New "low" mode explained - Page 4
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Inex
Bulgaria443 Posts
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WonDeRSC
United States234 Posts
The ''old low'' feels a lot more friendly to me than this one. Maybe because I'm accustomed to it. | ||
Malaz
Germany1257 Posts
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Existor
Russian Federation4295 Posts
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Mr_November
United States6 Posts
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fNacks
United States39 Posts
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Scurvy
United States117 Posts
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Danzo
2820 Posts
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Barbiero
Brazil5259 Posts
On August 02 2012 07:43 Danzo wrote: Is anyone else getting little bit latency since the new patch? I feel like microing my units just seem slower. I had the same issue. I don't know if it is related, but the moment I changed the settings to the "old" low, the latency was gone! | ||
L3g3nd_
New Zealand10461 Posts
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doomed
Australia420 Posts
On August 02 2012 07:38 Scurvy wrote: I am struggling to find the variables text on a Mac.Anyone know where to find it? It's under library/support apllications/blizzard or something close to that, sorry on my mobile | ||
NEEDZMOAR
Sweden1277 Posts
On August 02 2012 07:02 Medrea wrote: Depends on your system. If your system is ancient and low budget, the old new is prob better. Im sorry what? | ||
eviltomahawk
United States11133 Posts
On August 02 2012 07:56 L3g3nd_ wrote: its as if blizzard thinks every single person wants to run sc2 on as high graphics as possible, when in actual fact basically ever pro runs it exclusively on low. Eh, I wouldn't say every pro. I've seen some Korean streamers play on medium or higher. Ideally, they would've made the graphics better without reducing performance, perhaps even increasing performance, and that was definitely their purpose with this patch. However, they definitely failed in getting good performance. I wish they could lodge these new low terrain textures as a new graphics option, not completely replacing the old one. Maybe make the old textures be a "very low" setting with the new textures just be a normal "low" setting. | ||
Mstring
Australia510 Posts
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Noobity
United States871 Posts
Normal mapping wouldn't have anything to do with the camera, it would only affect how the light reacts on the texture, and in most cases is used specifically to alter the way geometry works, not to handle lighting at all. They might be reacting to lighting, but the light source it's all mapped to (I assume the light box, which is how I assume SC2 gets it's universal lighting). Normal maps also, in most cases, are considerably easier on resources when done correctly, but ridiculously terrible on resources when done poorly. For example, the Call of Duty games use Normal Mapping to enhance the geometry of their assets. If you've played a Call of Duty game for the PC, you'll notice that they load really fast compared to other games with similar looking graphics either because of the lack in polygons to load or because they don't rely on as many different maps to make the game look as they need it to. If you ever watch someone use Sculptris or zbrush (I highly suggest youtubing some of that because it's awesome) adding those updated meshes to their original would be done with normal maps. Whenever you see baked textures or lighting or whatever, that's always going to be good for performance. Essentially that means that all the lighting or textures used would be... well "baked", finished, completed. It would no longer be affected as highly by whatever dynamic lighting there is, but would have a general lighting scheme set in place. It's possible this stuff has changed since 2009, and to be fair I was an abysmal student, but iirc this should all be accurate. | ||
Existor
Russian Federation4295 Posts
However, they definitely failed in getting good performance. Low perfomance because streaming system, not because new textures on low. When you will understand that -_- | ||
docvoc
United States5491 Posts
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Shield
Bulgaria4824 Posts
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pallad
Poland1958 Posts
On August 02 2012 09:05 Existor wrote: Low perfomance because streaming system, not because new textures on low. When you will understand that -_- True , for me you get TWO ! TWO extra fps if you switch to "old" low . So imo better graphics > 2 fps any day . Game got clear look still , like in "old" low. You can do what you wanna ... but nothing will help you for now , this new streaming system is fail , not new textures. | ||
Barbiero
Brazil5259 Posts
On August 02 2012 10:48 pallad wrote: True , for me you get TWO ! TWO extra fps if you switch to "old" low . So imo better graphics > 2 fps any day . Game got clear look still , like in "old" low. You can do what you wanna ... but nothing will help you for now , this new streaming system is fail , not new textures. If you actually get extra fps, don't you think it means the "new" low has reduced performance? Some computers can't handle the "new" low properly. I switched it off because it was causing fps drops for me, and they were pretty severe. | ||
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