• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:58
CET 16:58
KST 00:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1078 users

Analysis of Terran Weaponry

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
Last Edited: 2012-09-29 02:42:31
September 21 2012 05:15 GMT
#1
Updates:
Marine added. Sept 22
Reaper added. Sept 23
Wraith added. Sept 28 *New*


Poll on what unit you would like to see next:

+ Show Spoiler +
Poll: Which Terran unit's next for me to analyze?

Science Vessel (20)
 
25%

Thor (19)
 
24%

Command center series (PF/Orbital) (9)
 
11%

Ghost (6)
 
8%

Raven (6)
 
8%

Marauder (6)
 
8%

Medivac (5)
 
6%

Battlecruiser (5)
 
6%

Viking (3)
 
4%

79 total votes

Your vote: Which Terran unit's next for me to analyze?

(Vote): Medivac
(Vote): Ghost
(Vote): Raven
(Vote): Science Vessel
(Vote): Command center series (PF/Orbital)
(Vote): Thor
(Vote): Viking
(Vote): Battlecruiser
(Vote): Marauder




//////////////////
Hey guys,

Ever since Ponera published his ideas on Anatomy of Starcraft in analysing Zerg morphology, I had this burning urge to analyze the Terran units in terms of functionality, structure, and army role. I'm a second year science student in pharmacology, so my knowledge may not be in depth, but I'll try my best to rationalize in context of the lore and general graphics within the game.

This is not a discussion on balance, but rather to ask:

Why are these units designed in these fashion? What mechanics allow them to function? Why did Terran army stop production of certain units?

I hope to answer and discuss some of these questions in qualitative fashion. And I would love any feedbacks & comments & disagreements to whatever I post.

So without further ado, allow me to present to you:


[image loading]


Hellion

The Hellion is an odd beast of war. Moving at high velocity, they attack with intermittent massive bursts of flames. These "fire cars" can effectively leave a settlement in flames and leave unscathed within minutes of their arrival.

However, compared to equally agile Brood War-era Vulture bikes that provided both raiding potential and zone control with hazardous minefield against a large ground force, many impartial observers were left scratching their heads: Why would Terran switch out an effective weapon of war for something that is somewhat weaker?

[image loading]

I believe the answer to the question is that vultures were too powerful in absence of major war. The Dominion Terran realized after the end of the Brood War, vultures even in small numbers provided a highly efficient vehicle for small rebel factions. Packs of vulture bikes can move into Dominion compound in the cover of the night, use their fragmentation grenade launchers while the bikes were still in motion to sabotage much as possible without slowing down. Then as the Dominion forces group up, the vultures can simply lay down spider mines and escape with relatively few losses whereas the Dominion army would need to carefully remove the deployed mines or risk death. Vultures and spider mines became too much of a liability than an asset.

Upon the end of Brood War, the Dominion stopped the production of vulture bikes, started destroying the blueprints, and scrapped any bikes confiscated from the rebels. Soon Vultures were no longer seen on battlefields, not due to their weakness, but due to their sheer power and cost-efficiency.

So you may wonder, where on earth Hellions come from then?

I believe hellions are designed not necessarily for war, but rather as tools of oppression. These flame cars are flashy in combat, showing massive fireballs that are only effective versus lightly armored marines or thinly plated vehicles (which are the major components of dissident forces). Also, they leave a trail of scorched rebel villages, leaving a clear warning to any dissatisfied civilian populace to fear the Dominion. People just simply fear death by fire.

Finally, these mobile vehicles in the hands of rebels do not pose as much of a threat to the Dominion army as vulture bikes did due to lack of mine-zone-control and motion-based firing.

Now onto the structural design of hellions. Hellions are four-wheeled, very thinly plated with some sort of titanium-alloy or other light metal alloy with extremely high melting point that can withstand its own firepower. I'm guestimating top speeds of 200km/h, but this is just a wild guess since relative move speed is not clear from just the gameplay. It seems to have one major flamethrower on top of the vehicle above the driver's seat.

[image loading]

The flamethrower is a peculiar weapon. In an anoxic environment, flames are quickly squashed due to lack of oxygen. So my conjecture is that the flamethrower uses a composite of pressurized hydrocarbon source, superoxidants, and thermite mixture (all of which are likely to be by-products of mineral mining) to create a beautiful wave of orange or blue flame. The quality of thermite likely dictates the potency of fire and the colour of the fireball. The recipe for thermite is kept top secret and very precise, that's why we need to research "Infernal Pre-Igniter" within each game. The flamethrower seems to have a range of few hundred meters, but once again this is a wild guess from the gameplay.

The fun part about this vehicle is that it likely uses the same hydrocarbon source for it's motor fuel. This design was implemented to minimize the mass of the hellion. This means that the hellion must slow down nearly to a stop to fire its weapon. When firing the giant burst of flame in direction of driving would not only mean that the thermite flame would burn the hellion itself, but also risk an explosion due to thermite-superoxidant backdraft into the engine.

