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Random and its place on the ladder - Page 38

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FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 20 2012 20:37 GMT
#741
It's just ladder... Can't understand why people are seriously raging about shit like that.
Kevmeister @ Dota2
Avicularia
Profile Joined February 2012
540 Posts
August 20 2012 20:37 GMT
#742
On August 21 2012 03:25 SpeCtor wrote:
the annoying thing about random players is that they have 1 strong race and 2 not so strong races. These 2 races are the only reason that they are in whatever league. for example a diamond random player with be a master zerg and then diamond level terran and protoss. As a result, if you get their "off" races, then you have a good game, if you get their strong race, then you just get raped.

Random really fucks up MMR sometimes in terms of weaker players being smashed by masters level players who are only in diamond because of their terrible ZvZ and ZvP...

Someone who has his main race is not real random. Other than that, I bet you also have your weaker match up... Let's say you're zerg, you're good at ZvZ, ZvT but your ZvP sucks. It's same story there.
BBQ`BBQKingPrime
Profile Joined August 2012
25 Posts
August 20 2012 20:43 GMT
#743
On August 21 2012 05:24 zala2023 wrote:
Show nested quote +
On August 21 2012 00:35 falaakr wrote:
As a toss, i used to cheese every random i encountered, while kindly asking them to die as the fucking cheesers they are, even sometimes continuing after the game finished if they were bad.

Now i first ask their race (even adding a gl hf before) and play as i would if they answer, and only cheese+bm when they dont answer (or when they lie, but then the cheese is usually pretty bad, and they get *2 the bm for that).


People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.


Please tell me how you beat a cheeser (aka random player) that hatch first when you have to go gate first ? (especially on maps like daybreak)

Even if you're slightly better than him, you don't have the two ligue difference it takes to balance such a bo loss.


I think that's the problem right there
assuming random race has an "advantage", u should be alot better than him if u are at the same mmr as him lol
u lose simply you are bad(not good enough), that is all

It's not an assumption, it's a fact.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 20 2012 20:44 GMT
#744
I play Random.... but only in 2v2,3v3, 4v4.

Otherwise you end up playing against someone who doesn't know your race and consequently won't be able to do their usual build orders. Its kind of an advantage but at the same time it kind of sucks because the games are so "random" (har har) that it is no longer a good learning experience.
If I'm practicing 1v1 and I choose to play random instead of race picking I'll usually tell the other player what race I spawn as, that way we can both be like, "Oh, OK, its a TvZ" or whatever.
~ ~ <°)))><~ ~ ~
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
August 20 2012 20:47 GMT
#745
I find it funny that a game that's so complicated and beautiful such as SC2 gets bashed because people HAVE TO PLAY their robot-build without even considering that playing vs random might just help them with their decision making skills and build order variations.

Why would you bother THINKING your game when you can just go into robot mode and do the same build you do OVER AND OVER AND OVER AND OVER AGAIN.

Must be fun.
Im not a n00b, I just play like one.
meadbert
Profile Blog Joined October 2010
United States681 Posts
August 20 2012 20:49 GMT
#746
I have raged against Random a lot. Basically I used to play Protoss and absolutely HATED PvR since if they were Zerg I was already behind after going Gateway first. Eventually I just started 5:25 3 gating every game because at least I did not just die to Zerg and sometimes I could kill them off if they did not know what they were doing.

Also I remember back when I was in platinum I would occasionally get crushed and the guy would say something like he was Masters with Terran and lower with Protoss or Zerg. I actually did not mind those games so much because they were good learning experiences.

Now I play a bunch of random myself and it is fun. I do not think it gives an unfair advantage because it is tough to master all three races. Basically there is a reason that none of the pros play random.

In general I would not mind Bnet giving you race or even matchup specific MMRs.

Back when I played mostly Toss, my PvP was stellar, my PvT pretty bad and my PvZ really bad.

I could trash Master's players in PvP by just 4 gating (back then that was still good), but my FF casting sucked which really hurt my other matchups.

