• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:56
CEST 16:56
KST 23:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon108
StarCraft 2
General
Updated Continental Flags System & New Global Flag StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Where can I find Flash replays that work? Bot on ladder a Announcement on the JEDI Ringing [ASL22] Ro8 Preview: Within Reach BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9021 users

[D] The raven buff does not address TvZ issues - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 48 Next All
If this thread can't remain civil then we'll have to close it. Thread will be moderated harshly from pg.3 onwards.
Solarist
Profile Joined September 2011
291 Posts
August 19 2012 06:58 GMT
#181
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


I think you forgot to mention that the map in both those games were METROPOLIS. A map where terran can actually turtle hard enough to get out ravens. And you also failed to mention that the slivko game you referenced, MVP still almost died to the ultra transition after the first broodlord attack. Honest mistake im sure
ritzia1
Profile Joined November 2011
Canada95 Posts
August 19 2012 07:00 GMT
#182
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


I think what most are complaining about is how difficult it is to transition into sky terran with the exception of a few maps that allow for that kind of play to happen.
Big J
Profile Joined March 2011
Austria16289 Posts
August 19 2012 07:03 GMT
#183
On August 19 2012 16:00 ritzia1 wrote:
Show nested quote +
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


I think what most are complaining about is how difficult it is to transition into sky terran with the exception of a few maps that allow for that kind of play to happen.


I'd rather say it's the other way around. Skyterran transition is nearly fine and people get better and better with it. Broodlord/Infestor/Corruptor transition is too early, though without any other artillery (or at least long ranged unit) earlier, it's a tough thing to get to the sweet spot.
digmouse
Profile Blog Joined November 2010
China6331 Posts
August 19 2012 07:05 GMT
#184
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


Also, it is on Metropolis, the map that is easiest to get into split map turtle situation.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 19 2012 07:08 GMT
#185
I really think they just need to make toss and zerg harder somehow... Like with terrans there is a larger skill gap than between the other ones because they kept all the micro and interesting combinations of units that work but they patched out all the stupid stuff like mule on gold bases and 100% return on bunkers. Now maybe we should look at reverting some off the zerg and protoss buffs from the last patches or introduce something else. I honestly feel a little bad for terran sometimes on ladder (though not when they bully you with marauders ugh)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2012-08-19 07:12:38
August 19 2012 07:10 GMT
#186
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

I think this bolded part is important.

If the two players are "even skill" I would say chances favour the engagement goings in Zergs favour however. With the speed change, I do think it will help to even such an engagement, although I personally would like to see changes that affect the early game/mid game as Zerg has become much like Protoss in TvP since the queen range buff. I say that in regards to the fact that many Terrans feel like they have to kill or cripple the Protoss to go into the late game with a fair chance.

By all means I feel a buff of Ravens would be nice (as a Terran player ), but to me if feels like it wouldn't be necessary if Terran wasn't already behind from the safety and economy the queens provide in the early and mid game. Perhaps the creep changes combined with the Raven change will even things up together. I'm hoping so, but if not, I think taking away the Raven buff and either increasing Raven start energy/HSM cost/upgrade length/Raven build time, etc, or changing the queen range to 4 would be a nice start.

edit: I guess some other people got to this first. But yeah, the transition time needed for this with regards to Terrans position that he was put in from the mid game is the problem it would seem.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Roachu
Profile Joined June 2011
Sweden692 Posts
August 19 2012 07:10 GMT
#187
From a pure game design stand point, it makes much more sense to me to have air-units be slowed by fungal and not rooted, since whatever "fungal" actually is doesn't stick a flying creature/machine to the ground simply because its not standing on the ground. It does however get into the engines/stick to the muscles of flying units hence they should be slowed (crashing would be unfair ).
Secondly why the hell can you stack infinity air-units on top of each other? Just give them the same collision-detection as ground units.
I'm not a pro-player, I'm not even an active player at all but I do enjoy watching the game and I have an analytic personality so don't take this as balance-arguments, but in my mind that solves the "fungal problem". I know this completely changes how air-play would work but does it seem reasonable?
Don't be asshats
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2012-08-19 07:12:28
August 19 2012 07:11 GMT
#188
On August 19 2012 16:08 leveller wrote:
I really think they just need to make toss and zerg harder somehow... Like with terrans there is a larger skill gap than between the other ones because they kept all the micro and interesting combinations of units that work but they patched out all the stupid stuff like mule on gold bases and 100% return on bunkers. Now maybe we should look at reverting some off the zerg and protoss buffs from the last patches or introduce something else. I honestly feel a little bad for terran sometimes on ladder (though not when they bully you with marauders ugh)


