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Active: 3186 users

New "low" mode explained - Page 3

Forum Index > SC2 General
Post a Reply
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Orphen
Profile Joined December 2010
United States101 Posts
August 01 2012 21:14 GMT
#41
Thank you so much for this post! I've been wanting to play back in the old mode.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
August 01 2012 21:15 GMT
#42
now all we need is to revert this stupid interface
@KawaiiRiceLighT
Tobblish
Profile Joined August 2011
Sweden6404 Posts
August 01 2012 21:16 GMT
#43
Thank you so much for this <3
I noticed this right away and it set me off quite a bit.
The curse is real
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
August 01 2012 21:21 GMT
#44
Thanks a lot for this!

I noticed in beta the ground looked much better on Low, AND it was still running on higher FPS and no more freezing! :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 01 2012 21:23 GMT
#45
On August 02 2012 03:43 leo23 wrote:
Show nested quote +
On August 02 2012 03:38 [F_]aths wrote:
On August 02 2012 03:17 Existor wrote:
+ Show Spoiler +

You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already.

Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it

[image loading]

[image loading]


And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures.

[image loading]

I edited the OP to reflect your finding. Thank you!


Which one is better performance wise

low or new low


New low

Its awesome!
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2012-08-01 21:36:04
August 01 2012 21:35 GMT
#46
Thanks a lot for this, back to my standard low settings, unfortunately this did not remove the 3 sec freeze at the start which has never happened to me before the new patch
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2012 21:38 GMT
#47
On August 02 2012 06:35 syriuszonito wrote:
Thanks a lot for this, back to my standard low settings, unfortunately this did not remove the 3 sec freeze at the start which has never happened to me before the new patch

Why you think low sized textures can cause freezes for you? If they take less memory than previous textures. Turn on your logic please. It's not terrain texture at all! -_-
Lumi
Profile Blog Joined August 2009
United States1616 Posts
August 01 2012 21:40 GMT
#48
Sweet, back to true low I go TY for this post.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
sVnteen
Profile Joined January 2011
Germany2238 Posts
August 01 2012 21:43 GMT
#49
well i don't understand anything of what you're saying but nice find haha

i like the new version a lot
MY LIFE STARTS NOW ♥
Medrea
Profile Joined May 2011
10003 Posts
August 01 2012 21:49 GMT
#50
New low is all around better except on ultra low powered systems.
twitch.tv/medrea
syriuszonito
Profile Joined June 2011
Poland332 Posts
August 01 2012 21:52 GMT
#51
On August 02 2012 06:38 Existor wrote:
Show nested quote +
On August 02 2012 06:35 syriuszonito wrote:
Thanks a lot for this, back to my standard low settings, unfortunately this did not remove the 3 sec freeze at the start which has never happened to me before the new patch

Why you think low sized textures can cause freezes for you? If they take less memory than previous textures. Turn on your logic please. It's not terrain texture at all! -_-


well something causes it, new textures sounded more likely than new ui
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 01 2012 21:52 GMT
#52
So basically old low textures had no values for different effects and depending on your settings the card computed a list of the information on the fly. Now the textures come with default information, so if settings are set to low the card doesn't compute much since the information is already present?
Knowing is half the battle... the other half is lasers.
Teachings
Profile Joined January 2011
12 Posts
August 01 2012 21:53 GMT
#53
Damn, people on TL are so smart! I don't know a lot about graphics, but I found this really interesting to read. Is this discussion over dynamic lighting / buffers common knowledge among video game developers?

Completely enamored by the details. I really take all of this for granted.
NiKoJa
Profile Joined June 2012
26 Posts
August 01 2012 22:00 GMT
#54
So all in all, which one does give the best performance? The old or the new. I prefer the old one in termes of looking but if the new low graphic settings give better performance i'm gonna stick to them.
Gorlin
Profile Joined November 2010
United States2753 Posts
August 01 2012 22:01 GMT
#55
Very very interesting post, thanks. I don't really have a preference between the "old" and "new" low textures, but that was quite the educating read.
Medrea
Profile Joined May 2011
10003 Posts
August 01 2012 22:02 GMT
#56
On August 02 2012 07:00 NiKoJa wrote:
So all in all, which one does give the best performance? The old or the new. I prefer the old one in termes of looking but if the new low graphic settings give better performance i'm gonna stick to them.


Depends on your system. If your system is ancient and low budget, the old new is prob better.
twitch.tv/medrea
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-08-01 22:07:14
August 01 2012 22:06 GMT
#57
after testing it i wish blizzard added a lower low than low xd

not because of performance issues but because of viability, some people (like me) liked how it used to look on lowest graphics

sorry if i misunderstood that u can play like it used to be, if its possible. i didnt actually play 1.5 too much yet
Progamerpls no copy pasterino
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-08-01 22:07:34
August 01 2012 22:07 GMT
#58
You can still get that look. It didn't go anywhere. But you might have to dig for it in config files. Also there are instructions on how to use the alternate low textures on TL already.

EDIT: Oh but not the old fog of war.

Thats gone.
twitch.tv/medrea
forsakeNXE
Profile Joined October 2011
Germany539 Posts
August 01 2012 22:08 GMT
#59
you can still get the textures at least as they were before morrow, that's something, but all the units look like they have a some sort of lamp carrying around >,<
Let's learn together!
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
August 01 2012 22:08 GMT
#60
On August 02 2012 07:06 MorroW wrote:
after testing it i wish blizzard added a lower low than low xd

not because of performance issues but because of viability, some people (like me) liked how it used to look on lowest graphics

sorry if i misunderstood that u can play like it used to be, if its possible. i didnt actually play 1.5 too much yet


If only there was a system whereupon a player could somehow modify Starcraft II, I think it could open up a whole new world of possibilities!
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