• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:28
CET 21:28
KST 05:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Back In The Day.... BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1700 users

[D] The raven buff does not address TvZ issues - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 48 Next All
If this thread can't remain civil then we'll have to close it. Thread will be moderated harshly from pg.3 onwards.
Solarist
Profile Joined September 2011
291 Posts
August 19 2012 06:58 GMT
#181
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


I think you forgot to mention that the map in both those games were METROPOLIS. A map where terran can actually turtle hard enough to get out ravens. And you also failed to mention that the slivko game you referenced, MVP still almost died to the ultra transition after the first broodlord attack. Honest mistake im sure
ritzia1
Profile Joined November 2011
Canada95 Posts
August 19 2012 07:00 GMT
#182
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


I think what most are complaining about is how difficult it is to transition into sky terran with the exception of a few maps that allow for that kind of play to happen.
Big J
Profile Joined March 2011
Austria16289 Posts
August 19 2012 07:03 GMT
#183
On August 19 2012 16:00 ritzia1 wrote:
Show nested quote +
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


I think what most are complaining about is how difficult it is to transition into sky terran with the exception of a few maps that allow for that kind of play to happen.


I'd rather say it's the other way around. Skyterran transition is nearly fine and people get better and better with it. Broodlord/Infestor/Corruptor transition is too early, though without any other artillery (or at least long ranged unit) earlier, it's a tough thing to get to the sweet spot.
digmouse
Profile Blog Joined November 2010
China6330 Posts
August 19 2012 07:05 GMT
#184
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


Also, it is on Metropolis, the map that is easiest to get into split map turtle situation.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 19 2012 07:08 GMT
#185
I really think they just need to make toss and zerg harder somehow... Like with terrans there is a larger skill gap than between the other ones because they kept all the micro and interesting combinations of units that work but they patched out all the stupid stuff like mule on gold bases and 100% return on bunkers. Now maybe we should look at reverting some off the zerg and protoss buffs from the last patches or introduce something else. I honestly feel a little bad for terran sometimes on ladder (though not when they bully you with marauders ugh)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2012-08-19 07:12:38
August 19 2012 07:10 GMT
#186
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

I think this bolded part is important.

If the two players are "even skill" I would say chances favour the engagement goings in Zergs favour however. With the speed change, I do think it will help to even such an engagement, although I personally would like to see changes that affect the early game/mid game as Zerg has become much like Protoss in TvP since the queen range buff. I say that in regards to the fact that many Terrans feel like they have to kill or cripple the Protoss to go into the late game with a fair chance.

By all means I feel a buff of Ravens would be nice (as a Terran player ), but to me if feels like it wouldn't be necessary if Terran wasn't already behind from the safety and economy the queens provide in the early and mid game. Perhaps the creep changes combined with the Raven change will even things up together. I'm hoping so, but if not, I think taking away the Raven buff and either increasing Raven start energy/HSM cost/upgrade length/Raven build time, etc, or changing the queen range to 4 would be a nice start.

edit: I guess some other people got to this first. But yeah, the transition time needed for this with regards to Terrans position that he was put in from the mid game is the problem it would seem.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Roachu
Profile Joined June 2011
Sweden692 Posts
August 19 2012 07:10 GMT
#187
From a pure game design stand point, it makes much more sense to me to have air-units be slowed by fungal and not rooted, since whatever "fungal" actually is doesn't stick a flying creature/machine to the ground simply because its not standing on the ground. It does however get into the engines/stick to the muscles of flying units hence they should be slowed (crashing would be unfair ).
Secondly why the hell can you stack infinity air-units on top of each other? Just give them the same collision-detection as ground units.
I'm not a pro-player, I'm not even an active player at all but I do enjoy watching the game and I have an analytic personality so don't take this as balance-arguments, but in my mind that solves the "fungal problem". I know this completely changes how air-play would work but does it seem reasonable?
Don't be asshats
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-08-19 07:12:28
August 19 2012 07:11 GMT
#188
On August 19 2012 16:08 leveller wrote:
I really think they just need to make toss and zerg harder somehow... Like with terrans there is a larger skill gap than between the other ones because they kept all the micro and interesting combinations of units that work but they patched out all the stupid stuff like mule on gold bases and 100% return on bunkers. Now maybe we should look at reverting some off the zerg and protoss buffs from the last patches or introduce something else. I honestly feel a little bad for terran sometimes on ladder (though not when they bully you with marauders ugh)


