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Random and its place on the ladder - Page 47

Forum Index > SC2 General
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aviator116
Profile Joined November 2011
United States820 Posts
August 22 2012 23:18 GMT
#921
The ironic thing is most people will cheese randoms, even when the random player is going absolutely standard.
Bogus ST_Life IMMVP
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-08-22 23:28:16
August 22 2012 23:19 GMT
#922
On August 23 2012 08:05 mostevil wrote:
Show nested quote +
On August 23 2012 06:13 skeldark wrote:
I dont understand your problems guys.
All information i need i get in the loading screen. Random!

He most likely knows one all-in for each race. Eco (most cases) or unit allin (some cases).
So you already know his strategies, whats more important than his race.

So or so its countered by an unit allin yourself.
Normally 1 base builds on this big maps dont work any-more but normal random player dont adjust to their opponent.

There are some very few random players out there that are able to play the races.
So you will autoloose because of their advantage and your 1 base allin.
But you still have over 90% winratio vs random this way.

Funny but as a random player on the other side of this thinking, that ratio looks really odd. I get a lot of wins because of this mentality. I counter all-ins by scouting them, it's super effective (it works vs the dirty kind of random player you describe too). It's fun trying to work out what he's up to based on what you've seen and then deciding how to handle it to be as far ahead as you can without being dead. Making your own blind 1 base build and rolling that dice against his isn't a much of a strat, especially if you convince yourself its some kind of moral high ground.

But then I like to play adaptive and I like to try different things. I rarely go the same build twice in a row, even in the unlikely event that I do roll the same matchup and see the same opener. It's not fun for me and fun is why I play.

No its not a strat. I have no intrested in training vs randoms.
Its fast easy wins or fast loose. I dont enjoy games verses randoms and take the mostly free win.
I would have a problem vs guys that play save or react.
Save would not give my opponent a big advantage early and because of the lack of training and understanding of the matchups, he need this advantage to win a game.
Nothing vs you personal but i can count the amount of random that care what i build, on one hand.

Perhaps you are one of the few that does that and get a lot of free wins because of guys like me.
But we both get more wins than looses and are so t the winners of this whole situation.



To the guys who talk about save expansions.
Thats the last you want to do vs random.
All early expansions can die to allins and get far behind against super greed ( what most randoms do) .
So as protoss i would 4 gate, a random all the time. Most time he go nexus / cc first and autoloose.



1 rax fe is not a save build per se.
How save it is depends on what you do after the cc.
If you play the way its save, you are far behind a opponent who plays it not save.
But thats the normal sc2 gamble.
Save gaming: kill esport
FortMonty
Profile Joined May 2012
United States63 Posts
August 22 2012 23:19 GMT
#923
Yeah, 1 rax fe = good safe build, hatch first is pretty damn safe as well, I actually feel a hatch first build is completely safe vs toss as well, but you can also do a speedling expand and maybe even put on some pressure. As for toss, 1 gate Expand perfectly valid and safe build or even a 3 gate Expand would suffice. Either way, the only thing that should really change overall is that you scout earliar than normal and you're playing a bit more cautiously. Cheesing and all inning can work vs a random, but it's better to not get overly excited on inimidated by some imaginary advantage that you THINK they have.
Expect Nothing, Prepare for Anything.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
August 22 2012 23:42 GMT
#924
On August 23 2012 08:18 aviator116 wrote:
The ironic thing is most people will cheese randoms, even when the random player is going absolutely standard.