In short, hellion is much harder vehicle to operate. Its primary design was never meant for war but subjugation. It's even more expensive in terms of minerals compared to the vulture, but as this crazy said:
+ Show Spoiler +

[image loading]


So upon the return of the war against Raynor's Raiders, Zerg, and the Protoss, these hellions are not considered as the best weapon of war compared to the old school vulture bikes. However, they still are brutally efficient versus the thin exoskeletons on the drones and zerglings. So every day, hellion drivers are called to either terrorize civillians or assault Zerg mineral fields. Survival rate of the latter mission is approximated to be 15%.

Hope you enjoyed my little interpretation!

-Dessarisc
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
Last Edited: 2012-09-29 02:39:56
September 21 2012 05:15 GMT
#2
Reserved for comments/ future posts on other Terran units.

Poll on what unit you would like to see next:

+ Show Spoiler +
Poll: Which Terran unit's next for me to analyze?

Science Vessel (20)
 
25%

Thor (19)
 
24%

Command center series (PF/Orbital) (9)
 
11%

Ghost (6)
 
8%

Raven (6)
 
8%

Marauder (6)
 
8%

Medivac (5)
 
6%

Battlecruiser (5)
 
6%

Viking (3)
 
4%

79 total votes

Your vote: Which Terran unit's next for me to analyze?

(Vote): Medivac
(Vote): Ghost
(Vote): Raven
(Vote): Science Vessel
(Vote): Command center series (PF/Orbital)
(Vote): Thor
(Vote): Viking
(Vote): Battlecruiser
(Vote): Marauder



Edits:

Added Marine 09/22/2012.
Added Reaper 09/23/2012.
Added Wraith 09/28/2012.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Zombo Joe
Profile Joined May 2010
Canada850 Posts
September 21 2012 05:18 GMT
#3
All this did was remind me of all the plot holes SC2 introduced.
I am Terranfying.
jhlee820
Profile Joined June 2011
149 Posts
September 21 2012 05:20 GMT
#4
Well I personally found this a pretty interesting read. I like your explanation for the hellion as a rebel suppression tool, and I'd like to see more, so keep up the good work!
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
September 21 2012 05:21 GMT
#5
i didnt knew dustin browder drove a vulture
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
September 21 2012 05:21 GMT
#6
Nice read.

Good luck trying to explain why the Crucio does less damage than the Arclite though....
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
September 21 2012 05:40 GMT
#7
Yay! I like these threads. Keep it up!
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
b0mBerMan
Profile Joined April 2012
Japan271 Posts
September 21 2012 05:40 GMT
#8
On September 21 2012 14:18 Zombo Joe wrote:
All this did was remind me of all the plot holes SC2 introduced.

True.

Good analysis on the use of flames by the hellions. 5/5 if blog.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
September 21 2012 05:41 GMT
#9
I believe the answer to the question is that vultures were too powerful in absence of major war. The Dominion Terran realized after the end of the Brood War, vultures even in small numbers provided a highly efficient vehicle for small rebel factions. Packs of vulture bikes can move into Dominion compound in the cover of the night, use their fragmentation grenade launchers while the bikes were still in motion to sabotage much as possible without slowing down. Then as the Dominion forces group up, the vultures can simply lay down spider mines and escape with relatively few losses whereas the Dominion army would need to carefully remove the deployed mines or risk death. Vultures and spider mines became too much of a liability than an asset.

Upon the end of Brood War, the Dominion stopped the production of vulture bikes, started destroying the blueprints, and scrapped any bikes confiscated from the rebels. Soon Vultures were no longer seen on battlefields, not due to their weakness, but due to their sheer power and cost-efficiency.


Those engineers should get their asses to work on a new blueprint ASAP
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 21 2012 05:44 GMT
#10
Very awesome analysis, great read!
Knowing is half the battle... the other half is lasers.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 21 2012 05:53 GMT
#11
On September 21 2012 14:18 Zombo Joe wrote:
All this did was remind me of all the plot holes SC2 introduced.

bahahahaha seriously
Writerptrk
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
September 21 2012 06:23 GMT
#12
Nice short story about SC. :p

Professional Cunt.
FreekSharkHD
Profile Joined January 2011
United States26 Posts
September 21 2012 06:26 GMT
#13
This was awesome. Very nicely done.
If you aren't attacking, your probably losing. -coLqxc
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 21 2012 06:28 GMT
#14
aaa. i really enjoy the StarCraft lore. I think it has the same potential as the Halo Expanded Universe, and maybe it already has reached that because for some reason i'm always extremely disinterested in the Starcraft novels.

has anyone read a significant number of the series? and more importantly: are they good?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-09-21 06:28:52
September 21 2012 06:28 GMT
#15
obviously the vultures were retired because they had outdated navigational computers which only allowed them to move in 8 directions
vibeo gane,
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 21 2012 07:31 GMT
#16
On September 21 2012 14:21 X3GoldDot wrote:
i didnt knew dustin browder drove a vulture