I feel like 2 things need to happen:

Terran needs to be buffed OR zerg and protoss nerfed

AND

Skill ceiling for zerg and protoss need to be higher (however you interpret this, whether it be high multitasking/micro like terran, or in their own unique ways). For terran, there is a lot of reward if you're skilled. And so recently, we've been seeing the game balanced around that, so that lower level players poorly (as seen in that ladder thread showing the MMR offset that exists for racial imbalances)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Darkthorn
Profile Joined September 2010
Romania912 Posts
August 19 2012 07:18 GMT
#189
On August 19 2012 16:11 Yoshi Kirishima wrote:
Show nested quote +
On August 19 2012 16:08 leveller wrote:
I really think they just need to make toss and zerg harder somehow... Like with terrans there is a larger skill gap than between the other ones because they kept all the micro and interesting combinations of units that work but they patched out all the stupid stuff like mule on gold bases and 100% return on bunkers. Now maybe we should look at reverting some off the zerg and protoss buffs from the last patches or introduce something else. I honestly feel a little bad for terran sometimes on ladder (though not when they bully you with marauders ugh)


I feel like 2 things need to happen:

Terran needs to be buffed OR zerg and protoss nerfed

AND

Skill ceiling for zerg and protoss need to be higher (however you interpret this, whether it be high multitasking/micro like terran, or in their own unique ways). For terran, there is a lot of reward if you're skilled. And so recently, we've been seeing the game balanced around that, so that lower level players poorly (as seen in that ladder thread showing the MMR offset that exists for racial imbalances)

While terran might need to split/kite during fight...or how you put it micro more, although not 100% true...the other races already got other things...you can just let your energy go to max and then throw 4 mules...everything will be fine...well zerg can't inject on full energy and everything be fine...the same goes for chronoboost(although to a lesser extent), zerg also has to creep spread and during fight even if you consider it A move for zerg they do have to keep their infestors alive cast fungal and surround your units as much as possible...while the protosses have to forcefield, keep their colosi back from vikings, blink the stalkers...make sure their zealots aren't stuck in the back....while as terran you just stim/siege and split...I do think that all of them take equal fight micro while the other races even take more than terran for macro...just my 2 cents.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 19 2012 07:22 GMT
#190
On August 19 2012 16:03 Big J wrote:
Show nested quote +
On August 19 2012 16:00 ritzia1 wrote:
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


I think what most are complaining about is how difficult it is to transition into sky terran with the exception of a few maps that allow for that kind of play to happen.


I'd rather say it's the other way around. Skyterran transition is nearly fine and people get better and better with it. Broodlord/Infestor/Corruptor transition is too early, though without any other artillery (or at least long ranged unit) earlier, it's a tough thing to get to the sweet spot.



And the BL/infestor/corrupter transition can come so early is that in the early game, queens are much better defensively so Zerg can drone up and expand slightly quicker which leads to fast infestors which shuts down Terran early mid game. Then Terran has to wait for the pre BL push. But with the creep so far, that push can be cleaned up by ling bling infestor if Terran steps on creep. Zergs are getting hive tech earlier and earlier because of this.
1Dhalism
Profile Joined June 2012
862 Posts
August 19 2012 07:23 GMT
#191
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

