Analysis of Terran Weaponry - Page 3
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TheManInBlack
Nigeria266 Posts
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targ
Malaysia445 Posts
If Starcraft 2 was "real" I would probably guess the reason for the Dominion's switch from Vulture to Hellion was due to realizing that they were facing a ton of melee aliens and had to use something that could fight them better. | ||
desarrisc
Canada226 Posts
On September 22 2012 19:24 []Phase[] wrote: 100 meters range on the helion? The flame doesnt reach that much further from the car, you know how far 100 meters is right? id say 10 meters tops or smth Even contemporary existing flamethrower has range of 50-80 meters, and these are the ones carried by people, not mounted on a vehicle. The hellion's true range would actually be about 150meters, but I just wanted to be safe with my conjectures. The range/attack rate/movespeed/size do not scale well with real life, so I try to estimate these. On September 23 2012 00:31 targ wrote: If Starcraft 2 was "real" I would probably guess the reason for the Dominion's switch from Vulture to Hellion was due to realizing that they were facing a ton of melee aliens and had to use something that could fight them better. This is also a viable explanation, but usually Terran design philosophy seemed to be "we kill shit from afar" (all units have range except SCV and mules). So this retrogression into firebat model for the vulture , I just attributed to the my version of lore ![]() On September 22 2012 20:25 WhiteDog wrote: There was an explication on the switch from vulture to helion, and that was because helion's engine were radioactive (the explosion when they die was nuclear) and overall too dangerous. This explanation was just silly on the Blizzard's part and very PG-13. Vulture bikes were used entirely for the duration of Great War and Brood War with very little modification in their structures. If they had problems with the engine, they should have just modified that with hellion-esque engine and kept the vulture concept itself. My guess is that the switch to hellion was covered up with that "ooh this is nuclear, don't use it" propaganda. On September 22 2012 21:05 Blacktion wrote: Note about the gauss rifle: According to the lore, that gauss rifle has 2 firing modes, standard and fast, but the marines cant accurately use the faster firing mode without the strengthening effects of stimpack. This is why the injection of stim increases a marines attack speed. As to how the terrans manages to make a nuke with the blast radius of an artillery shell, im at a loss. Ah that makes some sense. I liked my own explanation though ![]() On September 22 2012 21:47 monkybone wrote: Ingenious explanation for the hellion, really intriguing. The story behind the marine was also compelling. I can appreciate your imagination, sir, and I'm looking forward for the next Terran unit! Blizzard should hire you for their lore panel, seriously. Haha, thanks. I was trying to do lore for banshee/viking before the marine, but I realized both had similar concepts behind them as hellions. They're better for fighting weak rebel army on the ground than actual massive war-situation. So I'll probably do reaper or medivac. Don't quote me on this though ![]() | ||
FabledIntegral
United States9232 Posts
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BronzeKnee
United States5214 Posts
On September 21 2012 14:21 X3GoldDot wrote: i didnt knew dustin browder drove a vulture He did. But then he got into an accident, hitting a large pile of rocks and he wasn't wearing a helmet. From that point forward, Browder has had a hatred for rocks, and enjoys watching people destroy them. Also, the Vulture was removed from the game, and he purchased a Dune Buggy from Hellion Power Systems (http://www.hellionpowersystems.com/ ) with the insurance money he received. | ||
Account252508
3454 Posts
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Fyrewolf
United States1533 Posts
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JinDesu
United States3990 Posts
Then I think, why doesn't the hellion cost gas then! On September 22 2012 21:05 Blacktion wrote: Note about the gauss rifle: According to the lore, that gauss rifle has 2 firing modes, standard and fast, but the marines cant accurately use the faster firing mode without the strengthening effects of stimpack. This is why the injection of stim increases a marines attack speed. As to how the terrans manages to make a nuke with the blast radius of an artillery shell, im at a loss. Actually like this idea of stim. Sometimes the lore makes some sense! | ||
JinDesu
United States3990 Posts
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Demonhunter04
1530 Posts
On September 22 2012 22:53 UndoneJin wrote: The Zerg one didn't interest me a lot but I guess since I'm a Terran player this was more intriguing. I can definitely appreciate that these take a good bit of time ![]() I never understood how people can be solely focused on one race and not be interested in the others. Before I started lurking on TL I had never even considered the idea of sc-racism ![]() On September 23 2012 01:26 monkybone wrote: Take a look at the campaign cinematics too, they showcase some uses of the units which isn't properly portrayed in gameplay. The banshee seems to be an efficient bomber too, and in one cutscene a few banshees lay waste to an entire battlefield crawling with Zerglings, if I remember correctly. Looking forward to the Ghost by the way ![]() Those banshees had the shockwave missile battery upgrade so that