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Why doesn't Zerg use Contaminate? - Page 15

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archonOOid
Profile Blog Joined March 2011
1983 Posts
August 13 2012 14:57 GMT
#281
The Kespa players will utilize contaminate as they have more strategic thinking due the the fact that they are bw pros and that their apm is really high.
I'm Quotable (IQ)
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
August 13 2012 15:02 GMT
#282
Acritter pretty much hit the nail on the head. The majority of the time you move to overseer to do some scouting there just isnt enough energy accumulated because youre dropping changelings throughout the game so you do another fly over, drop a changeling or two and then leave the overseer alone for a bit. It rarely gets up to the energy needed to use the spell. In theory you could do something mass overseer late game, but there's already so much going on that it becomes a very trivial thing to consider on a very long to do list. Not to mention that late game you flat out have better harassment options anyway. Infestors, mutas, ling runbys all offer better pay offs for successful harass. The only edge the overseer has is it's free supply, but still making a bunch of overseers requires resources that you'd rather have banked, or invested into your current army or tech.
"Opportunities multiply as they are seized."
stevarius
Profile Joined August 2010
United States1394 Posts
Last Edited: 2012-08-13 15:04:28
August 13 2012 15:04 GMT
#283
On August 14 2012 00:02 Sporadic44 wrote:
Acritter pretty much hit the nail on the head. The majority of the time you move to overseer to do some scouting there just isnt enough energy accumulated because youre dropping changelings throughout the game so you do another fly over, drop a changeling or two and then leave the overseer alone for a bit. It rarely gets up to the energy needed to use the spell. In theory you could do something mass overseer late game, but there's already so much going on that it becomes a very trivial thing to consider on a very long to do list. Not to mention that late game you flat out have better harassment options anyway. Infestors, mutas, ling runbys all offer better pay offs for successful harass. The only edge the overseer has is it's free supply, but still making a bunch of overseers requires resources that you'd rather have banked, or invested into your current army or tech.


They nerfed the energy they start with IIRC when they lowered the cost. It was either that or contaminate costs more.
¯\_(ツ)_/¯
Pinski
Profile Joined September 2010
United States126 Posts
August 13 2012 15:09 GMT
#284
On August 14 2012 00:04 stevarius wrote:
Show nested quote +
On August 14 2012 00:02 Sporadic44 wrote:
Acritter pretty much hit the nail on the head. The majority of the time you move to overseer to do some scouting there just isnt enough energy accumulated because youre dropping changelings throughout the game so you do another fly over, drop a changeling or two and then leave the overseer alone for a bit. It rarely gets up to the energy needed to use the spell. In theory you could do something mass overseer late game, but there's already so much going on that it becomes a very trivial thing to consider on a very long to do list. Not to mention that late game you flat out have better harassment options anyway. Infestors, mutas, ling runbys all offer better pay offs for successful harass. The only edge the overseer has is it's free supply, but still making a bunch of overseers requires resources that you'd rather have banked, or invested into your current army or tech.


They nerfed the energy they start with IIRC when they lowered the cost. It was either that or contaminate costs more.


No, they increased the cost of contaminate, and Overseers still start with 50 energy.. Contaminate cost 75 energy when Overseers were 50m/100g. Now it's 125 energy, but a 50m/50g Overseer cost. If they didn't change this, ZvZ would be the dumbest thing ever.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
August 13 2012 15:12 GMT
#285
Zerg players in BW took a few years before starting to use Dark Swarm properly.
ॐ
cactusjack914
Profile Joined March 2011
United States183 Posts
August 13 2012 15:13 GMT
#286
Wow, Haven't seen contaminate in a long time. Not gonna lie, I completely forgot it even existed. Mind is blown.
"starcraft isn't a hobby, its a lifestyle."
IRL_Sinister
Profile Blog Joined May 2011
Ireland621 Posts
August 13 2012 15:14 GMT
#287
On August 13 2012 23:57 archonOOid wrote:
The Kespa players will utilize contaminate as they have more strategic thinking due the the fact that they are bw pros and that their apm is really high.


Say what...?
JKM
Profile Joined November 2011
Denmark419 Posts
Last Edited: 2012-08-13 15:21:48
August 13 2012 15:20 GMT
#288
A late entry, I don't get why they never use it either. I understand that it is not really worth it using contaminate in the mid-game, because of the overseer probably dying and or requirement of dropping changelings, but even some zergs sometimes poop 4 changelings out of their overseers instead of darting into the base and just contaminate something + poop one changeling out!

That said, I do see a couple of opportunities for overseers to help zerg win games.

