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Map Pool for 2012 GSL Season 5

Forum Index > SC2 General
272 CommentsPost a Reply
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pencil_ethics
Profile Joined January 2011
Australia174 Posts
Last Edited: 2012-10-24 01:28:16
October 23 2012 12:11 GMT
#1
The map pool for the upcoming season of GSL has been announced.
Ohana has been removed and replaced with a brand new map, Bel'Shir Vestige (벨시르 잔재) by Crux_EastWindy. The map pool change will occur starting from Code S Round of 32.

2012 GSL Season 5 Map Pool (listed in order as specified in announcement)
GSL Whirlwind
GSL Cloud Kingdom
GSL Entombed Valley
GSL Antiga Shipyard
GSL Daybreak
GSL Abyssal City
GSL Bel'Shir Vestige

New map: GSL Bel'Shir Vestige, by Crux_EastWindy

[image loading]

2 Player Map
Tileset: Bel'Shir (Jungle)
Size: 124×144
Starting locations at 5 and 11 o'clock
All expansions 8m 2g except for the central two expansions which are 5m 1g (standard yield)

Description (Translation from the announcement): Bel'Shir Vestige has main paths located on the two central hills with a faster road available through the center when the destructible rocks are destroyed. As the game progresses the Xel'Naga watch towers see increased usage so it is expected that engagements will occur focused on control of the center of the map, but as there are detours available one cannot become complacent even with such control. Battles in the center of the map between main armies as well as multi-pronged attacks through the detours can be expected from this map.

Source: kr.gomtv.net Forum Announcement, supplemented with details from the original map publication post on PlayXP
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NexCa
Profile Joined March 2011
Germany954 Posts
October 23 2012 12:16 GMT
#2
That map seems really interesting, and the fact that the both low min / gas expos are in the middle, gives a bit more dynamic into the game, hope this map goes well
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Apack
Profile Blog Joined August 2011
Canada159 Posts
October 23 2012 12:18 GMT
#3
So we'll see these maps on ladder in like, 6 or 7 months then
GTR
Profile Blog Joined September 2004
51497 Posts
Last Edited: 2012-10-23 12:19:21
October 23 2012 12:19 GMT
#4
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?
Commentator
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
October 23 2012 12:19 GMT
#5
wow, pretty map. looking forward to it! hope players can adapt quickly.

replacing ohana, hrm.
ModeratorRetired LR Bonjwa
TL+ Member
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 23 2012 12:19 GMT
#6
Out with the old and in with the new, I've seen enough games on Ohana/Daybreak/Cloud Kingdom/Antiga/Entombed Valley for a lifetime.

I guess it would be too big of a change to switch them all at once.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
October 23 2012 12:19 GMT
#7
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.
Play your best
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
October 23 2012 12:19 GMT
#8
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


Well Ohana is super fucking boring.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
October 23 2012 12:23 GMT
#9
Can we get a map without Xel'Naga Towers?
feanor1
Profile Blog Joined November 2010
United States1899 Posts
October 23 2012 12:24 GMT
#10
On October 23 2012 21:19 Asha` wrote:
Show nested quote +
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


Well Ohana is super fucking boring.

But it means family. Moving to a larger map again, feels to large map centric to me.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 12:25 GMT
#11
Fuck yeah, ohana is gone. Pretty map, godawfully boring games. Still no muspelheim though T_T New map looks very interesting, to say the least! This oughta shake things up.
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
October 23 2012 12:25 GMT
#12
OMG I read it like it's the next ladder season map pool and got so excited...
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
October 23 2012 12:26 GMT
#13
new map looks like a slightly tweaked ohana that's a bit bigger, with more airspace as well as highground reminiscent of crossfire haha
ModeratorRetired LR Bonjwa
TL+ Member
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-10-23 12:26:54
October 23 2012 12:26 GMT
#14
How much longer Antiga will stay in the map pool. Games are boring on Antiga.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
October 23 2012 12:26 GMT
#15
Hm, I want to test this map. It's only uploaded on KR at the moment?
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 12:27 GMT
#16
On October 23 2012 21:26 NightOfTheDead wrote:
How more longer Antiga will stay in the map pool. Games are boring on Antiga.


Disagreed, cross position Antiga is one of the better maps in the pool because it allows for more aggressive play. Broodlords also don't work as well on antiga as on other maps, which is good as well.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
October 23 2012 12:28 GMT
#17
oh thank god. finally a thread without slayers

I'm not so sure about the middle rocks/XN towers position of Vestige. It came more natural at daybreak. This highground towers together with the fact that it seems like an up vs down situation there in contrast to the left/right on Daybreak make me wonder if this feature will be successful.
Countdown to victory: 1 200!
pencil_ethics
Profile Joined January 2011
Australia174 Posts
October 23 2012 12:29 GMT
#18
On October 23 2012 21:26 Yello wrote:
Hm, I want to test this map. It's only uploaded on KR at the moment?

I would assume so, yes. EastWindy hasn't posted this map on TL, and GomTV is not exactly known for posting maps on other servers, so...
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-10-23 12:34:59
October 23 2012 12:29 GMT
#19
On October 23 2012 21:27 Fragile51 wrote:
Show nested quote +
On October 23 2012 21:26 NightOfTheDead wrote:
How more longer Antiga will stay in the map pool. Games are boring on Antiga.


Disagreed, cross position Antiga is one of the better maps in the pool because it allows for more aggressive play. Broodlords also don't work as well on antiga as on other maps, which is good as well.


True, but it also means the same old 3 base center control winning the game if the game goes longer.
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
Last Edited: 2012-10-23 21:50:46
October 23 2012 12:30 GMT
#20
I don't think Toss can beat a zerg on this map

Edit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.

Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etc


Edit2:
for those who think one line answers are always off the cuff

On October 24 2012 02:14 IPA wrote:
Show nested quote +
On October 23 2012 21:30 Arachne wrote:
I don't think Toss can beat a zerg on this map

Edit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.

Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etc


1. See a map for the first time
2. Making sweeping generalization

Excellent!

Map looks great and the pool is fantastic overall. I am a Z and I hate Antiga but I know it can create some interesting games -- not every map needs to favor us.


See map 1st time, Look at map, look at ramps, see multiple large access points to where protoss's 3rd can be, analyze likelihood of toss making mutiple 4 gateway walls, cross reference with the distance of the natural's minerals to the main's minerals to the likely location of the 3rd, and the distance to those mineral's, predict Muta from zerg most games vs toss, see toss scrambling to hold muta play, leaving two base timings as the stronger option, realize that toss 2 base timings have been mostly figured out, even the dreaded 2 base sentry immo push,

make sweeping generalization.
If I were a rich man, I wouldn't be here
Kiyo.
Profile Joined November 2010
United States2284 Posts
October 23 2012 12:30 GMT
#21
On October 23 2012 21:11 pencil_ethics wrote:
All expansions 8m 2g except for the central two expansions which appear to be 6m 1g (assumed to be high yield; verification requested from those who have an account on KR since the original map post states that they are 8m 2g which is clearly wrong from the picture)


[image loading]

Just checked on KR server.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
October 23 2012 12:31 GMT
#22
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
pencil_ethics
Profile Joined January 2011
Australia174 Posts
October 23 2012 12:31 GMT
#23
On October 23 2012 21:30 Kiyo. wrote:
Show nested quote +
On October 23 2012 21:11 pencil_ethics wrote:
All expansions 8m 2g except for the central two expansions which appear to be 6m 1g (assumed to be high yield; verification requested from those who have an account on KR since the original map post states that they are 8m 2g which is clearly wrong from the picture)


- snipped

Just checked on KR server.


Thanks for that (-:
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 23 2012 12:32 GMT
#24
On October 23 2012 21:30 Arachne wrote:
I don't think Toss can beat a zerg on this map

Oh, they will. Just that every PvZ will be two base all in. Very boring map
Administrator~ Spirit will set you free ~
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 12:33 GMT
#25
On October 23 2012 21:31 X3GoldDot wrote:
Show nested quote +
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
October 23 2012 12:33 GMT
#26
damn, now that i think of it, no more squirtle/parting/creator god immortalsentrys on ohana
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
pencil_ethics
Profile Joined January 2011
Australia174 Posts
October 23 2012 12:35 GMT
#27
On October 23 2012 21:33 X3GoldDot wrote:
damn, now that i think of it, no more squirtle/parting/creator god immortalsentrys on ohana

I think we've all had enough of immortal/sentry busts on any map to be fair...
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-10-23 12:35:53
October 23 2012 12:35 GMT
#28
On October 23 2012 21:33 X3GoldDot wrote:
damn, now that i think of it, no more squirtle/parting/creator god immortalsentrys on ohana

i've only seen creator do it once, hrmm.

On October 23 2012 21:33 Fragile51 wrote:
Show nested quote +
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

antiga and daybreak need to go imo. entombed and CK are cutting it kinda fine too. at least reskin them or something haha.

i want lost temple! i wonder how that would play out with today's meta
ModeratorRetired LR Bonjwa
TL+ Member
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2012-10-23 12:36:20
October 23 2012 12:35 GMT
#29
Anyone got recent GSL states on the map pool (e.g. last 2 seasons).
Would be nice to see whether they have decided to remove Ohana for balance reasons, or other reasons.

(I know general stats are available on TLPD, but I assume GSL prefers their own numbers quite highly, and I'm at work so I can't do all the filtering and stuff to check through myself atm).
HOLY CHECK!
snafoo
Profile Joined August 2010
New Zealand1615 Posts
October 23 2012 12:37 GMT
#30
Really would like to see how a mineral only 3rd base map would play out. T___T
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-10-23 12:38:59
October 23 2012 12:37 GMT
#31
They can't remove Antiga and Entombed as long as other new fair terran maps won't be introduced.
I don't know if you noticed but all new maps since Daybreak are still made with the "poor zerg, need to help them with our maps" mindset. And all GSL maps since Daybreak have a 55+ winrate for Z in TvZ (55 is ok, 60 is not, but at least they removed the 2 70% Z maps, yeh).
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
October 23 2012 12:38 GMT
#32
Wanted to see Antiga go, but glad Ohana went. New map looks interesting, interesting to see how Protoss fare on it though.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-10-23 12:41:32
October 23 2012 12:38 GMT
#33
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?

While Ohana is so much better then Antiga and the rest, it is a map from the community, not from Blizzard or the map team of the GSL, therefore (I assume) it is less valuable to the GSL managers who want to please Blizzard, sadly.

EDIT: about the actual map, I think it is a rather low quality map that does not fit the current metagame, even though I do prefer new bad maps then no new maps at all.
ACrow
Profile Joined October 2011
Germany6583 Posts
October 23 2012 12:38 GMT
#34
I guess on Ohana the two-base immortal/sentry push was just a tad too strong. I'll miss it though, I liked Ohana.
New map looks interesting, I think though that BL+infestor will be a nightmare to face there, with all the cliffs.
Get off my lawn, young punks
JackReacher
Profile Joined September 2012
United States197 Posts
October 23 2012 12:39 GMT
#35
Ohana is easily the 2nd best map behind Cloud Kingdom (whining Zergs used to winning based on map imbalances aside), it's upsetting to see that Ohana was removed - it feels like GSL is trying to eliminate any 2p maps on the smaller end of the spectrum, so that maps are either freakishly huge, or have more than one possible spawn location for your opponent, I guess to discourage short games resulting from all-ins. Losing Ohana is a really sad side effect of this though, as it is on the more balanced end of the spectrum when it comes to maps that help Terran and Protoss hold their own against Zerg.

I feel like in the future, the game is going to have to actually be balanced by the maps because of the way one race has finally sort of emerged as having a definitive edge over the other two and even being "dominant" in one phase of the game. That being said, I wonder what mapmakers are going to be able to do to help people combat lategame armies based on slow moving air units and ground-based spellcasters? Does GSL think larger, more wide-open maps will help more mobile armies out-maneuver the slower "invincible" armies lategame and win by harassment and splitting or something? I know they see the same trend in their own league as is occurring in every other league, and traditionally maps have been the way to "macguyver" the more serious balance issues in lieu of a patch, but I'm not sure what the game-plan really is here.
Lylat
Profile Joined August 2009
France8575 Posts
October 23 2012 12:40 GMT
#36
On October 23 2012 21:33 Fragile51 wrote:
Show nested quote +
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?
eCtoPlasmA
Profile Joined July 2012
Denmark3 Posts
October 23 2012 12:41 GMT
#37
I would rather see them remove Entombed Valley and/or Abyssal City rather than Ohana.. But the new map looks very interesting, and can't wait to try it out!
http://epiclary.wordpress.com
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 12:42 GMT
#38
On October 23 2012 21:40 Lylat wrote:
Show nested quote +
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


Because having the same map pool for well over a year while people are complaining about the game getting stale is not good business.
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 23 2012 12:42 GMT
#39
SC2 seriously needs more map circulation..

and bigger maps..
T H C makes ppl happy
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-10-23 12:43:47
October 23 2012 12:43 GMT
#40
On October 23 2012 21:42 Fragile51 wrote:
Show nested quote +
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


Because having the same map pool for well over a year while people are complaining about the game getting stale is not good business.

we need a jessica reskin of the map, so MMA can nuke daybreak all day long

On October 23 2012 21:42 Sinedd wrote:
SC2 seriously needs more map circulation..

and bigger maps..

lol, really? maps are getting huge already
ModeratorRetired LR Bonjwa
TL+ Member
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 23 2012 12:43 GMT
#41
On October 23 2012 21:40 Lylat wrote:
Show nested quote +
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring
Weavel
Profile Joined January 2010
Finland9221 Posts
October 23 2012 12:46 GMT
#42
New map looks interesting. I won't miss Ohana in GSL.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Kiyo.
Profile Joined November 2010
United States2284 Posts
October 23 2012 12:46 GMT
#43
On October 23 2012 21:43 Dodgin wrote:
Show nested quote +
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
Yello
Profile Blog Joined July 2010
Germany7411 Posts
October 23 2012 12:47 GMT
#44
On October 23 2012 21:42 Fragile51 wrote:
Show nested quote +
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


Because having the same map pool for well over a year while people are complaining about the game getting stale is not good business.


