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Analysis of Terran Weaponry - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Forikorder
Profile Joined August 2011
Canada8840 Posts
September 23 2012 03:19 GMT
#61
On September 23 2012 12:16 desarrisc wrote:
Show nested quote +
On September 23 2012 12:04 Xaddy wrote:
Challenge: Explain why the siege tank fires at an angle but that its shell hits the target instantly. Space-time warped projectiles?


Ohh this is challenging. I'm guessing the siege tank charges have a propulsion system after they have been initially fired from the barrel, which explains why these things shoot farther than it can see. Also, this propulsion-tracking system would be required to adjust for different gravity on different planets. In real life these things would take a few seconds to actually hit assuming seige tanks are firing from miles away in seige mode, since gravity and atmospheric drag would be the only thing that would be affecting acceleration after the shell is fired.

But I'll just blame the game animations that are quite not accurate for these things When in doubt blame the graphics.

balance > Lore
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 23 2012 03:20 GMT
#62
On September 23 2012 12:13 Forikorder wrote:
+ Show Spoiler +
On September 23 2012 11:51 desarrisc wrote:
Show nested quote +
On September 23 2012 03:14 Forikorder wrote:
i think your forgetting that vultures still exist, just because there not in multiplayer doesnt mean they dont exist multiplayer has nothing to do with lore

ill assume you havent played the campaign, but vultures are an unlockable mission and i know theres one other mission where the opponent (the dominion) deploys vultures


Yes, vultures still do exist, I've played through single player campaign multiple times, but I'm speaking in terms of multiplayers when I talk about the designs in Terran arsenal. But the mission where the Vultures get unlocked is when Raynor gets the blueprints from Mira Han on the mercenary mining race mission, which is indicative that blueprints for these bikes have become rarer.

I have a general outline for the Reaper that's coming up in few days, but right now I feel really tired prepping for Midterms. Hope it'll be an interesting read :D

no thats not indicitave, Raynor is running a very rag tag crew that only had the blueprints for marines and had to get tohers as they went theres no evidence at all anywhere that indicates at all that in the actual starcraft universe vultures are any rarer


It's just my interpretation as to why they didn't make the continued production in MULTIPLAYER setting. People have differing take on lore, and if you have a more plausible take on its removal on multiplayer, be my guest Would love to see different perspectives.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 23 2012 03:26 GMT
#63
On September 23 2012 12:14 WolfintheSheep wrote:
Hellion analysis misses the obvious difference of mounted/mobile turret vs non-mobile launcher. The vulture's main weapon can only shoot in a forward direction, so it can only fire when the driver is moving directly at the target...a feature that basically makes it an exclusively hit and run vehicle. Sustained attacks would force you to move in a linear direction towards a potentially armed enemy.

The Hellion's turret can swivel, allowing it to strafe targets and "herd" enemy targets. Much like Military Jeeps with mounted guns, you can actively engage the enemy while maintaining constant movement and distance.


Yes, that's why I indicated the fuel source for the hellion's engine and its flamethrower is likely the same. It was likely designed that way to minimize the mass of the vehicle.

Also, the problem of firing a 100 meter flamethrower while moving of very high velocity is, that you can't aim liquid/gas based weapon at such velocity. It leads to very sloppy accuracy compared to projectile based weaponry like bullets on mounted miniguns. Continuous fire while in motion would deplete the weapon fuel really quickly as well compared to strong bursts of well aimed shots.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Forikorder
Profile Joined August 2011
Canada8840 Posts
September 23 2012 03:35 GMT
#64
On September 23 2012 12:20 desarrisc wrote:
Show nested quote +
On September 23 2012 12:13 Forikorder wrote:
+ Show Spoiler +
On September 23 2012 11:51 desarrisc wrote:
Show nested quote +
On September 23 2012 03:14 Forikorder wrote:
i think your forgetting that vultures still exist, just because there not in multiplayer doesnt mean they dont exist multiplayer has nothing to do with lore

ill assume you havent played the campaign, but vultures are an unlockable mission and i know theres one other mission where the opponent (the dominion) deploys vultures


Yes, vultures still do exist, I've played through single player campaign multiple times, but I'm speaking in terms of multiplayers when I talk about the designs in Terran arsenal. But the mission where the Vultures get unlocked is when Raynor gets the blueprints from Mira Han on the mercenary mining race mission, which is indicative that blueprints for these bikes have become rarer.