Now it has evened out a bit more so it is less of an issue, but I have a lot of sympathy for those complaining.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 20 2012 20:50 GMT
#747
It's a selection that benefits you with a particular advantage. If random is an actual advantage then play it yourself. If you don't want to play random , that's you choice don't bitch that other people made the choice to play it. You are given an equal as advantage to take advantage of this scenario. You must accept that different build orders are required as opposed to simply whining you can't do the only one opening you've practiced per matchup.
parkin
Profile Blog Joined July 2007
1080 Posts
August 20 2012 21:04 GMT
#748
Players should be able to choose random, but in my opinion the random players race should not be secret during the loading.
mostly harmless
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-08-20 21:05:57
August 20 2012 21:05 GMT
#749
On August 21 2012 05:50 FabledIntegral wrote:
It's a selection that benefits you with a particular advantage. If random is an actual advantage then play it yourself. If you don't want to play random , that's you choice don't bitch that other people made the choice to play it. You are given an equal as advantage to take advantage of this scenario. You must accept that different build orders are required as opposed to simply whining you can't do the only one opening you've practiced per matchup.

Some of us don't have time to spend on learning all matchups and like being in the league we're in so that's not a solution. Your "tough love" standpoint doesn't really address the OP's complaint either; the main point as I read it was that Protoss gets shafted more so by PvR than any other race because although Terran is always going to place a barracks and Zerg is always going to place a spawning pool, P has a bidirectional choice when it comes to their first building and both are played differently and come with their own pros and cons, the pros of one keeping you on more equal footing vs a particular race than the other option. If you see what I'm getting at you might say learn a gate-expand for PvZ, but thats total bs becuase I, along with other P players, believe that the best option in PvZ is the FFE not the gate-expand but that is not a safe option by any means in PvR.
Knowing is half the battle... the other half is lasers.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
August 20 2012 21:11 GMT
#750
On August 21 2012 06:05 tehemperorer wrote:
Show nested quote +
On August 21 2012 05:50 FabledIntegral wrote:
It's a selection that benefits you with a particular advantage. If random is an actual advantage then play it yourself. If you don't want to play random , that's you choice don't bitch that other people made the choice to play it. You are given an equal as advantage to take advantage of this scenario. You must accept that different build orders are required as opposed to simply whining you can't do the only one opening you've practiced per matchup.

Some of us don't have time to spend on learning all matchups and like being in the league we're in so that's not a solution. Your "tough love" standpoint doesn't really address the OP's complaint either; the main point as I read it was that Protoss gets shafted more so by PvR than any other race because although Terran is always going to place a barracks and Zerg is always going to place a spawning pool, P has a bidirectional choice when it comes to their first building and both are played differently and come with their own pros and cons, the pros of one keeping you on more equal footing vs a particular race than the other option. If you see what I'm getting at you might say learn a gate-expand for PvZ, but thats total bs becuase I, along with other P players, believe that the best option in PvZ is the FFE not the gate-expand but that is not a safe option by any means in PvR.


then the problem lies within blizzard's game design, not randomers.
age: 84 | location: california | sex: 잘함
kranten
Profile Joined January 2012
Netherlands236 Posts
Last Edited: 2012-08-20 21:21:04
August 20 2012 21:15 GMT
#751
On August 21 2012 00:46 Zetter wrote:
Show nested quote +
On August 21 2012 00:35 falaakr wrote:
As a toss, i used to cheese every random i encountered, while kindly asking them to die as the fucking cheesers they are, even sometimes continuing after the game finished if they were bad.

Now i first ask their race (even adding a gl hf before) and play as i would if they answer, and only cheese+bm when they dont answer (or when they lie, but then the cheese is usually pretty bad, and they get *2 the bm for that).


People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.


Please tell me how you beat a cheeser (aka random player) that hatch first when you have to go gate first ? (especially on maps like daybreak)

Even if you're slightly better than him, you don't have the two ligue difference it takes to balance such a bo loss.


