Why doesn't Zerg use Contaminate? - Page 14
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DwD
Sweden8621 Posts
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branflakes14
2082 Posts
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jazzyjazz
941 Posts
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McKTenor13
United States1383 Posts
On August 12 2012 04:47 jazzyjazz wrote: NESTEA LOOK LIKE A FUCKING BOSS lol wrong thread methinks | ||
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zachMEISTER
United States625 Posts
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rembrant
62 Posts
On August 11 2012 16:09 SupLilSon wrote: I'm gonna try to remember this so I can laugh when it's proves to be so wrong. Ya, I remember when toss used to say the same thing about mothership and warp prism. I'm already totally sure that ravens are the future of lategame tvz. Contaminate is just lackluster, there's hardly any instant satisfaction from it in the longterm it seems to have a minimal effect whereas I can just drop changelings and potentially gain a lot of map vision. | ||
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WolfintheSheep
Canada14127 Posts
On August 12 2012 04:43 branflakes14 wrote: I've always wondered that too. If you can stop production of a key unit or upgrade so you can exploit a timing window, surely it would be worth it. Pump out Roaches while you Contaminate their Robo and what exactly are they going to do? As has been said repeatedly before, you either don't have Lair tech and Overseers in time to stop most timings, or rushing those timings means that your economy and defence is weakened so much that Immortals (or whatever tech you delay) are completely irrelevant. | ||
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Chriscras
Korea (South)2812 Posts
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rembrant
62 Posts
On August 12 2012 05:27 Chriscras wrote: why don't the contaminate Planetaries to stop repairs then? Maybe because it doesn't stop repairs. | ||
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TelecoM
United States10700 Posts
On August 12 2012 04:21 DwD wrote: I've thought about this so much aswell. Just as you push you send in 4 of them and contaminate everything, you hope you can trade army and when your second wave is out you crush him cause his macro is 0 when you fight This sounds like a really good idea with the stephano style build in ZvP. I think it would make the stephano style even stronger... contaminating gateways and robotics facilities so he cannot make immortals , ect... I think that would make the stephano style build way stronger, especially since the overseer cost, I think it could be worth it. Nice input. | ||
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zmansman17
United States2567 Posts
The same applies with movable burrowed banelings. As a zerg retreats on creep, keep burrowing banelings as you go. This is not done nearly enough, and yet no good reason is there why Zergs do not do it. In the end, Zergs do not take these measures because they do not need to. You can win most engagements with a simple flank and A-move. Let's also remember when Zergs said "Ultras are terrible units. They need to be buffed." Then months later, they finally tried using them with infestors. This composition is my go-to in TvZ because even the best Terrans often cannot beat it. It's always been interesting to me that Zergs complained before actually innovating and whined and received buffs before actually improving their play. Zergs should be repeat contaminating robos in ZvP and also against mech ZvT and delay the mech. | ||
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CHOMPMannER
Canada175 Posts
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phodacbiet
United States1740 Posts
On August 12 2012 06:04 zmansman17 wrote: I also asked about 5 months ago why Zergs didn't drop from overlords. I was told I didn't understand Zerg. However, after being a 1450 zerg, drops are pretty damn good, and once again I wondered why Zergs didn't use this amazing ability. The same applies with movable burrowed banelings. As a zerg retreats on creep, keep burrowing banelings as you go. This is not done nearly enough, and yet no good reason is there why Zergs do not do it. In the end, Zergs do not take these measures because they do not need to. You can win most engagements with a simple flank and A-move. Let's also remember when Zergs said "Ultras are terrible units. They need to be buffed." Then months later, they finally tried using them with infestors. This composition is my go-to in TvZ because even the best Terrans often cannot beat it. It's always been interesting to me that Zergs complained before actually innovating and whined and received buffs before actually improving their play. Zergs should be repeat contaminating robos in ZvP and also against mech ZvT and delay the mech. Ultras did get buffed =) First they fixed the attack radius, then they nerfed it a bit/minus the damage, then they reduced the built time by 30-40 seconds (i dont remember how much exactly off the top of my head). Also we dont use contaminate anymore because it got nerfed. When people say "i saw x player using contaminate in zvz a long time ago and it worked well!" doesnt realize that those games are probably pre 125 energy patch. The recent games you can hit about 1-2 contaminate with your overseer but you cant just revolve your strategies around mass contaminating (due to energy/gas cost). So you might still see contaminate, just not as much because it takes forever to accumulate the energy needed to use the spell. | ||
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Oboeman
Canada3980 Posts
On August 12 2012 02:45 RogerChillingworth wrote: next thread to go up is 'why doesn't zerg use drops more?' -.0 the answers to all of these questions is opportunity cost. Yes, we are all aware what the overseer does, but executing its mediocre abilities costs apm and resources. As many have pointed out, these things are almost always better spent on other things. Except that drops are much more amazing than overseers. Since the overseer cost change, you can make twice as many overseers to have the same number of contaminates. It costs a bit more minerals, but more importantly, the first round of contaminates is significantly later. I can almost never contaminate an infestation pit and hit a pre-infestor timing anymore. I used to do this regularly in ZvZ. Ultras did get buffed =) First they fixed the attack radius, then they nerfed it a bit/minus the damage, then they reduced the built time by 30-40 seconds They created a bug that created crazy splash when attacking large buildings, then they nerfed the damage, and then they severely nerfed the splash radius against everything in order to fix the splash bug that only applied to buildings. Then they buffed the build time by 15 seconds which was very nice. Also somewhere in there, they buffed the ultralisk so that it could attack sensor towers. | ||
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ReaperCo
Sweden46 Posts
On August 12 2012 04:17 conz wrote: Terran float 3-4K gas late game and normally say "That's just how terran is, nothing to spend it on". That's why zergs say start adding some extra starports and add ravens which are really good vs Late game zerg comps bar ultralisks. Yes it's 50gas, and that's 50gas towards an infestor or a broodlord, all I'm saying is we have more important uses for our gas late game. And the only viable use of overseers I could see that's realistic, is perhaps getting them out early vs protoss late game as you're getting them anyway vs mothership play, and try to slow down the mothership as much as possible. One simple answer to the gas floating, marine good unit. If you use contaminate you cant make changlings but it think it can be good against some all ins but its not game breaking to use, and you should only use it if it doesn't hurt creep spread, inject or anything with the macro. | ||
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Balgrog
United States1221 Posts
. I think if that was true for contaminate, it would be used sooooo much more, especially on breaking a PF. | ||
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zmansman17
United States2567 Posts
There's no good excuse why this isn't done more other than convenience. Since most Zerg players are already winning with much more basic, less micro-intensive strategies. In my experience, this doesn't even take much time to do, nor does it take many resources. Overseers got buffed, so they cost even less and yet this still isn't being done. | ||
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OneBaseKing
Afghanistan412 Posts
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babybell
776 Posts
On August 11 2012 05:24 Wakimomo wrote: it makes a terran UNABLE to REPAIR the building. Seems legit... | ||
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Acritter
Syria7637 Posts
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. I think if that was true for contaminate, it would be used sooooo much more, especially on breaking a PF.