1. When the protoss is building a mothership the zerg could benefit greatly from pooing on his nexus a couple of times and delaying the mothership and allowing the zerg to spam up some static defense of take more bases (assuming the midgame didn't cripple the zerg into slow tech or something). Most zergs already have a couple of overseers at this time, so it shouldn't even dig into their gascount (50 gascost meh...) or be that taxing on their APM.

2. Ultra late game, where both sides are banking a ton of minerals and gas. In this scenario the protoss army will always be inferior to a well-spread broodlord / infestor army, why his reinforcements are important, which most likely will be either mass gateways for stalker warpin or 5-7 stargates pumping vrays / carriers. Anticipating that the protoss will have to replace his army at some point and morphing 10 overseers should not hurt a zerg in the very late game, since all upgrades are running the army has been built and a bank is building anyway (10 overseers = less than one minutes gas-intake, I think). So morphing these and contaminating 10 gates or 5-7 stargates + the nexus rebuilding a mothership should help zerg topple over protoss more easily in this phase of the game!

Edit:
On August 14 2012 00:14 IRL_Sinister wrote:
Show nested quote +
On August 13 2012 23:57 archonOOid wrote:
The Kespa players will utilize contaminate as they have more strategic thinking due the the fact that they are bw pros and that their apm is really high.


Say what...?


I kindda agree with him, the Kespa players are coming in with a fresh mindset and are known to be very articulous in their builds. It would surprise me if all the Kespa zergs looked at contaminate and saw no use at all.
1338, one upping 1337
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-08-13 15:27:21
August 13 2012 15:23 GMT
#289
On August 13 2012 23:57 archonOOid wrote:
The Kespa players will utilize contaminate as they have more strategic thinking due the the fact that they are bw pros and that their apm is really high.

Word, dawg.

They also will use Caduceus Reactor way more effectively, because they have more APMs due the the fact that they are high strategists and that their BW is really pro thinking.
Opera
Profile Joined March 2011
France469 Posts
Last Edited: 2012-08-13 15:26:09
August 13 2012 15:25 GMT
#290
Contaminate was very often used in ZvZ to prevent larvae from spawning and in ZvP to delay colossus/psi storm research forever, It got nerfed becaused of that and now it costs an absurd amount of energy. That's why it's ot used anymore.
It ain't over till it's over
executorx
Profile Joined July 2012
Germany81 Posts
August 13 2012 15:27 GMT
#291
On August 11 2012 05:39 Shunjal wrote:
Inject, Tumor movement, and general gameplay taking much of the APM.

I wish pros would use Contaminate and Transfuse a bit more effectively.


Well Contaminated doenst need that much APM. You fly in as you would do for scouting, and contaminate the sbuilding. its like 2 - 5 clicks more than a normal scout.

I dont think APM are the problem.
INnoVation > ALL!
mostevil
Profile Joined February 2011
United Kingdom611 Posts
August 13 2012 15:32 GMT
#292
On August 11 2012 13:16 Daniel C wrote:
Show nested quote +
On August 11 2012 05:36 wcr.4fun wrote:
any core building is in the back where you have to pass through the entire army. It can be used but you're probably going to lose the overseer every time you attempt to use it. 150/150 and having to remake the overlord doesn't seem that incredible besides a few situations. If a guy is sitting in his base teching to collussi I'm pretty sure he has enough stalkers to stop overseers from contaminating.

overseers can fly behind the base

It's getting rarer on modern maps for that to be an option. Cloud Kingdom Ohana etc. have no way to get back there without an overfly and very little space to hide in. I think its predominantly a map balance reaction to the mass muta strats from a few months back but its a shame as ling infestor in TvZ makes for uglier games than the old mutabling styles.
我的媽和她的瘋狂的外甥都
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 13 2012 15:32 GMT
#293
I've seen it used it ZvZ in conjunction with a roach timing but can't remember by who.. Two contaminates and the timing worked out so well it looked ridiculous.
snailz
Profile Joined April 2011
Croatia900 Posts
August 13 2012 15:37 GMT
#294
On August 14 2012 00:32 hifriend wrote:
I've seen it used it ZvZ in conjunction with a roach timing but can't remember by who.. Two contaminates and the timing worked out so well it looked ridiculous.


it was used in the past a lot, i think it even got nerfed...

zenio vs idra @ gsl, in example
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
figq
Profile Blog Joined May 2010
12519 Posts
August 13 2012 15:44 GMT
#295
I agree, imo at the highest level zergs have not utilized contaminate to its fullest, not at all. Imagine:
1. Frontal attack, to draw attention.
2. Small drop (but with a large number of empty overlords) in the main or/and other bases with production.
3. Bring a bunch of overseers with the drop to contaminate stuff.
The point is - whenever you are bringing other units they can buffer for overseers to contaminate freely and leave the scene safely, so they can repeat that again later for free.

