• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:49
CEST 08:49
KST 15:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9636 users

Analysis of Terran Weaponry - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
September 22 2012 14:53 GMT
#41
For why the Crucio Shock Cannon does more damage than the Arclite, I would think that that was obvious. Notice how the Tank mounts up whilst transforming into siege mode? I assume that the barrel of the Tank now contains electromagnetic coils with which to propel its ammunition at greater distances and velocities. That's why the immediate impact damage is much higher - sort of like a Rail Gun or Gauss gun. Chemical explosives cannot do this. As for the Area of Effect damage, the Ammunition would be switched out for something with Ferromagnetic properties. The AoE simply be an explosive after effect.
targ
Profile Blog Joined December 2010
Malaysia445 Posts
September 22 2012 15:31 GMT
#42
I like the way you work in the lore and theorycraft! Especially the Hellion vs Vulture part. Though I can't completely agree with saying the Hellion is weaker than the Vulture, at least it's better for crowd control.

If Starcraft 2 was "real" I would probably guess the reason for the Dominion's switch from Vulture to Hellion was due to realizing that they were facing a ton of melee aliens and had to use something that could fight them better.
http://billyfoong.blogspot.com/ my other opinions are here
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 22 2012 15:57 GMT
#43
On September 22 2012 19:24 []Phase[] wrote:
100 meters range on the helion? The flame doesnt reach that much further from the car, you know how far 100 meters is right? id say 10 meters tops or smth

Show nested quote +
The flamethrower seems to have a range of few hundred meters, but once again this is a wild guess from the gameplay.




Even contemporary existing flamethrower has range of 50-80 meters, and these are the ones carried by people, not mounted on a vehicle. The hellion's true range would actually be about 150meters, but I just wanted to be safe with my conjectures. The range/attack rate/movespeed/size do not scale well with real life, so I try to estimate these.

On September 23 2012 00:31 targ wrote:
If Starcraft 2 was "real" I would probably guess the reason for the Dominion's switch from Vulture to Hellion was due to realizing that they were facing a ton of melee aliens and had to use something that could fight them better.


This is also a viable explanation, but usually Terran design philosophy seemed to be "we kill shit from afar" (all units have range except SCV and mules). So this retrogression into firebat model for the vulture , I just attributed to the my version of lore

On September 22 2012 20:25 WhiteDog wrote:
There was an explication on the switch from vulture to helion, and that was because helion's engine were radioactive (the explosion when they die was nuclear) and overall too dangerous.


This explanation was just silly on the Blizzard's part and very PG-13. Vulture bikes were used entirely for the duration of Great War and Brood War with very little modification in their structures. If they had problems with the engine, they should have just modified that with hellion-esque engine and kept the vulture concept itself. My guess is that the switch to hellion was covered up with that "ooh this is nuclear, don't use it" propaganda.



On September 22 2012 21:05 Blacktion wrote:
Note about the gauss rifle:
According to the lore, that gauss rifle has 2 firing modes, standard and fast, but the marines cant accurately use the faster firing mode without the strengthening effects of stimpack. This is why the injection of stim increases a marines attack speed.
As to how the terrans manages to make a nuke with the blast radius of an artillery shell, im at a loss.


Ah that makes some sense. I liked my own explanation though About the nukes, the scale in games are really messed up. The nuke radius should be at least equivalent of modern-class nuclear weaponry since this is evident from pictures when the Confederacy mercilessly nuked rebel-controlled planets.

On September 22 2012 21:47 monkybone wrote:
Ingenious explanation for the hellion, really intriguing. The story behind the marine was also compelling. I can appreciate your imagination, sir, and I'm looking forward for the next Terran unit!

Blizzard should hire you for their lore panel, seriously.


Haha, thanks. I was trying to do lore for banshee/viking before the marine, but I realized both had similar concepts behind them as hellions. They're better for fighting weak rebel army on the ground than actual massive war-situation. So I'll probably do reaper or medivac. Don't quote me on this though
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 22 2012 16:18 GMT
#44
Too powerful thing sounds not even remotely plausible to me, meh....
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2012-09-22 16:30:36
September 22 2012 16:25 GMT
#45
On September 21 2012 14:21 X3GoldDot wrote:
i didnt knew dustin browder drove a vulture


He did. But then he got into an accident, hitting a large pile of rocks and he wasn't wearing a helmet. From that point forward, Browder has had a hatred for rocks, and enjoys watching people destroy them.

Also, the Vulture was removed from the game, and he purchased a Dune Buggy from Hellion Power Systems (http://www.hellionpowersystems.com/ ) with the insurance money he received.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-22 16:28:31
September 22 2012 16:26 GMT
#46
--- Nuked ---
Fyrewolf
Profile Joined January 2010
United States1533 Posts
September 22 2012 17:09 GMT
#47
The only thing I don't buy is stimpack lasting 12 hours. Minutes maybe, but not hours. This is a fun read though.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2012-09-22 17:29:12
September 22 2012 17:24 GMT
#48
Fantastic read.

