• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:59
CEST 09:59
KST 16:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles4[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Statistics for vetoed/disliked maps How Esports Is Reshaping the Future of Competitive The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 681 users

[D] The raven buff does not address TvZ issues - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 48 Next All
If this thread can't remain civil then we'll have to close it. Thread will be moderated harshly from pg.3 onwards.
perser84
Profile Joined October 2010
Germany399 Posts
August 19 2012 04:51 GMT
#141
On August 19 2012 13:27 ZAiNs wrote:
it's clear the Raven buff isn't intended to fix any current problems. Blizzard wants to give the community a lot of time to try and figure things out. The Raven buff is just intended to be a small nudge before Blizzard decides whether there actually is a problem or not.


100% agree
mierin
Profile Joined August 2010
United States4943 Posts
August 19 2012 04:58 GMT
#142
Well Avilo when you confront an army with 15 ravens...you tell me what to do.
JD, Stork, Calm, Hyuk Fighting!
Klipsys
Profile Blog Joined May 2010
United States1533 Posts
August 19 2012 05:04 GMT
#143
On August 19 2012 13:27 ZAiNs wrote:
Avilo gets some flak but this is a pretty good write-up. Though to me it's clear the Raven buff isn't intended to fix any current problems. Blizzard wants to give the community a lot of time to try and figure things out. The Raven buff is just intended to be a small nudge before Blizzard decides whether there actually is a problem or not.


beautiful answer
Hudson Valley Progamer
Jandro
Profile Joined March 2012
United States7 Posts
August 19 2012 05:09 GMT
#144
I agree with your points and im a zerg player. I especially like how you discuss the overlord change as being necessary. It's hard to say how the game will turn out though because sc2 is still only 1/3 complete. It would be interesting to see some sort of upgrade involving raven energy.
Bis vincet qui se vincet in victoria.
Catatonic
Profile Joined August 2011
United States699 Posts
August 19 2012 05:10 GMT
#145
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
Aveng3r
Profile Joined February 2012
United States2411 Posts
August 19 2012 05:11 GMT
#146
On August 19 2012 13:27 ZAiNs wrote:
Avilo gets some flak but this is a pretty good write-up. Though to me it's clear the Raven buff isn't intended to fix any current problems. Blizzard wants to give the community a lot of time to try and figure things out. The Raven buff is just intended to be a small nudge before Blizzard decides whether there actually is a problem or not.

pretty much agree here. I think (only diamond league here so take it with a grain of salt) that maybe reducing the energy cost for hsm a little would be a big help. Or make the corvid reactor add just a little bit more starting energy.
But I agree that any changes like that outta be down the road.
I carve marble busts of assassinated world leaders - PM for a quote
phisku
Profile Blog Joined November 2010
Belgium864 Posts
August 19 2012 05:13 GMT
#147
IdrA said something like this (Sotg episode 37, at 45"45'): ~zerg either need better scouting OR a build that can defend most of the aggressions thrown at the zergs. Blizzard gave both of those to zerg wich is in my opinion too much. The queen change allow a state of 15 min NR ( as a spectator standpoints it's quite boring ).

Another thing to put in the balance is the maps. They allow almost a guaranteed third base with few attack points and easely defend.

Also using the Korean win ratio doesn't work because koreans have lots of time to prepare for each opponent.

In my opinion the game should be balanced in priority for Progaming level but also a little bit bellow to keep people playing or at least not make everybody wich they played zerg.
HeyImFinn
Profile Joined September 2011
United States250 Posts
August 19 2012 05:15 GMT
#148
On August 19 2012 14:10 Catatonic wrote:
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.

Terrans actually did come up with new strategies. But Zergs didn't want to adapt and so each one was nerfed within a month of it being a "problem".
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
August 19 2012 05:15 GMT
#149
On August 19 2012 14:10 Catatonic wrote:
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.

