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Random and its place on the ladder - Page 37

Forum Index > SC2 General
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Prev 1 35 36 37 38 39 47 Next All
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 20 2012 18:52 GMT
#721
Opinion: I'm sure playing random is super fun, but it sucks for Protoss players since bnet matches you with equally skilled opponents except in PvR they have the advantage of you not knowing their race. It's that simple. I don't like PvR, I think it's an automatic unfair advantage against the P player (however slight people want to mince it, it IS an advantage) because of so many different factors, and that is not cool in a strategy game that supposedly starts every match off on equal grounds. Basically, if any of these factors force me as the Protoss player to play against, say, Random-Zerg differently than I would Zerg, it's an advantage. I'm high masters, and I play FFE against Zerg always. Clearly you can't play PvR with a FFE, but the presence of the R option forces me as a player to play gate-expand which is not the way I would play the normal matchup because of certain disadvantages I believe to exist in playing gate-expand vs Zerg. It was flawed like this in BW when I played it but it didn't matter so much as there was no matchmaking system like there is in SC2, and yet it found its way into the game. As far as SC2 goes, it has been championed by Blizzard (though never logically defended) and, again, as an opinion, I really don't think Random has a place in any sort of ranked play.

Bottom line is that if Random were to be implemented right so that it confers no advantage to any player, once the loading screen is finished the race that the other player randomed as should be displayed on the race button when you click it. In my opinion, disagreeing with this last point is tantamount to acknowledging that there is an advantage for the R player otherwise you wouldn't care if the race you randomed was displayed to your opponent. People who talk about how to play correctly against Random race as Protoss are talking truthfully, but skirting the whole point in that choosing Random as a race in an RTS confers an unfair advantage to the R player.
Knowing is half the battle... the other half is lasers.
BBQ`BBQKingPrime
Profile Joined August 2012
25 Posts
August 20 2012 19:01 GMT
#722
On August 21 2012 00:14 Kasu wrote:
People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.

How is this better than having the loading screen show what race(s) was randommed?
Of course, what you say is absolutely correct, but it's just poor design, giving the games a wierd dissymmetry, with the random player having an information advantage and the other player being better at the game.
Holy_AT
Profile Joined July 2010
Austria978 Posts
August 20 2012 19:12 GMT
#723
Why even show any race on the ladder even if a race was picked ?
It would be better if all race choices were hidden and that players have to scout what there opponent really is, this would lead to better games because people dont go into their auto build ordermode from loading screen second one.
ArchAngelSC
Profile Joined April 2012
England706 Posts
Last Edited: 2012-08-20 19:14:51
August 20 2012 19:13 GMT
#724
On August 21 2012 04:01 BBQ`BBQKingPrime wrote:
Show nested quote +
On August 21 2012 00:14 Kasu wrote:
People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.

How is this better than having the loading screen show what race(s) was randommed?
Of course, what you say is absolutely correct, but it's just poor design, giving the games a wierd dissymmetry, with the random player having an information advantage and the other player being better at the game.

This is incorrect.

For example in masters league in an XvR match-up, R has an information advantage and is a master level player. X has an information DISadvantage and is also a master level player. Maybe it took R longer to get to master league, but now he's there he's still playing at the same level. And probably has even more of an advantage of knowing your race better than you know his.

On August 21 2012 04:12 Holy_AT wrote:
Why even show any race on the ladder even if a race was picked ?
It would be better if all race choices were hidden and that players have to scout what there opponent really is, this would lead to better games because people dont go into their auto build ordermode from loading screen second one.


Please tell me you're joking, right? lol
FairForever
Profile Joined February 2011
Canada2392 Posts
August 20 2012 19:16 GMT
#725
On August 21 2012 04:13 ArchAngelSC wrote:
Show nested quote +
On August 21 2012 04:01 BBQ`BBQKingPrime wrote:
On August 21 2012 00:14 Kasu wrote:
People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.