Yeah, we need more different maps. It's even worse in the ladder where we still got Shakuras and Taldarim. We should get new maps more often.
Especially Blizzard should be more open with switching maps and trying out a lot of community-made maps because they can get the most balance data and they can easily remove a map after 2 month if it is imbalanced.

About this map: It looks like it makes for more dynamic gameplay than Ohana at least but it also looks like a huge map once again. Team Crux really hates small maps it seems.
Well, until we got this map on EU server I can't say much about how it really plays out.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-10-23 12:48:25
October 23 2012 12:47 GMT
#45
On October 23 2012 21:46 Kiyo. wrote:
Show nested quote +
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?


Do they move armies up and down cliffs, and gather resources in CS and dota from a fixed location?
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
October 23 2012 12:47 GMT
#46
On October 23 2012 21:46 Kiyo. wrote:
Show nested quote +
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?

yeah, football needs high ground, high yield minerals, destructible rocks and xelnaga towers!

holy crap imagine the effect on the game lol
ModeratorRetired LR Bonjwa
TL+ Member
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 23 2012 12:48 GMT
#47
On October 23 2012 21:46 Kiyo. wrote:
Show nested quote +
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?


those games are not starcraft, we had new maps every year/season in brood war and it contributed to the advancement of the game. daybreak is not suitable for today's metagame ( especially PvZ )
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 23 2012 12:49 GMT
#48
On October 23 2012 21:43 opterown wrote:
Show nested quote +
On October 23 2012 21:42 Fragile51 wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


Because having the same map pool for well over a year while people are complaining about the game getting stale is not good business.

we need a jessica reskin of the map, so MMA can nuke daybreak all day long

Show nested quote +
On October 23 2012 21:42 Sinedd wrote:
SC2 seriously needs more map circulation..

and bigger maps..

lol, really? maps are getting huge already

I dont think you know what should be called a HUGE map..

just check out BW ones
T H C makes ppl happy
MistSC2
Profile Joined February 2012
Sweden583 Posts
October 23 2012 12:49 GMT
#49
Holy crap this map looks cool!
Maru, TY, Clem <3
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 12:50 GMT
#50
On October 23 2012 21:49 Sinedd wrote:
Show nested quote +
On October 23 2012 21:43 opterown wrote:
On October 23 2012 21:42 Fragile51 wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


Because having the same map pool for well over a year while people are complaining about the game getting stale is not good business.

we need a jessica reskin of the map, so MMA can nuke daybreak all day long

On October 23 2012 21:42 Sinedd wrote:
SC2 seriously needs more map circulation..

and bigger maps..

lol, really? maps are getting huge already

I dont think you know what should be called a HUGE map..

just check out BW ones


Different game, different results. Bigger is not always better.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 12:51 GMT
#51
Oh shit, i just realised...it kinda looks like a completely reworked version of Bel'shir beach. That's pretty cool.
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 23 2012 12:51 GMT
#52
I hate Ohana. Antiga cross isn't that bad, I'd like to see more maps added per seasons though, but I suppose learning one is hard enough.
if happy ever afters did exist <3 @watamizu_
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
October 23 2012 12:52 GMT
#53
Get rid of antiga already
facebook.com/PandaTank \\\ @PandaTankSC2
StarVe
Profile Joined June 2011
Germany13591 Posts
October 23 2012 12:53 GMT
#54
I'd take more than one new map any day, but I guess one is still better than none.

Tournament map pools need refreshment dearly, at least GSL is doing something in small steps, compared to any other event organizer they're still miles ahead, unfortunately.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
October 23 2012 12:54 GMT
#55
On October 23 2012 21:51 Fragile51 wrote:
Oh shit, i just realised...it kinda looks like a completely reworked version of Bel'shir beach. That's pretty cool.

it looks more like ohana to me, hrm
ModeratorRetired LR Bonjwa
TL+ Member
Lorch
Profile Joined June 2011
Germany3686 Posts
October 23 2012 12:55 GMT
#56
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.
WigglingSquid
Profile Joined August 2011
5194 Posts
October 23 2012 12:56 GMT
#57
It would be very interesting to have a map with different mineral/gas per base distributions, but I suppose that such a thing would be too experimental to play competitive games on it.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 12:57 GMT
#58
On October 23 2012 21:55 Lorch wrote:
Show nested quote +
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
October 23 2012 12:57 GMT
#59
GSL should do an arena of legends if they have a bit of downtime next year to test completely new maps out
ModeratorRetired LR Bonjwa
TL+ Member
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 12:58 GMT
#60
On October 23 2012 21:54 opterown wrote:
Show nested quote +
On October 23 2012 21:51 Fragile51 wrote:
Oh shit, i just realised...it kinda looks like a completely reworked version of Bel'shir beach. That's pretty cool.

it looks more like ohana to me, hrm


It has 2 attack paths and kind of the same shape, but with way different expansion locations and high/low ground distributions. Looks very interesting imo.
Pimpmuckl
Profile Joined March 2011
Germany528 Posts
Last Edited: 2012-10-23 13:02:12
October 23 2012 13:01 GMT
#61
On October 23 2012 21:47 opterown wrote:
Show nested quote +
On October 23 2012 21:46 Kiyo. wrote:
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?

yeah, football needs high ground, high yield minerals, destructible rocks and xelnaga towers!

holy crap imagine the effect on the game lol


Well, Terran would still be OP.

+ Show Spoiler +
in football... not talking about sc2 balance people
twitter.com/pimpmuckl
GreenMash
Profile Joined August 2012
Norway1746 Posts
October 23 2012 13:01 GMT
#62
Why on earth would you remove ohana? Its one of the best maps currently played :S Why is antiga still in the pool too? That map is so bad :/ I dont understand some of these changes
I love hellbats
Roarer
Profile Joined December 2011
Hong Kong124 Posts
October 23 2012 13:02 GMT
#63
Can anyone give any clue how does GSL choose which map to implement? How do they test their new map before using them? It seems to me weird that they did not run new maps in GSTL first...

First impression, favor air unit (huge air space behind space). Promote drop plays, muta, warp prism. The landscape is pretty good for Broodlords and tanks, not especially colossus favor. Scattered high templar play on here seems pretty viable. Are those rocks at the natural entrance? trying to revive void ray plays = =?

I do hope more people experience around further third though, the third looks very close to the natural to me.
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
revy
Profile Joined September 2009
United States1524 Posts
October 23 2012 13:02 GMT
#64
Seems like you can control 5 bases by parking on the high ground area near the tower. Dropping may be viable on this map.
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2012-10-23 13:03:53
October 23 2012 13:03 GMT
#65
On October 23 2012 21:50 Fragile51 wrote:
Show nested quote +
On October 23 2012 21:49 Sinedd wrote:
On October 23 2012 21:43 opterown wrote:
On October 23 2012 21:42 Fragile51 wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


Because having the same map pool for well over a year while people are complaining about the game getting stale is not good business.

we need a jessica reskin of the map, so MMA can nuke daybreak all day long

On October 23 2012 21:42 Sinedd wrote:
SC2 seriously needs more map circulation..

and bigger maps..

lol, really? maps are getting huge already

I dont think you know what should be called a HUGE map..

just check out BW ones


Different game, different results. Bigger is not always better.

ofc not

but with Starcraft it always goes along

in SC2 - bigger maps = better maps

imo
T H C makes ppl happy
Roarer
Profile Joined December 2011
Hong Kong124 Posts
October 23 2012 13:04 GMT
#66
On October 23 2012 22:01 GreenMash wrote:
Why on earth would you remove ohana? Its one of the best maps currently played :S Why is antiga still in the pool too? That map is so bad :/ I dont understand some of these changes


Would you mind explaining why do you think Antiga is bad?
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 23 2012 13:04 GMT
#67
I like the new map. I would love it if there would be a completely new map pool though. That way we could see the strategies evolve on each map throughout the season which would be much more entertaining from a spectator point of view
TL+ Member
vijeze
Profile Joined February 2011
Netherlands719 Posts
October 23 2012 13:05 GMT
#68
On October 23 2012 22:04 Roarer wrote:
Show nested quote +
On October 23 2012 22:01 GreenMash wrote:
Why on earth would you remove ohana? Its one of the best maps currently played :S Why is antiga still in the pool too? That map is so bad :/ I dont understand some of these changes


Would you mind explaining why do you think Antiga is bad?

The fourth base is rather hard to take and keep safe.
Garnet
Profile Blog Joined February 2006
Vietnam9031 Posts
October 23 2012 13:07 GMT
#69
On October 23 2012 21:30 Kiyo. wrote:
Show nested quote +
On October 23 2012 21:11 pencil_ethics wrote:
All expansions 8m 2g except for the central two expansions which appear to be 6m 1g (assumed to be high yield; verification requested from those who have an account on KR since the original map post states that they are 8m 2g which is clearly wrong from the picture)


[image loading]

Just checked on KR server.

That looks like 5m 1g, not 6m 1g.
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
October 23 2012 13:09 GMT
#70
Taking a third base seems to be very hard as any race :-/
sparklyresidue
Profile Joined August 2011
United States5523 Posts
October 23 2012 13:10 GMT
#71
Glad to see Ohana go. Boring, and among the least balanced GSL maps (that aren't shiny and new).
Like Tinkerbelle, I leave behind a sparkly residue.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
October 23 2012 13:12 GMT
#72
On October 23 2012 22:04 ReachTheSky wrote:
I like the new map. I would love it if there would be a completely new map pool though. That way we could see the strategies evolve on each map throughout the season which would be much more entertaining from a spectator point of view


Problem is that it is quite hard to ensure that many maps are balanced each season. Especially with this season starting right away, there is no time for the players to figure things out.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 23 2012 13:12 GMT
#73
When is Antiga going to be removed...

Although the new map looks ok at first sight
EZ4ENCE
Lorch
Profile Joined June 2011
Germany3686 Posts
October 23 2012 13:12 GMT
#74
On October 23 2012 21:57 Fragile51 wrote:
Show nested quote +
On October 23 2012 21:55 Lorch wrote:
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.


Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too.
Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.
vijeze
Profile Joined February 2011
Netherlands719 Posts
October 23 2012 13:14 GMT
#75
I do like the new map though.
Antiga should be removed, it's quite a hell in XvT, and vs P, there are blink all-ins galore.
Apoth
Profile Joined May 2010
England194 Posts
October 23 2012 13:16 GMT
#76
I sense a Protoss map. Lots of chokes, easy to wall off bases, a single pylon can seemingly warp into the low ground, natural and main.
trombonomophonononononononone
Woizit
Profile Joined June 2011
801 Posts
October 23 2012 13:17 GMT
#77
Well this map does look like a tweaked version of Ohana. I think it's fair to have it replace that map.
Laurens
Profile Joined September 2010
Belgium4550 Posts
October 23 2012 13:17 GMT
#78
I'm surprised only 1 person has pointed out that this is very similar to daybreak, but rotated..
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 13:20 GMT
#79
On October 23 2012 22:12 Lorch wrote:
Show nested quote +
On October 23 2012 21:57 Fragile51 wrote:
On October 23 2012 21:55 Lorch wrote:
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.


Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too.
Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.


Antiga is the most balanced ZvT map cross positions in the current mappool, zergs being butthurt over it need to grow a spine and maybe try something different then bludlud impestor every game. Ohana is way way way worse then antiga.
snafoo
Profile Joined August 2010
New Zealand1615 Posts
Last Edited: 2012-10-23 13:28:37
October 23 2012 13:22 GMT
#80
On October 23 2012 22:12 Lorch wrote:
Show nested quote +
On October 23 2012 21:57 Fragile51 wrote:
On October 23 2012 21:55 Lorch wrote:
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.


Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too.
Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.



Funny thing is, statistically in PvZ it's quite Zerg favoured, I guess because it's near impossible to get a 4th for protoss too and then fight infestor brood on 3 base is too difficult.
Hell, even TvZ is relatively balance 52.6% in Korea, 49.3% international.

Ohana, however, is a statistical clusterfuck.
edit:derp.
ACrow
Profile Joined October 2011
Germany6583 Posts
October 23 2012 13:22 GMT
#81
On October 23 2012 22:12 vthree wrote:
Show nested quote +
On October 23 2012 22:04 ReachTheSky wrote:
I like the new map. I would love it if there would be a completely new map pool though. That way we could see the strategies evolve on each map throughout the season which would be much more entertaining from a spectator point of view


Problem is that it is quite hard to ensure that many maps are balanced each season. Especially with this season starting right away, there is no time for the players to figure things out.