You, my friend, are quite ignorant. As I said in one of my previous posts, Terrans (High Level Terrans) in most cases have better overall mechanics than most of the other races considering how everything works with terran. No one uses marine tank no more because no one is stupid. Once zerg player got off their whinny asses and started using infestors, then terran players had to either get a ton of tanks (which was hard countered by broodlords which were a common follow up), or just not use tanks at all and go pure bio (which is terrible to use unless you have amazing macro and micro).
ok
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
Last Edited: 2012-08-19 05:20:05
August 19 2012 05:18 GMT
#150
I agree, while buffing raven speed may help, it is not addressing the bigger issues here.

Also I'll leave a little comment on how I don't exactly like the design of being able to chain fungals together, it's just something I feel is "too extreme", if you will (though there are other things, intense to watch or not, like NP'ing a mothership and etc.)

But anyways, I think reverting the old old nerf of Seeker Missile from range 9 to 6 may help the problem. Actually, I'm not sure why they nerfed the range actually. Did they nerf it overall because, since the game did not develop much yet (since it was so long ago), so instead of nerfing something specific they nerfed both the range and the splash? Or did they nerf it because they did not like the idea of Infestors not being able to counter Ravens?

Is it perhaps time that they may need to revert what could be decided to be a mistake of a change? I think so. (Just found out, NP used to be range 7 from beta, this was changed to 9 as we know and then reverted again. So there's quite a lot of reverting).

(Also interesting to note I think, is that the seeker missile was nerfed back when you could still cast abilities while being fungal'd. Did they perhaps simply not spend enough time thinking about how this change would effect the Infestor vs Raven dynamic when they patched fungal to disallow you from using abilities?)

Another thing: If you look at the patch changes for the seeker missile, when the range and radius were nerfed, it was buffed in one way -- it didn't need Fusion Core anymore. So obviously, they were probably thinking "Ok, you need to spend way too much money/time to make Ravens worth it and usable at their full power, so let's scale down the power of the seeker missile, but to compensate, you don't need so much tech anymore). Perhaps they may decide that they need to changing the scaling (AKA, not just change Raven speed).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
-Switch-
Profile Joined August 2010
Canada506 Posts
Last Edited: 2012-08-19 05:20:45
August 19 2012 05:19 GMT
#151
On August 19 2012 11:19 blade55555 wrote:
Ya they are and Korean terrans are saying tvz is fine.


This.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2012-08-19 05:24:43
August 19 2012 05:24 GMT
#152
On August 19 2012 14:15 LgNKami wrote:
Show nested quote +
On August 19 2012 14:10 Catatonic wrote:
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.

You, my friend, are quite ignorant. As I said in one of my previous posts, Terrans (High Level Terrans) in most cases have better overall mechanics than most of the other races considering how everything works with terran. No one uses marine tank no more because no one is stupid. Once zerg player got off their whinny asses and started using infestors, then terran players had to either get a ton of tanks (which was hard countered by broodlords which were a common follow up), or just not use tanks at all and go pure bio (which is terrible to use unless you have amazing macro and micro).



Marine tank medivac is the best unit combination against a zerg who doesn't have hive tech units. Maybe add a whiff of thors vs muta (particularly if the flock is getting huge) and maybe some marauders vs infestor tech to lead the charge and pre-empt Ultralisks but the main thing is Marine tank medivac > Zerg pre-hive. If he has no mutalisks you can drop effectively. If he has no creep then tanks are going to hurt. If he has no banelings then marines will make a horrible mess of everything. If he has a good spread of tanks in range of a hatchery then zerg are gonna have a really fun time removing that army.

Once they start adding hive tech the composition looks a bit shitty but until then it's the strongest thing Terran can do in the mu imo.
ProgamerAustralian alcohol user follow @iaguzSC2
xPabt
Profile Joined February 2012
226 Posts
Last Edited: 2012-08-19 05:27:43
August 19 2012 05:27 GMT
#153
On August 19 2012 14:24 iaguz wrote:
Marine tank medivac is the best unit combination against a zerg who doesn't have hive tech units. Maybe add a whiff of thors vs muta (particularly if the flock is getting huge) and maybe some marauders vs infestor tech to lead the charge and pre-empt Ultralisks but the main thing is Marine tank medivac > Zerg pre-hive. If he has no mutalisks you can drop effectively. If he has no creep then tanks are going to hurt. If he has no banelings then marines will make a horrible mess of everything. If he has a good spread of tanks in range of a hatchery then zerg are gonna have a really fun time removing that army.