I feel like 2 things need to happen:

Terran needs to be buffed OR zerg and protoss nerfed

AND

Skill ceiling for zerg and protoss need to be higher (however you interpret this, whether it be high multitasking/micro like terran, or in their own unique ways). For terran, there is a lot of reward if you're skilled. And so recently, we've been seeing the game balanced around that, so that lower level players poorly (as seen in that ladder thread showing the MMR offset that exists for racial imbalances)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Darkthorn
Profile Joined September 2010
Romania912 Posts
August 19 2012 07:18 GMT
#189
On August 19 2012 16:11 Yoshi Kirishima wrote:
Show nested quote +
On August 19 2012 16:08 leveller wrote:
I really think they just need to make toss and zerg harder somehow... Like with terrans there is a larger skill gap than between the other ones because they kept all the micro and interesting combinations of units that work but they patched out all the stupid stuff like mule on gold bases and 100% return on bunkers. Now maybe we should look at reverting some off the zerg and protoss buffs from the last patches or introduce something else. I honestly feel a little bad for terran sometimes on ladder (though not when they bully you with marauders ugh)


I feel like 2 things need to happen:

Terran needs to be buffed OR zerg and protoss nerfed

AND

Skill ceiling for zerg and protoss need to be higher (however you interpret this, whether it be high multitasking/micro like terran, or in their own unique ways). For terran, there is a lot of reward if you're skilled. And so recently, we've been seeing the game balanced around that, so that lower level players poorly (as seen in that ladder thread showing the MMR offset that exists for racial imbalances)

While terran might need to split/kite during fight...or how you put it micro more, although not 100% true...the other races already got other things...you can just let your energy go to max and then throw 4 mules...everything will be fine...well zerg can't inject on full energy and everything be fine...the same goes for chronoboost(although to a lesser extent), zerg also has to creep spread and during fight even if you consider it A move for zerg they do have to keep their infestors alive cast fungal and surround your units as much as possible...while the protosses have to forcefield, keep their colosi back from vikings, blink the stalkers...make sure their zealots aren't stuck in the back....while as terran you just stim/siege and split...I do think that all of them take equal fight micro while the other races even take more than terran for macro...just my 2 cents.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 19 2012 07:22 GMT
#190
On August 19 2012 16:03 Big J wrote:
Show nested quote +
On August 19 2012 16:00 ritzia1 wrote:
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


I think what most are complaining about is how difficult it is to transition into sky terran with the exception of a few maps that allow for that kind of play to happen.


I'd rather say it's the other way around. Skyterran transition is nearly fine and people get better and better with it. Broodlord/Infestor/Corruptor transition is too early, though without any other artillery (or at least long ranged unit) earlier, it's a tough thing to get to the sweet spot.



And the BL/infestor/corrupter transition can come so early is that in the early game, queens are much better defensively so Zerg can drone up and expand slightly quicker which leads to fast infestors which shuts down Terran early mid game. Then Terran has to wait for the pre BL push. But with the creep so far, that push can be cleaned up by ling bling infestor if Terran steps on creep. Zergs are getting hive tech earlier and earlier because of this.
1Dhalism
Profile Joined June 2012
862 Posts
August 19 2012 07:23 GMT
#191
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

MVP vs Nestea and MVP vs Slivko are games where MVP is a huge favorite(mvp is 14-5 vs nestead in KR tlpd).
The really really impressive raven games were Kas vs Nestea.
DougJDempsey
Profile Joined April 2010
747 Posts
August 19 2012 07:30 GMT
#192
On August 19 2012 16:18 Darkthorn wrote:
Show nested quote +
On August 19 2012 16:11 Yoshi Kirishima wrote:
On August 19 2012 16:08 leveller wrote:
I really think they just need to make toss and zerg harder somehow... Like with terrans there is a larger skill gap than between the other ones because they kept all the micro and interesting combinations of units that work but they patched out all the stupid stuff like mule on gold bases and 100% return on bunkers. Now maybe we should look at reverting some off the zerg and protoss buffs from the last patches or introduce something else. I honestly feel a little bad for terran sometimes on ladder (though not when they bully you with marauders ugh)