How is this better than having the loading screen show what race(s) was randommed?
Of course, what you say is absolutely correct, but it's just poor design, giving the games a wierd dissymmetry, with the random player having an information advantage and the other player being better at the game.

This is incorrect.

For example in masters league in an XvR match-up, R has an information advantage and is a master level player. X has an information DISadvantage and is also a master level player. Maybe it took R longer to get to master league, but now he's there he's still playing at the same level. And probably has even more of an advantage of knowing your race better than you know his.

Show nested quote +
On August 21 2012 04:12 Holy_AT wrote:
Why even show any race on the ladder even if a race was picked ?
It would be better if all race choices were hidden and that players have to scout what there opponent really is, this would lead to better games because people dont go into their auto build ordermode from loading screen second one.


Please tell me you're joking, right? lol


Lack of understanding fail.

If you're saying that the Random player theoretically has a better than 50% win rate over you (equally matched), then he would already have a higher MMR.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
August 20 2012 19:17 GMT
#726
I like where this thread is going, makes me wonder why every single thread about random posted before were all locked.
twitch.tv/PowerDes
Holy_AT
Profile Joined July 2010
Austria978 Posts
August 20 2012 19:18 GMT
#727
I am not joking, it is a design choice of the game to show the races at the start even though they are not scouted witch does not make sense in a way. If the loading screen would only show Playername X vs Playername Y. The advantage of the random player would be taken away because the racechoice is hidden and every race would have to choose openings to fit this new situation. The assumptions that you have to know the races is not valid or necessary.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 20 2012 19:20 GMT
#728
Random players are doing far the worst. The information advantage gets overcompensated by having to learn 3 races. Cometetively there are no random players, and also GM had barely any random players. At least let them have one thing. If a random player managed to play competitively it would create huge hype (just look at TLO). It is good for the game.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-20 19:29:20
August 20 2012 19:23 GMT
#729
--- Nuked ---
Leafty
Profile Joined July 2012
France84 Posts
August 20 2012 19:23 GMT
#730
On August 21 2012 04:13 ArchAngelSC wrote:
This is incorrect.

For example in masters league in an XvR match-up, R has an information advantage and is a master level player. X has an information DISadvantage and is also a master level player. Maybe it took R longer to get to master league, but now he's there he's still playing at the same level. And probably has even more of an advantage of knowing your race better than you know his.


Your argument is flawed. Here's why: you assume R is at the same level as X. This implies that the random factor (playing as a random race) IS part of is rank. The MMR only takes into account wins and losses against your oponents, not your race, macro skills, build orders, or whatever. If you play against an oponent who is said to have the same level as you as a random player, this is already taking the information advantage into account for his ranking.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
August 20 2012 19:34 GMT
#731
I agree with everyone here who treat random as another matchup. Why treat them as just one of 3 matchups? Why not as a separate matchup that you have to prepare different builds for (at least for the start of the game). If there were more random players at a higher level i believe we would see the evolution of these builds.
ArchAngelSC
Profile Joined April 2012
England706 Posts
August 20 2012 19:53 GMT
#732
On August 21 2012 04:23 Leafty wrote:
Show nested quote +
On August 21 2012 04:13 ArchAngelSC wrote:
This is incorrect.

For example in masters league in an XvR match-up, R has an information advantage and is a master level player. X has an information DISadvantage and is also a master level player. Maybe it took R longer to get to master league, but now he's there he's still playing at the same level. And probably has even more of an advantage of knowing your race better than you know his.


Your argument is flawed. Here's why: you assume R is at the same level as X. This implies that the random factor (playing as a random race) IS part of is rank. The MMR only takes into account wins and losses against your oponents, not your race, macro skills, build orders, or whatever. If you play against an oponent who is said to have the same level as you as a random player, this is already taking the information advantage into account for his ranking.

True I hadn't thought about that.