This exactly. I always thought that there should be 4 GSL seasons per year, not 5 or 6. That way we could have a slightly drawn out schedule plus an off season, allowing to really figure out new maps and prepare some hidden strats. Would give more meaning to each championship title as well.
Get off my lawn, young punks
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 23 2012 13:23 GMT
#82
Whoever thinks we need even bigger maps in SC2 is killing eSports!
Jokes aside, bigger maps are actually becoming boring and repetitive as far as the meta game goes. They tend towards too much macro and not enough early aggression.
The best kinds of maps allow both early aggression and macro to happen, and the best games have always been the ones where action picks up early, but both players are so evenly matched that one can kill the other, and they macro up behind non-stop aggression.

Well, you just don't see that on bigger maps, its too hard to start early aggression and way too difficult to keep it going.

As for the new map, it looks very reminiscent of Daybreak. There is quite a distance from nat to 3rd, but that is offset by the large rush distance, which is made even longer by the rocks in the middle. There is sort of a half base in the middle as well.
The big difference between DB and this one though is that, you seem to have many more attack paths, and taking the middle expo actually doesn't grant 100% safety and zone control for your side of the map as the half base on DB does.

I'm looking forward to seeing how games will work on the map, I've already made my mind up that it will look quite similar to Daybreak, but once the 4th and 5th bases are taken it should start deviating in interesting ways.

Lastly, they can remove CK and Daybreak only once they remove all the lesser maps as well. In order of maps that should be removed it is Whirlwind, Entombed, Antiga, CK, Daybreak. I personally prefer to see an old but great map in the tournament, rather then a new but mediocre one.
For better or for worst, Antiga and Entombed have survived the test of time and provided us with great and memorable games, as well as not being statistically too favorable for any once race.

Sure Antiga has the problem of you having to fight for a 4th, and Entombed has the problem of giving you a easy 3rd. But apart from that they play out brilliantly, with action always going on. You can kind of split-map on Entombed, but its the good kind of split map since you can out-maneuver your opponent and pick him apart due to the open mid, while with Antiga, BLs are good, but not too strong and you can either starve the zerg out or again, out-maneuver him.
Really apart from those small flaws, Antiga and Entombed are great.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-10-23 13:23:57
October 23 2012 13:23 GMT
#83
On October 23 2012 22:22 snafoo wrote:
Show nested quote +
On October 23 2012 22:12 Lorch wrote:
On October 23 2012 21:57 Fragile51 wrote:
On October 23 2012 21:55 Lorch wrote:
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.


Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too.
Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.



Funny thing is, statistically in PvZ it's quite Zerg favoured, I guess because it's near impossible to get a 4th for protoss too and then fight infestor brood on 3 base is too difficult.
Hell, even TvZ is relatively balance 52.6% in Korea, 49.3% international.

Ohana, however, is a statistical clusterfuck.
International:
TvZ: 42-52 (44.7%)
ZvP: 41-60 (40.6%)
PvT: 40-32 (55.6%)

Korea:
TvZ: 15-17 (46.9%)
ZvP: 5-9 (35.7%)
PvT: 5-11 (31.3%)

Obviously not a big sample size compared to Antiga, but still...

http://www.teamliquid.net/tlpd/sc2-international/maps/548_ESV_Ohana_LE
http://www.teamliquid.net/tlpd/sc2-korean/maps/548_ESV_Ohana_LE

your ohana stats are a bit off, haha
ModeratorRetired LR Bonjwa
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 23 2012 13:23 GMT
#84
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


Daybreak and Entombed are definitely better than Ohana. Antiga needs to fucking go though
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
ACrow
Profile Joined October 2011
Germany6583 Posts
October 23 2012 13:27 GMT
#85
On October 23 2012 22:12 Lorch wrote:
Show nested quote +
On October 23 2012 21:57 Fragile51 wrote:
On October 23 2012 21:55 Lorch wrote:
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.


Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too.
Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.

I guess you're trolling? Ohana was bad for ZvP because of the Immortal/Sentry all-in, certainly not because of the late game (from Z perspective).
Get off my lawn, young punks
snafoo
Profile Joined August 2010
New Zealand1615 Posts
October 23 2012 13:27 GMT
#86
On October 23 2012 22:23 opterown wrote:
Show nested quote +
On October 23 2012 22:22 snafoo wrote:
On October 23 2012 22:12 Lorch wrote:
On October 23 2012 21:57 Fragile51 wrote:
On October 23 2012 21:55 Lorch wrote:
On October 23 2012 21:19 FakeDeath wrote:
Yes Ohana IS FINALLY REMOVED.

No more autowin for toss on that against zerg.


How is Ohana more broken than antiga and entombed?

Good to see a new map, I missed playing on something called bel'shir.
Sad to see Ohana go I really liked that map, ah well knowing blizzard it'll be on ladder for atleast a year.


Ohana PvZ was immortal all in all day every day, lategame PvZ was damn near unplayable. Personally i liked ohana the least out of all current maps so i'm glad it's gone.


Well retarded Gateway allins being possible is more of a game issue imo. Antiga is even more broken for anything vs T, I would never want to play a ZvT on it and PvT is a nightmare too.
Not saying Ohana didn't have issues and I agree that lategame ZvP is really hard for Zerg, but when maps like antiga are still in their pool I don't think Ohana should go.



Funny thing is, statistically in PvZ it's quite Zerg favoured, I guess because it's near impossible to get a 4th for protoss too and then fight infestor brood on 3 base is too difficult.
Hell, even TvZ is relatively balance 52.6% in Korea, 49.3% international.

Ohana, however, is a statistical clusterfuck.
International:
TvZ: 42-52 (44.7%)
ZvP: 41-60 (40.6%)
PvT: 40-32 (55.6%)

Korea:
TvZ: 15-17 (46.9%)
ZvP: 5-9 (35.7%)
PvT: 5-11 (31.3%)

Obviously not a big sample size compared to Antiga, but still...

http://www.teamliquid.net/tlpd/sc2-international/maps/548_ESV_Ohana_LE
http://www.teamliquid.net/tlpd/sc2-korean/maps/548_ESV_Ohana_LE

your ohana stats are a bit off, haha


Oh god, I didn't see that, still, those are pretty messed up too!
pprrii
Profile Joined September 2012
Russian Federation216 Posts
October 23 2012 13:27 GMT
#87
Wow why they remove Ohana... Really disappoint
revy
Profile Joined September 2009
United States1524 Posts
October 23 2012 13:28 GMT
#88
On October 23 2012 21:46 Kiyo. wrote:
Show nested quote +
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?


BW changed maps pretty often and it was definitely a nice change of pace.
WeedRa
Profile Joined February 2011
Germany815 Posts
Last Edited: 2012-10-23 13:32:02
October 23 2012 13:31 GMT
#89
Antiga needs to go!

Really like Abyssal City and Vestige
Hiea
Profile Joined March 2012
Denmark1538 Posts
October 23 2012 13:32 GMT
#90
On October 23 2012 22:17 Laurens wrote:
I'm surprised only 1 person has pointed out that this is very similar to daybreak, but rotated..

Well if you look at base locations on the minimap, yes, but its very different in layout.

I think that if you take the third with 8m 2g, you can't secure a fourth that easily, and its going to be the half-base fourth.

However if you take the half base as your third, I think you can take the 4th under/above the mains.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2012-10-23 13:35:52
October 23 2012 13:34 GMT
#91
reminds me alot of Match Point

edit: yeahhhh ohana is gone!
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 23 2012 13:56 GMT
#92
Wow that map looks nice :3
I seriously love how the 3rd looks.
I would really love to see Antiga or Cloud Kingdom gone soon, I've seen so many games on those maps
11/5/14 CATACLYSM | The South West's worst Falco main
Animostas
Profile Blog Joined August 2009
United States568 Posts
October 23 2012 13:58 GMT
#93
How do you take a 3rd PvZ on this map o_0
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
October 23 2012 14:21 GMT
#94
Bel'Shir Vestige looks amazing and at a glance it looks really balanced
DoeniDon
Profile Joined May 2011
Switzerland100 Posts
October 23 2012 14:21 GMT
#95
Sigh, another boring NR20 season of PvZ coming up T_T

I really wish the GSL wouldn't worsen the metagame further with their maps.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
October 23 2012 14:23 GMT
#96
If we don't remove antiga and entombed from tournament map pools I'm going to light myself on fire in protest.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 23 2012 14:26 GMT
#97
On October 23 2012 23:23 Glurkenspurk wrote:
If we don't remove antiga and entombed from tournament map pools I'm going to light myself on fire in protest.


We're right behind you on that one. Riiiiight behind you.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
October 23 2012 14:29 GMT
#98
I actually kinda like Antiga now, because the games there are so different/funny/terrible
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Wrathsc2
Profile Joined March 2011
United States2025 Posts
October 23 2012 14:31 GMT
#99
wow u guys really want terrans to die lol
A marine walks into a bar and asks, "Wheres the counter?"
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
October 23 2012 14:32 GMT
#100
Not auto-3rd makes me instantly like this map. I'm wondering how mech will work out on it. Also, I was hoping for more new maps, because Daybreak gets just way too boring. Remember when they swapped all the maps in consequent OSLs? I would love to have that introduced in GSLs too.
The heart's eternal vow
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
October 23 2012 14:33 GMT
#101
On October 23 2012 22:03 Sinedd wrote:
Show nested quote +
On October 23 2012 21:50 Fragile51 wrote:
On October 23 2012 21:49 Sinedd wrote:
On October 23 2012 21:43 opterown wrote:
On October 23 2012 21:42 Fragile51 wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


Because having the same map pool for well over a year while people are complaining about the game getting stale is not good business.

we need a jessica reskin of the map, so MMA can nuke daybreak all day long

On October 23 2012 21:42 Sinedd wrote:
SC2 seriously needs more map circulation..

and bigger maps..

lol, really? maps are getting huge already

I dont think you know what should be called a HUGE map..

just check out BW ones


Different game, different results. Bigger is not always better.

ofc not

but with Starcraft it always goes along

in SC2 - bigger maps = better maps

imo

Bigger maps = Zerg will win everything.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-10-23 14:39:53
October 23 2012 14:34 GMT
#102
Wierd how they keep adding maps where P has such a hard time taking a third in PvZ. Honestly in both Abyssal City and Bel'Shir Vestige, not going immortal sentry all-in is really really silly....so why the hell remove Ohana in the first place. All 3 maps promote that allin but at least on Ohana P can hold a third.

The third layout on the new map is like Dual Sight's and we know how that turns out.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
October 23 2012 14:41 GMT
#103
Damn that map looks so sick. Need to play it tonight!
Aunvilgod
Profile Joined December 2011
2653 Posts
October 23 2012 14:44 GMT
#104
I feel bad for the people casting TvTs on this map...
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Warpath
Profile Joined April 2010
Canada1242 Posts
October 23 2012 14:55 GMT
#105
Looks like a really bad map for toss... large ramps and openings to everything that's not a main. and with so much out-of-the-way space for proxy raxes

hope it plays better than the way im looking at it
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
October 23 2012 14:56 GMT
#106
I wonder why they removed Ohana and not antiga or entombed... The new map looks really cool.
It's good to be back
Koesader
Profile Joined April 2012
Netherlands424 Posts
Last Edited: 2012-10-23 15:03:50
October 23 2012 15:00 GMT
#107
Ohana was incredibly boring, glad they got rid of it
And it begins to annoy me that maps need to be made so that PvZ is somewhat balanced. We're missing out on a lot of creativity
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
LeLfe
Profile Joined February 2011
France3160 Posts
October 23 2012 15:03 GMT
#108
On October 23 2012 23:44 Aunvilgod wrote:
I feel bad for the people casting TvTs on this map...

GSL TvT is probably the most entertaining match-up
Writer for Red bull (Fr) and Iron Squid (En/Fr) @ClemLeLfe on twitter
storywriter
Profile Joined February 2011
Australia528 Posts
October 23 2012 15:11 GMT
#109
that third is not defensible in PvZ and a crapton of deadspace for mutas and drops. oh lord...
Translator
6BiT
Profile Joined December 2011
513 Posts
October 23 2012 15:12 GMT
#110
Earlier in the year I was all for Antiga going into GSL retirement, but I kind of like it again as it helps counter infestor/brood lol.

Was hoping Muspelheim might get a run this season =/
stuff & things
Aunvilgod
Profile Joined December 2011
2653 Posts
October 23 2012 15:17 GMT
#111
On October 24 2012 00:03 LeLfe wrote:
Show nested quote +
On October 23 2012 23:44 Aunvilgod wrote:
I feel bad for the people casting TvTs on this map...

