• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:38
CET 12:38
KST 20:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1507 users

Random and its place on the ladder - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 47 Next All
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 20 2012 18:52 GMT
#721
Opinion: I'm sure playing random is super fun, but it sucks for Protoss players since bnet matches you with equally skilled opponents except in PvR they have the advantage of you not knowing their race. It's that simple. I don't like PvR, I think it's an automatic unfair advantage against the P player (however slight people want to mince it, it IS an advantage) because of so many different factors, and that is not cool in a strategy game that supposedly starts every match off on equal grounds. Basically, if any of these factors force me as the Protoss player to play against, say, Random-Zerg differently than I would Zerg, it's an advantage. I'm high masters, and I play FFE against Zerg always. Clearly you can't play PvR with a FFE, but the presence of the R option forces me as a player to play gate-expand which is not the way I would play the normal matchup because of certain disadvantages I believe to exist in playing gate-expand vs Zerg. It was flawed like this in BW when I played it but it didn't matter so much as there was no matchmaking system like there is in SC2, and yet it found its way into the game. As far as SC2 goes, it has been championed by Blizzard (though never logically defended) and, again, as an opinion, I really don't think Random has a place in any sort of ranked play.

Bottom line is that if Random were to be implemented right so that it confers no advantage to any player, once the loading screen is finished the race that the other player randomed as should be displayed on the race button when you click it. In my opinion, disagreeing with this last point is tantamount to acknowledging that there is an advantage for the R player otherwise you wouldn't care if the race you randomed was displayed to your opponent. People who talk about how to play correctly against Random race as Protoss are talking truthfully, but skirting the whole point in that choosing Random as a race in an RTS confers an unfair advantage to the R player.
Knowing is half the battle... the other half is lasers.
BBQ`BBQKingPrime
Profile Joined August 2012
25 Posts
August 20 2012 19:01 GMT
#722
On August 21 2012 00:14 Kasu wrote:
People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.

How is this better than having the loading screen show what race(s) was randommed?
Of course, what you say is absolutely correct, but it's just poor design, giving the games a wierd dissymmetry, with the random player having an information advantage and the other player being better at the game.
Holy_AT
Profile Joined July 2010
Austria978 Posts
August 20 2012 19:12 GMT
#723
Why even show any race on the ladder even if a race was picked ?
It would be better if all race choices were hidden and that players have to scout what there opponent really is, this would lead to better games because people dont go into their auto build ordermode from loading screen second one.
ArchAngelSC
Profile Joined April 2012
England706 Posts
Last Edited: 2012-08-20 19:14:51
August 20 2012 19:13 GMT
#724
On August 21 2012 04:01 BBQ`BBQKingPrime wrote:
Show nested quote +
On August 21 2012 00:14 Kasu wrote:
People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.

How is this better than having the loading screen show what race(s) was randommed?
Of course, what you say is absolutely correct, but it's just poor design, giving the games a wierd dissymmetry, with the random player having an information advantage and the other player being better at the game.

This is incorrect.

For example in masters league in an XvR match-up, R has an information advantage and is a master level player. X has an information DISadvantage and is also a master level player. Maybe it took R longer to get to master league, but now he's there he's still playing at the same level. And probably has even more of an advantage of knowing your race better than you know his.

On August 21 2012 04:12 Holy_AT wrote:
Why even show any race on the ladder even if a race was picked ?
It would be better if all race choices were hidden and that players have to scout what there opponent really is, this would lead to better games because people dont go into their auto build ordermode from loading screen second one.


Please tell me you're joking, right? lol
FairForever
Profile Joined February 2011
Canada2392 Posts
August 20 2012 19:16 GMT
#725
On August 21 2012 04:13 ArchAngelSC wrote:
Show nested quote +
On August 21 2012 04:01 BBQ`BBQKingPrime wrote:
On August 21 2012 00:14 Kasu wrote:
People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.

How is this better than having the loading screen show what race(s) was randommed?
Of course, what you say is absolutely correct, but it's just poor design, giving the games a wierd dissymmetry, with the random player having an information advantage and the other player being better at the game.

This is incorrect.

