• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:11
CEST 20:11
KST 03:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2741 users

Random and its place on the ladder - Page 39

Forum Index > SC2 General
Post a Reply
Prev 1 37 38 39 40 41 47 Next All
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 20 2012 22:21 GMT
#761
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
August 20 2012 22:31 GMT
#762
On August 21 2012 06:17 Sandermatt wrote:
I like the fact that your race is not revealed, because this means: You have to learn hard to learn all 6 match-ups, but if you do it we reward you by a small advantage. It at least has a payoff to learn everything, even if it cannot compensate for the distribution of the learning.


there's 9 match ups not 6. Mirrors count too.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
August 20 2012 22:34 GMT
#763
On August 21 2012 07:21 Tao367 wrote:
Show nested quote +
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.

No. It's implying that NonY uses Gateway Expand builds vs Zerg.

The FFE or die mentality is a crutch.
aka: KTVindicare the Geeky Bartender
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
August 20 2012 22:34 GMT
#764
On August 21 2012 07:21 Tao367 wrote:
Show nested quote +
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.
Random player, pixel enthusiast, crappy illustrator, offlane/support
BBQ`BBQKingPrime
Profile Joined August 2012
25 Posts
August 20 2012 22:38 GMT
#765
On August 21 2012 07:34 fire_brand wrote:
Show nested quote +
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).
sgehtNewbton
Profile Joined June 2011
Germany20 Posts
August 20 2012 22:41 GMT
#766
Sc2 being a strategy game does require decisionmaking on your gameplan in every matchup. Most sc2 players being copiers will do gameplans that tehy see from pros. This means people know what they have to do PvP, PvT and PvZ. If they cant be creative though finding openers for PvR is just a result of them not having the skill for that. You can be creativ and strategic, finding things such as FFE and canon rush if no zerg or just gateway expand against zerg which is viable if you follow it up with a quick 6 gate. You think you are behind because the gameplan you copy from others doesnt apply. This doesnt mean you cant make PvR even.
FeedNathan2013
Khang
Profile Joined August 2012
United States24 Posts
Last Edited: 2012-08-20 22:43:40
August 20 2012 22:42 GMT
#767
On August 21 2012 07:38 BBQ`BBQKingPrime wrote:
Show nested quote +
On August 21 2012 07:34 fire_brand wrote:
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).


I have a hard time believing the majority of people complaining about random are anywhere even remotely close to GM.

Which is what the nested quote implies in defense of random players. I agree with him.

The idea that most people playing against random players don't need to do the openings that random would make difficult, like FFE specifically.
MrTortoise
Profile Joined January 2011
1388 Posts
August 20 2012 22:43 GMT
#768
gotta say i agree with it beign a bit bm to ask a random what race he is.

Wish there was an otion to play random against a random opponent though

Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2012-08-20 22:46:44
August 20 2012 22:44 GMT
#769
On August 21 2012 07:38 BBQ`BBQKingPrime wrote:
Show nested quote +
On August 21 2012 07:34 fire_brand wrote:
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).


The point is, if Gateway expand builds vs Zerg can work for NonY they can work for any of the Protoss complaining about Randoms in this thread. I don't see any players arguing against Randoms in here that are on a higher tier than NonY do you?

It's not an argument at this point about what's fair or what's not fair, it's simply a matter of Protoss players in this thread not wanting to open in a way they aren't used to. So rather than learn a new build that might help them improve anyway they want to completely change the way ladder works for all Random players just so they can Forge Fast Expand freely.

It's stupid.
aka: KTVindicare the Geeky Bartender
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2012-08-20 22:55:55
August 20 2012 22:50 GMT
#770
On August 21 2012 07:44 Vindicare605 wrote:
Show nested quote +
On August 21 2012 07:38 BBQ`BBQKingPrime wrote:
On August 21 2012 07:34 fire_brand wrote:
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).


The point is, if Gateway expand builds vs Zerg can work for NonY they can work for any of the Protoss complaining about Randoms in this thread. I don't see any players arguing against Randoms in here that are on a higher tier than NonY do you?

It's not an argument at this point about what's fair or what's not fair, it's simply a matter of Protoss players in this thread not wanting to open in a way they aren't used to. So rather than learn a new build that might help them improve anyway they want to completely change the way ladder works for all Random players just so they can Forge Fast Expand freely.

It's stupid.


The simple issue is that people do not enjoy playing against random at all.
Say everytime you search for a game you get a little electro shock.
That would get a lot of complaints and people would want that to be changed.
Exact Same Issue.

People dislike a completely useless feature (Random not showing the race)
So they hope by giving voice to their complaints in whatever form, something might change.