GSL TvT is probably the most entertaining match-up


Yes, and I don´t imagine what casting an 1,5 hours long TvT does to your throat. I was trying to point out that the map is incredibly splitty.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 23 2012 15:22 GMT
#112
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


Terran realllly needs antiga in the map pool. For the sake of winrates everywhere

Though More and More its less and less terran favoured into the lategame
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Orek
Profile Joined February 2012
1665 Posts
October 23 2012 15:23 GMT
#113
So, basically this is Daybreak reworked with harder to defend 3rd. I don't see the reason why both this AND Daybreak should stay. With similar layout, Bel'shir Vestige seems to have potential to replace Daybreak.
twoliveanddie
Profile Joined January 2010
United States2049 Posts
October 23 2012 15:27 GMT
#114
On October 23 2012 21:47 opterown wrote:
Show nested quote +
On October 23 2012 21:46 Kiyo. wrote:
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?

yeah, football needs high ground, high yield minerals, destructible rocks and xelnaga towers!

holy crap imagine the effect on the game lol


I'd argue that the field of play in most sports takes a "PERSONALITY OF ITS OWN" much like maps do in Starcraft.

Football:
-100 yards from goal line to goal line. with endzones each 10 yards deep. 160 feet between sidelines.
-artificial turf
-natural grass
-indoor stadiums
-take into consideration weather conditions like snow, ice, rain, extreme heat, extreme cold, wind, all of which play a role in how effective ball control is.
-College football and Professional Football use two different sets of hash marks


Baseball:
-what changes as far as dimensions in professional baseball and other leagues is the size of the outfield. the infield never changes, its a perfect square 90 feet per side.
-indoor
-outdoor
-turf
-natural grasss
-aritficial turf
-weather conditions like rain, mist, cold, heat, I have even seen games played with thousands of moths flying around.
-depending on the time of day, the sun can play a major role in visability, shadows that fool the batter or the fielders
-the baseball diamond has had the same dimensions for at least 150 years. 90 feet between each base in a perfect square. with the pitchers mound 60 feet 6 inches from homeplate directly in line between homeplate and second base.

Hockey:
-very little changes in a Hockey arena, but the ice does change after 20 mins of skating on it. hence why the Zambonee resurfaces the ice between periods
by the way, hockey and Baseball share this quality in that during breaks, the grounds crew can change the playing field by repairing flaws.

Basketball:
-probably the only major sport with very little change to the field of play. the court for most major competitions is almost always indoors, in a controlled environment.
-the biggest change to the sport of basketball was the implementation of the 3-point line. This 3-point line is still being changed to this day and has seen experimentation with distances to the basket in different leagues.

Tennis:
-Grass, Clay, Concrete
-concrete can have a number of different finishing surfaces one of which is Carpet used in some indoor arenas.
-Grass courts and Clay courts can take on a personality of their own through wear and tear and are constantly being monitored and repaired.
-Professional Tennis matches are almost always played in sunlight or artificial light, during non-precipitation. the only exception to this is that Clay can absorb water and can withstand a light drizzle.
-Wind in outdoor matches can have a dramatic affect on ball control.

Soccer:
-for being one of the most widely played sports in the world, Soccer has never had a set standard for the dimensions of the field. depending on where you are in the world. the field can be really big or kind of small.
-in FIFA matches, the field must be 100-130 yards in length and 50-100 yards in width.
-like many of the other sports, this game can be played on different types of fields. Grass, artificial turf, indoors, outdoors.
-there are some varieties of the game that occur on much smaller fields like indoor arena type soccer games
-this game has also seen a change in the types of soccer balls used.
-outdoor games have seen its fair share of matches played in rain, wind, snow, extreme heat and extreme cold.

---------------

so as you can see. I think we miss the point sometimes that the map, even if its just the map, does become a character. its character shines through when strategies are conceived which take advantage of its character.

which happens in any sport.
Serinox
Profile Joined August 2011
Germany5224 Posts
October 23 2012 15:29 GMT
#115
Nice that hey got rid of Ohana, but I would've liked to see Muspelheim in the mappool first and Vestige as a replacement for Ohana in GSTL
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 23 2012 15:42 GMT
#116
the same 2-player map layout with a few modifications. I feel like sc2 map-making is facing a cul de sac for the last 1.5 years

oh at least it has more features than Ohana
jdsowa
Profile Joined March 2011
405 Posts
October 23 2012 15:47 GMT
#117
Do any of you people like any maps?

Sounds like for a lot of people the ideal map is something like Entombed. Blizzard might as well just reprogram the game to start everyone off with 3 bases and 66 workers. Save us the time.
Noocta
Profile Joined June 2010
France12578 Posts
October 23 2012 15:49 GMT
#118
Tournaments are too shy about maps.
The SC2 scene would be a lot more dynamic if we changed all the maps each season, or each 2 seasons.
Atleast chaging half of them each season, changing the other half next season.
" I'm not gonna fight you. I'm gonna kick your ass ! "
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
October 23 2012 15:49 GMT
#119
On October 24 2012 00:27 twoliveanddie wrote:
Show nested quote +
On October 23 2012 21:47 opterown wrote:
On October 23 2012 21:46 Kiyo. wrote:
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?

yeah, football needs high ground, high yield minerals, destructible rocks and xelnaga towers!

holy crap imagine the effect on the game lol


+ Show Spoiler +
I'd argue that the field of play in most sports takes a "PERSONALITY OF ITS OWN" much like maps do in Starcraft.

Football:
-100 yards from goal line to goal line. with endzones each 10 yards deep. 160 feet between sidelines.
-artificial turf
-natural grass
-indoor stadiums
-take into consideration weather conditions like snow, ice, rain, extreme heat, extreme cold, wind, all of which play a role in how effective ball control is.
-College football and Professional Football use two different sets of hash marks


Baseball:
-what changes as far as dimensions in professional baseball and other leagues is the size of the outfield. the infield never changes, its a perfect square 90 feet per side.
-indoor
-outdoor
-turf
-natural grasss
-aritficial turf
-weather conditions like rain, mist, cold, heat, I have even seen games played with thousands of moths flying around.
-depending on the time of day, the sun can play a major role in visability, shadows that fool the batter or the fielders
-the baseball diamond has had the same dimensions for at least 150 years. 90 feet between each base in a perfect square. with the pitchers mound 60 feet 6 inches from homeplate directly in line between homeplate and second base.

Hockey:
-very little changes in a Hockey arena, but the ice does change after 20 mins of skating on it. hence why the Zambonee resurfaces the ice between periods
by the way, hockey and Baseball share this quality in that during breaks, the grounds crew can change the playing field by repairing flaws.

Basketball:
-probably the only major sport with very little change to the field of play. the court for most major competitions is almost always indoors, in a controlled environment.
-the biggest change to the sport of basketball was the implementation of the 3-point line. This 3-point line is still being changed to this day and has seen experimentation with distances to the basket in different leagues.

Tennis:
-Grass, Clay, Concrete
-concrete can have a number of different finishing surfaces one of which is Carpet used in some indoor arenas.
-Grass courts and Clay courts can take on a personality of their own through wear and tear and are constantly being monitored and repaired.
-Professional Tennis matches are almost always played in sunlight or artificial light, during non-precipitation. the only exception to this is that Clay can absorb water and can withstand a light drizzle.
-Wind in outdoor matches can have a dramatic affect on ball control.

Soccer:
-for being one of the most widely played sports in the world, Soccer has never had a set standard for the dimensions of the field. depending on where you are in the world. the field can be really big or kind of small.
-in FIFA matches, the field must be 100-130 yards in length and 50-100 yards in width.
-like many of the other sports, this game can be played on different types of fields. Grass, artificial turf, indoors, outdoors.
-there are some varieties of the game that occur on much smaller fields like indoor arena type soccer games
-this game has also seen a change in the types of soccer balls used.
-outdoor games have seen its fair share of matches played in rain, wind, snow, extreme heat and extreme cold.

---------------


so as you can see. I think we miss the point sometimes that the map, even if its just the map, does become a character. its character shines through when strategies are conceived which take advantage of its character.

which happens in any sport.


What you describe is more analogous to a map's tileset than the map layout. Everything you describe, the layout remains the same. Still two goals, still 15 feet from the ring, still a diamond, etc. It's only the tileset that really changes, as well as some physics changes but do we really want snow/beach/metal/grass maps to have bonus/penalties too?
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Irre
Profile Joined August 2010
United States646 Posts
October 23 2012 15:51 GMT
#120
it looks like crossfire 2.0 on first glance to me. I see Byun might like this one for TvP lol
TT1
Profile Blog Joined December 2008
Canada10011 Posts
October 23 2012 15:55 GMT
#121
ok so.. GSL Bel'Shir Vestige is ohana but 2x bigger, gl terrans~
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
Last Edited: 2012-10-23 16:10:53
October 23 2012 15:59 GMT
#122
Meh, nothing new or fancy. Well, it's a new map, which is always nice, but no real new ideas added, it's pretty much the same old. Generally, GSL have been doing a decent job at introducing maps, but I feel it's a shame that they trade new maps for new maps, while keeping all the really old ones. In this case, I am glad to see Ohana go, but meh, maps are in a really stale period right now. I'd love to see experimentation with removing the Xel'Naga Watchtowers some day.

EDIT: I may sound negative towards this map in the above, but it looks like a decent map, it's not this map I find boring, it's the overall map pool. Will have a go at playing a bit on it later.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
October 23 2012 16:04 GMT
#123
Disagree on this map. Ohana is one of the best maps ever made and that map sucks for protoss so hard it will be replaced so fast, I wont even have to blink in my wait. Removed Ohana but not Valley. What the heck GSL. RIP Ohana and IronManSC.
Please dont nerf them.Infestors are fine.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
October 23 2012 16:05 GMT
#124
On October 24 2012 00:55 ROOTT1 wrote:
ok so.. GSL Bel'Shir Vestige is ohana but 2x bigger, gl terrans~

/Agree
Please dont nerf them.Infestors are fine.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2012-10-23 16:08:35
October 23 2012 16:07 GMT
#125
On October 24 2012 00:49 lichter wrote:
Show nested quote +
On October 24 2012 00:27 twoliveanddie wrote:
On October 23 2012 21:47 opterown wrote:
On October 23 2012 21:46 Kiyo. wrote:
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?

yeah, football needs high ground, high yield minerals, destructible rocks and xelnaga towers!

holy crap imagine the effect on the game lol


+ Show Spoiler +
I'd argue that the field of play in most sports takes a "PERSONALITY OF ITS OWN" much like maps do in Starcraft.

Football:
-100 yards from goal line to goal line. with endzones each 10 yards deep. 160 feet between sidelines.
-artificial turf
-natural grass
-indoor stadiums
-take into consideration weather conditions like snow, ice, rain, extreme heat, extreme cold, wind, all of which play a role in how effective ball control is.
-College football and Professional Football use two different sets of hash marks


Baseball:
-what changes as far as dimensions in professional baseball and other leagues is the size of the outfield. the infield never changes, its a perfect square 90 feet per side.
-indoor
-outdoor
-turf
-natural grasss
-aritficial turf
-weather conditions like rain, mist, cold, heat, I have even seen games played with thousands of moths flying around.
-depending on the time of day, the sun can play a major role in visability, shadows that fool the batter or the fielders
-the baseball diamond has had the same dimensions for at least 150 years. 90 feet between each base in a perfect square. with the pitchers mound 60 feet 6 inches from homeplate directly in line between homeplate and second base.

Hockey:
-very little changes in a Hockey arena, but the ice does change after 20 mins of skating on it. hence why the Zambonee resurfaces the ice between periods
by the way, hockey and Baseball share this quality in that during breaks, the grounds crew can change the playing field by repairing flaws.

Basketball:
-probably the only major sport with very little change to the field of play. the court for most major competitions is almost always indoors, in a controlled environment.
-the biggest change to the sport of basketball was the implementation of the 3-point line. This 3-point line is still being changed to this day and has seen experimentation with distances to the basket in different leagues.

Tennis:
-Grass, Clay, Concrete
-concrete can have a number of different finishing surfaces one of which is Carpet used in some indoor arenas.
-Grass courts and Clay courts can take on a personality of their own through wear and tear and are constantly being monitored and repaired.
-Professional Tennis matches are almost always played in sunlight or artificial light, during non-precipitation. the only exception to this is that Clay can absorb water and can withstand a light drizzle.
-Wind in outdoor matches can have a dramatic affect on ball control.

Soccer:
-for being one of the most widely played sports in the world, Soccer has never had a set standard for the dimensions of the field. depending on where you are in the world. the field can be really big or kind of small.
-in FIFA matches, the field must be 100-130 yards in length and 50-100 yards in width.
-like many of the other sports, this game can be played on different types of fields. Grass, artificial turf, indoors, outdoors.
-there are some varieties of the game that occur on much smaller fields like indoor arena type soccer games
-this game has also seen a change in the types of soccer balls used.
-outdoor games have seen its fair share of matches played in rain, wind, snow, extreme heat and extreme cold.

---------------


so as you can see. I think we miss the point sometimes that the map, even if its just the map, does become a character. its character shines through when strategies are conceived which take advantage of its character.

which happens in any sport.


What you describe is more analogous to a map's tileset than the map layout. Everything you describe, the layout remains the same. Still two goals, still 15 feet from the ring, still a diamond, etc. It's only the tileset that really changes, as well as some physics changes but do we really want snow/beach/metal/grass maps to have bonus/penalties too?

