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Analysis of Terran Weaponry - Page 5

Forum Index > SC2 General
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desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 24 2012 02:20 GMT
#81
Reaper

[image loading]

The Reapers originated initially as a by-product of psychopaths and serial killers who failed to be assimilated by the neural resocialization process like MREP into standard marines. Before the advent of the Reaper Corps, these men were deemed too dangerous to be given substantial projectile weapons. They were often put into SCV suits and sent off on suicide scouting missions or relegated into roles where their psychotic fits of rage would not cause severe harm to allies.

+ Show Spoiler +
[image loading] creds to Emil Erlandsson


The Reaper Corps was founded by a genius Dominion scientist by the name of Johnathan Ibiks, who saw potential in these hardened psychopathic criminals. He was granted the research grant by the government to make the best use of their aggression and proclivity to reckless actions. First, Dr. Ibiks designed masks for these reapers that not only provide oxygen in foreign environment, but also provide a constant stream of vapourous neurotransmitter that is similar to stimpack. This neurotransmitter amplifies reaper's aggression into a near primal state of mind of "kill-or-be-killed" mentality. Due to this obsession with killing found on these experimental candidates, they were aptly named "Reapers."

Then Dr. Ibiks went on to fit the Reaper candidates with jet propulsion suit system and were given various type of weapons to see how they faired in efficacy within battlefield scenario. The twin-jet propulsion suit system uses liquified nitrogen-oxide derivative as fuel. When released into the atmosphere, the compressed nitrogen turns into high volumes of gas as thrust, whereas the oxygen component amplifies the propulsion through a series of controlled ignition. This projection force is so great that made the Reapers famed for their maximum velocity that rivaled hellions. Also this same propulsion force is used for reapers to scale tall cliffsides within multiple jet-bursts with sufficient training.

[image loading]
"Jump to high ground in case of danger" - Reaper Training Manual 2nd ed. by J. Ibiks


Speaking of training, these jet packs are notoriously difficult to use. The Reaper training procedures takes six to eight months before their deployment onto the field compared to three months of basic training for Marines. Without proper training, reapers can't even move in the direction they desire without crashing into obstacles or losing their balance and plummeting to the earth due to the jet pack.

Due to this difficulty in use of the jet packs, Dr. Ibiks determined from his experiments that P-38 Scythe Gauss pistols were much better alternatives to standard C-14 Automated Gauss Rifle. The standard issue of C-14 had too much of recoil force on the Reaper candidates, and often resulted in the loss of balance on the test subjects. Since reapers had no stable ground to reduce the kickback on the weapon, the accuracy of the C-14 on them were abysmal to say the least. The flamethrower was also considered on the reaper, but the mass of fuel required for both the jet pack system and the flamer was quite considerable for it to be feasible. They would be slower and more vulnerable to enemy projectiles. Hence they were given the P-38 "Scythe" Gauss pistols due to their low kickbacks and portability. Despite its low recoil, when the reaper fires his weapon, it still generates a significant lurching motion, which can be somewhat corrected with training.

[image loading]

The reapers are also fitted with D-8 (deuterium-8) demolition charges that were designed for sabotage of key enemy infrastructure. Judging from the name of the weapon, D-8 charge may be a small nuclear fusion charge that generates high amount of thermal energy and harmful radioactive waves. Although the gameplay suggests instantaneous explosions, these charges have long time before detonation, and are not commonly used against units.

[image loading][image loading]

More recently, some underground sources report that the new batch of reapers have been equipped with med-pack derived from zerg regeneration hormones that accelerates cellular renewal. Although unverified, another source suggests that reapers have been given radar system that allows them to see above cliffsides in order to avoid unfavourable engagements if necessary. Whether this system would be effective in preventing engagement is questionable due to the aggressive nature of the reapers.

Reapers are said to serve 24 month in active force after training, and then granted their freedom. From the first batch of reapers from the five years of the Reaper Corp's founding, none has survived more than 6 months in duty. The second batch has faired better with a handful of veteran reapers managing to survive for 23 months in combat duty. Any reapers that manages to survive the one year mark are called among the force as the "Death Heads," but even these resilient soldiers have yet to live more than 23 months. It is not clear whether the Dominion would honour the 24-month service period, there are unconfirmed stories that Death Heads who approach the end of their service are either sent on impossible suicide missions so that their killing talents die with them, and not fall into enemy hands.


[image loading]


"We're all gonna die anyways sometimes, *psychotic laughter* might as well send some to their death a little early!" - Death Head who went by the name of "Leadhead"
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Amridell
Profile Joined December 2011
188 Posts
September 24 2012 02:26 GMT
#82
On September 24 2012 11:20 desarrisc wrote:"We're all gonna die anyways sometimes, *psychotic laughter* might as well send some to their death a little early!" - Death Head who went by the name of "Leadhead"


LOL"D!

Keep these up!
"As to the pool game. You'll notice he played like a faggot."
Ponera
Profile Joined October 2011
Canada596 Posts
September 24 2012 02:51 GMT
#83
I am Ponera and I am glad you made this thread, since I am a derp at technology!
You won't feel very "Plus" in TL+
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 24 2012 19:31 GMT
#84
On September 24 2012 11:51 Ponera wrote:
I am Ponera and I am glad you made this thread, since I am a derp at technology!