Now how is that so freaking hard to understand!?
The Issue is not if it is truly imbalanced or balanced or what are the possible ways.

There is just no necessity for me not to know what race I am up against in a game of Starcraft, so I don't want that.

Also I have yet to read a single reason why it provides huge advantages in terms of enjoyment or game depth for any of the players in a Random v X match not to see the Race one is up against.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
August 20 2012 22:56 GMT
#771
this reminds me, i loved switching race in bw the last 3 seconds of countdown and throw my opponent off XD
(the race change does not update on opponent's screen)
age: 84 | location: california | sex: 잘함
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-08-20 23:02:03
August 20 2012 23:00 GMT
#772
On August 21 2012 07:44 Vindicare605 wrote:
Show nested quote +
On August 21 2012 07:38 BBQ`BBQKingPrime wrote:
On August 21 2012 07:34 fire_brand wrote:
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).


The point is, if Gateway expand builds vs Zerg can work for NonY they can work for any of the Protoss complaining about Randoms in this thread. I don't see any players arguing against Randoms in here that are on a higher tier than NonY do you?

It's not an argument at this point about what's fair or what's not fair, it's simply a matter of Protoss players in this thread not wanting to open in a way they aren't used to. So rather than learn a new build that might help them improve anyway they want to completely change the way ladder works for all Random players just so they can Forge Fast Expand freely.

It's stupid.

I think a better point would be how FFE works better for a great number of other, more successful Protoss players (no slight to Tyler really, the comment just serves a point) and that it's not about having to open in ways we're not used to or learning other builds, but more about wanting to open with what is widely considered the best opener PvZ and not being able to because of some silly option that has nothing to do with the game really.
Knowing is half the battle... the other half is lasers.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
Last Edited: 2012-08-20 23:06:53
August 20 2012 23:05 GMT
#773
On August 21 2012 08:00 tehemperorer wrote:
Show nested quote +
On August 21 2012 07:44 Vindicare605 wrote:
On August 21 2012 07:38 BBQ`BBQKingPrime wrote:
On August 21 2012 07:34 fire_brand wrote:
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).


The point is, if Gateway expand builds vs Zerg can work for NonY they can work for any of the Protoss complaining about Randoms in this thread. I don't see any players arguing against Randoms in here that are on a higher tier than NonY do you?

It's not an argument at this point about what's fair or what's not fair, it's simply a matter of Protoss players in this thread not wanting to open in a way they aren't used to. So rather than learn a new build that might help them improve anyway they want to completely change the way ladder works for all Random players just so they can Forge Fast Expand freely.

It's stupid.

I think a better point would be how FFE works better for a great number of other, more successful Protoss players (no slight to Tyler really, the comment just serves a point) and that it's not about having to open in ways we're not used to or learning other builds, but more about wanting to open with what is widely considered the best opener PvZ and not being able to because of some silly option that has nothing to do with the game really.


Go pylon in base first and then FFE, then. If builds usable by GM players aren't good enough, then maybe a build usable by top progamers is.
http://na.op.gg/summoner/userName=FLABREZU
rd
Profile Blog Joined July 2010
United States2586 Posts
August 20 2012 23:08 GMT
#774
On August 21 2012 07:01 tehemperorer wrote:
@jinorazi: Yes, if anything I believe the gripe is with game design that on one hand wants to be well-balanced, but on the other hand provides a way for imbalance to exist.
@rd: I offered my solution earlier. Allow Random as a race but make the race that was randomed be visible in game when you click the alliance button or whatever that is in the top right of the game. The point is if Blizzard intends for Random to have an advantage, there's nothing that can be done about it; that's how the game works. It's stupid, illogical, and unfitting for an RTS, but that's how it is and a single complaint post isn't going to change anything. I've always thought that it existed so that you could add some spice for casuals who like for whatever reason having a random result determine their race at game-time and that it wasn't intended to be anything but that. Like I said before as well, when you have a good matchmaking system and PvZ/PvP/PvT as they currently are the matter gets really complicated, moreso than it ever was for BW. I would just prefer Blizzard to, if they don't know already, take a look at how PvR is different from the other XvR matchups and realize how P gets the shaft and then decide whether they want that to happen or not, that's all.