The tileset doesn't effect the game or what strategies are effective. Consider football when it is snowing heavily out, you can no longer rely on long passes. Teams like the packers who utilize long passes to destroy teams will now have to alter how they play the matchup on that day (or that particular map). For tennis, difference surfaces favor different players, the best example is Nadal on clay courts. Baseball stadiums also change a lot for which team has an advantage and how you play the game. For instance, Yankee stadium is known to be very easy to hit homeruns in, compared to say Safeco field which is known to be very hard. That makes stadiums either pitcher's field or batter's field, which favors a team with either a better pitching lineup or the team who has better hitters. The field and the weather change how you have to play on certain "maps". It is not like a tileset at all, it changes how you have to play the game that day. Which I would liken to what harder to take thirds, lots of dead air space behind mineral lines, xel'naga towers in the middle of the map, and ramps at the natural do in starcraft - it changes how you approach the game on that day.
pmp10
Profile Joined April 2012
3354 Posts
October 23 2012 16:09 GMT
#126
On October 23 2012 21:37 MrCon wrote:
They can't remove Antiga and Entombed as long as other new fair terran maps won't be introduced.

They just removed the most terran favored map in the pool.
Just saying.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
October 23 2012 16:14 GMT
#127
Also terran sucks on that map.
Please dont nerf them.Infestors are fine.
GohgamX
Profile Joined April 2011
Canada1096 Posts
October 23 2012 16:21 GMT
#128
Not going to say anything negative XD It's really big!
Time is a great teacher, unfortunate that it kills all its pupils ...
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
Last Edited: 2012-10-23 16:29:50
October 23 2012 16:27 GMT
#129
On October 24 2012 01:21 GohgamX wrote:
Not going to say anything negative XD It's really big!

It is Ohana with these following flaws:
Its to big.
They copied of a map that was way better.
3rds are extinct for P in PvZ.
IronManSC is gonna be really sad.
Is that what you wanna say?
Please dont nerf them.Infestors are fine.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2012-10-23 16:28:49
October 23 2012 16:28 GMT
#130
On October 24 2012 01:07 convention wrote:
Show nested quote +
On October 24 2012 00:49 lichter wrote:
On October 24 2012 00:27 twoliveanddie wrote:
On October 23 2012 21:47 opterown wrote:
On October 23 2012 21:46 Kiyo. wrote:
On October 23 2012 21:43 Dodgin wrote:
On October 23 2012 21:40 Lylat wrote:
On October 23 2012 21:33 Fragile51 wrote:
On October 23 2012 21:31 X3GoldDot wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


daybreak is the best map atm no?


Daybreak is a great map, and it's also old as fuck. I mean it's great that the map has endured for so long but it's time for something else, to be honest.

Weird logic, if it's great why would you change it and risking having a bad map instead ?


because watching games on the same maps forever is boring


Maybe for some people, but I'd imagine mostly not. CS1.6 had the same maps for most of its esport lifetime. DotA/LoL use the same single map and they're fine. Do football fields get boring because they all look the same?

yeah, football needs high ground, high yield minerals, destructible rocks and xelnaga towers!

holy crap imagine the effect on the game lol


+ Show Spoiler +
I'd argue that the field of play in most sports takes a "PERSONALITY OF ITS OWN" much like maps do in Starcraft.

Football:
-100 yards from goal line to goal line. with endzones each 10 yards deep. 160 feet between sidelines.
-artificial turf
-natural grass
-indoor stadiums
-take into consideration weather conditions like snow, ice, rain, extreme heat, extreme cold, wind, all of which play a role in how effective ball control is.
-College football and Professional Football use two different sets of hash marks


Baseball:
-what changes as far as dimensions in professional baseball and other leagues is the size of the outfield. the infield never changes, its a perfect square 90 feet per side.
-indoor
-outdoor
-turf
-natural grasss
-aritficial turf
-weather conditions like rain, mist, cold, heat, I have even seen games played with thousands of moths flying around.
-depending on the time of day, the sun can play a major role in visability, shadows that fool the batter or the fielders
-the baseball diamond has had the same dimensions for at least 150 years. 90 feet between each base in a perfect square. with the pitchers mound 60 feet 6 inches from homeplate directly in line between homeplate and second base.

Hockey:
-very little changes in a Hockey arena, but the ice does change after 20 mins of skating on it. hence why the Zambonee resurfaces the ice between periods
by the way, hockey and Baseball share this quality in that during breaks, the grounds crew can change the playing field by repairing flaws.

Basketball:
-probably the only major sport with very little change to the field of play. the court for most major competitions is almost always indoors, in a controlled environment.
-the biggest change to the sport of basketball was the implementation of the 3-point line. This 3-point line is still being changed to this day and has seen experimentation with distances to the basket in different leagues.

Tennis:
-Grass, Clay, Concrete
-concrete can have a number of different finishing surfaces one of which is Carpet used in some indoor arenas.
-Grass courts and Clay courts can take on a personality of their own through wear and tear and are constantly being monitored and repaired.
-Professional Tennis matches are almost always played in sunlight or artificial light, during non-precipitation. the only exception to this is that Clay can absorb water and can withstand a light drizzle.
-Wind in outdoor matches can have a dramatic affect on ball control.

Soccer:
-for being one of the most widely played sports in the world, Soccer has never had a set standard for the dimensions of the field. depending on where you are in the world. the field can be really big or kind of small.
-in FIFA matches, the field must be 100-130 yards in length and 50-100 yards in width.
-like many of the other sports, this game can be played on different types of fields. Grass, artificial turf, indoors, outdoors.
-there are some varieties of the game that occur on much smaller fields like indoor arena type soccer games
-this game has also seen a change in the types of soccer balls used.
-outdoor games have seen its fair share of matches played in rain, wind, snow, extreme heat and extreme cold.

---------------


so as you can see. I think we miss the point sometimes that the map, even if its just the map, does become a character. its character shines through when strategies are conceived which take advantage of its character.

which happens in any sport.


What you describe is more analogous to a map's tileset than the map layout. Everything you describe, the layout remains the same. Still two goals, still 15 feet from the ring, still a diamond, etc. It's only the tileset that really changes, as well as some physics changes but do we really want snow/beach/metal/grass maps to have bonus/penalties too?

The tileset doesn't effect the game or what strategies are effective. Consider football when it is snowing heavily out, you can no longer rely on long passes. Teams like the packers who utilize long passes to destroy teams will now have to alter how they play the matchup on that day (or that particular map). For tennis, difference surfaces favor different players, the best example is Nadal on clay courts. Baseball stadiums also change a lot for which team has an advantage and how you play the game. For instance, Yankee stadium is known to be very easy to hit homeruns in, compared to say Safeco field which is known to be very hard. That makes stadiums either pitcher's field or batter's field, which favors a team with either a better pitching lineup or the team who has better hitters. The field and the weather change how you have to play on certain "maps". It is not like a tileset at all, it changes how you have to play the game that day. Which I would liken to what harder to take thirds, lots of dead air space behind mineral lines, xel'naga towers in the middle of the map, and ramps at the natural do in starcraft - it changes how you approach the game on that day.


I conceded that the various weather conditions, court materials, etc do have an effect, but it isn't analogous to map layout. It affects 'map physics' (such as, slippery ball on rain soaked field, easier to get tired in high altitude stadiums, balls don't roll on snowy fields, basically the stuff you mention). Unfortunately the different tilesets in SC2 don't affect map physics. If they did, beachy tilesets would slow down mech movement, snow maps would freeze/slow zerg units, and other similar effects. Pretty sure no one wants that.

I'm not saying that the different field conditions don't matter because they obviously do, I'm just saying that it isn't the same as having different map layouts, which is the topic of discussion.

The analogy just doesn't work very well. The closest you can make is with golf, because each course has a different layout.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
Last Edited: 2012-10-23 16:31:28
October 23 2012 16:31 GMT
#131
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?

Yeah, I can't take another season of Antiga.

Interested to see the new map, however. Although I'd like one map without rocks or a watchtower.
ShroudeD
Profile Joined August 2012
Greece1333 Posts
October 23 2012 16:32 GMT
#132
This map is fking huge..dear god
Mvp,Fantasy 4ever
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
October 23 2012 16:38 GMT
#133
On October 23 2012 21:24 feanor1 wrote:
Show nested quote +
On October 23 2012 21:19 Asha` wrote:
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


Well Ohana is super fucking boring.

But it means family. Moving to a larger map again, feels to large map centric to me.

You can debate all the reasons behind it but the last few seasons have been really good concerning the ratio of races in ro8 and players relative skill aswell. I think the maps have something to do with that.
Supreme Intergalactic Commander
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
October 23 2012 16:41 GMT
#134
Map looks like a cross between Crossfire and Ohana.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-10-23 16:44:44
October 23 2012 16:43 GMT
#135
Why are Tournaments so lazy when it comes with maps? Change up the map pool already. Also can we get a map without Xelnaga Towers. Xelnaga Towers promotes lazyness and turtly play.

EDIT: One of the reasons I stopped laddering so much was because of how bored I got with the map pool. Don't make me get bored of GSL.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
sc2pal
Profile Joined February 2011
Poland624 Posts
October 23 2012 16:46 GMT
#136
this map reminds me of daybreak and whirlwind
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 23 2012 16:49 GMT
#137
How is toss supposed to take a third here?
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 23 2012 16:56 GMT
#138
This map is daybreak.
SC2 Mapmaker
kyllinghest
Profile Joined December 2011
Norway1607 Posts
October 23 2012 16:59 GMT
#139
So many big maps. Are the games really funnier and more balanced on those?
"NO" -Has
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 23 2012 17:01 GMT
#140
This looks like ohana and daybreak had a baby. Sad to see Ohana go and not entombed
Lorch
Profile Joined June 2011
Germany3686 Posts
October 23 2012 17:08 GMT
#141
So am I just too dumb or is the new map not on EU battle.net?
I can't find the new GSTL map either. I really miss the pre 1.5 times when I could just type in GSL and play their map pool T.T
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 23 2012 17:09 GMT
#142
On October 24 2012 01:49 lorestarcraft wrote:
How is toss supposed to take a third here?

Maybe they want Protoss to Immortal Sentry all-in every game.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10364 Posts
October 23 2012 17:10 GMT
#143
new map looks beautiful!

it looks quite interesting!

MECH LOOKS STRONK ON IT, thx to narrow pathways and ramps and shit
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
Last Edited: 2012-10-23 17:17:58
October 23 2012 17:13 GMT
#144
why everybody puts that ---- xelnaga tower to all maps who need that it ruins game nothing interesting just camping around it nothing more......without it will be more interesting but now all map makers just give 1-4 xelnaga to destroy nearly whole map control by one vision in middle......this maps is just destroyed by xelnagas everywhere.making maps for dumbass afk campers not exciting attack or suprise.......no scout ... also sensor towers,xelnagas why when teran have scan , protoss obs, zerg overlords + low cost lings...... Where u see on BW xelnagas ???? where????another point where was BW better sadly for SC2 now.....
Czech Terran(Hots) player
IPA
Profile Joined August 2010
United States3206 Posts
October 23 2012 17:14 GMT
#145
On October 23 2012 21:30 Arachne wrote:
I don't think Toss can beat a zerg on this map

Edit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.

Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etc


1. See a map for the first time
2. Making sweeping generalization

Excellent!

Map looks great and the pool is fantastic overall. I am a Z and I hate Antiga but I know it can create some interesting games -- not every map needs to favor us.
Time held me green and dying though I sang in my chains like the sea.
Exarl25
Profile Joined November 2010
1887 Posts
October 23 2012 18:06 GMT
#146
On October 24 2012 02:14 IPA wrote:
Show nested quote +
On October 23 2012 21:30 Arachne wrote:
I don't think Toss can beat a zerg on this map

Edit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.

Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etc


1. See a map for the first time
2. Making sweeping generalization

Excellent!

Map looks great and the pool is fantastic overall. I am a Z and I hate Antiga but I know it can create some interesting games -- not every map needs to favor us.


The problem is that with maps where Toss can't easily take a third, they tend to do nothing but 2 base all ins. Expect to see a lot of Immortal/Sentry.
Mackus
Profile Joined January 2011
England1681 Posts
October 23 2012 18:10 GMT
#147
I thought GOM were taking a new approach to maps instead of adding huge maps mix in a few shorter maps which changes the game tempo but obviously my trust has been misplaced.

From a Terran perspective looks like 2 Medivac pushes are hopeless on this map in TvP and any other matchup, the narrow routes make Mech the only viable choice.
ZerphyR
Profile Blog Joined February 2012
Slovenia275 Posts
October 23 2012 18:11 GMT
#148
Yet another huge map? As if terrans didn't have a hard time vs zerg already...
Marineking, end of discussion !
GreyKnight
Profile Joined August 2010
United States4720 Posts
October 23 2012 18:12 GMT
#149
jesus christ antiga is a lousy map too
SlixSC
Profile Joined October 2012
666 Posts
October 23 2012 18:15 GMT
#150
On October 24 2012 01:49 lorestarcraft wrote:
How is toss supposed to take a third here?