I feel like 2 things need to happen:

Terran needs to be buffed OR zerg and protoss nerfed

AND

Skill ceiling for zerg and protoss need to be higher (however you interpret this, whether it be high multitasking/micro like terran, or in their own unique ways). For terran, there is a lot of reward if you're skilled. And so recently, we've been seeing the game balanced around that, so that lower level players poorly (as seen in that ladder thread showing the MMR offset that exists for racial imbalances)

While terran might need to split/kite during fight...or how you put it micro more, although not 100% true...the other races already got other things...you can just let your energy go to max and then throw 4 mules...everything will be fine...well zerg can't inject on full energy and everything be fine...the same goes for chronoboost(although to a lesser extent), zerg also has to creep spread and during fight even if you consider it A move for zerg they do have to keep their infestors alive cast fungal and surround your units as much as possible...while the protosses have to forcefield, keep their colosi back from vikings, blink the stalkers...make sure their zealots aren't stuck in the back....while as terran you just stim/siege and split...I do think that all of them take equal fight micro while the other races even take more than terran for macro...just my 2 cents.


at a even remotely close to high level setting no one is gonna leave 4 mules undropped unless they need scan. your argument would only apply to the lower levels and a lesser extent to zerg because thats the only race who can make 20 workers at the same time. "equal fight micro"...... right. "just stim/siege and split"(not even mentioning tank focus fire and the fact that you are splitting roughly 50 marines) is easier than bunching everything on one control group(you can see this clearly in idra vs taeja in ASUS ROG recently and just yesterday in vortix vs supernova on multiple games.) and pressing F. im not saying zerg is completely broken, but do not pretend that it isn't easier for the zerg than the terran..
BanditX
Profile Joined February 2012
United States78 Posts
August 19 2012 07:30 GMT
#193
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.


Good thing we all have the abilities of the 4time GSL champ.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
August 19 2012 07:32 GMT
#194
Well its only a buff in the sense that it now moves as fast as a medivac. The only situation I can possibly think of where this would be useful is if you want to drop something in the Zergs base but have PDD coverage in case there's queens and spores. In any other circumstance it doesn't really become a factor.

So yeah, the raven buff won't affect terran lategame much. But I reckon that the creep range nerf will help out a lot more for terran ( creep spreads slower, more tumours are visible in a scan ect ).
pmp10
Profile Joined April 2012
3399 Posts
August 19 2012 07:33 GMT
#195
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

Do you know how many times has that strategy failed to work?
Because it's pretty important to understand whether your discussing examples proving the rule or just an exception to it.
arena_say_what
Profile Joined June 2011
122 Posts
August 19 2012 07:34 GMT
#196
As a plat terran I can't do anything to harass zerg while they are getting their lair tech up by just defending with queens and lings and spines. Sometimes zergs with just attack me with lings because I'm focusing too much on harass which is doing no damage and I just get attacked by lings and I have nothing back at my base to defend because my macro isn't perfect. Zerg is a joke I sometimes get fake baneling busted they make like 60+ lings I scout it with a reaper or scan I make mass bunkers they go back into macro mode because I can't move out with my ground army due to their mass lings by my watch tower. I can't drop because they'll see it before it happens with their 6+queens and mass creep spread. I try to turtle up they go for super fast brood lords, what am I meant to do? If zergs ability to be literally untouched before their lair tech, I'm just gonna stop playing the game, it's just not fun.
usethis2
Profile Joined December 2010
2164 Posts
August 19 2012 07:37 GMT
#197
On August 19 2012 14:55 Empire.Beastyqt wrote:
Raven/bc/viking is insanely good combo, I probably never lost with it if I managed to get to it..problem is you cant get it because both ravens and bc's cost way too much.

You upgrade infestor energy thing, make them and they are ready to fungal. You need to upgrade 3 things for raven AND +1 range +armor for buildings (5 upgrades that cost way too much) and even after that you have to wait long time before actually using HSM. Even when you have energy to do it you get fungaled and cant get HSM off because its range is crap.