I have a general outline for the Reaper that's coming up in few days, but right now I feel really tired prepping for Midterms. Hope it'll be an interesting read :D

no thats not indicitave, Raynor is running a very rag tag crew that only had the blueprints for marines and had to get tohers as they went theres no evidence at all anywhere that indicates at all that in the actual starcraft universe vultures are any rarer


It's just my interpretation as to why they didn't make the continued production in MULTIPLAYER setting. People have differing take on lore, and if you have a more plausible take on its removal on multiplayer, be my guest Would love to see different perspectives.

mutliplayer is not lore in any way

vultures are not in SC2 multiplayer because they didnt want them in thats all it boils down too they thought the hellion fit SC2 better
triforks
Profile Joined November 2010
United States370 Posts
September 23 2012 04:04 GMT
#65
INB4

"Only sensible way to produce the energy for us would be with an on board nuclear reactor.

this site reports cost of figures for factors in nuclear power.

http://www.world-nuclear.org/info/inf02.html

It states 77 cents per kilowatt hour of electricity.

1 kilowatt hour = 3 600 000 joules

After searching online I found that the energy is of yamato cannon is in the teratons where "tons" is a unit for energy specific to explosive force.

The energy relased 1 teraton of TNT is 4.18 x 10^21 joules

So take 3 (for the several teratons of force) x 4.18 x 10^21 (amount of energy in one teraton) / 3600000 (amount of joules in a kilowatt hour) x .77 (cost in dollars for kilowatt hour)

which yields $2 682 166 666 666 666.67 or a little over 2.5 quadrillion dollars.

More sources:
http://us.battle.net/sc2/en/forum/topic/2674532279
http://en.wikipedia.org/wiki/Teraton"


YEA SOMEONE POSTED THIS A WHILE AGO OR SOMETHING IT WAS GENIUS
Minahga
Profile Blog Joined September 2012
United States15 Posts
September 23 2012 04:06 GMT
#66
desarrisc don't forget to cross post this on the B.Net forums!
They received Ponera's threads pretty well so you should post it too! He actually started there first and then decided to double post everything on TL.
Courage Wisdom Strength
Aveng3r
Profile Joined February 2012
United States2411 Posts
September 23 2012 04:31 GMT
#67
awesome write up man, keep these comin
I laughed at all the propaganda parts. good stuff
I carve marble busts of assassinated world leaders - PM for a quote
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 23 2012 04:42 GMT
#68
On September 23 2012 12:26 desarrisc wrote:
Show nested quote +
On September 23 2012 12:14 WolfintheSheep wrote:
Hellion analysis misses the obvious difference of mounted/mobile turret vs non-mobile launcher. The vulture's main weapon can only shoot in a forward direction, so it can only fire when the driver is moving directly at the target...a feature that basically makes it an exclusively hit and run vehicle. Sustained attacks would force you to move in a linear direction towards a potentially armed enemy.

The Hellion's turret can swivel, allowing it to strafe targets and "herd" enemy targets. Much like Military Jeeps with mounted guns, you can actively engage the enemy while maintaining constant movement and distance.


Yes, that's why I indicated the fuel source for the hellion's engine and its flamethrower is likely the same. It was likely designed that way to minimize the mass of the vehicle.

Also, the problem of firing a 100 meter flamethrower while moving of very high velocity is, that you can't aim liquid/gas based weapon at such velocity. It leads to very sloppy accuracy compared to projectile based weaponry like bullets on mounted miniguns. Continuous fire while in motion would deplete the weapon fuel really quickly as well compared to strong bursts of well aimed shots.

