• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in?
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion 25 Years Since Brood War Patch 1.08 BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7767 users

[D] The raven buff does not address TvZ issues - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 48 Next All
If this thread can't remain civil then we'll have to close it. Thread will be moderated harshly from pg.3 onwards.
perser84
Profile Joined October 2010
Germany399 Posts
August 19 2012 04:51 GMT
#141
On August 19 2012 13:27 ZAiNs wrote:
it's clear the Raven buff isn't intended to fix any current problems. Blizzard wants to give the community a lot of time to try and figure things out. The Raven buff is just intended to be a small nudge before Blizzard decides whether there actually is a problem or not.


100% agree
mierin
Profile Joined August 2010
United States4943 Posts
August 19 2012 04:58 GMT
#142
Well Avilo when you confront an army with 15 ravens...you tell me what to do.
JD, Stork, Calm, Hyuk Fighting!
Klipsys
Profile Blog Joined May 2010
United States1533 Posts
August 19 2012 05:04 GMT
#143
On August 19 2012 13:27 ZAiNs wrote:
Avilo gets some flak but this is a pretty good write-up. Though to me it's clear the Raven buff isn't intended to fix any current problems. Blizzard wants to give the community a lot of time to try and figure things out. The Raven buff is just intended to be a small nudge before Blizzard decides whether there actually is a problem or not.


beautiful answer
Hudson Valley Progamer
Jandro
Profile Joined March 2012
United States7 Posts
August 19 2012 05:09 GMT
#144
I agree with your points and im a zerg player. I especially like how you discuss the overlord change as being necessary. It's hard to say how the game will turn out though because sc2 is still only 1/3 complete. It would be interesting to see some sort of upgrade involving raven energy.
Bis vincet qui se vincet in victoria.
Catatonic
Profile Joined August 2011
United States699 Posts
August 19 2012 05:10 GMT
#145
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
Aveng3r
Profile Joined February 2012
United States2411 Posts
August 19 2012 05:11 GMT
#146
On August 19 2012 13:27 ZAiNs wrote:
Avilo gets some flak but this is a pretty good write-up. Though to me it's clear the Raven buff isn't intended to fix any current problems. Blizzard wants to give the community a lot of time to try and figure things out. The Raven buff is just intended to be a small nudge before Blizzard decides whether there actually is a problem or not.

pretty much agree here. I think (only diamond league here so take it with a grain of salt) that maybe reducing the energy cost for hsm a little would be a big help. Or make the corvid reactor add just a little bit more starting energy.
But I agree that any changes like that outta be down the road.
I carve marble busts of assassinated world leaders - PM for a quote
phisku
Profile Blog Joined November 2010
Belgium864 Posts
August 19 2012 05:13 GMT
#147
IdrA said something like this (Sotg episode 37, at 45"45'): ~zerg either need better scouting OR a build that can defend most of the aggressions thrown at the zergs. Blizzard gave both of those to zerg wich is in my opinion too much. The queen change allow a state of 15 min NR ( as a spectator standpoints it's quite boring ).

Another thing to put in the balance is the maps. They allow almost a guaranteed third base with few attack points and easely defend.

Also using the Korean win ratio doesn't work because koreans have lots of time to prepare for each opponent.

In my opinion the game should be balanced in priority for Progaming level but also a little bit bellow to keep people playing or at least not make everybody wich they played zerg.
HeyImFinn
Profile Joined September 2011
United States250 Posts
August 19 2012 05:15 GMT
#148
On August 19 2012 14:10 Catatonic wrote:
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.

Terrans actually did come up with new strategies. But Zergs didn't want to adapt and so each one was nerfed within a month of it being a "problem".
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
August 19 2012 05:15 GMT
#149
On August 19 2012 14:10 Catatonic wrote:
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.

You, my friend, are quite ignorant. As I said in one of my previous posts, Terrans (High Level Terrans) in most cases have better overall mechanics than most of the other races considering how everything works with terran. No one uses marine tank no more because no one is stupid. Once zerg player got off their whinny asses and started using infestors, then terran players had to either get a ton of tanks (which was hard countered by broodlords which were a common follow up), or just not use tanks at all and go pure bio (which is terrible to use unless you have amazing macro and micro).
ok
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
Last Edited: 2012-08-19 05:20:05
August 19 2012 05:18 GMT
#150
I agree, while buffing raven speed may help, it is not addressing the bigger issues here.

