I think the reason most Zerg's don't use contaminate is because it takes up multitasking time and ability, and a lot of the time you will try to contaminate something and the overseer will get sniped before doing so, and then you won't try again, atleast that is how it has been for me T_T. Gl hf ~!
Why doesn't Zerg use Contaminate? - Page 11
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TelecoM
United States10700 Posts
I think the reason most Zerg's don't use contaminate is because it takes up multitasking time and ability, and a lot of the time you will try to contaminate something and the overseer will get sniped before doing so, and then you won't try again, atleast that is how it has been for me T_T. Gl hf ~! | ||
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ahw
Canada1099 Posts
that said, it was my fault, but it was still cool and very creative. | ||
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AnachronisticAnarchy
United States2957 Posts
As for the lack of repair thing, I don't think that was common knowledge. If it does become common knowledge, I would expect contaminate to be used MUCH more often when harassing/busting stuff. | ||
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Daniel C
Hong Kong1606 Posts
On August 11 2012 05:36 wcr.4fun wrote: any core building is in the back where you have to pass through the entire army. It can be used but you're probably going to lose the overseer every time you attempt to use it. 150/150 and having to remake the overlord doesn't seem that incredible besides a few situations. If a guy is sitting in his base teching to collussi I'm pretty sure he has enough stalkers to stop overseers from contaminating. overseers can fly behind the base | ||
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DougJDempsey
747 Posts
On August 11 2012 05:40 Forikorder wrote: for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful The raven LOOKs good on paper too if you didnt have to build a techlab. And halt medivac production for a period. And cost 200 gas that is desperately needed for upgrades and tanks in the midgame. And require a individual upgrade for HSM. And have 3 less range than fungal. | ||
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BRaegO
United States243 Posts
On August 11 2012 09:39 FairForever wrote: Yeah but 4 overseers = 200/200 cost, that's expensive - you're delaying a 100/100 upgrade, but not only that, you had to spend the 200/200 before the opponent spent the 100/100. Not exactly cheap. Post from Page 3 I made... On TLO's stream the other day ZvP on Ohana... went late game and he made about 6 overseers and kept delaying the mothership rebuild... was sooo awesome to see When its that late late game, and maxed out armies zvp, the mothership is almost a necessity. So it would definitely be worth the investment in his situation. | ||
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Chaggi
Korea (South)1936 Posts
On August 11 2012 13:19 DougJDempsey wrote: The raven LOOKs good on paper too if you didnt have to build a techlab. And halt medivac production for a period. And cost 200 gas that is desperately needed for upgrades and tanks in the midgame. And require a individual upgrade for HSM. And have 3 less range than fungal. don't forget the time it takes to build up energy to do something more than tickle zergs | ||
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DarKcS
Australia1237 Posts
On August 11 2012 12:54 GGzerG wrote: Wow I never knew that contaminate made it impossible to repair, incoming speedling + overseer attacks on planetary's...Thanks for this post, i've been trying to rekindle my Zerg strategies and adding offensive contaminate's into my play will def. help, thanks~! Pretty sure 5 posts after OP, it was said that it does not prevent repair. Why are you spouting this? | ||
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.Sic.
Korea (South)497 Posts
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RogerChillingworth
Chad3132 Posts
On August 11 2012 13:30 .Sic. wrote: maybe cause it takes like 3.5 minutes to regen the energy This. I don't see how this is even a question. 125 energy to contaminate a building for 30 seconds? It's a horrible gimmick. It's somewhat useful if you're forced to make 6-7 overseers but, other than that, Dustin Browder's philosophy that farms can't have useful skills due to the imbalance is pretty evidently displayed here. However, I think he's wrong. | ||
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shadowy
Bulgaria305 Posts
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.Sic.
Korea (South)497 Posts
On August 11 2012 13:36 RogerChillingworth wrote: This. I don't see how this is even a question. 125 energy to contaminate a building for 30 seconds? It's a horrible gimmick. It's somewhat useful if you're forced to make 6-7 overseers but, other than that, Dustin Browder's philosophy that farms can't have useful skills due to the imbalance is pretty evidently displayed here. However, I think he's wrong. Changelings are also 10 times better. I would rather see my opponent's unit composition or position (even for a split second) 3 times in 3.5 minutes rather than waste it on one contaminate. Information will get you a lot more cost effective engagements and save you more than the 1 marine you delayed (marines take 25 seconds to build). | ||
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Ralethon
United States141 Posts
Id like to amend this after reading about TLO's mothership delaying trick. That is a good example of a smart way to use contaminate. Note however that it only works because the protoss is limited to 1 mothership at a time. | ||
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FeUerFlieGe
United States1193 Posts
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DarKcS
Australia1237 Posts
On August 11 2012 13:52 FeUerFlieGe wrote: I thought it would be much more useful since they decreased the cost of Overseers. Surprised it isn't used more. But they increased the energy cost (double) making it useless and cost inefficient. It's now useless to delay warp gate timings. | ||
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.Sic.
Korea (South)497 Posts
On August 11 2012 13:51 Ralethon wrote: I personally dont use it because for the same price as enough overseers to disable a techlab i could destroy the techlab with mutas or drops. If you look at the math it will never be cost efficent to disable structures in the lategame. Sure overseers dont take supply but neither do more production facilities. Contaminate is only useful for baulking specific upgrade timings or if overseers are already being used for detection/changelings. Stim and combat shields generally finish by like 9:30~10:00. To delay it with overseers you would need to get your lair by 7:00... which means you are gonna start your lair at 5:40. Let me just totally fuck up my early game economy and have less workers than terran just so I might be able delay stim for 30 seconds, when I could have just not went for the contaminate rush and held off the stim timing with a lot more units. | ||
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Garoodah
United States56 Posts
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yeastiality
Canada374 Posts
Isn't that kind of godly against PFs and that kind of thing? I won't be struggling against mass-repair anymore, I don't think... edit: shit he was wrong...it sure would be good to add it though! | ||
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genius_man16
United States749 Posts
It was "fixed" but I've always thought that was a very lame 'fix'. I GUARANTEE Ravens would be used a lot more if they actually got rid of broodlings and took away the damage like they do every other unit with a projectile attack. And thats even without any buff to HSM or anything else. It baffles me why broodlords are somehow immune to that. Oh well I guess. | ||
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Creegz
Canada354 Posts
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