MVP vs Nestea and MVP vs Slivko are games where MVP is a huge favorite(mvp is 14-5 vs nestead in KR tlpd).
The really really impressive raven games were Kas vs Nestea.
DougJDempsey
Profile Joined April 2010
747 Posts
August 19 2012 07:30 GMT
#192
On August 19 2012 16:18 Darkthorn wrote:
Show nested quote +
On August 19 2012 16:11 Yoshi Kirishima wrote:
On August 19 2012 16:08 leveller wrote:
I really think they just need to make toss and zerg harder somehow... Like with terrans there is a larger skill gap than between the other ones because they kept all the micro and interesting combinations of units that work but they patched out all the stupid stuff like mule on gold bases and 100% return on bunkers. Now maybe we should look at reverting some off the zerg and protoss buffs from the last patches or introduce something else. I honestly feel a little bad for terran sometimes on ladder (though not when they bully you with marauders ugh)


I feel like 2 things need to happen:

Terran needs to be buffed OR zerg and protoss nerfed

AND

Skill ceiling for zerg and protoss need to be higher (however you interpret this, whether it be high multitasking/micro like terran, or in their own unique ways). For terran, there is a lot of reward if you're skilled. And so recently, we've been seeing the game balanced around that, so that lower level players poorly (as seen in that ladder thread showing the MMR offset that exists for racial imbalances)

While terran might need to split/kite during fight...or how you put it micro more, although not 100% true...the other races already got other things...you can just let your energy go to max and then throw 4 mules...everything will be fine...well zerg can't inject on full energy and everything be fine...the same goes for chronoboost(although to a lesser extent), zerg also has to creep spread and during fight even if you consider it A move for zerg they do have to keep their infestors alive cast fungal and surround your units as much as possible...while the protosses have to forcefield, keep their colosi back from vikings, blink the stalkers...make sure their zealots aren't stuck in the back....while as terran you just stim/siege and split...I do think that all of them take equal fight micro while the other races even take more than terran for macro...just my 2 cents.


at a even remotely close to high level setting no one is gonna leave 4 mules undropped unless they need scan. your argument would only apply to the lower levels and a lesser extent to zerg because thats the only race who can make 20 workers at the same time. "equal fight micro"...... right. "just stim/siege and split"(not even mentioning tank focus fire and the fact that you are splitting roughly 50 marines) is easier than bunching everything on one control group(you can see this clearly in idra vs taeja in ASUS ROG recently and just yesterday in vortix vs supernova on multiple games.) and pressing F. im not saying zerg is completely broken, but do not pretend that it isn't easier for the zerg than the terran..
BanditX
Profile Joined February 2012
United States78 Posts
August 19 2012 07:30 GMT
#193
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


Good thing we all have the abilities of the 4time GSL champ.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
August 19 2012 07:32 GMT
#194
Well its only a buff in the sense that it now moves as fast as a medivac. The only situation I can possibly think of where this would be useful is if you want to drop something in the Zergs base but have PDD coverage in case there's queens and spores. In any other circumstance it doesn't really become a factor.

So yeah, the raven buff won't affect terran lategame much. But I reckon that the creep range nerf will help out a lot more for terran ( creep spreads slower, more tumours are visible in a scan ect ).
pmp10
Profile Joined April 2012
3354 Posts
August 19 2012 07:33 GMT
#195
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

Do you know how many times has that strategy failed to work?
Because it's pretty important to understand whether your discussing examples proving the rule or just an exception to it.
arena_say_what
Profile Joined June 2011
122 Posts
August 19 2012 07:34 GMT
#196
As a plat terran I can't do anything to harass zerg while they are getting their lair tech up by just defending with queens and lings and spines. Sometimes zergs with just attack me with lings because I'm focusing too much on harass which is doing no damage and I just get attacked by lings and I have nothing back at my base to defend because my macro isn't perfect. Zerg is a joke I sometimes get fake baneling busted they make like 60+ lings I scout it with a reaper or scan I make mass bunkers they go back into macro mode because I can't move out with my ground army due to their mass lings by my watch tower. I can't drop because they'll see it before it happens with their 6+queens and mass creep spread. I try to turtle up they go for super fast brood lords, what am I meant to do? If zergs ability to be literally untouched before their lair tech, I'm just gonna stop playing the game, it's just not fun.
usethis2
Profile Joined December 2010
2164 Posts
August 19 2012 07:37 GMT
#197
On August 19 2012 14:55 Empire.Beastyqt wrote:
Raven/bc/viking is insanely good combo, I probably never lost with it if I managed to get to it..problem is you cant get it because both ravens and bc's cost way too much.

