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On August 16 2012 07:27 Dustin_Butthead wrote: Each race should have a philosophy.
Terran = Slow, methodological, strength when combined but weak if you don't have the right composition Zerg = Cheap, fast, swarmy Protoss = Expensive, powerful units
I don't want a BW clone, but the success of BW race design and balance came from following these patterns. People played the race most suited to their style.
Now the Idiot in Chief wants every race to be everything at once. Look at him talk about how this race can't do this so we'll add this and this race has problems doing this other thing so we'll add this. What a complete idiot. The new units and their abilities perfectly illustrate this point.
I'm afraid the only way to save SC2 from the baffoon is to get rid of Dustin Beaver and put our hopes in Legacy of the Void.
Seriously? Im assuming you arent around much huh? Because the SCII community bitches about everything. People keep saying "oh well i dont want a brood war clone" Then turn around and say "brood war was so much better why cant SCII be more like it?"
I mean you said "Look at him talk about how this race can't do this so we'll add this and this race has problems doing this other thing so we'll add this." Thats not him, thats the communitys problem. First it zerg and the lack of lurker and defiler so DB says okay i guess well throw in a zone control unit and a caster for zerg. hence the swarm host and viper. And everyone throws a damn fit. Now if he had just rehashed the lurker and defiler the community would have grilled him for being unoriginal. You just cant win in this situation. As for terran, they bitched about lack of anti air mech and hellions that cant withstand a breeze so they throw in the warhound for anti-air mech and gave the hellion a sturdier, but shorter range transformation. Again, in that situation everyone says "why didnt he just go with the Goliath, warhounds ugly hurrdurrrr" But if he did he would again, get torched for unoriginality. Protoss apparently has problems with mass mutalisks, the carriers lack of usefulness as well as the (somewhat limited) harassment options outside of DTs. so they threw in a new air unit with AOE air attacks and a harassment unit that can lock down minerals.
This is all stuff everyone whined about for months and months just like the UI upgrades that everyone apparently still has a problem with "My league icon isnt centered" etcetc. Why is everyone up Dustins ass over stuff they added because people whined until they got it?
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On August 16 2012 11:47 -KarmA wrote:Show nested quote +On August 16 2012 07:27 Dustin_Butthead wrote: Each race should have a philosophy.
Terran = Slow, methodological, strength when combined but weak if you don't have the right composition Zerg = Cheap, fast, swarmy Protoss = Expensive, powerful units
I don't want a BW clone, but the success of BW race design and balance came from following these patterns. People played the race most suited to their style.
Now the Idiot in Chief wants every race to be everything at once. Look at him talk about how this race can't do this so we'll add this and this race has problems doing this other thing so we'll add this. What a complete idiot. The new units and their abilities perfectly illustrate this point.
I'm afraid the only way to save SC2 from the baffoon is to get rid of Dustin Beaver and put our hopes in Legacy of the Void. Seriously? Im assuming you arent around much huh? Because the SCII community bitches about everything. People keep saying "oh well i dont want a brood war clone" Then turn around and say "brood war was so much better why cant SCII be more like it?" I mean you said "Look at him talk about how this race can't do this so we'll add this and this race has problems doing this other thing so we'll add this." Thats not him, thats the communitys problem. First it zerg and the lack of lurker and defiler so DB says okay i guess well throw in a zone control unit and a caster for zerg. hence the swarm host and viper. And everyone throws a damn fit. Now if he had just rehashed the lurker and defiler the community would have grilled him for being unoriginal. You just cant win in this situation. As for terran, they bitched about lack of anti air mech and hellions that cant withstand a breeze so they throw in the warhound for anti-air mech and gave the hellion a sturdier, but shorter range transformation. Again, in that situation everyone says "why didnt he just go with the Goliath, warhounds ugly hurrdurrrr" But if he did he would again, get torched for unoriginality. Protoss apparently has problems with mass mutalisks, the carriers lack of usefulness as well as the (somewhat limited) harassment options outside of DTs. so they threw in a new air unit with AOE air attacks and a harassment unit that can lock down minerals. This is all stuff everyone whined about for months and months just like the UI upgrades that everyone apparently still has a problem with "My league icon isnt centered" etcetc. Why is everyone up Dustins ass over stuff they added because people whined until they got it?