Thanks mate
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 24 2012 19:34 GMT
#85
On September 23 2012 13:46 Infernal Knight wrote:
There's one point to consider in the "why is the newer Crucio cannon weaker" debate; if one assumes that the single-player is a stronger source of lore than the multiplayer, in which balance has to come first, then the Crucio cannons are a tradeoff rather than a directly weaker piece of hardware. The Arclite cannon did what would be 35+35 armored in SC2 terms (medium units always slightly muck this conversion up, but eh) and in the single-player, the Crucio does 60 flat. In that sense, perhaps you could say that in exchange for doing slightly less damage to armored targets, the Crucio has far better performance against light. If you factor in the purchaseable upgrade from single-player then the Crucio cannon is downright beastly.

If you were going to use the multiplayer version, then the Crucio's higher rate of fire and better targeting system than the Arclite would probably be its advantages. Sheer firepower isn't always the only consideration.


I think seige tanks will be one of the later pieces I'll write on just because of the issue of transition in the cannon model from BW to SC2. I think there were a lot of decision making that went into this change in rate of fire, damage, and accuracy, but for the life of me I can't think of a plausible reason for the complete transition to the new cannon.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Shartugal
Profile Joined September 2011
Denmark134 Posts
September 24 2012 19:36 GMT
#86
This thread is so cool! Really loving the somewhat reasonable logic behind the explantions! Keep 'em coming.
Hot_Bid:" What are your longterm plans?" Seiplo:"Money, fame and bitches"
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
September 24 2012 20:02 GMT
#87
lol.. pretty interesting.
~ The Ultimate Weapon
Maxd11
Profile Joined July 2011
United States680 Posts
September 24 2012 20:12 GMT
#88
Cool so fun to read!
I looked in the mirror and saw biupilm69t
Ponera
Profile Joined October 2011
Canada596 Posts
September 24 2012 21:21 GMT
#89
I like that the writing style and thread style isn't just a carbon copy of mine; you have more organization and clearly put more thought into things, as I am a profoundly lazy individual. It's nice that you differentiate yourself as more than a mere "copy cat" and instead are putting your own personality and flare into it.
You won't feel very "Plus" in TL+
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 25 2012 02:05 GMT
#90
On September 25 2012 04:36 Shartugal wrote:
This thread is so cool! Really loving the somewhat reasonable logic behind the explantions! Keep 'em coming.


I think it's easier with newer units with no "real detailed lore" behind them.

On September 25 2012 06:21 Ponera wrote:
I like that the writing style and thread style isn't just a carbon copy of mine; you have more organization and clearly put more thought into things, as I am a profoundly lazy individual. It's nice that you differentiate yourself as more than a mere "copy cat" and instead are putting your own personality and flare into it.


I can't write in your style haha. I don't have the actual engineering-esque understanding of the stuff I analyse. So I just try to use the limited understanding of second year university chemistry + physics and some international relations/history concepts.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Ponera
Profile Joined October 2011
Canada596 Posts
September 26 2012 02:42 GMT
#91
Well whatever works for you, I use big words to be sciencey
You won't feel very "Plus" in TL+
KravishIQIce
Profile Joined July 2012
3 Posts
September 26 2012 02:48 GMT
#92
Love SC2 lore. Well done.
KravishIQIce
Profile Joined July 2012
3 Posts
September 26 2012 02:55 GMT
#93
One activities of many Marines after engagements is to walk in bars and ask the bartender where the counter is.
xHadoken
Profile Blog Joined March 2012
United States171 Posts
September 26 2012 03:51 GMT
#94
Very interesting about the lore of sc! thanks!
Defeating a sandwich only makes it tastier
InvXXVII
Profile Joined March 2011
Canada242 Posts
September 26 2012 04:05 GMT
#95
The three articles are a really nice read! Keep up the good work!
A good loser is still a loser.
Ponera
Profile Joined October 2011
Canada596 Posts
September 26 2012 05:40 GMT
#96
I have a criticism: I would like to see less storytelling (or the same amount, whatever) and more science. I want to hear about how the jetpacks COULD work, how the gauss rifle can be reconciled with having shells (lol), what a yamato cannon actually is, etc. It would be so awesome!
You won't feel very "Plus" in TL+
Wounded31
Profile Joined October 2011
124 Posts
September 26 2012 06:03 GMT
#97
Pretty Epic
MKP!
Account252508
Profile Joined February 2012
3454 Posts
September 26 2012 20:08 GMT
#98
--- Nuked ---
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 27 2012 20:26 GMT
#99
Will upload Wraith tonight/tomorrow I hope. I was originally planning to go directly to Banshee, but Wraith is the key piece in the transition and I wrote a piece on that already

Thanks for your support guys!
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Ponera
Profile Joined October 2011
Canada596 Posts
September 28 2012 07:13 GMT
#100
Des, you are awesome. I really love that you are being so ambitious and keeping things up! Just by way of friendly competition: from what River has told me about the Stalker update she has planned for tomorrow, it will be the best and most creative post in the whole series (yes, I count all three threads in the series.) I love your forethought, I did the zerg swarm update on youtube so I could pave the way for overlord and drone, among others. I check your thread daily, I hope for greatness!
You won't feel very "Plus" in TL+
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