Then I think, why doesn't the hellion cost gas then!

On September 22 2012 21:05 Blacktion wrote:
Note about the gauss rifle:
According to the lore, that gauss rifle has 2 firing modes, standard and fast, but the marines cant accurately use the faster firing mode without the strengthening effects of stimpack. This is why the injection of stim increases a marines attack speed.
As to how the terrans manages to make a nuke with the blast radius of an artillery shell, im at a loss.


Actually like this idea of stim. Sometimes the lore makes some sense!
Yargh
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2012-09-22 17:29:06
September 22 2012 17:28 GMT
#49
sorry double post
Yargh
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2012-09-22 17:44:03
September 22 2012 17:33 GMT
#50
The marine's gauss rifle is supposed to fire a 60-round burst of projectiles the shape of long steel nails. Other than that, this is pretty interesting to read.

On September 22 2012 22:53 UndoneJin wrote:
The Zerg one didn't interest me a lot but I guess since I'm a Terran player this was more intriguing.

I can definitely appreciate that these take a good bit of time


I never understood how people can be solely focused on one race and not be interested in the others. Before I started lurking on TL I had never even considered the idea of sc-racism

On September 23 2012 01:26 monkybone wrote:
Show nested quote +
On September 23 2012 00:57 desarrisc wrote:
Haha, thanks. I was trying to do lore for banshee/viking before the marine, but I realized both had similar concepts behind them as hellions. They're better for fighting weak rebel army on the ground than actual massive war-situation. So I'll probably do reaper or medivac. Don't quote me on this though


Take a look at the campaign cinematics too, they showcase some uses of the units which isn't properly portrayed in gameplay. The banshee seems to be an efficient bomber too, and in one cutscene a few banshees lay waste to an entire battlefield crawling with Zerglings, if I remember correctly.

Looking forward to the Ghost by the way


Those banshees had the shockwave missile battery upgrade so that their attacks fire a burst of missiles in a line.

On September 23 2012 00:57 desarrisc wrote:
Show nested quote +
On September 23 2012 00:31 targ wrote:
If Starcraft 2 was "real" I would probably guess the reason for the Dominion's switch from Vulture to Hellion was due to realizing that they were facing a ton of melee aliens and had to use something that could fight them better.


This is also a viable explanation, but usually Terran design philosophy seemed to be "we kill shit from afar" (all units have range except SCV and mules). So this retrogression into firebat model for the vulture , I just attributed to the my version of lore


Well, they probably figured that after replacing the firebat with the marauder, they needed a source of flame-based attacks in their army.

On September 22 2012 23:53 Sacred Reich wrote:
For why the Crucio Shock Cannon does more damage than the Arclite, I would think that that was obvious. Notice how the Tank mounts up whilst transforming into siege mode? I assume that the barrel of the Tank now contains electromagnetic coils with which to propel its ammunition at greater distances and velocities. That's why the immediate impact damage is much higher - sort of like a Rail Gun or Gauss gun. Chemical explosives cannot do this. As for the Area of Effect damage, the Ammunition would be switched out for something with Ferromagnetic properties. The AoE simply be an explosive after effect.


The Arclite actually does more damage than the Crucio (70 vs 35 (+15 vs armored)). The Crucio has 50% wider splash radius, 1 longer range, and higher rate of fire (3 s vs 4.12 s). The Crucio cannon uses the same barrel in tank mode and siege mode, requiring less material.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Sabu113
Profile Blog Joined August 2009
United States11076 Posts
September 22 2012 17:52 GMT
#51
Really enjoying these writeups. Might have been cute to make a note that you don't need to research u238 shells from the academy anymore but that's the only minor touch i can see missing in either great writeup.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
massi
Profile Joined October 2009
United States3 Posts
September 22 2012 18:09 GMT
#52
Very interesting read, keep these coming!
Forikorder
Profile Joined August 2011
Canada8840 Posts
September 22 2012 18:14 GMT
#53
i think your forgetting that vultures still exist, just because there not in multiplayer doesnt mean they dont exist multiplayer has nothing to do with lore

ill assume you havent played the campaign, but vultures are an unlockable mission and i know theres one other mission where the opponent (the dominion) deploys vultures
Account252508
Profile Joined February 2012
3454 Posts
September 22 2012 19:05 GMT
#54
--- Nuked ---
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 23 2012 02:51 GMT
#55
On September 23 2012 03:14 Forikorder wrote:
i think your forgetting that vultures still exist, just because there not in multiplayer doesnt mean they dont exist multiplayer has nothing to do with lore

ill assume you havent played the campaign, but vultures are an unlockable mission and i know theres one other mission where the opponent (the dominion) deploys vultures


Yes, vultures still do exist, I've played through single player campaign multiple times, but I'm speaking in terms of multiplayers when I talk about the designs in Terran arsenal. But the mission where the Vultures get unlocked is when Raynor gets the blueprints from Mira Han on the mercenary mining race mission, which is indicative that blueprints for these bikes have become rarer.

