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On October 23 2012 21:47 opterown wrote:Show nested quote +On October 23 2012 21:46 Kiyo. wrote:On October 23 2012 21:43 Dodgin wrote:On October 23 2012 21:40 Lylat wrote:On October 23 2012 21:33 Fragile51 wrote:On October 23 2012 21:31 X3GoldDot wrote:On October 23 2012 21:19 GTR wrote: Remove Ohana, but not Antiga or Entombed (or even Daybreak)? Really? daybreak is the best map atm no? Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest. Weird logic, if it's great why would you change it and risking having a bad map instead ? because watching games on the same maps forever is boring Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same? yeah, football needs high ground, high yield minerals, destructible rocks and xelnaga towers! holy crap imagine the effect on the game lol
Well, Terran would still be OP.
+ Show Spoiler +in football... not talking about sc2 balance people
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Why on earth would you remove ohana? Its one of the best maps currently played :S Why is antiga still in the pool too? That map is so bad :/ I dont understand some of these changes
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Can anyone give any clue how does GSL choose which map to implement? How do they test their new map before using them? It seems to me weird that they did not run new maps in GSTL first...
First impression, favor air unit (huge air space behind space). Promote drop plays, muta, warp prism. The landscape is pretty good for Broodlords and tanks, not especially colossus favor. Scattered high templar play on here seems pretty viable. Are those rocks at the natural entrance? trying to revive void ray plays = =?
I do hope more people experience around further third though, the third looks very close to the natural to me.
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Seems like you can control 5 bases by parking on the high ground area near the tower. Dropping may be viable on this map.
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On October 23 2012 21:50 Fragile51 wrote:Show nested quote +On October 23 2012 21:49 Sinedd wrote:On October 23 2012 21:43 opterown wrote:On October 23 2012 21:42 Fragile51 wrote:On October 23 2012 21:40 Lylat wrote:On October 23 2012 21:33 Fragile51 wrote:On October 23 2012 21:31 X3GoldDot wrote:On October 23 2012 21:19 GTR wrote: Remove Ohana, but not Antiga or Entombed (or even Daybreak)? Really? daybreak is the best map atm no? Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest. Weird logic, if it's great why would you change it and risking having a bad map instead ? Because having the same map pool for well over a year while people are complaining about the game getting stale is not good business. we need a jessica reskin of the map, so MMA can nuke daybreak all day long On October 23 2012 21:42 Sinedd wrote: SC2 seriously needs more map circulation..
and bigger maps.. lol, really? maps are getting huge already I dont think you know what should be called a HUGE map..  just check out BW ones  Different game, different results. Bigger is not always better. ofc not
but with Starcraft it always goes along
in SC2 - bigger maps = better maps
imo
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On October 23 2012 22:01 GreenMash wrote: Why on earth would you remove ohana? Its one of the best maps currently played :S Why is antiga still in the pool too? That map is so bad :/ I dont understand some of these changes
Would you mind explaining why do you think Antiga is bad?
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I like the new map. I would love it if there would be a completely new map pool though. That way we could see the strategies evolve on each map throughout the season which would be much more entertaining from a spectator point of view
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On October 23 2012 22:04 Roarer wrote:Show nested quote +On October 23 2012 22:01 GreenMash wrote: Why on earth would you remove ohana? Its one of the best maps currently played :S Why is antiga still in the pool too? That map is so bad :/ I dont understand some of these changes Would you mind explaining why do you think Antiga is bad? The fourth base is rather hard to take and keep safe.
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On October 23 2012 21:30 Kiyo. wrote:Show nested quote +On October 23 2012 21:11 pencil_ethics wrote: All expansions 8m 2g except for the central two expansions which appear to be 6m 1g (assumed to be high yield; verification requested from those who have an account on KR since the original map post states that they are 8m 2g which is clearly wrong from the picture) ![[image loading]](http://i.imgur.com/i1ffb.jpg) Just checked on KR server. That looks like 5m 1g, not 6m 1g.
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Taking a third base seems to be very hard as any race :-/
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Glad to see Ohana go. Boring, and among the least balanced GSL maps (that aren't shiny and new).
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On October 23 2012 22:04 ReachTheSky wrote: I like the new map. I would love it if there would be a completely new map pool though. That way we could see the strategies evolve on each map throughout the season which would be much more entertaining from a spectator point of view
Problem is that it is quite hard to ensure that many maps are balanced each season. Especially with this season starting right away, there is no time for the players to figure things out.
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When is Antiga going to be removed...
Although the new map looks ok at first sight
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On October 23 2012 21:57 Fragile51 wrote:Show nested quote +On October 23 2012 21:55 Lorch wrote:On October 23 2012 21:19 FakeDeath wrote: Yes Ohana IS FINALLY REMOVED.
No more autowin for toss on that against zerg. How is Ohana more broken than antiga and entombed? Good to see a new map, I missed playing on something called bel'shir. Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year. Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.
Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too. Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.
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I do like the new map though. Antiga should be removed, it's quite a hell in XvT, and vs P, there are blink all-ins galore.
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I sense a Protoss map. Lots of chokes, easy to wall off bases, a single pylon can seemingly warp into the low ground, natural and main.
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Well this map does look like a tweaked version of Ohana. I think it's fair to have it replace that map.
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I'm surprised only 1 person has pointed out that this is very similar to daybreak, but rotated..
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On October 23 2012 22:12 Lorch wrote:Show nested quote +On October 23 2012 21:57 Fragile51 wrote:On October 23 2012 21:55 Lorch wrote:On October 23 2012 21:19 FakeDeath wrote: Yes Ohana IS FINALLY REMOVED.
No more autowin for toss on that against zerg. How is Ohana more broken than antiga and entombed? Good to see a new map, I missed playing on something called bel'shir. Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year. Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone. Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too. Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.
Antiga is the most balanced ZvT map cross positions in the current mappool, zergs being butthurt over it need to grow a spine and maybe try something different then bludlud impestor every game. Ohana is way way way worse then antiga.
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On October 23 2012 22:12 Lorch wrote:Show nested quote +On October 23 2012 21:57 Fragile51 wrote:On October 23 2012 21:55 Lorch wrote:On October 23 2012 21:19 FakeDeath wrote: Yes Ohana IS FINALLY REMOVED.
No more autowin for toss on that against zerg. How is Ohana more broken than antiga and entombed? Good to see a new map, I missed playing on something called bel'shir. Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year. Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone. Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too. Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.
Funny thing is, statistically in PvZ it's quite Zerg favoured, I guess because it's near impossible to get a 4th for protoss too and then fight infestor brood on 3 base is too difficult. Hell, even TvZ is relatively balance 52.6% in Korea, 49.3% international.
Ohana, however, is a statistical clusterfuck. edit:derp.
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