Exactly what I thought and I don't even play Protoss lol. Looks like a pretty good Zerg map, so many counter attack paths, not sure if this will work out at all.
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
October 23 2012 18:22 GMT
#151
Looks kinda boring. Seems like it will not be different from how Daybreak played out.
MonDeW
Profile Joined June 2011
Denmark369 Posts
Last Edited: 2012-10-23 18:24:20
October 23 2012 18:23 GMT
#152
The new map kinda looks like a flipped version of Dual Sight with expansions in the middle. I haven't played it, but defending the third and the main looks hard as balls, and even defending the fourth...

Really like all the ramps and the expansion placements though. Kinda looks like a new Daybreak to me! :D
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
October 23 2012 18:42 GMT
#153
I dunno if this map is really a worthy replacement of Ohana. Infact getting rid of Ohana at all seems like a really weird move. They aren't obligated to shove a new map in their pool every season.
Gentso
Profile Joined July 2010
United States2218 Posts
October 23 2012 19:03 GMT
#154
What's the issue with Protoss taking a third on this map? Is it because it's far from natural? Isn't the issue that Zerg can too easily defend their thirds? I haven't played in a while but Protoss seems to have success with things like immortal pushes to stop or heavily damage the third if you can micro well.
Arco
Profile Joined September 2009
United States2090 Posts
October 23 2012 19:03 GMT
#155
Why is Antiga Shipyard still in the map pool?
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
October 23 2012 19:07 GMT
#156
thank god
I F#$%ing hate Ohana
immoral sentry land.
moo...for DRG
Cocoba
Profile Joined February 2011
Canada352 Posts
October 23 2012 19:24 GMT
#157
Daybreak rotated and new skin is all I see.
:D
MooLen
Profile Joined May 2011
Germany501 Posts
October 23 2012 19:30 GMT
#158
Seems very interesting. I think as Toss you can deny the Zerg a lot when you abuse all the chokes on the map but it´s still very zerg favored imo. I hope some pros do games on that map so we can see how it turns out for PvZ.
ultratorr
Profile Joined June 2010
Canada332 Posts
October 23 2012 19:37 GMT
#159
We need better maps like Steppes of War.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
October 23 2012 19:38 GMT
#160
Im gonna reserve judgements until I see a couple of game on the map.
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
LeeDawg
Profile Joined April 2012
United States1306 Posts
October 23 2012 19:38 GMT
#161
new map seems impossible to take a third as protoss. especially vs zerg
:-)
godot-
Profile Joined July 2011
Sweden4 Posts
October 23 2012 19:41 GMT
#162
I was hoping for an autumn themed map, getting a bit old with belshir
tsuxiit
Profile Joined July 2010
1305 Posts
October 23 2012 19:46 GMT
#163
So few new maps....
speknek
Profile Joined February 2012
758 Posts
October 23 2012 19:47 GMT
#164
ohana out ;( one of the few maps i still enjoyed watching
hope the new one is decent
Sif_
Profile Joined January 2011
Brazil3106 Posts
October 23 2012 19:55 GMT
#165
i cant stand whirlwind..came here hoping it was gone
achan1058
Profile Joined February 2012
1091 Posts
October 23 2012 19:56 GMT
#166
I would personally like it if they rotate out 2 or 3 maps per season, and be a bit more experimental here and there. It would make the game more interesting.
Freefall22
Profile Joined May 2011
New Zealand15 Posts
October 23 2012 19:56 GMT
#167
Interesting map, I do wonder how a protoss can take a third though...
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 23 2012 20:03 GMT
#168
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


what i want to know is why WW is still in the map pool
No Artosis, you are robin
Negius
Profile Blog Joined November 2011
Netherlands290 Posts
October 23 2012 20:15 GMT
#169
I'm glad Ohana is out, because of the Sentry/Immortal push from Protoss, the PvZ games seemed a bit dull.
I always liked the Bel'Shir maps, I love the tileset. It seems like it's another macromap, so isn't the mappool too macro oriënted?
[Terran] mvp | maru | innovation | mma [Protoss] mc | squirtle [Zerg] nestea | soo
pprrii
Profile Joined September 2012
Russian Federation216 Posts
October 23 2012 20:29 GMT
#170

Why people talk about Immortal/sentry on Ohana? It is one of the worst map to do this strategy due to huge area to split army for zerg.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
October 23 2012 20:31 GMT
#171
There can only be one beach map in GSL.

Goodbye, Ohana. Welcome back the king of beaches, Bel'shir!
Writerhttps://twitter.com/FionnOnFire
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
October 23 2012 20:33 GMT
#172
New Bel'shir looks interesting, wonder how it will play out.

I wish they would add more than 1 new map T_T
Moderatorlickypiddy
Kpaxlol
Profile Joined April 2010
813 Posts
October 23 2012 20:33 GMT
#173
Great map, good thing they removed Ohana, but Entombed and Antiga are shit.
<3 bw
Scarlett`
Profile Joined April 2011
Canada2392 Posts
October 23 2012 20:35 GMT
#174
On October 24 2012 05:29 pprrii wrote:

Why people talk about Immortal/sentry on Ohana? It is one of the worst map to do this strategy due to huge area to split army for zerg.


It is the best map for immortal sentry. Some Korean zergs even open 2base lair on this map so they don't have to deal with it
Progamer
Whitewing
Profile Joined October 2010
United States7483 Posts
October 23 2012 20:40 GMT
#175
This new map looks super hard for protoss, dunno how you'd take a third and hold it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
October 23 2012 20:41 GMT
#176
On October 24 2012 05:29 pprrii wrote:

Why people talk about Immortal/sentry on Ohana? It is one of the worst map to do this strategy due to huge area to split army for zerg.


???

You can't break your natural rocks in time so reinforcing is obnoxious. It's really easy for toss to just kinda waddle up your ramp and forcefield your shit. You won't have enough units to stop the initial walk from toss natural to zerg base either.
Meldon
Profile Joined May 2010
Greece128 Posts
October 23 2012 20:44 GMT
#177
Really like this map. Lots of passages and high grounds. Seems like a macro Crossfire.
Yashu Masha
vorxaw
Profile Joined April 2011
Canada245 Posts
October 23 2012 20:51 GMT
#178
WHY REMOVE OHANA? Have they no heart for all those that will not be informed that Ohana means family, and will continute to live out their life in such a sad state?
Gentso
Profile Joined July 2010
United States2218 Posts
October 23 2012 20:52 GMT
#179
On October 24 2012 05:40 Whitewing wrote:
This new map looks super hard for protoss, dunno how you'd take a third and hold it.


By denying an opponent's third... Protoss is strong with two bases.
GoodSirTets
Profile Joined June 2012
Canada200 Posts
October 23 2012 21:19 GMT
#180
Ohana mainly just gone because of immortal sentry staleness I imagine. Entombed and antiga are pretty stale though...
High Diamond/ Low Masters :^)
Supah
Profile Joined August 2010
708 Posts
October 23 2012 21:24 GMT
#181
On October 24 2012 05:52 Gentso wrote:
Show nested quote +
On October 24 2012 05:40 Whitewing wrote:
This new map looks super hard for protoss, dunno how you'd take a third and hold it.


By denying an opponent's third... Protoss is strong with two bases.


Denying a third, hahahahaha

What current metagame build even does that? Unless you count super greedy Zergs who are not prepared for the +1 4 Zealot warp in, I'm not really sure of any builds designed to kill/prevent a third that aren't all ins.
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
October 23 2012 21:24 GMT
#182
I like that they took out Ohana. Wonder how this version of Bel'shir will play out.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-23 21:28:02
October 23 2012 21:26 GMT
#183
Map is not bad, but the 3rd is -really- poorly designed considering today's meta.

If the mapmaker just inverted the 3rd to be a highground instead of a lowground it would help a lot. But even then it would probably be slightly tricky for P to take a 3rd. Oh well, another map where all PvZs will be 2 base all-ins. Yay. Just shows that even the most competent tournament we have is still pretty damn incompetent when it comes to maps. The tournaments really need to start listening to the community.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IceFire
Profile Joined January 2011
United States183 Posts
October 23 2012 21:27 GMT
#184
This new map looks exactly like Ohana, but bigger and with ramps
Al Bundy
Profile Joined April 2010
7257 Posts
October 23 2012 21:33 GMT
#185
Well, it looks fine, but it's more of the same really. Also I agree with previous posters about Xel'naga towers. In my opinion these "things" should never appear on competitive maps.
o choro é livre
XaMaXaM
Profile Joined June 2012
Germany113 Posts
October 23 2012 21:36 GMT
#186
+ Show Spoiler +
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?



I think exactly the same
Ohana was such a good map and all of the jokes^^
But Antiga stays in -.- PvT and PvZ is such a ______
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 23 2012 21:38 GMT
#187
On October 24 2012 06:27 IceFire wrote:
This new map looks exactly like Ohana, but bigger and with ramps


its nothing like ohana ... ?

or do you mean because it has ... grass and sand?
starleague forever
Drumhead
Profile Joined November 2010
24 Posts
Last Edited: 2012-10-23 21:40:16
October 23 2012 21:39 GMT
#188
guess gom doesnt want any toss in code S after this season

remove toss's only win map, keep the other races free win maps, and add yet another map with an impossible to take 3rd. Yay
Fionn
Profile Blog Joined October 2009
United States23455 Posts
October 23 2012 21:40 GMT
#189
On October 24 2012 06:39 Drumhead wrote:
guess gom doesnt want any toss in code S after this season


They rented out a gigantic beach and then PvP happened. Don't blame them.
Writerhttps://twitter.com/FionnOnFire
Fjodorov
Profile Joined December 2011
5007 Posts
Last Edited: 2012-10-23 21:44:35
October 23 2012 21:43 GMT
#190
I cant even count all the choke points on this new map.

edit: wtf didnt notice they removed ohana. That sucks... Why dont remove whirlwind instead :/
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
October 23 2012 21:46 GMT
#191
On October 24 2012 02:14 IPA wrote:
Show nested quote +
On October 23 2012 21:30 Arachne wrote:
I don't think Toss can beat a zerg on this map

Edit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.

Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etc


1. See a map for the first time
2. Making sweeping generalization

Excellent!

Map looks great and the pool is fantastic overall. I am a Z and I hate Antiga but I know it can create some interesting games -- not every map needs to favor us.


See map 1st time, Look at map, look at ramps, see multiple large access points to where protoss's 3rd can be, analyze likelihood of toss making mutiple 4 gateway walls, cross reference with the distance of the natural's minerals to the main's minerals to the likely location of the 3rd, and the distance to those mineral's, predict Muta from zerg most games vs toss, see toss scrambling to hold muta play, leaving two base timings as the stronger option, realize that toss 2 base timings have been mostly figured out, even the dreaded 2 base sentry immo push,

make sweeping generalization.
If I were a rich man, I wouldn't be here
TheRooster
Profile Joined February 2011
Sweden719 Posts
October 23 2012 21:48 GMT
#192
Looks like a really good muta map vs toss :/
<3 Startale <3 Naniwa <3 Squirtle <3 Parting <3 sOs <3 Life <3 Leenock <3 Bomber <3 Mvp <3 Gumiho
sitromit
Profile Joined June 2011
7051 Posts
October 23 2012 21:52 GMT
#193
More pictures of it here. It's a good looking map.

http://www.playxp.com/sc2/maps/pds/view.php?article_id=3959428&category=9909
ConRa
Profile Joined September 2011
Sweden42 Posts
October 23 2012 21:53 GMT
#194
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


Not Daybreak. It's clearly the best map in SC2 right now and have been for a period of time, it's very balanced.
A bad workman always blames his tools.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 23 2012 22:03 GMT
#195
Yay, Daybreak's still in! It's been from my personal viewing experience that Daybreak has been the best map for the greatest games.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
DavoS
Profile Blog Joined October 2012
United States4605 Posts
October 23 2012 22:07 GMT
#196
How will the write ups copy/paste paragraphs about Zerg tears against sentry/immortal all ins without Ohana?
"KDA is actually the most useless stat in the game" Aui_2000
Gentso
Profile Joined July 2010
United States2218 Posts
October 23 2012 22:10 GMT
#197
On October 24 2012 06:24 Supah wrote:
Show nested quote +
On October 24 2012 05:52 Gentso wrote:
On October 24 2012 05:40 Whitewing wrote:
This new map looks super hard for protoss, dunno how you'd take a third and hold it.


By denying an opponent's third... Protoss is strong with two bases.


Denying a third, hahahahaha

What current metagame build even does that? Unless you count super greedy Zergs who are not prepared for the +1 4 Zealot warp in, I'm not really sure of any builds designed to kill/prevent a third that aren't all ins.


Not playing standard is the best way to win. Zerg thirds die to skillful Protoss pushes. Not zealot warp ins though. more like immortal pushes with warp prism micro.
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
Last Edited: 2012-10-23 22:22:12
October 23 2012 22:17 GMT
#198
Map Stats (Korea Only)

Whirlwind:
TvZ: 15-17 (46.9%) [ Games ]
ZvP: 11-12 (47.8%) [ Games ]
PvT: 16-12 (57.1%) [ Games ]
Verdict: Even with big advantage for Protoss against Terran

Cloud Kingdom
TvZ: 88-82 (51.8%)
ZvP: 86-79 (52.1%)
PvT: 89-86 (50.9%)
Verdict: Balanced

Entombed Valley:
TvZ: 65-83 (43.9%)
ZvP: 75-100 (42.9%)
PvT: 99-104 (48.8%)
Verdict: Terran struggles against zerg, who struggle against Protoss

Antiga:
TvZ: 121-109 (52.6%)
ZvP: 91-76 (54.5%)
PvT: 117-118 (49.8%)
Verdict: Balanced

Daybreak:
TvZ: 150-153 (49.5%)
ZvP: 137-151 (47.6%)
PvT: 149-136 (52.3%)
Verdict: Balanced

Abyssal City:
TvZ: 6-7 (46.2%)
ZvP: 3-3 (50%)
PvT: 6-6 (50%)
Verdict: Balanced -> Not enough games for accurate verdict.