Because it was he who messed up first. Mr. "I don't like tank lines" made the first mistake of incorporating gimmicks + popular culture references (starship troopers, transformers, war of the worlds... etc) that don't even make sense just so he can appeal to the 13yo "WHAT'S COOOOOOOOOL!?!?!?!?!" crowd.
Now in apparent desperation he listens to theorycrafters because he has no idea how to fix the mess he created.
It's like cooking. A good cook says "I want to make something salty" and makes it. Hence Terrans = slow and methodical, zerg = fast and cheap... etc. People who like salty food will go Terran, people who like sweets go Zerg and so on. But the bumbling idiot made every race like any other just with different skins and stats that end up A-moving into each other. It's like the cook, instead of recommending sweets to people who don't like salt, keeps fiddling with the food according to the theorycrafters until everything tastes like shit.
People like him have no business in game design. Maybe a programmer or accountant that must concentrate on small details and minutae, or an assistant artist that puts the finishing touches on a sculture done by a maestro... u know to put in some flare and COOLNESS. But a designer or architect who must come up with a grand scaled plan, a big picture design that everyone sticks to? NO.
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On August 16 2012 11:47 -KarmA wrote:Show nested quote +On August 16 2012 07:27 Dustin_Butthead wrote: Each race should have a philosophy.
Terran = Slow, methodological, strength when combined but weak if you don't have the right composition Zerg = Cheap, fast, swarmy Protoss = Expensive, powerful units
I don't want a BW clone, but the success of BW race design and balance came from following these patterns. People played the race most suited to their style.
Now the Idiot in Chief wants every race to be everything at once. Look at him talk about how this race can't do this so we'll add this and this race has problems doing this other thing so we'll add this. What a complete idiot. The new units and their abilities perfectly illustrate this point.
I'm afraid the only way to save SC2 from the baffoon is to get rid of Dustin Beaver and put our hopes in Legacy of the Void. Seriously? Im assuming you arent around much huh? Because the SCII community bitches about everything. People keep saying "oh well i dont want a brood war clone" Then turn around and say "brood war was so much better why cant SCII be more like it?" I mean you said "Look at him talk about how this race can't do this so we'll add this and this race has problems doing this other thing so we'll add this." Thats not him, thats the communitys problem. First it zerg and the lack of lurker and defiler so DB says okay i guess well throw in a zone control unit and a caster for zerg. hence the swarm host and viper. And everyone throws a damn fit. Now if he had just rehashed the lurker and defiler the community would have grilled him for being unoriginal. You just cant win in this situation. As for terran, they bitched about lack of anti air mech and hellions that cant withstand a breeze so they throw in the warhound for anti-air mech and gave the hellion a sturdier, but shorter range transformation. Again, in that situation everyone says "why didnt he just go with the Goliath, warhounds ugly hurrdurrrr" But if he did he would again, get torched for unoriginality. Protoss apparently has problems with mass mutalisks, the carriers lack of usefulness as well as the (somewhat limited) harassment options outside of DTs. so they threw in a new air unit with AOE air attacks and a harassment unit that can lock down minerals. This is all stuff everyone whined about for months and months just like the UI upgrades that everyone apparently still has a problem with "My league icon isnt centered" etcetc. Why is everyone up Dustins ass over stuff they added because people whined until they got it? I'm seriously getting sick of having to correct people on this, but the warhound does NOT shoot up and the Tempest does NOT have anti-air AoE. Those were scrapped designs from many many fucking months ago.
Anyone who wants to contribute to debates over HotS unit design has a responsibility to be up to date on the latest unit specs, it isn't that fucking difficult.