Also I'll leave a little comment on how I don't exactly like the design of being able to chain fungals together, it's just something I feel is "too extreme", if you will (though there are other things, intense to watch or not, like NP'ing a mothership and etc.)

But anyways, I think reverting the old old nerf of Seeker Missile from range 9 to 6 may help the problem. Actually, I'm not sure why they nerfed the range actually. Did they nerf it overall because, since the game did not develop much yet (since it was so long ago), so instead of nerfing something specific they nerfed both the range and the splash? Or did they nerf it because they did not like the idea of Infestors not being able to counter Ravens?

Is it perhaps time that they may need to revert what could be decided to be a mistake of a change? I think so. (Just found out, NP used to be range 7 from beta, this was changed to 9 as we know and then reverted again. So there's quite a lot of reverting).

(Also interesting to note I think, is that the seeker missile was nerfed back when you could still cast abilities while being fungal'd. Did they perhaps simply not spend enough time thinking about how this change would effect the Infestor vs Raven dynamic when they patched fungal to disallow you from using abilities?)

Another thing: If you look at the patch changes for the seeker missile, when the range and radius were nerfed, it was buffed in one way -- it didn't need Fusion Core anymore. So obviously, they were probably thinking "Ok, you need to spend way too much money/time to make Ravens worth it and usable at their full power, so let's scale down the power of the seeker missile, but to compensate, you don't need so much tech anymore). Perhaps they may decide that they need to changing the scaling (AKA, not just change Raven speed).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
-Switch-
Profile Joined August 2010
Canada506 Posts
Last Edited: 2012-08-19 05:20:45
August 19 2012 05:19 GMT
#151
On August 19 2012 11:19 blade55555 wrote:
Ya they are and Korean terrans are saying tvz is fine.


This.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2012-08-19 05:24:43
August 19 2012 05:24 GMT
#152
On August 19 2012 14:15 LgNKami wrote:
Show nested quote +
On August 19 2012 14:10 Catatonic wrote:
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.

You, my friend, are quite ignorant. As I said in one of my previous posts, Terrans (High Level Terrans) in most cases have better overall mechanics than most of the other races considering how everything works with terran. No one uses marine tank no more because no one is stupid. Once zerg player got off their whinny asses and started using infestors, then terran players had to either get a ton of tanks (which was hard countered by broodlords which were a common follow up), or just not use tanks at all and go pure bio (which is terrible to use unless you have amazing macro and micro).



Marine tank medivac is the best unit combination against a zerg who doesn't have hive tech units. Maybe add a whiff of thors vs muta (particularly if the flock is getting huge) and maybe some marauders vs infestor tech to lead the charge and pre-empt Ultralisks but the main thing is Marine tank medivac > Zerg pre-hive. If he has no mutalisks you can drop effectively. If he has no creep then tanks are going to hurt. If he has no banelings then marines will make a horrible mess of everything. If he has a good spread of tanks in range of a hatchery then zerg are gonna have a really fun time removing that army.

Once they start adding hive tech the composition looks a bit shitty but until then it's the strongest thing Terran can do in the mu imo.
ProgamerAustralian alcohol user follow @iaguzSC2
xPabt
Profile Joined February 2012
226 Posts
Last Edited: 2012-08-19 05:27:43
August 19 2012 05:27 GMT
#153
On August 19 2012 14:24 iaguz wrote:
Marine tank medivac is the best unit combination against a zerg who doesn't have hive tech units. Maybe add a whiff of thors vs muta (particularly if the flock is getting huge) and maybe some marauders vs infestor tech to lead the charge and pre-empt Ultralisks but the main thing is Marine tank medivac > Zerg pre-hive. If he has no mutalisks you can drop effectively. If he has no creep then tanks are going to hurt. If he has no banelings then marines will make a horrible mess of everything. If he has a good spread of tanks in range of a hatchery then zerg are gonna have a really fun time removing that army.