Basically, the best use of contaminate involves multi-pronged action, control groups and higher APM, but I expect the pros could pull it off pretty nicely, if they wanted to work on such tactics.
If you stand next to my head, you can hear the ocean. - Day[9]
Dingodile
Profile Joined December 2011
4139 Posts
August 13 2012 16:08 GMT
#296
in ZvZ
I prefer fungal on larvas, one fungal is enough, they disappear!
Grubby | ToD | Moon | Lyn | Sky
IPA
Profile Joined August 2010
United States3206 Posts
August 13 2012 16:13 GMT
#297
I feel like this thread is about 75% low tier players theory crafting about why contaminate is so awesome.

It takes time, attention, and APM that (most of the time) could be put to better use somewhere else. It is a nice thing to use if you get the chance, don't get me wrong; however, building "strategies" around contamination timings is bunk. It's a cute way to beat your platinum friend and not much else.

If the BW gods come in with 750 APM and make use of contaminate, I will be a fan. It's just not as amazing or essential as people are making out here.
Time held me green and dying though I sang in my chains like the sea.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 13 2012 16:16 GMT
#298
On August 14 2012 01:13 IPA wrote:
I feel like this thread is about 75% low tier players theory crafting about why contaminate is so awesome.

It takes time, attention, and APM that (most of the time) could be put to better use somewhere else. It is a nice thing to use if you get the chance, don't get me wrong; however, building "strategies" around contamination timings is bunk. It's a cute way to beat your platinum friend and not much else.

If the BW gods come in with 750 APM and make use of contaminate, I will be a fan. It's just not as amazing or essential as people are making out here.


I don't see what's not awesome about it. There's a good amount of time that you're gonna have 1-2 overseers around the base of your opponent. It takes such minimal APM and attention to actually do it, and it really hurts the opponent. Sure, you could argue that the energy could be used for other stuff but the skill itself isn't bad.
IPA
Profile Joined August 2010
United States3206 Posts
August 13 2012 16:28 GMT
#299
On August 14 2012 01:16 Chaggi wrote:
Show nested quote +
On August 14 2012 01:13 IPA wrote:
I feel like this thread is about 75% low tier players theory crafting about why contaminate is so awesome.

It takes time, attention, and APM that (most of the time) could be put to better use somewhere else. It is a nice thing to use if you get the chance, don't get me wrong; however, building "strategies" around contamination timings is bunk. It's a cute way to beat your platinum friend and not much else.

If the BW gods come in with 750 APM and make use of contaminate, I will be a fan. It's just not as amazing or essential as people are making out here.


I don't see what's not awesome about it. There's a good amount of time that you're gonna have 1-2 overseers around the base of your opponent. It takes such minimal APM and attention to actually do it, and it really hurts the opponent. Sure, you could argue that the energy could be used for other stuff but the skill itself isn't bad.


As I mentioned, I like the skill. It's fine and useful. I just think people are being overzealous in their praise, and that the various strategies posited here, built around contamination timings, are frankly absurd.
Time held me green and dying though I sang in my chains like the sea.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 13 2012 16:31 GMT
#300
On August 14 2012 01:28 IPA wrote:
Show nested quote +
On August 14 2012 01:16 Chaggi wrote:
On August 14 2012 01:13 IPA wrote:
I feel like this thread is about 75% low tier players theory crafting about why contaminate is so awesome.

It takes time, attention, and APM that (most of the time) could be put to better use somewhere else. It is a nice thing to use if you get the chance, don't get me wrong; however, building "strategies" around contamination timings is bunk. It's a cute way to beat your platinum friend and not much else.

If the BW gods come in with 750 APM and make use of contaminate, I will be a fan. It's just not as amazing or essential as people are making out here.


I don't see what's not awesome about it. There's a good amount of time that you're gonna have 1-2 overseers around the base of your opponent. It takes such minimal APM and attention to actually do it, and it really hurts the opponent. Sure, you could argue that the energy could be used for other stuff but the skill itself isn't bad.


As I mentioned, I like the skill. It's fine and useful. I just think people are being overzealous in their praise, and that the various strategies posited here, built around contamination timings, are frankly absurd.


IMO that's true. Strategies built around the contamination skill seems way too far fetched and something you'd try on a much lower skilled friend to mess around.
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