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Oracle should lose its ability to cloak everything unless detection is really easy to get for everyone... I mean, that game didn't showcase the full ability to fuck around with it, but between the mothership core's ability to keep recharging the oracle and its cloaking field + the mineral block + how fast you can get it with stargate, the unit is OP I think.
The 22 range on the new stargate unit is crazy (just wanted to point that out lol). That was a really small map, so I guess the range wasn't as meaningful...
Warhound is crazy strong, wish it was more AA than ground destroyer, probably wouldn't have trouble getting through seige lines at all. That needs to be changed though...
Battle hellion is good, it does the same thing as the hellion though, not quite sure what's the difference >_>.
I don't have much thoughts beyond this lol.
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On August 16 2012 06:30 Dalavita wrote: They need to scrap war hounds to make mech work and actually make siege tank strong enough to the point where they're a threat when sieged up en masse no matter the matchup. "en masse" doesnt make sense, because they are too easily killed. Just drop some Lings on them and they kill each other or whatever. The tanks need to be a threat with just a few of them! That would force the opponents to NOT use the deathball 1-a-move that they currently use. This is part of getting rid of the deathball, but not all of it.
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All the firebat-hellions died to the siege tank fires... what was the point in having them like that... marauders would've worked so much better in that video.
not digging widow mines and the oracle entomb ability. they are both very uninteresting and boring gameplay. Sure, it adds to multi-task and yeah, it'll appeal to BW fans that adding boring multi-task takes skill... but its so boring. widow mines u plant and you'll almost get 99% effectiveness. air and ground? really? theres an overlapping role between burrowed banelings and widow mines. oracles entomb is just plain boring. theres nothing strategic about it. it can be shut down easily, or it can work easily. thats it. its just adding to multi-task that has no gameplay value added to the game. entomb needs to be dropped
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On August 16 2012 07:30 Lightspeaker wrote: Ok. Read the whole thread. Simple question- what in the hell is Protoss supposed to build against Battle Hellions (BH), Warhounds (WH) and Vikings as a composition?
Let's review all of Protoss combat capable units and list things that can kill them in that. Zealot - BH Stalker - WH Sentry - anything Dark Templar - scan and anything High Templar - anything. Might do good damage but mech beefier than bio Archon - usable but unlikely to be super effective. Couple ghosts would shut down hardcore Immortal - WH (missiles...) Colossus - Viking and possibly WH Phoenix - Vikings trade well and are reactored Void ray - Viking Tempest - Viking
So what's the plan? Mass archon and hope he forgets he can build ghosts? Pray you get enough storms off to kill mech (stronger than bio) and again forgets about ghosts? That game was obviously poor but even on paper there doesn't seem to be any gaps in that armour...it's even fairly mobile!
You have to go Protoss Mech basically, the Stargate units and the Robotics units, I think. Vikings really protect seige lines from air, so you have to get lots of immortals, tempests (22 range > 9 range... You have to watch with your obs), and maybe void rays/phoenixes?
I just know that gateway units get CRUSHED by mech in this alpha.
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At this point every company has a PR team that gives bullshit answers and statements over everything with the intent to keep as many people happy as possible. Even with devs pussy footing through interviews I constantly see a loud minority of the community shits all over them every chance they get, over any decision they make. Am I the only one that would love for a company to do what they want with their middle finger up to the forum whiners? That's how it used to be and games were pretty good.
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On August 16 2012 13:45 Dustin_Butthead wrote:Show nested quote +On August 16 2012 11:47 -KarmA wrote:On August 16 2012 07:27 Dustin_Butthead wrote: Each race should have a philosophy.
Terran = Slow, methodological, strength when combined but weak if you don't have the right composition Zerg = Cheap, fast, swarmy Protoss = Expensive, powerful units
I don't want a BW clone, but the success of BW race design and balance came from following these patterns. People played the race most suited to their style.
Now the Idiot in Chief wants every race to be everything at once. Look at him talk about how this race can't do this so we'll add this and this race has problems doing this other thing so we'll add this. What a complete idiot. The new units and their abilities perfectly illustrate this point.
