New "low" mode explained - Page 2
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eviltomahawk
United States11133 Posts
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Kaitokid
Germany1327 Posts
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leo23
United States3075 Posts
On August 02 2012 03:22 eviltomahawk wrote: So the new low textures in 1.5 are actually less performance-intensive than the old low textures before 1.5? Huh. That's pretty interesting. can someone please confirm with some benchmarking? | ||
EdenPLusDucky
571 Posts
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Stratos_speAr
United States6959 Posts
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[F_]aths
Germany3947 Posts
On August 02 2012 03:17 Existor wrote: + Show Spoiler + You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already. Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it ![]() ![]() And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures. ![]() I edited the OP to reflect your finding. Thank you! | ||
leo23
United States3075 Posts
On August 02 2012 03:38 [F_]aths wrote: I edited the OP to reflect your finding. Thank you! Which one is better performance wise low or new low | ||
Existor
Russian Federation4295 Posts
The new textures dropped my fps down to 70s early on, edited that line in variables.txt and the old textures give me 120 fps+ early on the same map when im the only player in the game. Results might be different for others though. It drops your FPS only because you're loading it first time. Every game resource when loaded first time, causes FPS drops. Those new textures have smaller file size. | ||
DarKcS
Australia1237 Posts
They are : bakeTerrainLighting= ambientenvironmentmap= one of these might be causing the FPS drops (yes I believe my FPS is even worse now). | ||
EdenPLusDucky
571 Posts
On August 02 2012 03:44 Existor wrote: It drops your FPS only because you're loading it first time. Every game resource when loaded first time, causes FPS drops. Those new textures have smaller file size. No I don't think you understand what I mean by that. I said that the newer textures gave me less fps than the older ones and reverting it back using variables.txt made it better and also gave me less delay lag that I was experiencing with the new ones. Might be placebo though. | ||
NeMeSiS3
Canada2972 Posts
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schlamp96
United States11 Posts
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Tailss
Sweden233 Posts
On August 02 2012 04:24 schlamp96 wrote: Is there a way to go back to the old graphics/texture settings on the higher graphic settings? I don't like the new one as much. That is exactly what this thread is about... | ||
Iranon
United States983 Posts
Remind me of ![]() | ||
Absurd Bunny
168 Posts
On August 02 2012 04:26 Tailss wrote: That is exactly what this thread is about... He's talking about the high quality graphic settings... This is for low, not for medium and high and whatnot. | ||
Babru
196 Posts
On August 02 2012 03:17 Existor wrote: You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already. Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it ![]() ![]() And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures. ![]() So if i want to take use of the texture that uses less ram i must have "alternateLowTextures=1" in my variables.txt? It doesnt apply when im using "alternateLowTextures=0"? I would like to increase my performance, so i like the low ram usage, i dont like how the new low graph (that looks close to previous mid graph) looks though. All in all though, i only want what gives the best fps. | ||
mirkz
Italy43 Posts
On August 02 2012 03:48 DarKcS wrote: They added some new graphics tweaks in the variables.txt. This new texture setting is the unlikely culprit, only one new variable is on by default I believe. They are : bakeTerrainLighting= ambientenvironmentmap= one of these might be causing the FPS drops (yes I believe my FPS is even worse now). thank you very much to the OP for the really interesting thread!!! Now can anyone test & explain what are the new lines indicated above adding??? For what concerning the alternateLowTextures=0 thing , it is curious how Blizzy says that it uses less memory and we all get performance problems ... !!??!?! | ||
VapouR.
United Kingdom14 Posts
'An internal error occured, please restart. If problems persist please contact customer support.' Any ideas what i've done wrong? | ||
Existor
Russian Federation4295 Posts
On August 02 2012 04:36 Babru wrote: + Show Spoiler + On August 02 2012 03:17 Existor wrote: You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already. Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it ![]() ![]() And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures. ![]() So if i want to take use of the texture that uses less ram i must have "alternateLowTextures=1" in my variables.txt? It doesnt apply when im using "alternateLowTextures=0"? I would like to increase my performance, so i like the low ram usage, i dont like how the new low graph (that looks close to previous mid graph) looks though. All in all though, i only want what gives the best fps. Theoretically yes. Those low-textures have smaller sizes, so you should try to stay with standart low settings and allow game to load all content. Probably you will have lags only 1st time, when you're loading these textures. | ||
KawaiiRice
United States2914 Posts
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