When your opponent goes hatch first you can easily go nexus first. Especially on maps like daybreak.
If it's a four player map where you don't scout him first you chrono out 3 zealots and attack after the first two. (When he does hatch first, his lings will be very late)
Or you just expand after gateway. Since a gate and a forge cost exactly the same your expansion is down at the same time as with a ffe. And don't tell me you cannon rush players who go hatch first. Every decent player can hold that off and be ahead. But judging from your post, you don't seem to be on a level where strategy even matters.


He's just trolling. Hatch first is cheese?

The only real problem with random is people who 'offrace' as random. (and maybe someone who cannonrushes in PvP on a 4 player map and you scout him last, but come on, when does that ever happen?) I've noticed this myself (I play terran). I either stomp them when I spawn as terran, or spawn as zerg/protoss and have a tough time.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 20 2012 21:17 GMT
#752
I like the fact that your race is not revealed, because this means: You have to learn hard to learn all 6 match-ups, but if you do it we reward you by a small advantage. It at least has a payoff to learn everything, even if it cannot compensate for the distribution of the learning.
rd
Profile Blog Joined July 2010
United States2586 Posts
August 20 2012 21:19 GMT
#753
On August 21 2012 06:05 tehemperorer wrote:
Show nested quote +
On August 21 2012 05:50 FabledIntegral wrote:
It's a selection that benefits you with a particular advantage. If random is an actual advantage then play it yourself. If you don't want to play random , that's you choice don't bitch that other people made the choice to play it. You are given an equal as advantage to take advantage of this scenario. You must accept that different build orders are required as opposed to simply whining you can't do the only one opening you've practiced per matchup.

Some of us don't have time to spend on learning all matchups and like being in the league we're in so that's not a solution. Your "tough love" standpoint doesn't really address the OP's complaint either; the main point as I read it was that Protoss gets shafted more so by PvR than any other race because although Terran is always going to place a barracks and Zerg is always going to place a spawning pool, P has a bidirectional choice when it comes to their first building and both are played differently and come with their own pros and cons, the pros of one keeping you on more equal footing vs a particular race than the other option. If you see what I'm getting at you might say learn a gate-expand for PvZ, but thats total bs becuase I, along with other P players, believe that the best option in PvZ is the FFE not the gate-expand but that is not a safe option by any means in PvR.


And what solution would you propose that doesn't shaft every random player who also enjoy the advantage of a hidden race? OP's complaint doesn't have to be addressed because it's not an issue.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 20 2012 21:20 GMT
#754
On August 21 2012 06:15 kranten wrote:
Show nested quote +
On August 21 2012 00:46 Zetter wrote:
On August 21 2012 00:35 falaakr wrote:
As a toss, i used to cheese every random i encountered, while kindly asking them to die as the fucking cheesers they are, even sometimes continuing after the game finished if they were bad.

Now i first ask their race (even adding a gl hf before) and play as i would if they answer, and only cheese+bm when they dont answer (or when they lie, but then the cheese is usually pretty bad, and they get *2 the bm for that).


People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.


Please tell me how you beat a cheeser (aka random player) that hatch first when you have to go gate first ? (especially on maps like daybreak)

Even if you're slightly better than him, you don't have the two ligue difference it takes to balance such a bo loss.


When your opponent goes hatch first you can easily go nexus first. Especially on maps like daybreak.
If it's a four player map where you don't scout him first you chrono out 3 zealots and attack after the first two. (When he does hatch first, his lings will be very late)
Or you just expand after gateway. Since a gate and a forge cost exactly the same your expansion is down at the same time as with a ffe. And don't tell me you cannon rush players who go hatch first. Every decent player can hold that off and be ahead. But judging from your post, you don't seem to be on a level where strategy even matters.


He's just trolling. Hatch first is cheesing?


It is not cheesing, but I wouldn't recommend it. Most protoss players cheese the random players (cannon rush, proxy 2 gate).
kranten
Profile Joined January 2012
Netherlands236 Posts
August 20 2012 21:23 GMT
#755
On August 21 2012 06:20 Sandermatt wrote:
Show nested quote +
On August 21 2012 06:15 kranten wrote:
On August 21 2012 00:46 Zetter wrote:
On August 21 2012 00:35 falaakr wrote:
As a toss, i used to cheese every random i encountered, while kindly asking them to die as the fucking cheesers they are, even sometimes continuing after the game finished if they were bad.