For example in masters league in an XvR match-up, R has an information advantage and is a master level player. X has an information DISadvantage and is also a master level player. Maybe it took R longer to get to master league, but now he's there he's still playing at the same level. And probably has even more of an advantage of knowing your race better than you know his.

Show nested quote +
On August 21 2012 04:12 Holy_AT wrote:
Why even show any race on the ladder even if a race was picked ?
It would be better if all race choices were hidden and that players have to scout what there opponent really is, this would lead to better games because people dont go into their auto build ordermode from loading screen second one.


Please tell me you're joking, right? lol


Lack of understanding fail.

If you're saying that the Random player theoretically has a better than 50% win rate over you (equally matched), then he would already have a higher MMR.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
August 20 2012 19:17 GMT
#726
I like where this thread is going, makes me wonder why every single thread about random posted before were all locked.
twitch.tv/PowerDes
Holy_AT
Profile Joined July 2010
Austria978 Posts
August 20 2012 19:18 GMT
#727
I am not joking, it is a design choice of the game to show the races at the start even though they are not scouted witch does not make sense in a way. If the loading screen would only show Playername X vs Playername Y. The advantage of the random player would be taken away because the racechoice is hidden and every race would have to choose openings to fit this new situation. The assumptions that you have to know the races is not valid or necessary.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 20 2012 19:20 GMT
#728
Random players are doing far the worst. The information advantage gets overcompensated by having to learn 3 races. Cometetively there are no random players, and also GM had barely any random players. At least let them have one thing. If a random player managed to play competitively it would create huge hype (just look at TLO). It is good for the game.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-20 19:29:20
August 20 2012 19:23 GMT
#729
--- Nuked ---
Leafty
Profile Joined July 2012
France84 Posts
August 20 2012 19:23 GMT
#730
On August 21 2012 04:13 ArchAngelSC wrote:
This is incorrect.

For example in masters league in an XvR match-up, R has an information advantage and is a master level player. X has an information DISadvantage and is also a master level player. Maybe it took R longer to get to master league, but now he's there he's still playing at the same level. And probably has even more of an advantage of knowing your race better than you know his.


Your argument is flawed. Here's why: you assume R is at the same level as X. This implies that the random factor (playing as a random race) IS part of is rank. The MMR only takes into account wins and losses against your oponents, not your race, macro skills, build orders, or whatever. If you play against an oponent who is said to have the same level as you as a random player, this is already taking the information advantage into account for his ranking.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
August 20 2012 19:34 GMT
#731
I agree with everyone here who treat random as another matchup. Why treat them as just one of 3 matchups? Why not as a separate matchup that you have to prepare different builds for (at least for the start of the game). If there were more random players at a higher level i believe we would see the evolution of these builds.
ArchAngelSC
Profile Joined April 2012
England706 Posts
August 20 2012 19:53 GMT
#732
On August 21 2012 04:23 Leafty wrote:
Show nested quote +
On August 21 2012 04:13 ArchAngelSC wrote:
This is incorrect.

For example in masters league in an XvR match-up, R has an information advantage and is a master level player. X has an information DISadvantage and is also a master level player. Maybe it took R longer to get to master league, but now he's there he's still playing at the same level. And probably has even more of an advantage of knowing your race better than you know his.


Your argument is flawed. Here's why: you assume R is at the same level as X. This implies that the random factor (playing as a random race) IS part of is rank. The MMR only takes into account wins and losses against your oponents, not your race, macro skills, build orders, or whatever. If you play against an oponent who is said to have the same level as you as a random player, this is already taking the information advantage into account for his ranking.

True I hadn't thought about that.

I still hate playing against random cause it's a waste of time not knowing what you're playing against so you can't actually practice anything useful.
reki-
Profile Joined July 2008
Netherlands327 Posts
August 20 2012 19:57 GMT
#733
Randommers getting a "secret buildorder" is another total bs argument, every protoss should worry you about a possible cannonrush/proxygate and every terran should worry you about bunkerrush/proxyrax/whatever and every zerg should worry you about a 6pool or baneling bust.

That's why you scout.

