• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:24
CEST 03:24
KST 10:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent8Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues9LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris72
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Team Liquid Map Contest #21 - Presented by Monster Energy What happened to Singapore/Brazil servers? #1: Maru - Greatest Players of All Time Production Quality - Maestros of the Game Vs RSL 2
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
FlaSh on ACS Winners being in ASL ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Polish World Championship 2025 20-21 September [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
[ASL20] Ro16 Group A [IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1263 users

New "low" mode explained

Forum Index > SC2 General
Post a Reply
Normal
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-08-22 21:39:05
August 01 2012 17:20 GMT
#1
This is the old low mode:

[image loading]


Even though texture resolultion is set to "Ultra", the scene looks flat. This is because the Starcraft textures are intended to be used with bumpmapping. The bumpmappig technique uses a so-called normal map which contains angles instead of colors. This allows per pixel lighting: The angles from the normal map are compared to the angle of the directional light source to create light and shade effects. This requires and additional texture access (for the normal map) and some pixel shader calculations to perform a 'dot product' of the normal map's angles and the angle of the directional light. The result is a value which is used to be multiplied with the color from the base map's texture. Values below 1.0 darken the pixel's brightness, values above 1.0 make the pixel brighter. The new "low" mode looks as if bumpmappig is performed:


[image loading]


What you see however is rather static bumpmapping. The new alternate texture set was created with the assumption a particular angle for the directional light. The bumpmapping calculation was performed and the result was rendered into the resulting texture which is now used as the new base map. (Thanks to TL-user Existor who found that these textures are provided with patch 1.5 and not created during the map loading screen.)

Let's compare the difference to real bumpmapping. This is the new "low" setting in from another angle:


[image loading]


If you compare the images carefully, you see that the shiny and the dark areas stay where they are. They don't change in spite of the image rotation. In reality, they should change because the angle of the directional light is the same while the virtual camera (to record this image) has been rotated.

This is how the medium detail setting looks:


[image loading]


The bumpmapping effect seems to be much more subtle. The reason is that the medium details setting performs dynamic bumpmapping, it actually shades every pixel in real time considering the angle of the directional light source and the normal map which stores angle information for the according base map. On this angle the directional light source hits the surface in a way which does not produce too much shiny pixels, hence the subtle effect.

Also, "mid" uses per-pixel shading for minerals instead of just a base map, and shadow mapping is used. (Objects cast shadow, shaped by their own shape.) For shadow mapping, the client renders an additional depth buffer from the view of the light source and transforms it into screen space. Now the renderer can detect if a pixel is hit by the directional light and therefore fully lit, or not, and therefore just got the so called "ambient light" value.


Want the old mode back?

To restore the old mode for "low", change the Starcraft graphic option to "low", apply the change, then close Starcraft. Go to your documents folder and open the "Starcraft II" subfolder and look for the Accounts folder and then go into the subfolder (a long number) and edit "Variables.txt". The new low mode is active with the line

alternateLowTextures=1

To restore the old mode, set it to 0 (zero).

alternateLowTextures=0

Save and close the file and launch Starcraft.


File format differences of the texture sets

The new low textures with included static bumpmapping only support low, medium and high texture resolution which can be set independent of the other settings. For ultra texture resolution you need to use at least "medium" graphics setting because only those textures support resultions of 1024x1024 per tile. The new alternate textures just offer 512x512 resolution per tile at maximum. For the default camera angle, 512x512 is good enough and you will notice no differences.

The new alternate low textures also come without an alpha channel while the standard textures come with alpha. The alpha channel is usually used for transparancy effects, but the alpha value for ground textures seems to be used for some lighting calculations and not for transparancy effects.