I'm afraid the only way to save SC2 from the baffoon is to get rid of Dustin Beaver and put our hopes in Legacy of the Void. Seriously? Im assuming you arent around much huh? Because the SCII community bitches about everything. People keep saying "oh well i dont want a brood war clone" Then turn around and say "brood war was so much better why cant SCII be more like it?" I mean you said "Look at him talk about how this race can't do this so we'll add this and this race has problems doing this other thing so we'll add this." Thats not him, thats the communitys problem. First it zerg and the lack of lurker and defiler so DB says okay i guess well throw in a zone control unit and a caster for zerg. hence the swarm host and viper. And everyone throws a damn fit. Now if he had just rehashed the lurker and defiler the community would have grilled him for being unoriginal. You just cant win in this situation. As for terran, they bitched about lack of anti air mech and hellions that cant withstand a breeze so they throw in the warhound for anti-air mech and gave the hellion a sturdier, but shorter range transformation. Again, in that situation everyone says "why didnt he just go with the Goliath, warhounds ugly hurrdurrrr" But if he did he would again, get torched for unoriginality. Protoss apparently has problems with mass mutalisks, the carriers lack of usefulness as well as the (somewhat limited) harassment options outside of DTs. so they threw in a new air unit with AOE air attacks and a harassment unit that can lock down minerals. This is all stuff everyone whined about for months and months just like the UI upgrades that everyone apparently still has a problem with "My league icon isnt centered" etcetc. Why is everyone up Dustins ass over stuff they added because people whined until they got it? Because it was he who messed up first. Mr. "I don't like tank lines" made the first mistake of incorporating gimmicks + popular culture references (starship troopers, transformers, war of the worlds... etc) that don't even make sense just so he can appeal to the 13yo "WHAT'S COOOOOOOOOL!?!?!?!?!" crowd. Now in apparent desperation he listens to theorycrafters because he has no idea how to fix the mess he created. It's like cooking. A good cook says "I want to make something salty" and makes it. Hence Terrans = slow and methodical, zerg = fast and cheap... etc. People who like salty food will go Terran, people who like sweets go Zerg and so on. But the bumbling idiot made every race like any other just with different skins and stats that end up A-moving into each other. It's like the cook, instead of recommending sweets to people who don't like salt, keeps fiddling with the food according to the theorycrafters until everything tastes like shit. People like him have no business in game design. Maybe a programmer or accountant that must concentrate on small details and minutae, or an assistant artist that puts the finishing touches on a sculture done by a maestro... u know to put in some flare and COOLNESS. But a designer or architect who must come up with a grand scaled plan, a big picture design that everyone sticks to? NO.
A bit harsh, but I think part of it is true. Ever since I saw Dustin Browder it crossed my mind that he isn't mastermind or architect (no offense). He is just a cool guy with some skills, and maybe he is good at following commonsense and be part of real life/community/team. But he isn't the one who should design an epic rts game (at least alone).
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On August 16 2012 14:18 furerkip wrote: Oracle should lose its ability to cloak everything unless detection is really easy to get for everyone... I mean, that game didn't showcase the full ability to fuck around with it, but between the mothership core's ability to keep recharging the oracle and its cloaking field + the mineral block + how fast you can get it with stargate, the unit is OP I think. Don't forget that it has about 100 health + shield total, you can one shot it with your vikings or easily abduct and kill with vipers.
The oracle is really a gimmicky unit, I don't think it's all that great tbh.
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On August 16 2012 14:52 RavenLoud wrote:Show nested quote +On August 16 2012 14:18 furerkip wrote: Oracle should lose its ability to cloak everything unless detection is really easy to get for everyone... I mean, that game didn't showcase the full ability to fuck around with it, but between the mothership core's ability to keep recharging the oracle and its cloaking field + the mineral block + how fast you can get it with stargate, the unit is OP I think. Don't forget that it has about 100 health + shield total, you can one shot it with your vikings or easily abduct and kill with vipers. The oracle is really a gimmicky unit, I don't think it's all that great tbh.