It's not most people, at least not on EU, but it is definitely a higher proportion. (Although I announce race which may reduce it some)

It's probably enough that it's worth playing some random if you want to practice your cheese defence. You can even restore some of the balance by cheesing on your off race rolls
Early pools and 4 gates come thick and fast. I've not had many from terran that weren't their standard build (from a quick profile dive).
我的媽和她的瘋狂的外甥都
FortMonty
Profile Joined May 2012
United States63 Posts
August 22 2012 23:47 GMT
#925
It's pretty funny, but the people who cheese, all in or play overly greedy are the people I tend to exploit the most. I mean, you're really not doing yourself any favors by simply avoiding the match up and using the excuse that it's not worth the practice time. At the very least, you can work on your macro, scouting, reactive play, or other core mechanics that come with the game. The only thing you can't really practice vs a random is build order, but as far as everything else, you should be completely fine with practicing and even better, you can learn to adapt your build order to how the game is played.
Expect Nothing, Prepare for Anything.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
Last Edited: 2012-08-23 01:59:32
August 23 2012 01:57 GMT
#926
Just to say, I didn't expect this thread to get as many hits and spark as big of a debate as this when I made it.

With the benefit of hindsight, I would have not called the thread "random and its place on ladder". I understand this title made many random players assume I was insulting them personally for playing random. As a result I would like to, and have done many times in this thread, clarify I was not out to attack random players personally, just the mechanic. Had I known that this thread would have been as "popular" as this, I'd have named it something like "random in its current form".

That said, I still standby my original stance of personally believing that showing the actual race (with no indication that the player is random) is something I, and a few others would like to see as a personal preference.

Once again, apologies for any offence caused.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
August 23 2012 02:05 GMT
#927
On August 23 2012 10:57 Tao367 wrote:
Just to say, I didn't expect this thread to get as many hits and spark as big of a debate as this when I made it.

With the benefit of hindsight, I would have not called the thread "random and its place on ladder". I understand this title made many random players assume I was insulting them personally for playing random. As a result I would like to, and have done many times in this thread, clarify I was not out to attack random players personally, just the mechanic. Had I known that this thread would have been as "popular" as this, I'd have named it something like "random in its current form".

That said, I still standby my original stance of personally believing that showing the actual race (with no indication that the player is random) is something I, and a few others would like to see as a personal preference.

Once again, apologies for any offence caused.


But can you honestly say you never learned anything from playing against random? Like how to respond to X build or bounce back from Y situation?
Is it so horrible to have a 3% variety in your games? Even if that variety is sometimes annoying, I think it helps with your build adjusting/reactions/overall skill.

Also, saying that playing against random is unfair because the players choose random but you don't have a choice is like saying zerg is unfair because they get to choose zerg while you don't get to choose who you play against, and you just want to practice your vT and vP.
I think people are trying to revert to PGT/ICCup days when you'd join games and people would kick you if you're not the race they wanted to play against.
Im not a n00b, I just play like one.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 23 2012 02:13 GMT
#928
On August 23 2012 11:05 CubEdIn wrote:
Show nested quote +
On August 23 2012 10:57 Tao367 wrote:
Just to say, I didn't expect this thread to get as many hits and spark as big of a debate as this when I made it.

With the benefit of hindsight, I would have not called the thread "random and its place on ladder". I understand this title made many random players assume I was insulting them personally for playing random. As a result I would like to, and have done many times in this thread, clarify I was not out to attack random players personally, just the mechanic. Had I known that this thread would have been as "popular" as this, I'd have named it something like "random in its current form".

That said, I still standby my original stance of personally believing that showing the actual race (with no indication that the player is random) is something I, and a few others would like to see as a personal preference.

Once again, apologies for any offence caused.


But can you honestly say you never learned anything from playing against random? Like how to respond to X build or bounce back from Y situation?
Is it so horrible to have a 3% variety in your games? Even if that variety is sometimes annoying, I think it helps with your build adjusting/reactions/overall skill.

Also, saying that playing against random is unfair because the players choose random but you don't have a choice is like saying zerg is unfair because they get to choose zerg while you don't get to choose who you play against, and you just want to practice your vT and vP.
I think people are trying to revert to PGT/ICCup days when you'd join games and people would kick you if you're not the race they wanted to play against.


I'm sadly going to say no, I haven't learned much (if anything) how to improve my game vs random. As protoss that initial pylon does too much for most of the early/mid game. I'm sorry this isn't what you wanted to hear, but the only experience I've had has been sub optimal build orders and random cheese and/or 1 (rarely 2) base all ins.