Benefit of the new mode

It is now possible to get at least static bumpmapping without an addtional texture access during the actual rendering of the game. On most low-end GPUs, texture access is quite costly because texture access requires precious bandwidth and video memory (while pixel shader calculations only require GPU-internal bandwidth.) While "low" also skips on shadow mapping and other neat technologies, the bumpmapping was the most obvious one. Patch 1.5 now allows graphics roughly comparable to "mid" because it uses textures which include a pre-made (and therefore, static) bumpmapping-like effect.

You actually get more details / content with the new low mode because the premade bumpmapping effect hints the non-uniform height of the surface.


What are the differences of high, ultra and extreme?

With "high", local light sources are supported. Any object which is rendered has a triangle shape, a square consists of two triangles. Since it would be quite an effort to consider each possible light for any processed triangle, a technique called "deferred lighting" (or "deferred shading", as a broader term) is used. In a nutshell, this reduced the lighting calculation to one combined pass (instead of one pass per light source) for the cost of some additional calculations for an additional buffer which stores the lighting information. With "high", vespene carrying worker units create a glow.

"Ultra" uses high dynamic range rendering. Instead of using a framebuffer target with 8 bit for each color component (red, green, blue) a target with 16 bit per component is used. To show this frame, it is converted into an 8-bit-per-component target, but until then, all lighting information is stored in higher precision. This allows a more accurate final image. Also some additional features like colored shadows are enabled. "Ultra" also enabled Parallax Mapping, an addition to bumpmapping which changes texture coordinates on a per-pixel-basis to create an apparent dent in the ground after a nuke hit.

"Extreme" does not affect actual ingame graphics beside single player 3D cutscenes and the 3D background of the main menu. With "extreme", indirect shadows are rendered with a trick. The cost to compute actual indirect shadow casting is unacceptable, so the game performs a check of the pixel's depth value (z-value) compared to it's neighbor's depth values. If a pixel is within an edge (surrounded by pixels which are closer to the camera) it is considered to be in an indirect shadow and therefore darkened.
You don't choose to play zerg. The zerg choose you.
LloydRays
Profile Joined October 2010
United States306 Posts
August 01 2012 17:22 GMT
#2
Nice post, I think this is definitely part of the myriad of performance increases they mention in the patch notes. The game definitely feels a little different for some reason, fog of war was the first thing I noticed.
Grapefruit
Profile Joined November 2010
Germany439 Posts
August 01 2012 17:25 GMT
#3
Thanks for the info, well done.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
forsakeNXE
Profile Joined October 2011
Germany539 Posts
August 01 2012 17:28 GMT
#4
With that said is there any method of reverting the lowest settings to the "old" lowest settings/look ? It's quite another feelign playing the game now and i get distracted quite often
Let's learn together!
covetousrat
Profile Joined October 2010
2109 Posts
August 01 2012 17:29 GMT
#5
On August 02 2012 02:28 Enemyy wrote:
With that said is there any method of reverting the lowest settings to the "old" lowest settings/look ? It's quite another feelign playing the game now and i get distracted quite often


Yup. That's what i want to know too. New low seems like Medium from previous patch and I hate the glossy effects.
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-08-01 17:31:51
August 01 2012 17:31 GMT
#6
I don't know if its in my head that I'm getting lower FPS on low settings now than I was on low settings pre-1.5... But it definitely feels like my FPS drops lower, more often. Anyone else notice this?
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
August 01 2012 17:35 GMT
#7
On August 02 2012 02:31 Enzymatic wrote:
I don't know if its in my head that I'm getting lower FPS on low settings now than I was on low settings pre-1.5... But it definitely feels like my FPS drops lower, more often. Anyone else notice this?


Yup, it feels like I have a slightly -but not by much- FPS, though I haven't played enough to see how often it drops.

As for the OP, thanks for the write up.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 01 2012 17:36 GMT
#8
On August 02 2012 02:29 covetousrat wrote:
Show nested quote +
On August 02 2012 02:28 Enemyy wrote:
With that said is there any method of reverting the lowest settings to the "old" lowest settings/look ? It's quite another feelign playing the game now and i get distracted quite often


Yup. That's what i want to know too. New low seems like Medium from previous patch and I hate the glossy effects.