Hence why Hellions don't fire while moving. Even stopping and starting, the design of Hellion weaponry allows for more constant assault than Vulture's.
Average means I'm better than half of you.
Infernal Knight
Profile Joined July 2012
United States557 Posts
September 23 2012 04:46 GMT
#69
There's one point to consider in the "why is the newer Crucio cannon weaker" debate; if one assumes that the single-player is a stronger source of lore than the multiplayer, in which balance has to come first, then the Crucio cannons are a tradeoff rather than a directly weaker piece of hardware. The Arclite cannon did what would be 35+35 armored in SC2 terms (medium units always slightly muck this conversion up, but eh) and in the single-player, the Crucio does 60 flat. In that sense, perhaps you could say that in exchange for doing slightly less damage to armored targets, the Crucio has far better performance against light. If you factor in the purchaseable upgrade from single-player then the Crucio cannon is downright beastly.

If you were going to use the multiplayer version, then the Crucio's higher rate of fire and better targeting system than the Arclite would probably be its advantages. Sheer firepower isn't always the only consideration.
"It's like you were running away from bears, except that the bears have the power to make forcefields." - QxC
Gradius
Profile Blog Joined May 2009
United States112 Posts
September 23 2012 19:19 GMT
#70
Here's a very in-depth article about the gauss rifle: http://sclegacy.com/art/34-general/653-quantifying-the-c-14-impaler-gauss-rifle
StarCraft: Subjection: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410514
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 23 2012 19:22 GMT
#71
On September 24 2012 04:19 Gradius wrote:
Here's a very in-depth article about the gauss rifle: http://sclegacy.com/art/34-general/653-quantifying-the-c-14-impaler-gauss-rifle


That is so much badassery :OOOO
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
JimmyJRaynor
Profile Blog Joined April 2010
Canada17145 Posts
Last Edited: 2012-09-23 19:43:07
September 23 2012 19:40 GMT
#72
On September 21 2012 14:18 Zombo Joe wrote:
All this did was remind me of all the plot holes SC2 introduced.


the campaign can be taken as seriously as a pro wrestling feud.



plot holes in the campaign just add to the fun.

lighten up dude.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Account252508
Profile Joined February 2012
3454 Posts
September 23 2012 19:43 GMT
#73
--- Nuked ---
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
September 23 2012 22:55 GMT
#74
In regards to the marine lifespan, when the medic was introduced in broodwar, they left us this little gem:

While expendable, the massive losses of terran Marines during the Great War began to become cost prohibitive. The Medic's use of chemical modifiers has greatly enhanced the survival rate of UED forces, lengthening the expected battlefield life expectancy to over nine seconds.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 23 2012 23:04 GMT
#75
pretty sad, the story about the vulture. Great work nonetheless!
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
September 23 2012 23:09 GMT
#76
Nice write up. I prefer the vulture a lot more simply due to the existence of spider mines.
Bomber & Jaedong & FlaSh & SNSD <3
Coppermantis
Profile Joined June 2012
United States845 Posts
September 23 2012 23:47 GMT
#77
I'd like to see the Viking explained, really enjoying these Analyses.
Slardar
Profile Joined April 2010
Canada7593 Posts
Last Edited: 2012-09-24 00:03:48
September 23 2012 23:52 GMT
#78
Terran Weaponry?

You guys have the best weapon of all time. Allow me.

+ Show Spoiler +
[image loading]


desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 24 2012 00:01 GMT
#79
On September 24 2012 08:52 Slardar wrote:
Terran Weaponry?

You guys have the best weapon of all time. Allow me.
+ Show Spoiler +

[image loading]


Some weapons are too powerful to be analyzed.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Premier
Profile Blog Joined January 2011
United States503 Posts
September 24 2012 00:06 GMT
#80
These writeups get cooler and cooler
Picture Me Rollin' - DJ Premier, Titan of the Tables
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