I still hate playing against random cause it's a waste of time not knowing what you're playing against so you can't actually practice anything useful.
reki-
Profile Joined July 2008
Netherlands327 Posts
August 20 2012 19:57 GMT
#733
Randommers getting a "secret buildorder" is another total bs argument, every protoss should worry you about a possible cannonrush/proxygate and every terran should worry you about bunkerrush/proxyrax/whatever and every zerg should worry you about a 6pool or baneling bust.

That's why you scout.

>BD
diddLY
Profile Joined August 2010
United States215 Posts
August 20 2012 20:01 GMT
#734
Play random if it's such a big advantage! Feel the joy of 15 game win streaks, and then the torment of 20+ game losing streaks. Depends on what match ups you get. I love it.
Kultfrisur
Profile Joined September 2010
Germany41 Posts
Last Edited: 2012-08-20 20:09:49
August 20 2012 20:09 GMT
#735
Wow this is amazing. When i started playing, i played Terran, and everyone on TL was always complaining about overpowered Terrans. At some point I switched to P just to again play the "OP" race. When I eventually went back to T the ghost was to strong and everyone on TL ranted about it...so when i switched to random i thought that curse would have been broken... .

Khang
Profile Joined August 2012
United States24 Posts
August 20 2012 20:14 GMT
#736
I have no problem with their natural advantages.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
August 20 2012 20:15 GMT
#737
On August 21 2012 05:01 diddLY wrote:
Play random if it's such a big advantage! Feel the joy of 15 game win streaks, and then the torment of 20+ game losing streaks. Depends on what match ups you get. I love it.


No one forces you to play Random, BNet forces us to play against Random.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-08-20 20:21:28
August 20 2012 20:17 GMT
#738
first it was terran...then protoss...then zerg...and now maybe random?

its hilarious lol

playxp needs to add random in jingjing/QQ/TT poll and let little to no hilarity ensue
age: 84 | location: california | sex: 잘함
MyTHicaL
Profile Joined November 2005
France1070 Posts
August 20 2012 20:19 GMT
#739
As a random player you all make me laugh... We have to learn x3 the match ups, which believe it or not is much harder than x3 the difficulty. Random is not banned in tournaments, random is not banned in the GSL. Seriously some of you are hilarious xD.

Learn safe builds, learn to 1 base pvz. God I can't believe that people actually are complaining about this.
zala2023
Profile Joined April 2011
United States228 Posts
August 20 2012 20:24 GMT
#740
On August 21 2012 00:35 falaakr wrote:
As a toss, i used to cheese every random i encountered, while kindly asking them to die as the fucking cheesers they are, even sometimes continuing after the game finished if they were bad.

Now i first ask their race (even adding a gl hf before) and play as i would if they answer, and only cheese+bm when they dont answer (or when they lie, but then the cheese is usually pretty bad, and they get *2 the bm for that).


Show nested quote +
People need to stop with the whole "random gets an unfair advantage" thing. If you meet a random player on ladder, they have the same MMR as you and the match is around 50-50 as to which way it will go. This is calculated from their previous results WHICH INCLUDE THE ADVANTAGE OF SPAWNING RANDOM.

THUS RANDOM IS ALREADY ACCOUNTED FOR WITHIN THEIR MMR SCORE. You are balanced AFTER you include that fact, so you and your random opponent are still level, i.e. you are not at a disadvantage.

Edit: To clarify further for the hard-of-reading:
Any random opponent you meet will be slightly worse than you, which is compensated for by their random information advantage. Take this away by scouting and you are effectively trading a few minerals to force a straight-up game against someone worse than you.


Of course, if you're playing to improve that's no help. But let's hear no more of the "boo-hoo, its not fair, I'm at a disadvantage against random" rubbish.


Please tell me how you beat a cheeser (aka random player) that hatch first when you have to go gate first ? (especially on maps like daybreak)

Even if you're slightly better than him, you don't have the two ligue difference it takes to balance such a bo loss.


I think that's the problem right there
assuming random race has an "advantage", u should be alot better than him if u are at the same mmr as him lol
u lose simply you are bad(not good enough), that is all
relax bro we got this
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