Go to your Variable.txt file (usually found in the Starcraft II folder in your documents folder that also has replays and stuff).

Change "alternateLowTextures=1" to "alternateLowTextures=0"

I think that should revert the terrain textures back to the old style. At least that worked on my computer.

If alternateLowTextures doesn't show up, try changing all the settings to low and look for it again.
ㅇㅅㅌㅅ
apm66
Profile Blog Joined April 2010
Canada943 Posts
August 01 2012 17:37 GMT
#9
On August 02 2012 02:31 Enzymatic wrote:
I don't know if its in my head that I'm getting lower FPS on low settings now than I was on low settings pre-1.5... But it definitely feels like my FPS drops lower, more often. Anyone else notice this?

Mine got very unstable. During small fights my fps would go from a stable 70 and drop to a really unstable 20-40
(╯°□°)╯︵ ┻━┻
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 01 2012 17:40 GMT
#10
On August 02 2012 02:37 apm66 wrote:
Show nested quote +
On August 02 2012 02:31 Enzymatic wrote:
I don't know if its in my head that I'm getting lower FPS on low settings now than I was on low settings pre-1.5... But it definitely feels like my FPS drops lower, more often. Anyone else notice this?

Mine got very unstable. During small fights my fps would go from a stable 70 and drop to a really unstable 20-40

I also notice a stutter whenever a new unit is built for the first time. Like, the game would stutter for a second when my first Corruptor pops out, but it stabilizes shortly after that. It's pretty annoying.
ㅇㅅㅌㅅ
covetousrat
Profile Joined October 2010
2109 Posts
August 01 2012 17:46 GMT
#11
On August 02 2012 02:36 eviltomahawk wrote:
Show nested quote +
On August 02 2012 02:29 covetousrat wrote:
On August 02 2012 02:28 Enemyy wrote:
With that said is there any method of reverting the lowest settings to the "old" lowest settings/look ? It's quite another feelign playing the game now and i get distracted quite often


Yup. That's what i want to know too. New low seems like Medium from previous patch and I hate the glossy effects.

Go to your Variable.txt file (usually found in the Starcraft II folder in your documents folder that also has replays and stuff).

Change "alternateLowTextures=1" to "alternateLowTextures=0"

I think that should revert the terrain textures back to the old style. At least that worked on my computer.

If alternateLowTextures doesn't show up, try changing all the settings to low and look for it again.


OH MY GOD. THANK YOU SO MUCH. THIS WORKS and im back to the old LOW setting. There's a lot of ppl looking for this answer. Unfortunately, this does not fix fps issues.
MorroW
Profile Joined August 2008
Sweden3522 Posts
August 01 2012 17:54 GMT
#12
nice read thanks i was wondering about the troubles people were saying about low graphics fps
Progamerpls no copy pasterino
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 01 2012 17:55 GMT
#13
Good and informative post. Thanks!
Administrator~ Spirit will set you free ~
DoctaD
Profile Joined December 2010
35 Posts
August 01 2012 18:03 GMT
#14
[image loading]

how do i make this

[image loading]

into that
princealexander
Profile Joined June 2012
38 Posts
August 01 2012 18:05 GMT
#15
On August 02 2012 03:03 DoctaD wrote:

how do i make this

into that

interested too
dont like the new "flashlight" vision...
forsakeNXE
Profile Joined October 2011
Germany539 Posts
August 01 2012 18:06 GMT
#16
On August 02 2012 02:36 eviltomahawk wrote:
Show nested quote +
On August 02 2012 02:29 covetousrat wrote:
On August 02 2012 02:28 Enemyy wrote:
With that said is there any method of reverting the lowest settings to the "old" lowest settings/look ? It's quite another feelign playing the game now and i get distracted quite often


Yup. That's what i want to know too. New low seems like Medium from previous patch and I hate the glossy effects.