When you say Random shafts protoss, do you mean the Protoss loses 95% of the time and it's unwinnable, or that Protoss MAY lose 5-10% more often for reasons that might not even be due to random? Cause it's been laid out pretty plainly you can play as P vs R just fine.
NoBanMeAgain
Profile Blog Joined January 2012
United States194 Posts
August 20 2012 23:09 GMT
#775
At my place on the ladder (gold 1's diamond team's) random really doesnt bug me. I have very mineral oriented builds like timed out expos and things. so my build doesn't really ever changed based on race or what i see(most of the time). I'm just a different kind of player, i guess i play a very straight up style. just get more units than my opponent/
'Widow mines will split open the earth, releasing the fiery bats of hell. The skies will grow black with the shadows of the medivacs, and they shall see no light but the harsh exhaust of afterburners. MajOr-16:1
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
Last Edited: 2012-08-20 23:19:44
August 20 2012 23:11 GMT
#776
On August 21 2012 07:50 rEalGuapo wrote:
Show nested quote +
On August 21 2012 07:44 Vindicare605 wrote:
On August 21 2012 07:38 BBQ`BBQKingPrime wrote:
On August 21 2012 07:34 fire_brand wrote:
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).


The point is, if Gateway expand builds vs Zerg can work for NonY they can work for any of the Protoss complaining about Randoms in this thread. I don't see any players arguing against Randoms in here that are on a higher tier than NonY do you?

It's not an argument at this point about what's fair or what's not fair, it's simply a matter of Protoss players in this thread not wanting to open in a way they aren't used to. So rather than learn a new build that might help them improve anyway they want to completely change the way ladder works for all Random players just so they can Forge Fast Expand freely.

It's stupid.

There is just no necessity for me not to know what race I am up against in a game of Starcraft, so I don't want that.


Actually, there is no necessity for you TO know the race you are up against. I agree with what someone said a while back. There should be no races displayed at all. Make the game interesting!

Also, what if people enjoy playing random just so they can have the little advantage at the start, and enjoy cheesing, and are good enough to win in masters with it. Why take that away because you can't learn more than one build pvz? Please.

Edit: watching Ret's stream right now where he is matched up against adelescott who *gasp*, did not FE!
Im not a n00b, I just play like one.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2012-08-20 23:20:45
August 20 2012 23:20 GMT
#777
]Actually, there is no necessity for you TO know the race you are up against. I agree with what someone said a while back. There should be no races displayed at all. Make the game interesting!


Yeah why not simply start the game with random resources in both players bases, one gets 4 Gases the other none. Make the game interesting!

I could play PvZ for the rest of my life and it would stay interesting, if you really are bored with SC2 already why even bother posting here!?


Also, what if people enjoy playing random just so they can have the little advantage at the start, and enjoy cheesing, and are good enough to win in masters with it. Why take that away because you can't learn more than one build pvz? Please.


Don't be so snappy bitch.

I don't have to "learn more than one build pvz" I have to either learn a completely different build for like 3% of my games or leave them. Both seems no fun to me and the people I talked to.

Why not make stop punishing maphackers? If they enjoy it, let them.

One single reasonable argument is all I ask for. And enjoyment clearly doesn't count.
I say I do not enjoy it one bit. You do not care about that, so obviously it can not count for you either.

So...... go!
rEalGuapo
Profile Joined January 2011
Germany832 Posts
August 20 2012 23:21 GMT
#778
On August 21 2012 08:11 CubEdIn wrote:
Show nested quote +
On August 21 2012 07:50 rEalGuapo wrote:
On August 21 2012 07:44 Vindicare605 wrote:
On August 21 2012 07:38 BBQ`BBQKingPrime wrote:
On August 21 2012 07:34 fire_brand wrote:
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).


The point is, if Gateway expand builds vs Zerg can work for NonY they can work for any of the Protoss complaining about Randoms in this thread. I don't see any players arguing against Randoms in here that are on a higher tier than NonY do you?

It's not an argument at this point about what's fair or what's not fair, it's simply a matter of Protoss players in this thread not wanting to open in a way they aren't used to. So rather than learn a new build that might help them improve anyway they want to completely change the way ladder works for all Random players just so they can Forge Fast Expand freely.

It's stupid.

There is just no necessity for me not to know what race I am up against in a game of Starcraft, so I don't want that.


Actually, there is no necessity for you TO know the race you are up against. I agree with what someone said a while back. There should be no races displayed at all. Make the game interesting!

Also, what if people enjoy playing random just so they can have the little advantage at the start, and enjoy cheesing, and are good enough to win in masters with it. Why take that away because you can't learn more than one build pvz? Please.

Edit: watching Ret's stream right now where he is matched up against adelescott who *gasp*, did not FE!




Fuck you and your attitude, asshole!