Belshir Vistage:
???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

REMOVED - Ohana:
TvZ: 79-63 (55.6%)
ZvP: 63-78 (44.7%)
PvT: 75-65 (53.6%)
Verdict: Zerg dies on this map. Protoss vs Terran Balanced.
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
SilSol
Profile Joined April 2012
Sweden2744 Posts
October 23 2012 22:18 GMT
#199
I'm also glad that Ohana is removed from the map pool!
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
kinglemon
Profile Joined September 2011
Germany199 Posts
October 23 2012 22:20 GMT
#200
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


good decision, ohana was boring.
Ethoex
Profile Joined June 2012
United States164 Posts
October 23 2012 22:23 GMT
#201
easy 6 bases in split map
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
lost_artz
Profile Joined January 2012
United States366 Posts
October 23 2012 22:25 GMT
#202
Man, Antiga needs to go soon too. Feels like every game ever stalls out on 3 bases and the only way to get a 4th is to clearly be ahead because 4ths are forever away from your 3rd unless you take the middle.

It's just a shit map imo - regardless of 'balance'.
Darth Caedus
Profile Joined May 2011
United States326 Posts
October 23 2012 22:27 GMT
#203
I only see daybreak with a different tileset and rotated 90 degrees.
Polt: "Those auto-turrets are cute." 10/26/13 commenting on MMA vs. Maru.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
October 23 2012 22:32 GMT
#204
On October 24 2012 07:27 Darth Caedus wrote:
I only see daybreak with a different tileset and rotated 90 degrees.


lulz
I was thinking exactly the same!
woot more zarg-favored maps!
moo...for DRG
Fjodorov
Profile Joined December 2011
5007 Posts
October 23 2012 22:40 GMT
#205
Antiga:
TvZ: 121-109 (52.6%)
ZvP: 91-76 (54.5%)
PvT: 117-118 (49.8%)
Verdict: Balanced


Funny that Zergs keep whining about Terran being OP against Zerg on this map when infact Zerg has a bigger advantage against protoss on it.
Laneir
Profile Joined September 2010
United States1160 Posts
October 23 2012 22:59 GMT
#206
I love the look and feel of this new map looks amazing im seeing great PvT games on this
Follow me on Instagram @Chef_Betto
ElfenLied
Profile Joined March 2012
Germany121 Posts
October 23 2012 23:11 GMT
#207
Is there any way to play the new map already or do we have to wait till GSL Ro32 starts? EU Server
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
October 23 2012 23:13 GMT
#208
WHY DID YOU REMOVE OHANA AND NOT ANTIGA FUCKYARD!!!????
Long live the Boss Toss!
Whoceares
Profile Joined April 2012
United States7 Posts
October 24 2012 00:02 GMT
#209
love it when new maps come out for tournaments
SirEdward43
Profile Joined April 2011
3 Posts
Last Edited: 2012-10-24 00:31:23
October 24 2012 00:30 GMT
#210
http://i.imgur.com/cRUe0.jpg

Rotated 90 degrees.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
Last Edited: 2012-10-24 00:36:46
October 24 2012 00:35 GMT
#211
Ohana has been removed


oh god yes!

On October 24 2012 09:30 SirEdward43 wrote:
http://i.imgur.com/cRUe0.jpg

Rotated 90 degrees.


good catch!

the maps chosen are stagnating the metagame
Dominions 4: "Thrones of Ascension".
EPICWINZ
Profile Joined April 2012
38 Posts
October 24 2012 00:39 GMT
#212
I feel like Zerg might have trouble on this map since protoss and terran can secure thirds relatively easily
For the Swarm!
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 24 2012 00:40 GMT
#213
On October 24 2012 09:35 xuanzue wrote:
Show nested quote +
Ohana has been removed


oh god yes!

Show nested quote +
On October 24 2012 09:30 SirEdward43 wrote:
http://i.imgur.com/cRUe0.jpg

Rotated 90 degrees.


good catch!

the maps chosen are stagnating the metagame


Called it! T_T
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
monitor
Profile Blog Joined June 2010
United States2408 Posts
October 24 2012 00:43 GMT
#214
On October 24 2012 09:40 Qikz wrote:
Show nested quote +
On October 24 2012 09:35 xuanzue wrote:
Ohana has been removed


oh god yes!

On October 24 2012 09:30 SirEdward43 wrote:
http://i.imgur.com/cRUe0.jpg

Rotated 90 degrees.


good catch!

the maps chosen are stagnating the metagame


Called it! T_T


Base layout is almost identical. But, this new map is much more difficult to turtle on because the expos are on lowground and are more open. I'd of course like a different map, but I feel like this is what Daybreak should have been. Preferably connecting the highground with rocks instead of lowground path to enforce the central highground.
https://liquipedia.net/starcraft2/Monitor
Zambrah
Profile Blog Joined June 2011
United States7382 Posts
October 24 2012 00:47 GMT
#215
On October 24 2012 08:13 mrRoflpwn wrote:
WHY DID YOU REMOVE OHANA AND NOT ANTIGA FUCKYARD!!!????


I can't agree enough.

Ohana is such a good map, why is Antiga-freaking-Shipyard still in? Its such a blergh map.

Ohana is such a good map... /cry. D-:
Incremental change is the Democrat version of Trickle Down economics.
trada
Profile Joined August 2012
Germany347 Posts
October 24 2012 00:49 GMT
#216
Ohana removed? Mr Bitter is gonna be crushed.
~
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 24 2012 00:52 GMT
#217
On October 24 2012 09:47 Zambrah wrote:
Show nested quote +
On October 24 2012 08:13 mrRoflpwn wrote:
WHY DID YOU REMOVE OHANA AND NOT ANTIGA FUCKYARD!!!????


I can't agree enough.

Ohana is such a good map, why is Antiga-freaking-Shipyard still in? Its such a blergh map.

Ohana is such a good map... /cry. D-:


Ohana IMO is one of the worst examples of a SC map. I've mentioned it countless times before, but it's so tight and the bases are so close together it doesn't reward army movement atall, I mean you've basically got a free fourth once you take your third.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
xuanzue
Profile Joined October 2010
Colombia1747 Posts
October 24 2012 00:54 GMT
#218
I want to see a TvP with the early game entertaining. Ohana is boring like hell
Dominions 4: "Thrones of Ascension".
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
October 24 2012 00:55 GMT
#219
Ohana - 2 base all ins erryday. Glad it got removed. Was getting bored of that map. This new map seems interesting enough though.
Bomber & Jaedong & FlaSh & SNSD <3
Robotix
Profile Joined August 2012
United States51 Posts
October 24 2012 01:15 GMT
#220
All of these people are glad Ohana is gone and yet the new map is almost exactly the same except it is a little bigger and has an extra half base for each side.
"Dumb shit happened" - Idra
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 24 2012 01:16 GMT
#221
On October 24 2012 10:15 Robotix wrote:
All of these people are glad Ohana is gone and yet the new map is almost exactly the same except it is a little bigger and has an extra half base for each side.


Sure it has stuff in common with Daybreak, but it's nothing like Ohana at all. You can't just move down your natural ramp and have a third instantly secure.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 24 2012 01:20 GMT
#222
I really don't like the xel'naga placements. Why does every map have to have them anyway?
IdrA: " my fans are kinda retarded"
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
October 24 2012 01:30 GMT
#223
It's nice to see fresh maps. I do wish, however, that Blizz would always just go ahead and add the GSL maps to their ladder pool. (instead of stupid shit like Tal'Darim with no rocks) This way the community would be more familiar with the maps and it's always more enjoyable, imo, to see games on maps that you know well/can relate to.
You mean I just write stuff here and other people can see it?
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
October 24 2012 01:49 GMT
#224
Vestige seems like a really cool map. Hope it can produce epic games.
Havik_
Profile Joined November 2011
United States5585 Posts
October 24 2012 02:00 GMT
#225
Remove Ohana, but keep Antiga? What is this? I don't even....
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
babylon
Profile Blog Joined April 2011
8765 Posts
October 24 2012 02:39 GMT
#226
On October 24 2012 09:30 SirEdward43 wrote:
http://i.imgur.com/cRUe0.jpg

Rotated 90 degrees.

I knew it looked familiar, but now that it's been put into its proper context for me ... great.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
October 24 2012 02:50 GMT
#227
On October 24 2012 09:30 SirEdward43 wrote:
http://i.imgur.com/cRUe0.jpg

Rotated 90 degrees.


Wow nice work.

Seriously, these maps are stale and all starting to look the same. Can't we have some interesting layouts ala Desert Oasis or Scrap Station?
Green Sun s Zenith
Profile Joined February 2012
Canada85 Posts
October 24 2012 03:12 GMT
#228
when will we get GSL maps in ladder.....
"The Federal Reserve banks are one of the most corrupt institutions the world has ever seen. There is not a man within the sound of my voice who does not know that this nation is run by the International bankers." — Congressman Louis T. McFadden (Rep. P
SpoonTwoBig
Profile Joined October 2012
United States4 Posts
October 24 2012 03:32 GMT
#229
On October 24 2012 10:20 flodeskum wrote:
I really don't like the xel'naga placements. Why does every map have to have them anyway?


I could definitely go for some maps that don't have any towers, just to freshen things a bit.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
October 24 2012 03:35 GMT
#230
On October 24 2012 12:32 SpoonTwoBig wrote:
Show nested quote +
On October 24 2012 10:20 flodeskum wrote:
I really don't like the xel'naga placements. Why does every map have to have them anyway?


I could definitely go for some maps that don't have any towers, just to freshen things a bit.


Xel'naga are sort of minor objectives players can take control (fight over) to get a slight advantage.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 24 2012 03:38 GMT
#231
I liked the idea of destructible Xel'Naga towers on a time limit like we had on that old map Xel'Naga Fortress.
Jyaki
Profile Joined March 2011
Australia170 Posts
October 24 2012 03:57 GMT
#232
Reminds me of Crossfire for some reason.
the_business_og
Profile Joined April 2012
United States167 Posts
Last Edited: 2012-10-24 03:59:14
October 24 2012 03:58 GMT
#233
toss is going tohave a hell of a time getting a third
shanti
ParkwayDrive
Profile Joined July 2011
United States328 Posts
October 24 2012 04:11 GMT
#234
removing ohana and keeping antiga.

i lold
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
October 24 2012 04:14 GMT
#235
What a fun looking new map. I am eager to heat how the map announcer says "vestige."
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
October 24 2012 04:26 GMT
#236
im glad to see ohana gone from the pool and whirlwind stay in, but shiiiiiiit antiga is so boring and tired. holding a 4th is damn near impossible unless you're a terran with a planetary on a gold base.
LiquidDota Staff@BluemoonGG_
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 24 2012 04:46 GMT
#237
The map terrain is different but the expansion spots are almost exactly like Ohana's. In fact, the map looks like Ohana but with more trees and hills relocated to center.

Am I only the one that thought the map looked like Ohana at first glance?
Someone call down the Thunder?
ssw2ndtime
Profile Joined March 2012
Australia75 Posts
October 24 2012 04:54 GMT
#238
MAp for 2base all in! Map for MC!!!!
MC HEROOOOO OZZZZZZZZ
Klyberess
Profile Joined October 2010
Sweden345 Posts
October 24 2012 05:27 GMT
#239
New map looks terrible, and Whirlwind still needs to go. Huge AND 4p, no thanks.
EmpireHappy <3 STHack <3 ByunPrime
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
October 24 2012 05:31 GMT
#240
The new maps looks nice, would like to have seen daybreak/entombed/antigia be removed before ohana. Hopefully more tournaments change there map pools as often as GSL does (I wish it was more but it's better than never)
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
October 24 2012 05:34 GMT
#241
somewhere out there
StarTale Parting is crying himself to sleep.
His favorite map just died
lol

moo...for DRG
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
October 24 2012 06:26 GMT
#242
I just tweeted this at Mr. Bitter:

@Jacmert:


@MrBitterTV HOW COULD YOU LET THIS HAPPEN?! Ohana means family. Family means no map gets left behind! Or forgotten! http://www.teamliquid.net/forum/viewmessage.php?topic_id=377485&currentpage=13
Plat Support Main #believe
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2012-10-24 08:10:07
October 24 2012 08:04 GMT
#243
with the new map i had some concerns with walling off vs zerg, but after some tests it seems okay:

bottom base wall off

+ Show Spoiler +
[image loading]


top base wall off

+ Show Spoiler +
[image loading]


It's very easy to add cannons, if the zerg is all ining, and it doesnt restrict movement, like it can on say daybreak

+ Show Spoiler +
[image loading]


Theres no cannon spots in the main (for PvP) like xel naga caverns, or daybreak, however there are some okay spots for cannoning zerg, Natural (3pylon):

+ Show Spoiler +
[image loading]


And the third (2pylon)

+ Show Spoiler +
[image loading]


Im not sure if the map is on NA or EU yet, this is done on KR, if you want anything else tested or what not let me know
https://twitter.com/#!/IrisAnother
samscraft
Profile Blog Joined April 2011
United Kingdom65 Posts
October 24 2012 09:01 GMT
#244
this new map will be interesting to see when it comes out.
Aint life great
WetSocks
Profile Joined June 2012
United States953 Posts
October 24 2012 09:28 GMT
#245
Antiga doesn't need to be removed, TvT are good there lol. And matches on Ohana are so boring to watch...