Once they start adding hive tech the composition looks a bit shitty but until then it's the strongest thing Terran can do in the mu imo.


The problem is that there is only 1 possible timing attack with it that hits in like a 1-2 minute window before hive units are out. Oh and the creep is halfway across the map so your push gets very slowed down.

Assuming zerg is playing ling infestor.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
August 19 2012 05:29 GMT
#154
Your push only has to reach his 4th. If you can kill his 4th and get a 4th going yourself simultaneously, it does make late game a lot easier because you can transition to counter whatever he is doing and without a 4th he can't do a lot of it. This is what Taeja does every TvZ and it does tend to work out quite nicely for him.

If he has creeped up that far then you've fucked something up.
ProgamerAustralian alcohol user follow @iaguzSC2
DougJDempsey
Profile Joined April 2010
747 Posts
August 19 2012 05:32 GMT
#155
Decent writeup, i dont understand why people didnt actually read it before giving him shit. Part of the reason is the queen range as stated, yes, but creep change does not address the real problem in the form of the recede speed for creep. One slip up and forgetting to check an expansion for roughly 30 seconds results in it being untakeable for a in game minute, for only the investment of one overlord. And even with a maxed army there's absolutely nothing you can do about him slowing your economy down while keeping his up. What i dont understand is the amount of unforgiving demand of good play from the terran side, (I.E not being able to do anything about creep blocking once you forget to check for the overlord one time, fungal hitting your units and absolutely nothing you can do about chain fungal/baneling hits, micro missteps resulting in entire army losses) while most of the zerg's(even the some of the pro players) are free to put everything in one control group(including infestors) and move it all forward.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2012-08-19 05:34:13
August 19 2012 05:32 GMT
#156
On August 19 2012 14:24 iaguz wrote:
Show nested quote +
On August 19 2012 14:15 LgNKami wrote:
On August 19 2012 14:10 Catatonic wrote:
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.

You, my friend, are quite ignorant. As I said in one of my previous posts, Terrans (High Level Terrans) in most cases have better overall mechanics than most of the other races considering how everything works with terran. No one uses marine tank no more because no one is stupid. Once zerg player got off their whinny asses and started using infestors, then terran players had to either get a ton of tanks (which was hard countered by broodlords which were a common follow up), or just not use tanks at all and go pure bio (which is terrible to use unless you have amazing macro and micro).



Marine tank medivac is the best unit combination against a zerg who doesn't have hive tech units. Maybe add a whiff of thors vs muta (particularly if the flock is getting huge) and maybe some marauders vs infestor tech to lead the charge and pre-empt Ultralisks but the main thing is Marine tank medivac > Zerg pre-hive. If he has no mutalisks you can drop effectively. If he has no creep then tanks are going to hurt. If he has no banelings then marines will make a horrible mess of everything. If he has a good spread of tanks in range of a hatchery then zerg are gonna have a really fun time removing that army.

Once they start adding hive tech the composition looks a bit shitty but until then it's the strongest thing Terran can do in the mu imo.

You are right about the Marine-Tank before hive thing but its like, if you are going vs muta-ling-bling, marine tank is sooooooo good. If you're going against mass ling infestor and you go marine tank, creep will be so far across the map that by the time you get out of your base and start killing it, you will be facing 2/2 lings and about 8-10 infestors who dont care much for armor. Plus if the zerg is already on 3+ bases, they can afford to trade x amount of lings for big portions of you army because when hive tech comes, you will have y amount of units which will probably be less than the x amount that you already lost to the low for the low cost of about 30-40 supply of lings (which is nothing btw to a zerg thats on 3 or more bases).


On August 19 2012 14:32 DougJDempsey wrote:
Decent writeup, i dont understand why people didnt actually read it before giving him shit. Part of the reason is the queen range as stated, yes, but creep change does not address the real problem in the form of the recede speed for creep. One slip up and forgetting to check an expansion for roughly 30 seconds results in it being untakeable for a in game minute, for only the investment of one overlord. And even with a maxed army there's absolutely nothing you can do about him slowing your economy down while keeping his up. What i dont understand is the amount of unforgiving demand of good play from the terran side, (I.E not being able to do anything about creep blocking once you forget to check for the overlord one time, fungal hitting your units and absolutely nothing you can do about chain fungal/baneling hits, micro missteps resulting in entire army losses) while most of the zerg's(even the some of the pro players) are free to put everything in one control group(including infestors) and move it all forward.

