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Active: 9860 users

New "low" mode explained - Page 5

Forum Index > SC2 General
Post a Reply
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EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
August 02 2012 02:05 GMT
#81
why cant we just have an actual "low" graphic setting like morrow said
savior did nothing wrong
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-08-02 02:13:14
August 02 2012 02:12 GMT
#82
On August 02 2012 08:12 NEEDZMOAR wrote:
Show nested quote +
On August 02 2012 07:02 Medrea wrote:
On August 02 2012 07:00 NiKoJa wrote:
So all in all, which one does give the best performance? The old or the new. I prefer the old one in termes of looking but if the new low graphic settings give better performance i'm gonna stick to them.


Depends on your system. If your system is ancient and low budget, the old new is prob better.



Im sorry what?


Haha took me a couple reads to figure out what your problem was, I meant to say the old LOW is probably better.


On August 02 2012 11:05 EleanorRIgby wrote:
why cant we just have an actual "low" graphic setting like morrow said


If pro players had access to an ultra low graphics setting that made the game nothing but boxes and wireframes the pro's would probably pick that as well. The line has to be drawn somewhere.
twitch.tv/medrea
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-08-02 02:16:15
August 02 2012 02:15 GMT
#83
Just for fun, this is what the game looked like in the 1.5 beta while it was still streaming in data.

[image loading]

Starcraft 64, anyone?
ㅇㅅㅌㅅ
CounterOrder
Profile Joined August 2010
Canada457 Posts
August 02 2012 03:06 GMT
#84
I cant find variables.txt There isnt any .txt in my sc2 folder. The new low setting has MAJOR lag issues and this patch is making my fans work overtime.
ZenithM
Profile Joined February 2011
France15952 Posts
August 02 2012 03:12 GMT
#85
I like the new "flashlight" fow, new low setting and health bar option. I will try them out for a while to see how that feels :D
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 02 2012 03:30 GMT
#86
On August 02 2012 12:06 CounterOrder wrote:
I cant find variables.txt There isnt any .txt in my sc2 folder. The new low setting has MAJOR lag issues and this patch is making my fans work overtime.


C:\Users\<your user here>\Documents\StarCraft II

I assume you use WIndows 7.
CounterOrder
Profile Joined August 2010
Canada457 Posts
August 02 2012 03:31 GMT
#87
On August 02 2012 12:30 darkness wrote:
Show nested quote +
On August 02 2012 12:06 CounterOrder wrote:
I cant find variables.txt There isnt any .txt in my sc2 folder. The new low setting has MAJOR lag issues and this patch is making my fans work overtime.


C:\Users\<your user here>\Documents\StarCraft II

I assume you use WIndows 7.



Vista, but thx found it a sec.
Incanus
Profile Joined October 2009
Canada695 Posts
August 02 2012 05:09 GMT
#88
Solid post. How did you isolate what each setting does?
Flash: "Why am I so good?" *sob sob*
TheBatman
Profile Joined January 2011
United States209 Posts
August 02 2012 05:48 GMT
#89
Really not a fan of the new fog of war, any way to revert?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-08-02 06:18:03
August 02 2012 05:52 GMT
#90
On August 02 2012 06:52 tehemperorer wrote:
So basically old low textures had no values for different effects and depending on your settings the card computed a list of the information on the fly. Now the textures come with default information, so if settings are set to low the card doesn't compute much since the information is already present?

I edited the OP because thanks to user Existor it's now clear that the alternate textures – with premade bumpmaping – are delivered with the patch files.
You don't choose to play zerg. The zerg choose you.
Marinechan
Profile Joined May 2011
Sweden71 Posts
August 02 2012 06:03 GMT
#91
Thanks, [F_]aths! The variable-thing works out flawlessly
Marinesplit, how do I do it?
CuSToM
Profile Joined October 2010
United States1478 Posts
August 02 2012 06:05 GMT
#92
the new fog of war is driving me crazy. going to take a while to get used to :\
Team SCV Life #1
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-08-02 06:21:15
August 02 2012 06:11 GMT
#93
On August 02 2012 08:50 Noobity wrote:
I don't know if I understand this completely.

Normal mapping wouldn't have anything to do with the camera, it would only affect how the light reacts on the texture, and in most cases is used specifically to alter the way geometry works, not to handle lighting at all. They might be reacting to lighting, but the light source it's all mapped to (I assume the light box, which is how I assume SC2 gets it's universal lighting).
Specular lighting (for the small, but very bright spots) depends on the camera angle. Diffuse lighting however should be independent of the camera and only follow the light source. Common bumpmapping solutions calculate both parts.
You don't choose to play zerg. The zerg choose you.
LagT_T
Profile Joined March 2010
Argentina535 Posts
August 02 2012 06:17 GMT
#94
Am i the only one that thinks the new fog is awesome? It is so much accurate that i feel more assured of what i've scouted.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
CounterOrder
Profile Joined August 2010
Canada457 Posts
August 02 2012 06:26 GMT
#95
After changing it back to how it was i still have lag issues that i didnt before.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
August 02 2012 06:32 GMT
#96
Great post! Very informative, thank you.
Jaedong <3
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 02 2012 06:32 GMT
#97
On August 02 2012 11:12 Medrea wrote:
Show nested quote +
On August 02 2012 08:12 NEEDZMOAR wrote:
On August 02 2012 07:02 Medrea wrote:
On August 02 2012 07:00 NiKoJa wrote:
So all in all, which one does give the best performance? The old or the new. I prefer the old one in termes of looking but if the new low graphic settings give better performance i'm gonna stick to them.


Depends on your system. If your system is ancient and low budget, the old new is prob better.



Im sorry what?


Haha took me a couple reads to figure out what your problem was, I meant to say the old LOW is probably better.


Show nested quote +
On August 02 2012 11:05 EleanorRIgby wrote:
why cant we just have an actual "low" graphic setting like morrow said


If pro players had access to an ultra low graphics setting that made the game nothing but boxes and wireframes the pro's would probably pick that as well. The line has to be drawn somewhere.

¨

oh alright, thank you :D
foxfoxfox
Profile Joined July 2012
United States3 Posts
August 02 2012 07:10 GMT
#98
OH GOD I AM TERRIBLE WITH COMPUTER.

Does anyone know how to do this on a Mac?
Shake it out
rampantfang
Profile Blog Joined August 2011
United States16 Posts
August 02 2012 07:21 GMT
#99
Psh, 1.5 bugs, fps drops, weird fog of war, and altered textures. They now have colored MULEs!
Yrr
Profile Joined June 2012
Germany805 Posts
August 02 2012 07:24 GMT
#100
Is there a change in CPU usage or is this all just GPU, because I think my CPU (Notebook dualcore 2.0 GHz) limits the game severely.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
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