That new map looks good
crow_mw
Profile Joined March 2012
Poland115 Posts
Last Edited: 2012-10-24 09:51:14
October 24 2012 09:50 GMT
#246
On October 24 2012 09:30 SirEdward43 wrote:
http://i.imgur.com/cRUe0.jpg

Rotated 90 degrees.


My thoughts exactly, when I saw Bel'Shir Vestige.

I don't understand all the Antiga vs Ohana whining? Antiga is one of the more unique maps in the map pool, why would you want it gone? One of my favorite things about Ohana is how clearly everything is visible there, but I guess the new map will share this property. I am sad to see Ohana go, but if anything Bel'Shir Vestige should replace Daybreak...
BoggieMan
Profile Blog Joined August 2011
520 Posts
October 24 2012 10:34 GMT
#247
Yay for no more ohana
ACrow
Profile Joined October 2011
Germany6583 Posts
October 24 2012 11:16 GMT
#248
On October 24 2012 10:20 flodeskum wrote:
I really don't like the xel'naga placements. Why does every map have to have them anyway?

Agreed, I'd LOVE to see some professional maps without xel'nagas. I think this would require some additional strategy or tricks.
Though it might give Z an advantage, as they tend to rely the least on xel'nagas for vision, but that of course could be compensated by other map features.
Get off my lawn, young punks
ImNightmare
Profile Joined May 2012
1575 Posts
October 24 2012 11:23 GMT
#249
On October 24 2012 19:34 BoggieMan wrote:
Yay for no more ohana

No more immortal sentry! WOOHOO!
Fueled
Profile Joined October 2011
United States1610 Posts
October 24 2012 11:31 GMT
#250
I'm very glad to see Ohana finally go.

I'm not to sure how I feel about the new map. Looking at the picture I'm getting the Crossfire map vibe, but I guess I'll just have to see games played on it.
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
ejozl
Profile Joined October 2010
Denmark3453 Posts
October 24 2012 11:36 GMT
#251
New map looks awesome, sad for Ohana though, a much better map than Antiga Shipyards.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
GOLDuX
Profile Joined October 2012
3 Posts
October 24 2012 12:39 GMT
#252
The only thing I see is that they are making maps such Abyssal City and this new thing in which the third is awefuly hard to defend from protoss perspective. I really don't know how would anyone withstand a roach ling fast max when both choices por thirds are so far away from your wall on your natural, and have two ramps leading to the nexi.

Seems to me they want to favor more agressive play but at the cost of screwing up PvZ there.
In the land of predators the lion never fears de jackal
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 24 2012 12:51 GMT
#253
On October 24 2012 21:39 GOLDuX wrote:
The only thing I see is that they are making maps such Abyssal City and this new thing in which the third is awefuly hard to defend from protoss perspective. I really don't know how would anyone withstand a roach ling fast max when both choices por thirds are so far away from your wall on your natural, and have two ramps leading to the nexi.

Seems to me they want to favor more agressive play but at the cost of screwing up PvZ there.

Thing is, if we need to make all maps damn near identical just to give protoss a chance to do anything other than a 2 base all-in in PvZ, it might be worth looking at the game itself and not the maps.

If we balance the game around only these massive maps with free-ish 3rd bases the we'll lose a lot of diversity in SC2 (which I'd argue has already happened).

Even if the game was a clusterfuck of balance in the early days there is something to be said for maps like scrap station, blistering sands, desert oasis and delta quadrant. They all had drasticly different gameplay that made the game a lot more interesting to watch and play.
IdrA: " my fans are kinda retarded"
GOLDuX
Profile Joined October 2012
3 Posts
October 24 2012 14:35 GMT
#254
Thing is, if we need to make all maps damn near identical just to give protoss a chance to do anything other than a 2 base all-in in PvZ, it might be worth looking at the game itself and not the maps.

If we balance the game around only these massive maps with free-ish 3rd bases the we'll lose a lot of diversity in SC2 (which I'd argue has already happened).


Exactly my thoughts. It is kinda dumb that there needs to be maps made so toss can take a third safely like Terran or zerg.
The problem and difference between them and toss is that they can manage to defend most thinng if scouted on time whereas toss even with perfect macro and great multitasking can't. The example are those two maps. So I think the issue is balance. Maybe it is the high price in gas for basic units vs cheap equal powerful ones. Maybe is that Gretorp post thing saying all there is to it on toss early game is the existence of Forcefields (which I thing its not only bad for the other races- since in certain situations is very powerful- but for the actual race too, it narrows almost every strategy to using them) or maybe is just a problem related to an idea like "chess boards are the same for every game. Why should we change the base form it?" I realize that the aswer to this is that we like diversity but if that gives other race a heavy advantage when both sides play macro ( narrowing as you just said to 2 base all ins over and over again) I think it shoul be not there, the map I mean. Unless some of the problems I listed get solved I think it just is an obstacle to fair play.
In the land of predators the lion never fears de jackal
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-10-24 15:46:06
October 24 2012 15:38 GMT
#255
noooooooooooooooooooooooooooooooooooooooooooooooooooo

Meh, oh well... had to go at some point. I am at least thankful and proud that I was one of the few who achieved a GSL spot. More importantly to me, I'm glad that Ohana was able to finish its lifetime in pro play at a very balanced record between the MU's. I would have rather seen it go at its peak moment(s) than see it take a nose dive first.

TvZ: 168-166 (50.3%)
ZvP: 200-199 (50.1%)
PvT: 161-166 (49.2%)

RIP. New map looks good though!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
OlDirtyEwok
Profile Joined October 2011
United States1 Post
Last Edited: 2012-10-24 16:44:55
October 24 2012 16:44 GMT
#256
I'm glad that Ohana is out. The map seemed to encourage a very bland style of play.
revel8
Profile Joined January 2012
United Kingdom3022 Posts
October 24 2012 17:16 GMT
#257
So the real question is, what does Jessica think about this?
hunts
Profile Joined September 2010
United States2113 Posts
October 24 2012 17:22 GMT
#258
Am I really in the minority that thought ohana was a terrible map? I mean if you just look at it and belshir beach you can tell it was a ripoff of belshir but worse. The map was really boring and annoying to play on, it feels like the only reason people liked it so much was it was all pretty and sandy.
twitch.tv/huntstv 7x legend streamer
ArcticRaven
Profile Joined August 2011
France1406 Posts
October 24 2012 17:26 GMT
#259
On October 25 2012 02:22 hunts wrote:
Am I really in the minority that thought ohana was a terrible map? I mean if you just look at it and belshir beach you can tell it was a ripoff of belshir but worse. The map was really boring and annoying to play on, it feels like the only reason people liked it so much was it was all pretty and sandy.


As much as I don't like Ohana, both maps have nothing in common except some vague notion of beachiness.

Every time you say two maps are the same because of tileset, god kills a kitten. Think about the kittens.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
hunts
Profile Joined September 2010
United States2113 Posts
Last Edited: 2012-10-24 17:37:56
October 24 2012 17:36 GMT
#260
On October 25 2012 02:26 ArcticRaven wrote:
Show nested quote +
On October 25 2012 02:22 hunts wrote:
Am I really in the minority that thought ohana was a terrible map? I mean if you just look at it and belshir beach you can tell it was a ripoff of belshir but worse. The map was really boring and annoying to play on, it feels like the only reason people liked it so much was it was all pretty and sandy.


As much as I don't like Ohana, both maps have nothing in common except some vague notion of beachiness.

Every time you say two maps are the same because of tileset, god kills a kitten. Think about the kittens.


Look at the general layout of where all the bases are and you'll see ohana basically just copied the idea of belshir beach and just changed up the middle of the map a bit.

err nevermind I was looking at the new belshir map in the OP, not the original belshir beach. I thought something looked off :/ sorry.
twitch.tv/huntstv 7x legend streamer
roym899
Profile Joined March 2011
Germany426 Posts
October 24 2012 17:39 GMT
#261
I like this map. It's like Daybreak, the best map ever created so far.
BoZiffer
Profile Joined November 2011
United States1841 Posts
October 24 2012 17:45 GMT
#262
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


I also thought this. Antiga needs go away.
Connor987
Profile Joined September 2011
United Kingdom103 Posts
October 24 2012 18:54 GMT
#263
Dont like that they kept whirlwind, fed up of hearing, 'this map is basically a free win for zerg' thats not how balance should work
zkeller51
Profile Joined September 2012
United States25 Posts
October 24 2012 18:55 GMT
#264
Its a map identical to abyssal city with a cross fire tile set. They should bring back Ohana and get rid of Whirlwind.
FreedomMurder
Profile Joined November 2011
Canada200 Posts
October 24 2012 22:21 GMT
#265
How protoss can take a safe 3rd on this new map vs. zerg is beyond me. 2 base all ins it is i guess =/
(>$___$)> https://soundcloud.com/5m00th-j4zz <(-__$<)
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-10-24 22:36:15
October 24 2012 22:34 GMT
#266
--- Nuked ---
Noocta
Profile Joined June 2010
France12578 Posts
October 24 2012 22:39 GMT
#267
On October 25 2012 07:21 FreedomMurder wrote:
How protoss can take a safe 3rd on this new map vs. zerg is beyond me. 2 base all ins it is i guess =/


The fact that you NEED easy to take third on every map because of how bad protoss is design is really making it hard to have any progress in map making I feel.
" I'm not gonna fight you. I'm gonna kick your ass ! "
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
October 25 2012 01:15 GMT
#268
On October 25 2012 03:54 Connor987 wrote:
Dont like that they kept whirlwind, fed up of hearing, 'this map is basically a free win for zerg' thats not how balance should work

but it's not a freewin for zerg lol
ModeratorRetired LR Bonjwa
TL+ Member
Fjodorov
Profile Joined December 2011
5007 Posts
October 25 2012 01:28 GMT
#269
I cant believe that terrans are stilling winning matches on these big maps. Warp in mechanic and speedlings become so much more powerful on big maps. I honestly believe that the top tier terrans have the best mechanics.
Onionkebab
Profile Blog Joined July 2011
Denmark26 Posts
October 25 2012 15:50 GMT
#270
Bel'Shir Vestige looks really interesting and have lots of possibilities, in my opinion. hoping it will come to the ladder map pool.
Can someone explain me why the "late game expansions" have less gas and minerals? Or maybe give me a link that could explain it?
Murhreeens!
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
October 26 2012 17:17 GMT
#271
Cloud Kingdom #PAIN. Can't stand this map, gives the most boring games imo.
i kno i r badass no need to repeat
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 26 2012 17:22 GMT
#272
On October 24 2012 07:17 Incomplet wrote:
Map Stats (Korea Only)

Whirlwind:
TvZ: 15-17 (46.9%) [ Games ]
ZvP: 11-12 (47.8%) [ Games ]
PvT: 16-12 (57.1%) [ Games ]
Verdict: Even with big advantage for Protoss against Terran

Cloud Kingdom
TvZ: 88-82 (51.8%)
ZvP: 86-79 (52.1%)
PvT: 89-86 (50.9%)
Verdict: Balanced

Entombed Valley:
TvZ: 65-83 (43.9%)
ZvP: 75-100 (42.9%)
PvT: 99-104 (48.8%)
Verdict: Terran struggles against zerg, who struggle against Protoss

Antiga:
TvZ: 121-109 (52.6%)
ZvP: 91-76 (54.5%)
PvT: 117-118 (49.8%)
Verdict: Balanced

Daybreak:
TvZ: 150-153 (49.5%)
ZvP: 137-151 (47.6%)
PvT: 149-136 (52.3%)
Verdict: Balanced

Abyssal City:
TvZ: 6-7 (46.2%)
ZvP: 3-3 (50%)
PvT: 6-6 (50%)
Verdict: Balanced -> Not enough games for accurate verdict.

Belshir Vistage:
???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

REMOVED - Ohana:
TvZ: 79-63 (55.6%)
ZvP: 63-78 (44.7%)
PvT: 75-65 (53.6%)
Verdict: Zerg dies on this map. Protoss vs Terran Balanced.

how the fuck can you have a verdict that points out an imbalance on whirlwind with such a tiny sample...
BuKimKiBu
Profile Joined October 2009
1 Post
November 18 2012 00:25 GMT
#273
I can not find these maps in custom games, I could find them once upon a time. But after a long time when I tried for the first time to find a GSL map the new "Bel'shir Vestige" map, which seemed to me playable and interesting, I could not find any GSL maps anymore. Is there a solution to this situation?

Thanks in advance for your answer...
Regards
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