Go to your Variable.txt file (usually found in the Starcraft II folder in your documents folder that also has replays and stuff).

Change "alternateLowTextures=1" to "alternateLowTextures=0"

I think that should revert the terrain textures back to the old style. At least that worked on my computer.

If alternateLowTextures doesn't show up, try changing all the settings to low and look for it again.



You are my hero thanks alot! =)
Let's learn together!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-08-01 18:07:59
August 01 2012 18:06 GMT
#17
On August 02 2012 03:03 DoctaD wrote:
+ Show Spoiler +

[image loading]

how do i make this

[image loading]

into that

The new fog of war border is mandatory. The new fog is rendered in higher resolution to provide a more accurate border. This also means that the edge of the border is much sharper.
You don't choose to play zerg. The zerg choose you.
Leetley
Profile Joined October 2010
1796 Posts
Last Edited: 2012-08-01 18:10:43
August 01 2012 18:08 GMT
#18
On August 02 2012 03:06 [F_]aths wrote:
Show nested quote +
On August 02 2012 03:03 DoctaD wrote:
+ Show Spoiler +

[image loading]

how do i make this

[image loading]

into that

The new fog of war border is mandatory.

Hmph. This kinda sucks. I still haven't played any games in 1.5, but I like the older 'style' in that picture.

Edit: I quess more accurate is better, but was the style change necessary..
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
August 01 2012 18:15 GMT
#19
If somebody manages to get the old fog back, I'll be forever thankful.
"Having your own haters means you are famous"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-01 18:17:57
August 01 2012 18:17 GMT
#20
You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already.

Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it

[image loading]

[image loading]


And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures.

[image loading]
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 01 2012 18:22 GMT
#21
So the new low textures in 1.5 are actually less performance-intensive than the old low textures before 1.5? Huh. That's pretty interesting.
ㅇㅅㅌㅅ
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
August 01 2012 18:22 GMT
#22
the old graphics were way better imo.. also the new fog of war is terrible-_-
leo23
Profile Blog Joined November 2010
United States3075 Posts
August 01 2012 18:24 GMT
#23
On August 02 2012 03:22 eviltomahawk wrote:
So the new low textures in 1.5 are actually less performance-intensive than the old low textures before 1.5? Huh. That's pretty interesting.


can someone please confirm with some benchmarking?
banelings
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 01 2012 18:30 GMT
#24
The new textures dropped my fps down to 70s early on, edited that line in variables.txt and the old textures give me 120 fps+ early on the same map when im the only player in the game. Results might be different for others though.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 01 2012 18:34 GMT
#25
Am I the only one getting significantly more lag now? My graphics are set in the low/medium range, and I'm getting really bad lag spikes when I get into big battles (especially in team games). It's incredibly frustrating because I had perfect performance two days ago.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 01 2012 18:38 GMT
#26
On August 02 2012 03:17 Existor wrote:
+ Show Spoiler +

You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already.

Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it

[image loading]

[image loading]


And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures.

[image loading]

I edited the OP to reflect your finding. Thank you!
You don't choose to play zerg. The zerg choose you.
leo23
Profile Blog Joined November 2010
United States3075 Posts
August 01 2012 18:43 GMT
#27
On August 02 2012 03:38 [F_]aths wrote:
Show nested quote +
On August 02 2012 03:17 Existor wrote:
+ Show Spoiler +

You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already.

Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it

[image loading]

[image loading]


And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures.

[image loading]

I edited the OP to reflect your finding. Thank you!


Which one is better performance wise

low or new low
banelings
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2012 18:44 GMT
#28
The new textures dropped my fps down to 70s early on, edited that line in variables.txt and the old textures give me 120 fps+ early on the same map when im the only player in the game. Results might be different for others though.

It drops your FPS only because you're loading it first time.

Every game resource when loaded first time, causes FPS drops.