Once they start adding hive tech the composition looks a bit shitty but until then it's the strongest thing Terran can do in the mu imo.


The problem is that there is only 1 possible timing attack with it that hits in like a 1-2 minute window before hive units are out. Oh and the creep is halfway across the map so your push gets very slowed down.

Assuming zerg is playing ling infestor.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
August 19 2012 05:29 GMT
#154
Your push only has to reach his 4th. If you can kill his 4th and get a 4th going yourself simultaneously, it does make late game a lot easier because you can transition to counter whatever he is doing and without a 4th he can't do a lot of it. This is what Taeja does every TvZ and it does tend to work out quite nicely for him.

If he has creeped up that far then you've fucked something up.
ProgamerAustralian alcohol user follow @iaguzSC2
DougJDempsey
Profile Joined April 2010
747 Posts
August 19 2012 05:32 GMT
#155
Decent writeup, i dont understand why people didnt actually read it before giving him shit. Part of the reason is the queen range as stated, yes, but creep change does not address the real problem in the form of the recede speed for creep. One slip up and forgetting to check an expansion for roughly 30 seconds results in it being untakeable for a in game minute, for only the investment of one overlord. And even with a maxed army there's absolutely nothing you can do about him slowing your economy down while keeping his up. What i dont understand is the amount of unforgiving demand of good play from the terran side, (I.E not being able to do anything about creep blocking once you forget to check for the overlord one time, fungal hitting your units and absolutely nothing you can do about chain fungal/baneling hits, micro missteps resulting in entire army losses) while most of the zerg's(even the some of the pro players) are free to put everything in one control group(including infestors) and move it all forward.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2012-08-19 05:34:13
August 19 2012 05:32 GMT
#156
On August 19 2012 14:24 iaguz wrote:
Show nested quote +
On August 19 2012 14:15 LgNKami wrote:
On August 19 2012 14:10 Catatonic wrote:
Yes well I guess there is no end to Terran whining, unless of course they get back the OP status they held for two years then everything will be okay when all they have to do is faceroll on their keyboard to win just like they used to. How about you guys just attempt to figure out new strategies that will work with the current meta game rather then just the same old strats that are now bum like ohhhh Marine Tank cause just like the other two races you actually have to stay current with the meta or you fall behind which is the case. Terran didn't have to change for two fucking years cause they were so clearly the most powerful of the three races far and away it wasn't even close but now cause they've been brought down to a mortal level like Zerg and Protoss they have to actually start formulating new strategies, not something Terrans had to do before hence why they refuse to now.

You, my friend, are quite ignorant. As I said in one of my previous posts, Terrans (High Level Terrans) in most cases have better overall mechanics than most of the other races considering how everything works with terran. No one uses marine tank no more because no one is stupid. Once zerg player got off their whinny asses and started using infestors, then terran players had to either get a ton of tanks (which was hard countered by broodlords which were a common follow up), or just not use tanks at all and go pure bio (which is terrible to use unless you have amazing macro and micro).



Marine tank medivac is the best unit combination against a zerg who doesn't have hive tech units. Maybe add a whiff of thors vs muta (particularly if the flock is getting huge) and maybe some marauders vs infestor tech to lead the charge and pre-empt Ultralisks but the main thing is Marine tank medivac > Zerg pre-hive. If he has no mutalisks you can drop effectively. If he has no creep then tanks are going to hurt. If he has no banelings then marines will make a horrible mess of everything. If he has a good spread of tanks in range of a hatchery then zerg are gonna have a really fun time removing that army.

Once they start adding hive tech the composition looks a bit shitty but until then it's the strongest thing Terran can do in the mu imo.

You are right about the Marine-Tank before hive thing but its like, if you are going vs muta-ling-bling, marine tank is sooooooo good. If you're going against mass ling infestor and you go marine tank, creep will be so far across the map that by the time you get out of your base and start killing it, you will be facing 2/2 lings and about 8-10 infestors who dont care much for armor. Plus if the zerg is already on 3+ bases, they can afford to trade x amount of lings for big portions of you army because when hive tech comes, you will have y amount of units which will probably be less than the x amount that you already lost to the low for the low cost of about 30-40 supply of lings (which is nothing btw to a zerg thats on 3 or more bases).


