Random and its place on the ladder - Page 38
Forum Index > SC2 General |
FliedLice
Germany7494 Posts
| ||
Avicularia
540 Posts
On August 21 2012 03:25 SpeCtor wrote: the annoying thing about random players is that they have 1 strong race and 2 not so strong races. These 2 races are the only reason that they are in whatever league. for example a diamond random player with be a master zerg and then diamond level terran and protoss. As a result, if you get their "off" races, then you have a good game, if you get their strong race, then you just get raped. Random really fucks up MMR sometimes in terms of weaker players being smashed by masters level players who are only in diamond because of their terrible ZvZ and ZvP... Someone who has his main race is not real random. Other than that, I bet you also have your weaker match up... Let's say you're zerg, you're good at ZvZ, ZvT but your ZvP sucks. It's same story there. | ||
BBQ`BBQKingPrime
25 Posts
On August 21 2012 05:24 zala2023 wrote: I think that's the problem right there assuming random race has an "advantage", u should be alot better than him if u are at the same mmr as him lol u lose simply you are bad(not good enough), that is all It's not an assumption, it's a fact. | ||
TheFish7
United States2824 Posts
Otherwise you end up playing against someone who doesn't know your race and consequently won't be able to do their usual build orders. Its kind of an advantage but at the same time it kind of sucks because the games are so "random" (har har) that it is no longer a good learning experience. If I'm practicing 1v1 and I choose to play random instead of race picking I'll usually tell the other player what race I spawn as, that way we can both be like, "Oh, OK, its a TvZ" or whatever. | ||
CubEdIn
Romania5359 Posts
Why would you bother THINKING your game when you can just go into robot mode and do the same build you do OVER AND OVER AND OVER AND OVER AGAIN. Must be fun. | ||
meadbert
United States681 Posts
Also I remember back when I was in platinum I would occasionally get crushed and the guy would say something like he was Masters with Terran and lower with Protoss or Zerg. I actually did not mind those games so much because they were good learning experiences. Now I play a bunch of random myself and it is fun. I do not think it gives an unfair advantage because it is tough to master all three races. Basically there is a reason that none of the pros play random. In general I would not mind Bnet giving you race or even matchup specific MMRs. Back when I played mostly Toss, my PvP was stellar, my PvT pretty bad and my PvZ really bad. I could trash Master's players in PvP by just 4 gating (back then that was still good), but my FF casting sucked which really hurt my other matchups. Now it has evened out a bit more so it is less of an issue, but I have a lot of sympathy for those complaining. | ||
FabledIntegral
United States9232 Posts
| ||
parkin
1079 Posts
| ||
tehemperorer
United States2183 Posts
On August 21 2012 05:50 FabledIntegral wrote: It's a selection that benefits you with a particular advantage. If random is an actual advantage then play it yourself. If you don't want to play random , that's you choice don't bitch that other people made the choice to play it. You are given an equal as advantage to take advantage of this scenario. You must accept that different build orders are required as opposed to simply whining you can't do the only one opening you've practiced per matchup. Some of us don't have time to spend on learning all matchups and like being in the league we're in so that's not a solution. Your "tough love" standpoint doesn't really address the OP's complaint either; the main point as I read it was that Protoss gets shafted more so by PvR than any other race because although Terran is always going to place a barracks and Zerg is always going to place a spawning pool, P has a bidirectional choice when it comes to their first building and both are played differently and come with their own pros and cons, the pros of one keeping you on more equal footing vs a particular race than the other option. If you see what I'm getting at you might say learn a gate-expand for PvZ, but thats total bs becuase I, along with other P players, believe that the best option in PvZ is the FFE not the gate-expand but that is not a safe option by any means in PvR. | ||
jinorazi
Korea (South)4948 Posts
On August 21 2012 06:05 tehemperorer wrote: Some of us don't have time to spend on learning all matchups and like being in the league we're in so that's not a solution. Your "tough love" standpoint doesn't really address the OP's complaint either; the main point as I read it was that Protoss gets shafted more so by PvR than any other race because although Terran is always going to place a barracks and Zerg is always going to place a spawning pool, P has a bidirectional choice when it comes to their first building and both are played differently and come with their own pros and cons, the pros of one keeping you on more equal footing vs a particular race than the other option. If you see what I'm getting at you might say learn a gate-expand for PvZ, but thats total bs becuase I, along with other P players, believe that the best option in PvZ is the FFE not the gate-expand but that is not a safe option by any means in PvR. then the problem lies within blizzard's game design, not randomers. | ||