You upgrade infestor energy thing, make them and they are ready to fungal. You need to upgrade 3 things for raven AND +1 range +armor for buildings (5 upgrades that cost way too much) and even after that you have to wait long time before actually using HSM. Even when you have energy to do it you get fungaled and cant get HSM off because its range is crap.

Also why do ravens cost 100-200? HT is way more cost effective for its cost.

Agree with the upgrade costs being too high, but comparison v. HT is silly. Air units are more expensive than ground units for obvious reasons. (Imagine flying marines w/ stim, flying stalkers w/ blink, or flying banelings) If HTs could fly around @2.25 speed I am pretty certain that they would cost A LOT more.
hunts
Profile Joined September 2010
United States2113 Posts
August 19 2012 07:40 GMT
#198
On August 19 2012 16:33 pmp10 wrote:
Show nested quote +
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

Do you know how many times has that strategy failed to work?
Because it's pretty important to understand whether your discussing examples proving the rule or just an exception to it.


I'm sure mvp wouldn't be doing it in a tournament vs someone of nesteas caliber if he knew it didn't have a high success rate.
twitch.tv/huntstv 7x legend streamer
decaf
Profile Joined October 2010
Austria1797 Posts
August 19 2012 07:43 GMT
#199
I think removing the stun on the fungal growth would do great good to this game on so many different levels. It's simply a dumb game mechanic. You have one race that relies heavily on unit control and micro and the other races have ways of shutting that down easily.

If blizz was to keep the queen range buff they might need to nerf inject by one larva to make up for it.

As it is now whever you try to push zerg around 10min to keep him on his toes he'll have a creephighway making that attack take ages. Queens defend it easily and stall so much time that he can drope up to 70drones, deal with your attack and simply roll you over later on.

Besides some game design/balance issues I find the biggest problem to be the difference of skill required to play the different races.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
August 19 2012 07:43 GMT
#200
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

actually, slivko wasted all his infestor energy on infested terrans and neural parasite trying to be cute and build a cc with a scv. Nestea didnt even see the ravens. He knew they were there but they all just kinda popped up and started dropping hsm like they were out of style.
ok
Prev 1 8 9 10 11 12 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 267
UpATreeSC 206
IndyStarCraft 191
Livibee 122
ZombieGrub52
BRAT_OK 33
StarCraft: Brood War
Calm 1849
Rain 1618
Shuttle 449
Barracks 68
Rock 41
hero 30
Killer 18
ivOry 12
sas.Sziky 6
Dota 2
Dendi1201
LuMiX1
syndereN1
Counter-Strike
pashabiceps911
Foxcn431
Super Smash Bros
Mew2King76
Heroes of the Storm
Liquid`Hasu426
Other Games
Grubby4183
qojqva1388
DeMusliM415
Fuzer 217
C9.Mang058
Trikslyr51
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• blackmanpl 38
• 80smullet 7
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota241
League of Legends
• imaqtpie2926
• TFBlade1238
Other Games
• WagamamaTV438
• Shiphtur255
Upcoming Events
Tenacious Turtle Tussle
2h 32m
The PondCast
13h 32m
RSL Revival
13h 32m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
15h 32m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
15h 32m
PiGosaur Monday
1d 4h
RSL Revival
1d 13h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 15h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.