On August 19 2012 14:32 DougJDempsey wrote:
Decent writeup, i dont understand why people didnt actually read it before giving him shit. Part of the reason is the queen range as stated, yes, but creep change does not address the real problem in the form of the recede speed for creep. One slip up and forgetting to check an expansion for roughly 30 seconds results in it being untakeable for a in game minute, for only the investment of one overlord. And even with a maxed army there's absolutely nothing you can do about him slowing your economy down while keeping his up. What i dont understand is the amount of unforgiving demand of good play from the terran side, (I.E not being able to do anything about creep blocking once you forget to check for the overlord one time, fungal hitting your units and absolutely nothing you can do about chain fungal/baneling hits, micro missteps resulting in entire army losses) while most of the zerg's(even the some of the pro players) are free to put everything in one control group(including infestors) and move it all forward.

^^ this too
ok
iky43210
Profile Blog Joined May 2011
United States2099 Posts
August 19 2012 05:37 GMT
#157
On August 19 2012 13:58 mierin wrote:
Well Avilo when you confront an army with 15 ravens...you tell me what to do.

fungal
HeyImFinn
Profile Joined September 2011
United States250 Posts
Last Edited: 2012-08-19 05:52:01
August 19 2012 05:38 GMT
#158
On August 19 2012 14:37 iky43210 wrote:
Show nested quote +
On August 19 2012 13:58 mierin wrote:
Well Avilo when you confront an army with 15 ravens...you tell me what to do.

fungal

But you need like, 5 infestors for that.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
August 19 2012 05:39 GMT
#159
A zerg going ling/festor has no drop protection. Load up a medivac or two and drop them somewhere right as you're pushing. The zerg will inevitably pull everything back to answer this huge threat. Use this time to move your army right up to a hatchery. He won't fungal it because he cannot engage it with infestors he cannot go near it. Scan ahead as you're doing this and even stim a few marines in front of the main army if you're still worried. This is how you get position on an infestor player.

If his upgrades are really that far ahead of yours it's quite possible your build sucks. Either that or he's skipping banes and you're just going to have to deal with it.
ProgamerAustralian alcohol user follow @iaguzSC2
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
August 19 2012 05:40 GMT
#160
On August 19 2012 14:39 iaguz wrote:
A zerg going ling/festor has no drop protection. Load up a medivac or two and drop them somewhere right as you're pushing. The zerg will inevitably pull everything back to answer this huge threat. Use this time to move your army right up to a hatchery. He won't fungal it because he cannot engage it with infestors he cannot go near it. Scan ahead as you're doing this and even stim a few marines in front of the main army if you're still worried. This is how you get position on an infestor player.

If his upgrades are really that far ahead of yours it's quite possible your build sucks. Either that or he's skipping banes and you're just going to have to deal with it.

You do realize that whenever a zerg player goes for ling infestor, they tend to get a ton of static defense at all of their bases right?
ok
Prev 1 6 7 8 9 10 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 28
StarCraft: Brood War
GuemChi 1391
actioN 1246
PianO 262
EffOrt 172
Leta 165
ToSsGirL 146
Soma 142
Hyuk 138
Dewaltoss 87
Sacsri 45
[ Show more ]
Barracks 36
Movie 33
yabsab 28
Free 22
Sharp 17
Bale 14
Dota 2
XcaliburYe439
League of Legends
JimRising 656
Counter-Strike
Stewie2K1219
shoxiejesuss402
Other Games
ceh9391
Liquid`RaSZi258
Tasteless249
Mew2King72
Pyrionflax18
Organizations
Other Games
gamesdonequick20452
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH423
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2178
League of Legends
• Rush1439
• Lourlo1022
• HappyZerGling124
Upcoming Events
Sparkling Tuna Cup
2h 1m
WardiTV European League
8h 1m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
16h 1m
The PondCast
1d 2h
WardiTV European League
1d 4h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 8h
Replay Cast
1d 16h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.