I wish i still had the replay, but alas, I dont save many games i lose.
Why doesn't Zerg use Contaminate? - Page 12
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SirPinky
United States525 Posts
I wish i still had the replay, but alas, I dont save many games i lose. | ||
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stillborn
Germany119 Posts
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Charon1979
Austria317 Posts
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SupLilSon
Malaysia4123 Posts
On August 11 2012 05:33 apm66 wrote: Wait until pros start using it in every game, it won't be so mediocre then. I'm gonna try to remember this so I can laugh when it's proves to be so wrong. | ||
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Zheryn
Sweden3653 Posts
On August 11 2012 06:04 mrtomjones wrote:and have a bunch to do their extra damage move I think you're confusing Overseer with Corruptor. | ||
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nihlon
Sweden5581 Posts
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ohampatu
United States1448 Posts
At least on NA high diamond up to mid masters, i see alot of zergs using it against me in the midgame when they overseer scout. But they only seem to do it once or twice, they forget or get tied up in doing everything thing else. Its just not an ability that they have fit into their lategame yet. Zerg players already have a lategame that crushes Terran/Protoss lategame, so they are not currently 'innovating' strategies in the lategame. No use to change a metagame that favors them after the 10 minute mark. And as I said before, it does see use in the midgame, but only slightly. As zergs infestor/gglord is figured out/countered/nerfed/whatever, we will possibly see it more. Back in the early stages of SC2, it was used in ZvZ effectively for 2 base all-ins. Its got potential. But they wont use it till its needed or untill they get free apm | ||
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nucLeaRTV
Romania822 Posts
On August 11 2012 09:40 Xapti wrote: It pauses/disables abilities on a structure (aside from attack which isn't really an ability) Infestor/HT disagrees. | ||
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ohampatu
United States1448 Posts
On August 11 2012 16:09 SupLilSon wrote: I'm gonna try to remember this so I can laugh when it's proves to be so wrong. Its used in super lategame TvT. Its also used in the 1/1/1. The problem with SC2 is that we like to act like a hivemind and say 'this unit is terrible'. The unit is not bad, it requires APM that alot of terran players can't pull off, and terrans are stuck in the same metagame from beta. If its not bio or mech, or bio-mech, then they think its bad. It will get used more, especially after the recent buffs. The unit is nowhere near as bad as people think. Even just making 1 raven in the lategame, and using auto turrets for harrass is good. But terrans instead like to rely on drops. Auto-turret is so underused its not even funny. It doesn't make sense to me. I used to practice with a terran who used ravens all the time, and they can really fuck you up, even if prepared for edit: think super lategame, when a terran is about to drop a protoss with 4 marauders in a drop ship. That drop could be 3x as good if a raven was following the dropship. | ||
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pAnatiC
Germany123 Posts
But all in one, ya.. Contaminate is way underused.. on zvz its nice too.. | ||
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BoggieMan
520 Posts
On August 11 2012 05:24 Wakimomo wrote: NOTE: I WAS WRONG SCVS CAN STILL REPAIR CONTAMINATED BUILDINGS. Sry for that ^-^ wow, i am glad i can still repair my pfs with that lol :D else it would be pretty darn good against pfs. | ||
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apm66
Canada943 Posts
On August 11 2012 22:55 pAnatiC wrote: Saw on Stephano Stream that his Enemy used 3 Changelings to block Stephanos Ramp. Stephano was attacking like crazy, so his enemy placed 3 changelings on the ramp and prevent the reinforcements to come to his base. Sure Stephano saw this really fast, but i guess its worth a try maybe. But all in one, ya.. Contaminate is way underused.. on zvz its nice too.. It would definitely be very effective in zvz if your opponent is sitting on a shit ton of larvas! Delaying 20+ roaches would be so effective. | ||
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Neurosis
United States893 Posts
On August 11 2012 23:00 BoggieMan wrote: wow, i am glad i can still repair my pfs with that lol :D else it would be pretty darn good against pfs. Zerg already has so many ways to take out a PF anyways. Regardless I hope we get to see some innovative rushes involving contaminate or at the very least some pros can just make a few overseers during a standard macro game and harass buildings/tech all game. | ||
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Kentredenite
United States220 Posts
Edit: In reply to two posts above me. | ||
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D4V3Z02
Germany693 Posts
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MigzR
Portugal89 Posts
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zylog
Canada943 Posts
On August 11 2012 22:55 pAnatiC wrote: Saw on Stephano Stream that his Enemy used 3 Changelings to block Stephanos Ramp. Stephano was attacking like crazy, so his enemy placed 3 changelings on the ramp and prevent the reinforcements to come to his base. Sure Stephano saw this really fast, but i guess its worth a try maybe. But all in one, ya.. Contaminate is way underused.. on zvz its nice too.. That game was against Tgun. Meanwhile, Stephano was wrecking his base, so I don't know useful that tactic turned out. | ||
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D4V3Z02
Germany693 Posts
On August 11 2012 23:26 MigzR wrote: It could mess a lot of timings in builds But it messes also your own timings due to lack of gas so your wasting APM for delaying you and your enemy which is pretty bad. Also it just gets killed because most terrans and toss just put marines/stalkers to the air entrance of their main. Also you are delaying yourself NOW when you collect less gas and your enemy LATER which is actually the worst part about contaminate (And thats why the nurf made it really bad). The nurf just made it efficient in too little situations so little that its even waste of time thinking about it. | ||
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Topdoller
United Kingdom3860 Posts
Very underused spell in my opinion | ||
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reapsen
Germany559 Posts
- It costs some extra apm to do - You typically want only 1-2 overseers near the enemy bases, the rest of the overseers with your army or in your defenses, so you usually only have 1-2 contermination spells ready to use. - The fact that it "just" delays production and nothing else ( NOT blocking repair, NOT stopping a PF from shooting, etc.) makes it pretty mediocre. - in ZvT and ZvP there are no really juicy targets, except for very special things like delaying Stim / Siege Mode or Ext. Thermal Lance / Mothership building - Then again 30s stalling is pretty easy to bypass with doing other useful stuff. - In ZvZ its really good on Hatcheries and should be used more. - Mass conterminate with 20+ Overseers can be a nice gimmicky play to do a "gtfo of my game, bro"-move (like offensive mules). - To be really good in any matchup the spell should work more like D-Web from sc:bw corsairs. | ||
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