Dayum, just realized that now too. :O


On September 21 2012 14:41 Cyro wrote:
+ Show Spoiler +
I believe the answer to the question is that vultures were too powerful in absence of major war. The Dominion Terran realized after the end of the Brood War, vultures even in small numbers provided a highly efficient vehicle for small rebel factions. Packs of vulture bikes can move into Dominion compound in the cover of the night, use their fragmentation grenade launchers while the bikes were still in motion to sabotage much as possible without slowing down. Then as the Dominion forces group up, the vultures can simply lay down spider mines and escape with relatively few losses whereas the Dominion army would need to carefully remove the deployed mines or risk death. Vultures and spider mines became too much of a liability than an asset.

Upon the end of Brood War, the Dominion stopped the production of vulture bikes, started destroying the blueprints, and scrapped any bikes confiscated from the rebels. Soon Vultures were no longer seen on battlefields, not due to their weakness, but due to their sheer power and cost-efficiency.


Those engineers should get their asses to work on a new blueprint ASAP


Haha, I believe that Dominion probably has copies of the blueprint in their defense facility. Also, some raiders/scrapper factions still have few copies of the blueprint. That's why there was easy technology for the Dominion to modify the Spider Mine into the Widow Mine, which is just rocket propulsion system copied from the Vulture grenade launcher + standard target detection system and its walking design copied from Spider Mine.

Diamondback from the campaign I believe held the spirit of vulture, but it too was deemed to be too strong at raiding, and scrapped.


On September 21 2012 14:21 Nazza wrote:
Nice read.

Good luck trying to explain why the Crucio does less damage than the Arclite though....


Challenge accepted. I'll definitely do seige tanks later. (I think Crucio and Arclite refers to cannons on tank, otherwise how embarassing).

//

Thanks for your support! Is there a particular Terran unit that you want analyzed in terms of lore + mechanics? I'll try to stay close to what Blizzard intended in conjunction with my extrapolation of the army functions of specific units.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
September 21 2012 07:52 GMT
#17
What about wraiths to banshees and vikings? I loved wraiths in bw, such a badass looking unit.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 21 2012 07:53 GMT
#18
On September 21 2012 14:21 Nazza wrote:
Nice read.

Good luck trying to explain why the Crucio does less damage than the Arclite though....

Improvement in Zerg body composition and Protoss technology or something? :D

But hahahaha yeah, so many plot holes :X
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
13JackaL
Profile Joined March 2011
United States577 Posts
September 21 2012 08:06 GMT
#19
I liked this, a nice read. Although for all the parts you are unsure of you should probably make up something out of thin air to make it sound more serious. Would love to see the other units
and my axe
13JackaL
Profile Joined March 2011
United States577 Posts
September 21 2012 08:09 GMT
#20
On September 21 2012 16:53 Aerisky wrote:
Show nested quote +
On September 21 2012 14:21 Nazza wrote:
Nice read.

Good luck trying to explain why the Crucio does less damage than the Arclite though....

Improvement in Zerg body composition and Protoss technology or something? :D

But hahahaha yeah, so many plot holes :X


Perhaps the upgrade in targeting from BW to SC2 came at the cost of firepower. At least they are wasting 20 shots on a single zealot
and my axe
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Championship Sunday
Classic vs SHINLIVE!
TBD vs Clem
WardiTV2481
ComeBackTV 1893
TaKeTV 611
Rex163
CosmosSc2 88
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 160
CosmosSc2 88
DivinesiaTV 1
StarCraft: Brood War
Calm 4915
Shuttle 1461
EffOrt 1115
Horang2 1010
GuemChi 766
Soma 627
Stork 483
Light 396
firebathero 196
ggaemo 167
[ Show more ]
Last 162
Hyun 138
Sharp 134
Rush 109
hero 108
Mini 107
Bonyth 92
Barracks 53
Sea.KH 51
Movie 33
soO 29
Killer 21
910 20
HiyA 14
zelot 12
SilentControl 9
Dota 2
Gorgc7623
singsing4305
qojqva2456
syndereN175
Counter-Strike
allub247
Heroes of the Storm
Khaldor592
Liquid`Hasu353
Other Games
B2W.Neo1825
Fuzer 281
Hui .222
FrodaN203
Liquid`VortiX119
KnowMe110
Mew2King89
ToD65
ArmadaUGS44
Organizations
Other Games
PGL809
StarCraft: Brood War
Kim Chul Min (afreeca) 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 24
• HeavenSC 13
• Reevou 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling81
League of Legends
• Jankos2779
Upcoming Events
Ladder Legends
1h 2m
BSL 21
4h 2m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
17h 2m
Wardi Open
20h 2m
Monday Night Weeklies
1d 1h
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.