I have a general outline for the Reaper that's coming up in few days, but right now I feel really tired prepping for Midterms. Hope it'll be an interesting read :D
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 23 2012 02:56 GMT
#56
On September 23 2012 02:24 JinDesu wrote:
Fantastic read.

Then I think, why doesn't the hellion cost gas then!


Vespene gas seems to be a specialized volatile non-hydrocarbon gas, because some planets simply have methane-based atmosphere and mining gaseous hydrocarbon from such environments don't make any sense to me. I think in processing the mineral into seperate metal and organic compounds, you can derive hydrocarbon-based fuel (kerosene, gasoline, etc.) that is used to fuel hellion. I would like to get into details of this, but my knowledge in chemistry in second year uni is still vastly lacking beyond the first few rows of the periodic table.

"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Xaddy
Profile Joined May 2011
Sweden41 Posts
September 23 2012 03:04 GMT
#57
Challenge: Explain why the siege tank fires at an angle but that its shell hits the target instantly. Space-time warped projectiles?
Forikorder
Profile Joined August 2011
Canada8840 Posts
September 23 2012 03:13 GMT
#58
On September 23 2012 11:51 desarrisc wrote:
Show nested quote +
On September 23 2012 03:14 Forikorder wrote:
i think your forgetting that vultures still exist, just because there not in multiplayer doesnt mean they dont exist multiplayer has nothing to do with lore

ill assume you havent played the campaign, but vultures are an unlockable mission and i know theres one other mission where the opponent (the dominion) deploys vultures


Yes, vultures still do exist, I've played through single player campaign multiple times, but I'm speaking in terms of multiplayers when I talk about the designs in Terran arsenal. But the mission where the Vultures get unlocked is when Raynor gets the blueprints from Mira Han on the mercenary mining race mission, which is indicative that blueprints for these bikes have become rarer.

I have a general outline for the Reaper that's coming up in few days, but right now I feel really tired prepping for Midterms. Hope it'll be an interesting read :D

no thats not indicitave, Raynor is running a very rag tag crew that only had the blueprints for marines and had to get tohers as they went theres no evidence at all anywhere that indicates at all that in the actual starcraft universe vultures are any rarer
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 23 2012 03:14 GMT
#59
Hellion analysis misses the obvious difference of mounted/mobile turret vs non-mobile launcher. The vulture's main weapon can only shoot in a forward direction, so it can only fire when the driver is moving directly at the target...a feature that basically makes it an exclusively hit and run vehicle. Sustained attacks would force you to move in a linear direction towards a potentially armed enemy.

The Hellion's turret can swivel, allowing it to strafe targets and "herd" enemy targets. Much like Military Jeeps with mounted guns, you can actively engage the enemy while maintaining constant movement and distance.
Average means I'm better than half of you.
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 23 2012 03:16 GMT
#60
On September 23 2012 12:04 Xaddy wrote:
Challenge: Explain why the siege tank fires at an angle but that its shell hits the target instantly. Space-time warped projectiles?


Ohh this is challenging. I'm guessing the siege tank charges have a propulsion system after they have been initially fired from the barrel, which explains why these things shoot farther than it can see. Also, this propulsion-tracking system would be required to adjust for different gravity on different planets. In real life these things would take a few seconds to actually hit assuming seige tanks are firing from miles away in seige mode, since gravity and atmospheric drag would be the only thing that would be affecting acceleration after the shell is fired.

But I'll just blame the game animations that are quite not accurate for these things When in doubt blame the graphics.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft656
Tasteless 80
Rex 8
StarCraft: Brood War
Sea 10287
Zeus 1458
Shuttle 569
JulyZerg 58
sSak 37
Aegong 35
NaDa 34
GoRush 31
NotJumperer 8
Dota 2
NeuroSwarm152
League of Legends
JimRising 731
Counter-Strike
Stewie2K951
m0e_tv542
Organizations
Other Games
gamesdonequick1015
Counter-Strike
PGL488
Other Games
BasetradeTV112
StarCraft: Brood War
UltimateBattle 74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 53
• practicex 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt569
Upcoming Events
RSL Revival
11m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
Tasteless80
Rex8
uThermal 2v2 Circuit
7h 11m
BSL
12h 11m
Afreeca Starleague
1d 3h
Wardi Open
1d 3h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.