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Map Pool for 2012 GSL Season 5 - Page 4

Forum Index > SC2 General
272 CommentsPost a Reply
Prev 1 2 3 4 5 6 12 13 14 Next All
Pimpmuckl
Profile Joined March 2011
Germany528 Posts
Last Edited: 2012-10-23 13:02:12
October 23 2012 13:01 GMT
#61
On October 23 2012 21:47 opterown wrote:
Show nested quote +
On October 23 2012 21:46 Kiyo. wrote:
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?

yeah, football needs high ground, high yield minerals, destructible rocks and xelnaga towers!

holy crap imagine the effect on the game lol


Well, Terran would still be OP.

+ Show Spoiler +
in football... not talking about sc2 balance people
twitter.com/pimpmuckl
GreenMash
Profile Joined August 2012
Norway1746 Posts
October 23 2012 13:01 GMT
#62
Why on earth would you remove ohana? Its one of the best maps currently played :S Why is antiga still in the pool too? That map is so bad :/ I dont understand some of these changes
I love hellbats
Roarer
Profile Joined December 2011
Hong Kong124 Posts
October 23 2012 13:02 GMT
#63
Can anyone give any clue how does GSL choose which map to implement? How do they test their new map before using them? It seems to me weird that they did not run new maps in GSTL first...

First impression, favor air unit (huge air space behind space). Promote drop plays, muta, warp prism. The landscape is pretty good for Broodlords and tanks, not especially colossus favor. Scattered high templar play on here seems pretty viable. Are those rocks at the natural entrance? trying to revive void ray plays = =?

I do hope more people experience around further third though, the third looks very close to the natural to me.
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
revy
Profile Joined September 2009
United States1524 Posts
October 23 2012 13:02 GMT
#64
Seems like you can control 5 bases by parking on the high ground area near the tower. Dropping may be viable on this map.
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2012-10-23 13:03:53
October 23 2012 13:03 GMT
#65
On October 23 2012 21:50 Fragile51 wrote:
Show nested quote +
On October 23 2012 21:49 Sinedd wrote:
On October 23 2012 21:43 opterown wrote:
On October 23 2012 21:42 Fragile51 wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


Because having the same map pool for well over a year while people are complaining about the game getting stale is not good business.

we need a jessica reskin of the map, so MMA can nuke daybreak all day long

On October 23 2012 21:42 Sinedd wrote:
SC2 seriously needs more map circulation..

and bigger maps..

lol, really? maps are getting huge already

I dont think you know what should be called a HUGE map..

just check out BW ones


Different game, different results. Bigger is not always better.

ofc not

but with Starcraft it always goes along

in SC2 - bigger maps = better maps

imo
T H C makes ppl happy
Roarer
Profile Joined December 2011
Hong Kong124 Posts
October 23 2012 13:04 GMT
#66
On October 23 2012 22:01 GreenMash wrote:
Why on earth would you remove ohana? Its one of the best maps currently played :S Why is antiga still in the pool too? That map is so bad :/ I dont understand some of these changes


Would you mind explaining why do you think Antiga is bad?
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 23 2012 13:04 GMT
#67
I like the new map. I would love it if there would be a completely new map pool though. That way we could see the strategies evolve on each map throughout the season which would be much more entertaining from a spectator point of view
TL+ Member
vijeze
Profile Joined February 2011
Netherlands719 Posts
October 23 2012 13:05 GMT
#68
On October 23 2012 22:04 Roarer wrote:
Show nested quote +
On October 23 2012 22:01 GreenMash wrote:
Why on earth would you remove ohana? Its one of the best maps currently played :S Why is antiga still in the pool too? That map is so bad :/ I dont understand some of these changes


Would you mind explaining why do you think Antiga is bad?

The fourth base is rather hard to take and keep safe.
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
October 23 2012 13:07 GMT
#69
On October 23 2012 21:30 Kiyo. wrote:
Show nested quote +
On October 23 2012 21:11 pencil_ethics wrote:
All expansions 8m 2g except for the central two expansions which appear to be 6m 1g (assumed to be high yield; verification requested from those who have an account on KR since the original map post states that they are 8m 2g which is clearly wrong from the picture)


[image loading]

Just checked on KR server.

That looks like 5m 1g, not 6m 1g.
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
October 23 2012 13:09 GMT
#70
Taking a third base seems to be very hard as any race :-/
sparklyresidue
Profile Joined August 2011
United States5523 Posts
October 23 2012 13:10 GMT
#71
Glad to see Ohana go. Boring, and among the least balanced GSL maps (that aren't shiny and new).
Like Tinkerbelle, I leave behind a sparkly residue.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
October 23 2012 13:12 GMT
#72
On October 23 2012 22:04 ReachTheSky wrote:
I like the new map. I would love it if there would be a completely new map pool though. That way we could see the strategies evolve on each map throughout the season which would be much more entertaining from a spectator point of view


Problem is that it is quite hard to ensure that many maps are balanced each season. Especially with this season starting right away, there is no time for the players to figure things out.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 23 2012 13:12 GMT
#73
When is Antiga going to be removed...

Although the new map looks ok at first sight
EZ4ENCE
Lorch
Profile Joined June 2011
Germany3690 Posts
October 23 2012 13:12 GMT
#74
On October 23 2012 21:57 Fragile51 wrote:
Show nested quote +
On October 23 2012 21:55 Lorch wrote:
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.


Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too.
Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.
vijeze
Profile Joined February 2011
Netherlands719 Posts
October 23 2012 13:14 GMT
#75
I do like the new map though.
Antiga should be removed, it's quite a hell in XvT, and vs P, there are blink all-ins galore.
Apoth
Profile Joined May 2010
England194 Posts
October 23 2012 13:16 GMT
#76
I sense a Protoss map. Lots of chokes, easy to wall off bases, a single pylon can seemingly warp into the low ground, natural and main.
trombonomophonononononononone
Woizit
Profile Joined June 2011
801 Posts
October 23 2012 13:17 GMT
#77
Well this map does look like a tweaked version of Ohana. I think it's fair to have it replace that map.
Laurens
Profile Joined September 2010
Belgium4553 Posts
October 23 2012 13:17 GMT
#78
I'm surprised only 1 person has pointed out that this is very similar to daybreak, but rotated..
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 13:20 GMT
#79
On October 23 2012 22:12 Lorch wrote:
Show nested quote +
On October 23 2012 21:57 Fragile51 wrote:
On October 23 2012 21:55 Lorch wrote:
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.


Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too.
Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.


Antiga is the most balanced ZvT map cross positions in the current mappool, zergs being butthurt over it need to grow a spine and maybe try something different then bludlud impestor every game. Ohana is way way way worse then antiga.
snafoo
Profile Joined August 2010
New Zealand1615 Posts
Last Edited: 2012-10-23 13:28:37
October 23 2012 13:22 GMT
#80
On October 23 2012 22:12 Lorch wrote:
Show nested quote +
On October 23 2012 21:57 Fragile51 wrote:
On October 23 2012 21:55 Lorch wrote:
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.


Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too.
Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.



Funny thing is, statistically in PvZ it's quite Zerg favoured, I guess because it's near impossible to get a 4th for protoss too and then fight infestor brood on 3 base is too difficult.
Hell, even TvZ is relatively balance 52.6% in Korea, 49.3% international.

Ohana, however, is a statistical clusterfuck.
edit:derp.
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