That's my personal experience though, and does not reflect everyone else's.
FortMonty
Profile Joined May 2012
United States63 Posts
August 23 2012 02:14 GMT
#929
I don't take offence by the thread, already stated that I don't intend any of my posts to be directed at the OP, but I do direct them towards the ones who whine and moan about random. To me it seems like people will find ANYTHING to complain about that takes them out of their comfort zone. So yeah, I just joke and gibe at the people who complaing, but in the end, I would like to see people start revolutionize their gameplay by finding new and exciting ways to play against random players. Remember, no build was ever created without first taking the risk to try it.
Expect Nothing, Prepare for Anything.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
August 23 2012 02:20 GMT
#930
To the guys who talk about save expansions.
Thats the last you want to do vs random.
All early expansions can die to allins and get far behind against super greed ( what most randoms do) .
So as protoss i would 4 gate, a random all the time. Most time he go nexus / cc first and autoloose.


1 rax fe is not a save build per se.
How save it is depends on what you do after the cc.
If you play the way its save, you are far behind a opponent who plays it not save.
But thats the normal sc2 gamble.


9Scouting and regular early expansions can be very safe against allins.
Super greed can be very risky to normal play. I am interested to hear how many super greedy builds distinguish random above THE SAME player that picks his race. Your problem may be against super greedy builds and not random, since usually you have already scouted the player's race before you would radically change up your build order to something punishing super greed.

Just to say, I didn't expect this thread to get as many hits and spark as big of a debate as this when I made it.

With the benefit of hindsight, I would have not called the thread "random and its place on ladder". I understand this title made many random players assume I was insulting them personally for playing random. As a result I would like to, and have done many times in this thread, clarify I was not out to attack random players personally, just the mechanic. Had I known that this thread would have been as "popular" as this, I'd have named it something like "random in its current form".

That said, I still standby my original stance of personally believing that showing the actual race (with no indication that the player is random) is something I, and a few others would like to see as a personal preference.

Once again, apologies for any offence caused.

Point taken. If you're out here to say somebody that picks Random gets his race for the game revealed on the start screen, I'm pretty close to agreeing with you.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 23 2012 02:24 GMT
#931
There are all these random players posting in this thread about how they hold off all sorts of cheeses, but honestly when I play random players and wind up cheesing them I win a huge percentage of my games. I haven't met that many since I started playing a couple of weeks ago again, but like 5 months ago when I was mid-Masters I would win almost all of my vR games doing silly one base cheeses, and regardless of the map it was on.
diddLY
Profile Joined August 2010
United States215 Posts
Last Edited: 2012-08-23 03:55:00
August 23 2012 03:54 GMT
#932
On August 23 2012 11:24 The Final Boss wrote:
There are all these random players posting in this thread about how they hold off all sorts of cheeses, but honestly when I play random players and wind up cheesing them I win a huge percentage of my games. I haven't met that many since I started playing a couple of weeks ago again, but like 5 months ago when I was mid-Masters I would win almost all of my vR games doing silly one base cheeses, and regardless of the map it was on.


Let's go son!

But I must admit, since these posts showed up I'm getting cheesed way more. 2 rax + pull SCVs, 2 gate proxy, 6 pool. But you guys are so clumsy with it! Practice practice practice! Randoms are good for ladder.
kolst
Profile Joined February 2012
United States13 Posts
August 23 2012 04:10 GMT
#933
I actually had a pretty big problem with randoms basically until I got to where I am now in mid-masters. Back then, you were screwed (especially on Tal'darim). Now I've finally gotten to the point where I can kinda do gateway expands against zerg (early ones, not sentry ones), but honestly it seems like those builds simply aren't viable in lower leagues, they're so hard to do. It really puts Protoss in particular in an uncomfortable position, it was really annoying to feel like I was completely forced to 4-gate, especially with how easy that build is to hold...
Snijjer
Profile Joined September 2011
United States989 Posts
September 10 2012 23:57 GMT
#934
The problem is in the game design, why are we even giving the races to begin with.

We don't know they're position... no need to know they're race either.
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