User was temp banned for this post.
NonY
Profile Blog Joined June 2007
8751 Posts
August 20 2012 23:26 GMT
#779
On August 21 2012 07:38 BBQ`BBQKingPrime wrote:
Show nested quote +
On August 21 2012 07:34 fire_brand wrote:
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).

the OP's opponents are better than mine? :o

there is no way to abuse my opening. i have a safe, cover-all opening. trying to "abuse" it is a sure way to get a disadvantage. i've lost early game by getting outplayed. but there's never a zerg build that can automatically get an advantage against me when im playing my build just as well or better
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2012-08-20 23:29:34
August 20 2012 23:28 GMT
#780
On August 21 2012 08:00 tehemperorer wrote:
Show nested quote +
On August 21 2012 07:44 Vindicare605 wrote:
On August 21 2012 07:38 BBQ`BBQKingPrime wrote:
On August 21 2012 07:34 fire_brand wrote:
On August 21 2012 07:21 Tao367 wrote:
On August 21 2012 06:45 JDub wrote:
People are blowing this way out of proportion. Only a tiny fraction of people play random, and being random gives you only a slight advantage in the early game. If you are Zerg or Terran, 15 hatch or 14p/16h and 1 rax fe work in all matchups. I know what you are thinking: "omg, they are not always optimal, I have to scout slightly earlier, I'm economically behind it's unfair!!" -- please, you can more than make up for that slight disadvantage by outplaying your opponent.

As for Protoss players, either learn a gateway expand for PvZ (this is the best solution -- if Nony can win with it on ladder at his level, so can you), or just open gate-first and 4-gate against Zerg and play standard against T and P. Oh no, that means 1/3 of your games against Random players may be a worthless 4-gate PvZ. Seeing as how Random players are <10% of players, that means you'll have to waste about 6 minutes of your time in 3% of your games on ladder.

Definitely worth 38 pages of QQ.


Implying NonY faces random in gm.


Not at all. Nony gateway expands more often than not in his PvZs and yet he's GM. This completely throws a lot of the Toss QQ out the window. Adapt or die.

No offense to Liquid`Nony or his opponents, but firstly they are not top tier, secondly his opponent tends to not abuse his opening (from what I've seen on his stream).


The point is, if Gateway expand builds vs Zerg can work for NonY they can work for any of the Protoss complaining about Randoms in this thread. I don't see any players arguing against Randoms in here that are on a higher tier than NonY do you?

It's not an argument at this point about what's fair or what's not fair, it's simply a matter of Protoss players in this thread not wanting to open in a way they aren't used to. So rather than learn a new build that might help them improve anyway they want to completely change the way ladder works for all Random players just so they can Forge Fast Expand freely.

It's stupid.

I think a better point would be how FFE works better for a great number of other, more successful Protoss players (no slight to Tyler really, the comment just serves a point) and that it's not about having to open in ways we're not used to or learning other builds, but more about wanting to open with what is widely considered the best opener PvZ and not being able to because of some silly option that has nothing to do with the game really.


Alright I'll bite.

Give me a progamer more successful than Naniwa. Naniwa who specifically opted to go for gateway expands as part of his plan to defeat DRG, Naniwa who took games off of DRG one of the most successful top tier Zergs in the world with gateway expands.

Give me a progamer more successful than Naniwa who thinks that you HAVE to FFE against Zergs and I might concede you have a point.

The fact is, no one at the top level is complaining about Random because it isn't a problem for them. It's just a problem for people down in the lower leagues who would rather complain than adapt their play in the 5-10% of games where they go against Random players.
aka: KTVindicare the Geeky Bartender
Prev 1 37 38 39 40 41 47 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 530
mouzHeroMarine 421
elazer 199
UpATreeSC 135
ProTech93
BRAT_OK 91
ForJumy 15
StarCraft: Brood War
Britney 14231
Rush 301
ggaemo 288
BeSt 242
firebathero 140
Dewaltoss 105
Shine 75
Mind 45
sorry 30
Rock 27
[ Show more ]
IntoTheRainbow 22
Sacsri 16
Sexy 12
Dota 2
qojqva1986
Counter-Strike
fl0m1815
byalli545
edward74
Heroes of the Storm
XaKoH 136
Liquid`Hasu60
MindelVK5
Other Games
Grubby3595
Liquid`RaSZi1256
Beastyqt683
ceh9448
Hui .209
C9.Mang0140
ArmadaUGS121
KnowMe99
Mew2King82
QueenE70
Trikslyr55
Organizations
Counter-Strike
PGL265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota267
League of Legends
• Nemesis3928
• TFBlade1138
Other Games
• imaqtpie1169
• Shiphtur152
Upcoming Events
OSC
49m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
5h 49m
Maestros of the Game
18h 49m
Big Brain Bouts
21h 49m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d 5h
RSL Revival
1d 12h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 16h
IPSL
1d 21h
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
2 days
OSC
2 days
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
The PondCast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.