Those new textures have smaller file size.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 01 2012 18:48 GMT
#29
They added some new graphics tweaks in the variables.txt. This new texture setting is the unlikely culprit, only one new variable is on by default I believe.
They are :
bakeTerrainLighting=
ambientenvironmentmap=

one of these might be causing the FPS drops (yes I believe my FPS is even worse now).
Die tomorrow - Live today
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 01 2012 19:15 GMT
#30
On August 02 2012 03:44 Existor wrote:
Show nested quote +
The new textures dropped my fps down to 70s early on, edited that line in variables.txt and the old textures give me 120 fps+ early on the same map when im the only player in the game. Results might be different for others though.

It drops your FPS only because you're loading it first time.

Every game resource when loaded first time, causes FPS drops.

Those new textures have smaller file size.


No I don't think you understand what I mean by that. I said that the newer textures gave me less fps than the older ones and reverting it back using variables.txt made it better and also gave me less delay lag that I was experiencing with the new ones. Might be placebo though.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
August 01 2012 19:18 GMT
#31
Great writeup, I didn't even know! : D so many hidden updates in this patch, I feel a bit of jitters in the game still though, also I dislike how everyones text is the same color in chat channels : ( but that's offtopic, good job.
FoTG fighting!
schlamp96
Profile Joined September 2011
United States11 Posts
August 01 2012 19:24 GMT
#32
Is there a way to go back to the old graphics/texture settings on the higher graphic settings? I don't like the new one as much.
Tailss
Profile Joined November 2010
Sweden233 Posts
August 01 2012 19:26 GMT
#33
On August 02 2012 04:24 schlamp96 wrote:
Is there a way to go back to the old graphics/texture settings on the higher graphic settings? I don't like the new one as much.


That is exactly what this thread is about...
Iranon
Profile Blog Joined March 2010
United States983 Posts
August 01 2012 19:34 GMT
#34
Good lord that's an ugly fog of war. Did anyone really have a problem with not being sure if a unit you couldn't see was a centimeter from where you thought it was?

Remind me of
[image loading]
Absurd Bunny
Profile Joined June 2011
168 Posts
August 01 2012 19:35 GMT
#35
On August 02 2012 04:26 Tailss wrote:
Show nested quote +
On August 02 2012 04:24 schlamp96 wrote:
Is there a way to go back to the old graphics/texture settings on the higher graphic settings? I don't like the new one as much.


That is exactly what this thread is about...

He's talking about the high quality graphic settings...
This is for low, not for medium and high and whatnot.
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2012-08-01 20:04:26
August 01 2012 19:36 GMT
#36
+ Show Spoiler +
On August 02 2012 03:17 Existor wrote:
You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already.

Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it

[image loading]

[image loading]


And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures.

[image loading]


So if i want to take use of the texture that uses less ram i must have "alternateLowTextures=1" in my variables.txt? It doesnt apply when im using "alternateLowTextures=0"?

I would like to increase my performance, so i like the low ram usage, i dont like how the new low graph (that looks close to previous mid graph) looks though. All in all though, i only want what gives the best fps.
mirkz
Profile Joined March 2012
Italy43 Posts
Last Edited: 2012-08-01 19:54:51
August 01 2012 19:53 GMT
#37
On August 02 2012 03:48 DarKcS wrote:
They added some new graphics tweaks in the variables.txt. This new texture setting is the unlikely culprit, only one new variable is on by default I believe.
They are :

bakeTerrainLighting=
ambientenvironmentmap=


one of these might be causing the FPS drops (yes I believe my FPS is even worse now).




thank you very much to the OP for the really interesting thread!!!

Now can anyone test & explain what are the new lines indicated above adding???

For what concerning the alternateLowTextures=0 thing , it is curious how Blizzy says that it uses less memory and we all get performance problems ... !!??!?!
VapouR.
Profile Joined March 2011
United Kingdom14 Posts
August 01 2012 20:37 GMT
#38
I could use some help, i set the alternateLowTextures=0 in the variables.txt file but when i try to launch the game i get:

'An internal error occured, please restart. If problems persist please contact customer support.'