It's an amazing unit.
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Well controlled Oracles seem like they'll be a tremendous arse pain, unless I can convince they to fly into my widow mines (oh please oh please oh please)
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So sad to see that most of the new units are all 1-click/1-a type of units...As excited as I am for the HotS beta, i really think they should delay it a little longer and change the units design
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On August 16 2012 08:13 Shiori wrote:Show nested quote +On August 16 2012 08:11 Ameisenmann wrote:On August 16 2012 08:01 Le BucheRON wrote:On August 16 2012 07:30 Lightspeaker wrote: Ok. Read the whole thread. Simple question- what in the hell is Protoss supposed to build against Battle Hellions (BH), Warhounds (WH) and Vikings as a composition?
Let's review all of Protoss combat capable units and list things that can kill them in that. Zealot - BH Stalker - WH Sentry - anything Dark Templar - scan and anything High Templar - anything. Might do good damage but mech beefier than bio Archon - usable but unlikely to be super effective. Couple ghosts would shut down hardcore Immortal - WH (missiles...) Colossus - Viking and possibly WH Phoenix - Vikings trade well and are reactored Void ray - Viking Tempest - Viking
So what's the plan? Mass archon and hope he forgets he can build ghosts? Pray you get enough storms off to kill mech (stronger than bio) and again forgets about ghosts? That game was obviously poor but even on paper there doesn't seem to be any gaps in that armour...it's even fairly mobile! How is this different than WOL? What were you hoping for? A huge gap in the Terran's composition that Protoss can exploit without answer? Well he's saying that this one composition basically counters everything protoss can do, which I think we could agree would be pretty boring, no? I don't see how this is the case in WOL. Yep. The thing about WoL is that TvP is less about countering compositions by a-moving other compositions into them and more about engagement/positioning/timing/micro. Immortals, Void Rays, Chargelots, and maybe Tempests seem like the only things that will be good against Terran mech, and all of those units are straight up a-move units.
Learn to play a new style? Warhound and mech seems fine, just needs a few tweaks here and there. But now P is actually going to have to play a more BW style with more dropping, multitasking, harassing, and multiprong attacks now rather than relying on balling up with a 200/200 deathball. This is of course aided by new tools like the Oracle to entomb and slow down mech play, along with the purify ability of the Nexus to defend against light harassment/early all-ins.
I'd also imagine a well controlled Tempest/HT/Gateway/Void centric army would shit all over the living fuck out of a mech army. You bait the Mech army into engaging and fry them with Archon/HTs.
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On August 16 2012 14:37 Rah wrote: At this point every company has a PR team that gives bullshit answers and statements over everything with the intent to keep as many people happy as possible. Even with devs pussy footing through interviews I constantly see a loud minority of the community shits all over them every chance they get, over any decision they make. Am I the only one that would love for a company to do what they want with their middle finger up to the forum whiners? That's how it used to be and games were pretty good.
The difference is, now Blizzard couldn't give a flying fuck about how good SCtoo is - they're only it in for the money. And they will milk this game into the ground. They claim they care about esport, but their support is lackluster. The game is a terrible knockoff of BW, with units and design that don't even make sense.
Don't throw me into the category of internet whiner. I was happy with this game, once - but I was uneducated and a fool. The more I think about it, the more I became focused on the proscene and improving, the less hope I have for the piece of shit game ot ever make it anywhere. I've about had it with Blizzard as a company, and if this piece of shit flops like it will I think my time with gaming is about up. I can't go back to BW either - no hope to compete there.
Blizzard doesn't care about this game. It's evident throughout WoL.
There was a day where the teams within Blizzard had a sincere passion for making awesome games. That was the Blizzard that made SC1 - every startup game producer has to have a sincere passion for making games or they won't get anywhere in the market. But that passion died around the same time the WoW money train took off. Now they just keep the shit train rolling.