^^ this too
ok
iky43210
Profile Blog Joined May 2011
United States2099 Posts
August 19 2012 05:37 GMT
#157
On August 19 2012 13:58 mierin wrote:
Well Avilo when you confront an army with 15 ravens...you tell me what to do.

fungal
HeyImFinn
Profile Joined September 2011
United States250 Posts
Last Edited: 2012-08-19 05:52:01
August 19 2012 05:38 GMT
#158
On August 19 2012 14:37 iky43210 wrote:
Show nested quote +
On August 19 2012 13:58 mierin wrote:
Well Avilo when you confront an army with 15 ravens...you tell me what to do.

fungal

But you need like, 5 infestors for that.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
August 19 2012 05:39 GMT
#159
A zerg going ling/festor has no drop protection. Load up a medivac or two and drop them somewhere right as you're pushing. The zerg will inevitably pull everything back to answer this huge threat. Use this time to move your army right up to a hatchery. He won't fungal it because he cannot engage it with infestors he cannot go near it. Scan ahead as you're doing this and even stim a few marines in front of the main army if you're still worried. This is how you get position on an infestor player.

If his upgrades are really that far ahead of yours it's quite possible your build sucks. Either that or he's skipping banes and you're just going to have to deal with it.
ProgamerAustralian alcohol user follow @iaguzSC2
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
August 19 2012 05:40 GMT
#160
On August 19 2012 14:39 iaguz wrote:
A zerg going ling/festor has no drop protection. Load up a medivac or two and drop them somewhere right as you're pushing. The zerg will inevitably pull everything back to answer this huge threat. Use this time to move your army right up to a hatchery. He won't fungal it because he cannot engage it with infestors he cannot go near it. Scan ahead as you're doing this and even stim a few marines in front of the main army if you're still worried. This is how you get position on an infestor player.

If his upgrades are really that far ahead of yours it's quite possible your build sucks. Either that or he's skipping banes and you're just going to have to deal with it.

You do realize that whenever a zerg player goes for ling infestor, they tend to get a ton of static defense at all of their bases right?
ok
Prev 1 6 7 8 9 10 48 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#11
IntoTheiNu 858
RotterdaM748
WardiTV693
Rex133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 748
Rex 133
Codebar 47
StarCraft: Brood War
Britney 34331
Calm 11239
Sea 10650
Shuttle 658
EffOrt 609
BeSt 545
Mini 464
Hyuk 324
actioN 316
ggaemo 313
[ Show more ]
Light 264
Soulkey 208
Hyun 167
Snow 160
Last 155
Rush 137
hero 78
Free 62
Mind 58
JYJ 44
Killer 44
Sharp 44
ToSsGirL 42
[sc1f]eonzerg 41
scan(afreeca) 40
sSak 32
Sacsri 23
soO 21
Barracks 20
sorry 19
Movie 17
zelot 17
IntoTheRainbow 17
NaDa 16
GoRush 15
Hm[arnc] 14
Noble 12
JulyZerg 12
Terrorterran 7
Icarus 6
Dota 2
Dendi1849
XcaliburYe462
syndereN228
Counter-Strike
olofmeister1677
zeus439
edward124
kRYSTAL_16
Other Games
singsing2542
Liquid`RaSZi1311
Lowko735
B2W.Neo722
hiko640
DeMusliM323
crisheroes303
byalli274
Pyrionflax180
ArmadaUGS174
Sick134
amsayoshi36
Organizations
Other Games
BasetradeTV140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6616
• Jankos3792
• TFBlade430
Upcoming Events
Maestros of the Game
1h 51m
Classic vs Lambo
Clem vs Maru
Replay Cast
10h 51m
The PondCast
20h 51m
Maestros of the Game
1d 1h
Serral vs Rogue
herO vs SHIN
OSC
1d 9h
Replay Cast
1d 10h
Maestros of the Game
2 days
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.