>BD
diddLY
Profile Joined August 2010
United States215 Posts
August 20 2012 20:01 GMT
#734
Play random if it's such a big advantage! Feel the joy of 15 game win streaks, and then the torment of 20+ game losing streaks. Depends on what match ups you get. I love it.
Kultfrisur
Profile Joined September 2010
Germany41 Posts
Last Edited: 2012-08-20 20:09:49
August 20 2012 20:09 GMT
#735
Wow this is amazing. When i started playing, i played Terran, and everyone on TL was always complaining about overpowered Terrans. At some point I switched to P just to again play the "OP" race. When I eventually went back to T the ghost was to strong and everyone on TL ranted about it...so when i switched to random i thought that curse would have been broken... .

Khang
Profile Joined August 2012
United States24 Posts
August 20 2012 20:14 GMT
#736
I have no problem with their natural advantages.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
August 20 2012 20:15 GMT
#737
On August 21 2012 05:01 diddLY wrote:
Play random if it's such a big advantage! Feel the joy of 15 game win streaks, and then the torment of 20+ game losing streaks. Depends on what match ups you get. I love it.


No one forces you to play Random, BNet forces us to play against Random.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-08-20 20:21:28
August 20 2012 20:17 GMT
#738
first it was terran...then protoss...then zerg...and now maybe random?

its hilarious lol

playxp needs to add random in jingjing/QQ/TT poll and let little to no hilarity ensue
age: 84 | location: california | sex: 잘함
MyTHicaL
Profile Joined November 2005
France1070 Posts
August 20 2012 20:19 GMT
#739
As a random player you all make me laugh... We have to learn x3 the match ups, which believe it or not is much harder than x3 the difficulty. Random is not banned in tournaments, random is not banned in the GSL. Seriously some of you are hilarious xD.

Learn safe builds, learn to 1 base pvz. God I can't believe that people actually are complaining about this.
zala2023
Profile Joined April 2011
United States228 Posts
August 20 2012 20:24 GMT
#740
On August 21 2012 00:35 falaakr wrote:
As a toss, i used to cheese every random i encountered, while kindly asking them to die as the fucking cheesers they are, even sometimes continuing after the game finished if they were bad.

Now i first ask their race (even adding a gl hf before) and play as i would if they answer, and only cheese+bm when they dont answer (or when they lie, but then the cheese is usually pretty bad, and they get *2 the bm for that).


Show nested quote +
People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.


Please tell me how you beat a cheeser (aka random player) that hatch first when you have to go gate first ? (especially on maps like daybreak)

Even if you're slightly better than him, you don't have the two ligue difference it takes to balance such a bo loss.


I think that's the problem right there
assuming random race has an "advantage", u should be alot better than him if u are at the same mmr as him lol
u lose simply you are bad(not good enough), that is all
relax bro we got this
Prev 1 35 36 37 38 39 47 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .194
Livibee 120
Rex 48
StarCraft: Brood War
Rain 9067
Jaedong 3818
GuemChi 2175
Sea 1810
Horang2 1759
Pusan 573
Stork 333
Larva 304
Mini 285
Hyun 242
[ Show more ]
Light 134
PianO 110
Backho 90
Killer 86
ggaemo 64
sSak 59
ToSsGirL 58
ZerO 58
Barracks 56
JulyZerg 54
Aegong 53
JYJ44
soO 29
Sharp 28
Icarus 22
Sea.KH 21
zelot 17
Sacsri 12
Noble 11
SilentControl 8
Dota 2
Dendi675
XcaliburYe400
KheZu129
League of Legends
JimRising 356
Reynor121
Counter-Strike
olofmeister1326
shoxiejesuss630
x6flipin405
allub238
zeus177
Other Games
B2W.Neo580
Sick371
Pyrionflax368
crisheroes258
Mew2King132
Fuzer 129
QueenE19
ZerO(Twitch)9
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 103
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV205
Upcoming Events
Wardi Open
22m
Rex48
Wardi Open
4h 22m
Replay Cast
11h 22m
WardiTV Korean Royale
1d
Replay Cast
1d 11h
Replay Cast
1d 21h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.