... I don't like the concept of a projectile fungal at all.. This double nerf is going to make infestor play extremely unpopular. I do think the infestor is too strong but this change is going to obliterate zerg defensive capabilities. Zerg is going to get destroyed by mass air protoss, blink stalkers, drops and Terran bio balls. I found a video of projectile fungal for patch 1.3 and I have no idea how amateur zergs (like me ) are going to hit split stimmed marines and blink stalkers with a projectile. That said at a pro level im all for the change! But sadly im not that good and i would like some different zerg options.
<===============)-----+
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
November 17 2012 16:11 GMT
#138
I don't think a lot of protoss players properly account for neural parasite. I mean, what other justification is there for having your mothership away from your army, exposed and without observers in proximity to spot for ambushing infestors?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
November 17 2012 16:11 GMT
#139
psionic immunity is not the answer... those who say so must be P players. besides, it's the other two spells that are broken.
4v4 is a battle of who has the better computer.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
November 17 2012 16:12 GMT
#140
Immune to neural? Seriously? That's their big fix?
Salvation a la mode and a cup of tea...
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