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New "low" mode explained - Page 5
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EleanorRIgby
Canada3923 Posts
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Medrea
10003 Posts
Haha took me a couple reads to figure out what your problem was, I meant to say the old LOW is probably better. On August 02 2012 11:05 EleanorRIgby wrote: why cant we just have an actual "low" graphic setting like morrow said ![]() If pro players had access to an ultra low graphics setting that made the game nothing but boxes and wireframes the pro's would probably pick that as well. The line has to be drawn somewhere. | ||
eviltomahawk
United States11133 Posts
![]() Starcraft 64, anyone? | ||
CounterOrder
Canada457 Posts
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ZenithM
France15952 Posts
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Shield
Bulgaria4824 Posts
On August 02 2012 12:06 CounterOrder wrote: I cant find variables.txt There isnt any .txt in my sc2 folder. The new low setting has MAJOR lag issues and this patch is making my fans work overtime. C:\Users\<your user here>\Documents\StarCraft II I assume you use WIndows 7. | ||
CounterOrder
Canada457 Posts
On August 02 2012 12:30 darkness wrote: C:\Users\<your user here>\Documents\StarCraft II I assume you use WIndows 7. Vista, but thx found it a sec. | ||
Incanus
Canada695 Posts
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TheBatman
United States209 Posts
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[F_]aths
Germany3947 Posts
On August 02 2012 06:52 tehemperorer wrote: So basically old low textures had no values for different effects and depending on your settings the card computed a list of the information on the fly. Now the textures come with default information, so if settings are set to low the card doesn't compute much since the information is already present? I edited the OP because thanks to user Existor it's now clear that the alternate textures – with premade bumpmaping – are delivered with the patch files. | ||
Marinechan
Sweden71 Posts
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CuSToM
United States1478 Posts
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[F_]aths
Germany3947 Posts
On August 02 2012 08:50 Noobity wrote: Specular lighting (for the small, but very bright spots) depends on the camera angle. Diffuse lighting however should be independent of the camera and only follow the light source. Common bumpmapping solutions calculate both parts.I don't know if I understand this completely. Normal mapping wouldn't have anything to do with the camera, it would only affect how the light reacts on the texture, and in most cases is used specifically to alter the way geometry works, not to handle lighting at all. They might be reacting to lighting, but the light source it's all mapped to (I assume the light box, which is how I assume SC2 gets it's universal lighting). | ||
LagT_T
Argentina535 Posts
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CounterOrder
Canada457 Posts
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Trasko
Sweden983 Posts
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NEEDZMOAR
Sweden1277 Posts
On August 02 2012 11:12 Medrea wrote: Haha took me a couple reads to figure out what your problem was, I meant to say the old LOW is probably better. If pro players had access to an ultra low graphics setting that made the game nothing but boxes and wireframes the pro's would probably pick that as well. The line has to be drawn somewhere. ¨ oh alright, thank you :D | ||
foxfoxfox
United States3 Posts
Does anyone know how to do this on a Mac? | ||
rampantfang
United States16 Posts
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Yrr
Germany796 Posts
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