It's funny - I used to actually support them . But when I see the success of Valve and Riot's business model - the attention they pay to their community and the words of the players that actually matter instead of creating a platform that serves only to snag a bit of their existing fanbase for another $40, I recognize that they future of esports resides with them.
It's sad, b/c if there is one little dream I have right now it is that somehow, SOMEHOW Valve might acquire the IP rights for the original SC and remake it. Or, that when all the shit is said and done with this piece of crap, that some brilliant designers manage to make a competitive model after LotV that all the pros switch to b/c it is better than SCtoo.
That's about all I've got left in me. I stopped holding my breath. I'm not waiting anymore, b/c I'm fucking tired of disappointment.
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After playing the custom map a bunch with a my terran friend, Protoss vs Terran seems pretty fine. The Mothership Core gives you a much more stable econ game as Protoss, and Mines/Hellions give you good defense and harass and later a good fodder unit, and a detriment to Protoss moving out. I didn't feel the need to rush to Colosus with the Mothership Core out. Of the games we played I opened Stargate Expand for the Oracle which actually did pretty solid harass, into Voidray, Immortal, Zealot mixture against his Mech and did fine. I later switched into High Templars as he had added more Siege Tanks. I lost that game due to a few clutch EMPs, but that's fine. It was more fun than TvP is currently.
In the second game we played. I opened Gateway Expand, into 4 Gateways with intent to use Recall, whereas he opened reactored Hellions, into Bio. Game played out pretty standardly. Recall harass was strong, but he countered it by running Hellions by. The game ended, with a Colosus push after catching his Vikings out of position.
I would say, after playing with the new units, the one that has a real problem is the Tempest. The few games I tried to use it as harass it felt really clunky. The super long range is just awkward to use.
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On August 16 2012 15:54 BanditX wrote: After playing the custom map a bunch with a my terran friend, Protoss vs Terran seems pretty fine. The Mothership Core gives you a much more stable econ game as Protoss, and Mines/Hellions give you good defense and harass and later a good fodder unit, and a detriment to Protoss moving out. I didn't feel the need to rush to Colosus with the Mothership Core out. Of the games we played I opened Stargate Expand for the Oracle which actually did pretty solid harass, into Voidray, Immortal, Zealot mixture against his Mech and did fine. I later switched into High Templars as he had added more Siege Tanks. I lost that game due to a few clutch EMPs, but that's fine. It was more fun than TvP is currently.
In the second game we played. I opened Gateway Expand, into 4 Gateways with intent to use Recall, whereas he opened reactored Hellions, into Bio. Game played out pretty standardly. Recall harass was strong, but he countered it by running Hellions by. The game ended, with a Colosus push after catching his Vikings out of position.
I would say, after playing with the new units, the one that has a real problem is the Tempest. The few games I tried to use it as harass it felt really clunky. The super long range is just awkward to use.
yeah, it takes a ton of skill to use the tempest properly and even then I'm not sure it is good enough.