Now i first ask their race (even adding a gl hf before) and play as i would if they answer, and only cheese+bm when they dont answer (or when they lie, but then the cheese is usually pretty bad, and they get *2 the bm for that).


People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.


Please tell me how you beat a cheeser (aka random player) that hatch first when you have to go gate first ? (especially on maps like daybreak)

Even if you're slightly better than him, you don't have the two ligue difference it takes to balance such a bo loss.


When your opponent goes hatch first you can easily go nexus first. Especially on maps like daybreak.
If it's a four player map where you don't scout him first you chrono out 3 zealots and attack after the first two. (When he does hatch first, his lings will be very late)
Or you just expand after gateway. Since a gate and a forge cost exactly the same your expansion is down at the same time as with a ffe. And don't tell me you cannon rush players who go hatch first. Every decent player can hold that off and be ahead. But judging from your post, you don't seem to be on a level where strategy even matters.


He's just trolling. Hatch first is cheesing?


It is not cheesing, but I wouldn't recommend it. Most protoss players cheese the random players (cannon rush, proxy 2 gate).


I know ^^ I was referring to the who got quoted by the guy I quoted.
Iron_
Profile Joined April 2010
United States389 Posts
August 20 2012 21:28 GMT
#756
My only issue with random players is random cheesers (I am Terran). Cheese is quite a bit stronger when you do not know it is coming, which is impossible if they are random cheesing.

I think the game should have a pie fly out of the screen and hit random cheesers in the face. Other than that, random is fine and if they go for macro, I know I have an experience advantage. I do have to depot scout, which is usually not normal, and lose a bit of econ there, but overall I usually end up feeling comfortable in the long haul.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 20 2012 21:28 GMT
#757
--- Nuked ---
JDub
Profile Joined December 2010
United States976 Posts
August 20 2012 21:45 GMT
#758
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.
Ayoeme
Profile Joined November 2011
Latvia59 Posts
August 20 2012 21:58 GMT
#759
There is a minimum of random players at mid-high masters. A few of them tell right out what race they get. That said, it really does change things except if you're terran (you pretty much can 1rax expand anyway)

As zerg, the minimum of things i have to do to deal with random players isn't that big of a deal. I don't dronescout vs zerg, i do agains't P and T, worst case scenario: i scout him as Z and i get to see gases. Or i scout him as T after going 14p, no big deal except that it feels awkward vs T. Random players tend to cheese more often, if you keep that in mind, you are at a slight disadvantage if the player is actually good (some players are good at masters, as it is much harder to improve yourself.) but you are at a very big advantage if they actually do cheese. I will admit that it is kind-of like playing against a 4th race (not Moon.), with less to take for your improvement, the mechanical skills you gained still remain.
For some things, reason is not necessary.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 20 2012 22:01 GMT
#760
@jinorazi: Yes, if anything I believe the gripe is with game design that on one hand wants to be well-balanced, but on the other hand provides a way for imbalance to exist.
@rd: I offered my solution earlier. Allow Random as a race but make the race that was randomed be visible in game when you click the alliance button or whatever that is in the top right of the game. The point is if Blizzard intends for Random to have an advantage, there's nothing that can be done about it; that's how the game works. It's stupid, illogical, and unfitting for an RTS, but that's how it is and a single complaint post isn't going to change anything. I've always thought that it existed so that you could add some spice for casuals who like for whatever reason having a random result determine their race at game-time and that it wasn't intended to be anything but that. Like I said before as well, when you have a good matchmaking system and PvZ/PvP/PvT as they currently are the matter gets really complicated, moreso than it ever was for BW. I would just prefer Blizzard to, if they don't know already, take a look at how PvR is different from the other XvR matchups and realize how P gets the shaft and then decide whether they want that to happen or not, that's all.

Knowing is half the battle... the other half is lasers.
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