their attacks fire a burst of missiles in a line. On September 23 2012 00:57 desarrisc wrote: This is also a viable explanation, but usually Terran design philosophy seemed to be "we kill shit from afar" (all units have range except SCV and mules). So this retrogression into firebat model for the vulture , I just attributed to the my version of lore ![]() Well, they probably figured that after replacing the firebat with the marauder, they needed a source of flame-based attacks in their army. On September 22 2012 23:53 Sacred Reich wrote: For why the Crucio Shock Cannon does more damage than the Arclite, I would think that that was obvious. Notice how the Tank mounts up whilst transforming into siege mode? I assume that the barrel of the Tank now contains electromagnetic coils with which to propel its ammunition at greater distances and velocities. That's why the immediate impact damage is much higher - sort of like a Rail Gun or Gauss gun. Chemical explosives cannot do this. As for the Area of Effect damage, the Ammunition would be switched out for something with Ferromagnetic properties. The AoE simply be an explosive after effect. The Arclite actually does more damage than the Crucio (70 vs 35 (+15 vs armored)). The Crucio has 50% wider splash radius, 1 longer range, and higher rate of fire (3 s vs 4.12 s). The Crucio cannon uses the same barrel in tank mode and siege mode, requiring less material. | ||
Sabu113
United States11042 Posts
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massi
United States3 Posts
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Forikorder
Canada8840 Posts
ill assume you havent played the campaign, but vultures are an unlockable mission and i know theres one other mission where the opponent (the dominion) deploys vultures | ||
Account252508
3454 Posts
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desarrisc
Canada226 Posts
On September 23 2012 03:14 Forikorder wrote: i think your forgetting that vultures still exist, just because there not in multiplayer doesnt mean they dont exist multiplayer has nothing to do with lore ill assume you havent played the campaign, but vultures are an unlockable mission and i know theres one other mission where the opponent (the dominion) deploys vultures Yes, vultures still do exist, I've played through single player campaign multiple times, but I'm speaking in terms of multiplayers when I talk about the designs in Terran arsenal. But the mission where the Vultures get unlocked is when Raynor gets the blueprints from Mira Han on the mercenary mining race mission, which is indicative that blueprints for these bikes have become rarer. I have a general outline for the Reaper that's coming up in few days, but right now I feel really tired prepping for Midterms. Hope it'll be an interesting read :D | ||
desarrisc
Canada226 Posts
On September 23 2012 02:24 JinDesu wrote: Fantastic read. Then I think, why doesn't the hellion cost gas then! Vespene gas seems to be a specialized volatile non-hydrocarbon gas, because some planets simply have methane-based atmosphere and mining gaseous hydrocarbon from such environments don't make any sense to me. I think in processing the mineral into seperate metal and organic compounds, you can derive hydrocarbon-based fuel (kerosene, gasoline, etc.) that is used to fuel hellion. I would like to get into details of this, but my knowledge in chemistry in second year uni is still vastly lacking beyond the first few rows of the periodic table. | ||
Xaddy
Sweden41 Posts
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Forikorder
Canada8840 Posts
On September 23 2012 11:51 desarrisc wrote: Yes, vultures still do exist, I've played through single player campaign multiple times, but I'm speaking in terms of multiplayers when I talk about the designs in Terran arsenal. But the mission where the Vultures get unlocked is when Raynor gets the blueprints from Mira Han on the mercenary mining race mission, which is indicative that blueprints for these bikes have become rarer. I have a general outline for the Reaper that's coming up in few days, but right now I feel really tired prepping for Midterms. Hope it'll be an interesting read :D no thats not indicitave, Raynor is running a very rag tag crew that only had the blueprints for marines and had to get tohers as they went theres no evidence at all anywhere that indicates at all that in the actual starcraft universe vultures are any rarer | ||
WolfintheSheep
Canada14127 Posts
The Hellion's turret can swivel, allowing it to strafe targets and "herd" enemy targets. Much like Military Jeeps with mounted guns, you can actively engage the enemy while maintaining constant movement and distance. | ||
desarrisc
Canada226 Posts
On September 23 2012 12:04 Xaddy wrote: Challenge: Explain why the siege tank fires at an angle but that its shell hits the target instantly. Space-time warped projectiles? Ohh this is challenging. I'm guessing the siege tank charges have a propulsion system after they have been initially fired from the barrel, which explains why these things shoot farther than it can see. Also, this propulsion-tracking system would be required to adjust for different gravity on different planets. In real life these things would take a few seconds to actually hit assuming seige tanks are firing from miles away in seige mode, since gravity and atmospheric drag would be the only thing that would be affecting acceleration after the shell is fired. But I'll just blame the game animations that are quite not accurate for these things ![]() | ||
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