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United Kingdom12022 Posts
On August 16 2012 15:52 Qwyn wrote:Show nested quote +On August 16 2012 14:37 Rah wrote: At this point every company has a PR team that gives bullshit answers and statements over everything with the intent to keep as many people happy as possible. Even with devs pussy footing through interviews I constantly see a loud minority of the community shits all over them every chance they get, over any decision they make. Am I the only one that would love for a company to do what they want with their middle finger up to the forum whiners? That's how it used to be and games were pretty good. The difference is, now Blizzard couldn't give a flying fuck about how good SCtoo is - they're only it in for the money. And they will milk this game into the ground. They claim they care about esport, but their support is lackluster. The game is a terrible knockoff of BW, with units and design that don't even make sense. Don't throw me into the category of internet whiner. I was happy with this game, once - but I was uneducated and a fool. The more I think about it, the more I became focused on the proscene and improving, the less hope I have for the piece of shit game ot ever make it anywhere. I've about had it with Blizzard as a company, and if this piece of shit flops like it will I think my time with gaming is about up. I can't go back to BW either - no hope to compete there. Blizzard doesn't care about this game. It's evident throughout WoL. There was a day where the teams within Blizzard had a sincere passion for making awesome games. That was the Blizzard that made SC1 - every startup game producer has to have a sincere passion for making games or they won't get anywhere in the market. But that passion died around the same time the WoW money train took off. Now they just keep the shit train rolling. It's funny - I used to actually support them . But when I see the success of Valve and Riot's business model - the attention they pay to their community and the words of the players that actually matter instead of creating a platform that serves only to snag a bit of their existing fanbase for another $40, I recognize that they future of esports resides with them. It's sad, b/c if there is one little dream I have right now it is that somehow, SOMEHOW Valve might acquire the IP rights for the original SC and remake it. Or, that when all the shit is said and done with this piece of crap, that some brilliant designers manage to make a competitive model after LotV that all the pros switch to b/c it is better than SCtoo. That's about all I've got left in me. I stopped holding my breath. I'm not waiting anymore, b/c I'm fucking tired of disappointment.
Dude, what the heck are you talking about? SC2 is a sequel to Brood War, it's not a chap knock off. Blizzard clearly do care about the game as they've been asking for community feedback all the way through development and they've supported more tournaments than I can count with sponsorship.
Valve's business model has a lot to be desired too and that's coming from a Valve game fan.
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On August 16 2012 15:54 BanditX wrote: After playing the custom map a bunch with a my terran friend, Protoss vs Terran seems pretty fine. The Mothership Core gives you a much more stable econ game as Protoss, and Mines/Hellions give you good defense and harass and later a good fodder unit, and a detriment to Protoss moving out. I didn't feel the need to rush to Colosus with the Mothership Core out. Of the games we played I opened Stargate Expand for the Oracle which actually did pretty solid harass, into Voidray, Immortal, Zealot mixture against his Mech and did fine. I later switched into High Templars as he had added more Siege Tanks. I lost that game due to a few clutch EMPs, but that's fine. It was more fun than TvP is currently.
In the second game we played. I opened Gateway Expand, into 4 Gateways with intent to use Recall, whereas he opened reactored Hellions, into Bio. Game played out pretty standardly. Recall harass was strong, but he countered it by running Hellions by. The game ended, with a Colosus push after catching his Vikings out of position.
I would say, after playing with the new units, the one that has a real problem is the Tempest. The few games I tried to use it as harass it felt really clunky. The super long range is just awkward to use.
Thanks for that comment. That was really helpful.
I'm doing 2s with my good mate over the weekend. I'll be sure to have a few games myself.
I'd love a PvT where I did not have to rush for Colossus. I've often wished for a mid-game splash unit for Protoss in HOTS and a corresponding nerf to Colossus. That may not have happened (always hope for LOTV though, lol) but it would be lovely to play with the cool and powerful units of Protoss, like the Zealot, Immortal and Voidray, and not be so dependent on the Colossus.
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On August 16 2012 15:52 Qwyn wrote:Show nested quote +On August 16 2012 14:37 Rah wrote: At this point every company has a PR team that gives bullshit answers and statements over everything with the intent to keep as many people happy as possible. Even with devs pussy footing through interviews I constantly see a loud minority of the community shits all over them every chance they get, over any decision they make. Am I the only one that would love for a company to do what they want with their middle finger up to the forum whiners? That's how it used to be and games were pretty good. It's sad, b/c if there is one little dream I have right now it is that somehow, SOMEHOW Valve might acquire the IP rights for the original SC and remake it. Or, that when all the shit is said and done with this piece of crap, that some brilliant designers manage to make a competitive model after LotV that all the pros switch to b/c it is better than SCtoo. That's about all I've got left in me. I stopped holding my breath. I'm not waiting anymore, b/c I'm fucking tired of disappointment.
Valve acquiring StarCraft wouldn't be any better. They'd have marines running around with zergling hats on, and shit would get all confusing.
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