Also why do ravens cost 100-200? HT is way more cost effective for its cost.

Agree with the upgrade costs being too high, but comparison v. HT is silly. Air units are more expensive than ground units for obvious reasons. (Imagine flying marines w/ stim, flying stalkers w/ blink, or flying banelings) If HTs could fly around @2.25 speed I am pretty certain that they would cost A LOT more.
hunts
Profile Joined September 2010
United States2113 Posts
August 19 2012 07:40 GMT
#198
On August 19 2012 16:33 pmp10 wrote:
Show nested quote +
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

Do you know how many times has that strategy failed to work?
Because it's pretty important to understand whether your discussing examples proving the rule or just an exception to it.


I'm sure mvp wouldn't be doing it in a tournament vs someone of nesteas caliber if he knew it didn't have a high success rate.
twitch.tv/huntstv 7x legend streamer
decaf
Profile Joined October 2010
Austria1797 Posts
August 19 2012 07:43 GMT
#199
I think removing the stun on the fungal growth would do great good to this game on so many different levels. It's simply a dumb game mechanic. You have one race that relies heavily on unit control and micro and the other races have ways of shutting that down easily.

If blizz was to keep the queen range buff they might need to nerf inject by one larva to make up for it.

As it is now whever you try to push zerg around 10min to keep him on his toes he'll have a creephighway making that attack take ages. Queens defend it easily and stall so much time that he can drope up to 70drones, deal with your attack and simply roll you over later on.

Besides some game design/balance issues I find the biggest problem to be the difference of skill required to play the different races.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
August 19 2012 07:43 GMT
#200
On August 19 2012 15:53 Incomplet wrote:
IEM in the past few days.
MVP vs Nestea - HSM into Nesteas Corrupter Broodlords. Nestea GG's
MVP vs Slivko - HSM into Slivko's infestors. Slivko GG's

How did he do it to avoid fungals on his ravens? He scanned in advance to see his exact opponents composition and location, spread out his ravens and approached in small groups from multiple angles. This is all without the speed increase, let alone when the patch comes through.

Yes it did take him ages to build up his group of ravens and then the energy. But he turtled hard and continuesly multi prong dropped to buy heaps of time.

actually, slivko wasted all his infestor energy on infested terrans and neural parasite trying to be cute and build a cc with a scv. Nestea didnt even see the ravens. He knew they were there but they all just kinda popped up and started dropping hsm like they were out of style.
ok
Prev 1 8 9 10 11 12 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
Codebar 18
StarCraft: Brood War
EffOrt 1276
Mini 936
Soma 648
actioN 442
Rush 435
Light 343
Horang2 341
Larva 314
BeSt 291
hero 262
[ Show more ]
Snow 257
Stork 255
ggaemo 224
Barracks 138
firebathero 128
Killer 122
Zeus 98
Sea.KH 85
Aegong 78
Shine 72
Mong 71
JYJ 62
Dewaltoss 52
Sharp 40
ToSsGirL 38
Shinee 37
soO 34
Sexy 32
Bale 28
sorry 16
zelot 16
Rock 15
Sacsri 14
Terrorterran 14
Icarus 9
JulyZerg 8
Dota 2
Gorgc7836
qojqva1882
Dendi707
420jenkins120
Counter-Strike
Fnx 710
kRYSTAL_101
x6flipin89
edward23
Heroes of the Storm
crisheroes4842
Khaldor521
Other Games
gofns45209
singsing1676
B2W.Neo894
byalli519
Lowko414
DeMusliM225
Mlord186
Liquid`VortiX168
Livibee153
KnowMe141
ArmadaUGS112
Railgan20
Trikslyr18
Chillindude16
amsayoshi12
Organizations
Other Games
WardiTV232
BasetradeTV196
Dota 2
PGL Dota 2 - Main Stream182
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 79
• mYiSmile114
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 26
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV413
League of Legends
• Nemesis2173
• Jankos1771
• TFBlade692
Upcoming Events
PiGosaur Cup
9h 4m
Kung Fu Cup
20h 4m
The PondCast
1d 19h
OSC
1d 22h
Replay Cast
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
4 days
AI Arena Tournament
4 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.