StarTale Parting is crying himself to sleep.
His favorite map just died
lol
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neoghaleon55
United States7435 Posts
StarTale Parting is crying himself to sleep. His favorite map just died lol | ||
Jacmert
Canada1709 Posts
@Jacmert: @MrBitterTV HOW COULD YOU LET THIS HAPPEN?! Ohana means family. Family means no map gets left behind! Or forgotten! http://www.teamliquid.net/forum/viewmessage.php?topic_id=377485¤tpage=13 | ||
L3g3nd_
New Zealand10461 Posts
bottom base wall off + Show Spoiler + ![]() top base wall off + Show Spoiler + ![]() It's very easy to add cannons, if the zerg is all ining, and it doesnt restrict movement, like it can on say daybreak + Show Spoiler + ![]() Theres no cannon spots in the main (for PvP) like xel naga caverns, or daybreak, however there are some okay spots for cannoning zerg, Natural (3pylon): + Show Spoiler + ![]() And the third (2pylon) + Show Spoiler + ![]() Im not sure if the map is on NA or EU yet, this is done on KR, if you want anything else tested or what not let me know | ||
samscraft
United Kingdom65 Posts
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WetSocks
United States953 Posts
That new map looks good | ||
crow_mw
Poland115 Posts
My thoughts exactly, when I saw Bel'Shir Vestige. I don't understand all the Antiga vs Ohana whining? Antiga is one of the more unique maps in the map pool, why would you want it gone? One of my favorite things about Ohana is how clearly everything is visible there, but I guess the new map will share this property. I am sad to see Ohana go, but if anything Bel'Shir Vestige should replace Daybreak... | ||
BoggieMan
520 Posts
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ACrow
Germany6583 Posts
On October 24 2012 10:20 flodeskum wrote: I really don't like the xel'naga placements. Why does every map have to have them anyway? Agreed, I'd LOVE to see some professional maps without xel'nagas. I think this would require some additional strategy or tricks. Though it might give Z an advantage, as they tend to rely the least on xel'nagas for vision, but that of course could be compensated by other map features. | ||
ImNightmare
1575 Posts
On October 24 2012 19:34 BoggieMan wrote: Yay for no more ohana No more immortal sentry! WOOHOO! | ||
Fueled
United States1610 Posts
I'm not to sure how I feel about the new map. Looking at the picture I'm getting the Crossfire map vibe, but I guess I'll just have to see games played on it. | ||
ejozl
Denmark3329 Posts
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GOLDuX
3 Posts
Seems to me they want to favor more agressive play but at the cost of screwing up PvZ there. ![]() | ||
flodeskum
Iceland1267 Posts
On October 24 2012 21:39 GOLDuX wrote: The only thing I see is that they are making maps such Abyssal City and this new thing in which the third is awefuly hard to defend from protoss perspective. I really don't know how would anyone withstand a roach ling fast max when both choices por thirds are so far away from your wall on your natural, and have two ramps leading to the nexi. Seems to me they want to favor more agressive play but at the cost of screwing up PvZ there. ![]() Thing is, if we need to make all maps damn near identical just to give protoss a chance to do anything other than a 2 base all-in in PvZ, it might be worth looking at the game itself and not the maps. If we balance the game around only these massive maps with free-ish 3rd bases the we'll lose a lot of diversity in SC2 (which I'd argue has already happened). Even if the game was a clusterfuck of balance in the early days there is something to be said for maps like scrap station, blistering sands, desert oasis and delta quadrant. They all had drasticly different gameplay that made the game a lot more interesting to watch and play. | ||
GOLDuX
3 Posts
Thing is, if we need to make all maps damn near identical just to give protoss a chance to do anything other than a 2 base all-in in PvZ, it might be worth looking at the game itself and not the maps. If we balance the game around only these massive maps with free-ish 3rd bases the we'll lose a lot of diversity in SC2 (which I'd argue has already happened). Exactly my thoughts. It is kinda dumb that there needs to be maps made so toss can take a third safely like Terran or zerg. The problem and difference between them and toss is that they can manage to defend most thinng if scouted on time whereas toss even with perfect macro and great multitasking can't. The example are those two maps. So I think the issue is balance. Maybe it is the high price in gas for basic units vs cheap equal powerful ones. Maybe is that Gretorp post thing saying all there is to it on toss early game is the existence of Forcefields (which I thing its not only bad for the other races- since in certain situations is very powerful- but for the actual race too, it narrows almost every strategy to using them) or maybe is just a problem related to an idea like "chess boards are the same for every game. Why should we change the base form it?" I realize that the aswer to this is that we like diversity but if that gives other race a heavy advantage when both sides play macro ( narrowing as you just said to 2 base all ins over and over again) I think it shoul be not there, the map I mean. Unless some of the problems I listed get solved I think it just is an obstacle to fair play. | ||
IronManSC
United States2119 Posts
![]() Meh, oh well... had to go at some point. I am at least thankful and proud that I was one of the few who achieved a GSL spot. More importantly to me, I'm glad that Ohana was able to finish its lifetime in pro play at a very balanced record between the MU's. I would have rather seen it go at its peak moment(s) than see it take a nose dive first. TvZ: 168-166 (50.3%) ZvP: 200-199 (50.1%) PvT: 161-166 (49.2%) RIP. New map looks good though! | ||
OlDirtyEwok
United States1 Post
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revel8
United Kingdom3022 Posts
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hunts
United States2113 Posts
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ArcticRaven
France1406 Posts
On October 25 2012 02:22 hunts wrote: Am I really in the minority that thought ohana was a terrible map? I mean if you just look at it and belshir beach you can tell it was a ripoff of belshir but worse. The map was really boring and annoying to play on, it feels like the only reason people liked it so much was it was all pretty and sandy. As much as I don't like Ohana, both maps have nothing in common except some vague notion of beachiness. Every time you say two maps are the same because of tileset, god kills a kitten. Think about the kittens. | ||
hunts
United States2113 Posts
On October 25 2012 02:26 ArcticRaven wrote: Show nested quote + On October 25 2012 02:22 hunts wrote: Am I really in the minority that thought ohana was a terrible map? I mean if you just look at it and belshir beach you can tell it was a ripoff of belshir but worse. The map was really boring and annoying to play on, it feels like the only reason people liked it so much was it was all pretty and sandy. As much as I don't like Ohana, both maps have nothing in common except some vague notion of beachiness. Every time you say two maps are the same because of tileset, god kills a kitten. Think about the kittens. Look at the general layout of where all the bases are and you'll see ohana basically just copied the idea of belshir beach and just changed up the middle of the map a bit. err nevermind I was looking at the new belshir map in the OP, not the original belshir beach. I thought something looked off :/ sorry. | ||
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