kranten
Netherlands236 Posts
On August 21 2012 00:46 Zetter wrote: When your opponent goes hatch first you can easily go nexus first. Especially on maps like daybreak. If it's a four player map where you don't scout him first you chrono out 3 zealots and attack after the first two. (When he does hatch first, his lings will be very late) Or you just expand after gateway. Since a gate and a forge cost exactly the same your expansion is down at the same time as with a ffe. And don't tell me you cannon rush players who go hatch first. Every decent player can hold that off and be ahead. But judging from your post, you don't seem to be on a level where strategy even matters. He's just trolling. Hatch first is cheese? The only real problem with random is people who 'offrace' as random. (and maybe someone who cannonrushes in PvP on a 4 player map and you scout him last, but come on, when does that ever happen?) I've noticed this myself (I play terran). I either stomp them when I spawn as terran, or spawn as zerg/protoss and have a tough time. | ||
Sandermatt
Switzerland1365 Posts
| ||
rd
United States2586 Posts
On August 21 2012 06:05 tehemperorer wrote: Some of us don't have time to spend on learning all matchups and like being in the league we're in so that's not a solution. Your "tough love" standpoint doesn't really address the OP's complaint either; the main point as I read it was that Protoss gets shafted more so by PvR than any other race because although Terran is always going to place a barracks and Zerg is always going to place a spawning pool, P has a bidirectional choice when it comes to their first building and both are played differently and come with their own pros and cons, the pros of one keeping you on more equal footing vs a particular race than the other option. If you see what I'm getting at you might say learn a gate-expand for PvZ, but thats total bs becuase I, along with other P players, believe that the best option in PvZ is the FFE not the gate-expand but that is not a safe option by any means in PvR. And what solution would you propose that doesn't shaft every random player who also enjoy the advantage of a hidden race? OP's complaint doesn't have to be addressed because it's not an issue. | ||
Sandermatt
Switzerland1365 Posts
On August 21 2012 06:15 kranten wrote: He's just trolling. Hatch first is cheesing? It is not cheesing, but I wouldn't recommend it. Most protoss players cheese the random players (cannon rush, proxy 2 gate). | ||
kranten
Netherlands236 Posts
On August 21 2012 06:20 Sandermatt wrote: It is not cheesing, but I wouldn't recommend it. Most protoss players cheese the random players (cannon rush, proxy 2 gate). I know ^^ I was referring to the who got quoted by the guy I quoted. | ||
Iron_
United States389 Posts
I think the game should have a pie fly out of the screen and hit random cheesers in the face. Other than that, random is fine and if they go for macro, I know I have an experience advantage. I do have to depot scout, which is usually not normal, and lose a bit of econ there, but overall I usually end up feeling comfortable in the long haul. | ||
Randomaccount#77123
United States5003 Posts
| ||
JDub
United States976 Posts
As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder. Definitely worth 38 pages of QQ. | ||
Ayoeme
Latvia59 Posts
As zerg, the minimum of things i have to do to deal with random players isn't that big of a deal. I don't dronescout vs zerg, i do agains't P and T, worst case scenario: i scout him as Z and i get to see gases. Or i scout him as T after going 14p, no big deal except that it feels awkward vs T. Random players tend to cheese more often, if you keep that in mind, you are at a slight disadvantage if the player is actually good (some players are good at masters, as it is much harder to improve yourself.) but you are at a very big advantage if they actually do cheese. I will admit that it is kind-of like playing against a 4th race (not Moon.), with less to take for your improvement, the mechanical skills you gained still remain. | ||
tehemperorer
United States2183 Posts
@rd: I offered my solution earlier. Allow Random as a race but make the race that was randomed be visible in game when you click the alliance button or whatever that is in the top right of the game. The point is if Blizzard intends for Random to have an advantage, there's nothing that can be done about it; that's how the game works. It's stupid, illogical, and unfitting for an RTS, but that's how it is and a single complaint post isn't going to change anything. I've always thought that it existed so that you could add some spice for casuals who like for whatever reason having a random result determine their race at game-time and that it wasn't intended to be anything but that. Like I said before as well, when you have a good matchmaking system and PvZ/PvP/PvT as they currently are the matter gets really complicated, moreso than it ever was for BW. I would just prefer Blizzard to, if they don't know already, take a look at how PvR is different from the other XvR matchups and realize how P gets the shaft and then decide whether they want that to happen or not, that's all. | ||
| ||