Any ideas what i've done wrong?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2012 20:50 GMT
#39
On August 02 2012 04:36 Babru wrote:
+ Show Spoiler +
On August 02 2012 03:17 Existor wrote:
You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already.

Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it

[image loading]

[image loading]


And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures.

[image loading]


So if i want to take use of the texture that uses less ram i must have "alternateLowTextures=1" in my variables.txt? It doesnt apply when im using "alternateLowTextures=0"?

I would like to increase my performance, so i like the low ram usage, i dont like how the new low graph (that looks close to previous mid graph) looks though. All in all though, i only want what gives the best fps.

Theoretically yes. Those low-textures have smaller sizes, so you should try to stay with standart low settings and allow game to load all content.

Probably you will have lags only 1st time, when you're loading these textures.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
August 01 2012 21:14 GMT
#40
op is a hero. \ o /
@KawaiiRiceLighT
Orphen
Profile Joined December 2010
United States101 Posts
August 01 2012 21:14 GMT
#41
Thank you so much for this post! I've been wanting to play back in the old mode.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
August 01 2012 21:15 GMT
#42
now all we need is to revert this stupid interface
@KawaiiRiceLighT
Tobblish
Profile Joined August 2011
Sweden6404 Posts
August 01 2012 21:16 GMT
#43
Thank you so much for this <3
I noticed this right away and it set me off quite a bit.
The curse is real
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
August 01 2012 21:21 GMT
#44
Thanks a lot for this!

I noticed in beta the ground looked much better on Low, AND it was still running on higher FPS and no more freezing! :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 01 2012 21:23 GMT
#45
On August 02 2012 03:43 leo23 wrote:
Show nested quote +
On August 02 2012 03:38 [F_]aths wrote:
On August 02 2012 03:17 Existor wrote:
+ Show Spoiler +

You're a bit wrong about special low textures. There ARE new SPECIAL low-textures dds-files. They are sharpened that regular textures and have some lighting on it already.

Here are some examples. See, that textures are like high detalized textures, but it's only flat one layered texture without any special effects on it

[image loading]

[image loading]


And here are screenshot from ingame resources, where we can see, that they added special low textures, that has no special effects, because those effects already "Photoshoped" to those textures. And those files are smaller, that means you're using less RAM when using these textures.

[image loading]

I edited the OP to reflect your finding. Thank you!


Which one is better performance wise

low or new low


New low

Its awesome!
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2012-08-01 21:36:04
August 01 2012 21:35 GMT
#46
Thanks a lot for this, back to my standard low settings, unfortunately this did not remove the 3 sec freeze at the start which has never happened to me before the new patch
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2012 21:38 GMT
#47
On August 02 2012 06:35 syriuszonito wrote:
Thanks a lot for this, back to my standard low settings, unfortunately this did not remove the 3 sec freeze at the start which has never happened to me before the new patch

Why you think low sized textures can cause freezes for you? If they take less memory than previous textures. Turn on your logic please. It's not terrain texture at all! -_-
Lumi
Profile Blog Joined August 2009
United States1612 Posts
August 01 2012 21:40 GMT
#48
Sweet, back to true low I go TY for this post.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
sVnteen
Profile Joined January 2011
Germany2238 Posts
August 01 2012 21:43 GMT
#49
well i don't understand anything of what you're saying but nice find haha

i like the new version a lot
MY LIFE STARTS NOW ♥
Medrea
Profile Joined May 2011
10003 Posts
August 01 2012 21:49 GMT
#50
New low is all around better except on ultra low powered systems.
twitch.tv/medrea
syriuszonito
Profile Joined June 2011
Poland332 Posts
August 01 2012 21:52 GMT
#51
On August 02 2012 06:38 Existor wrote:
Show nested quote +
On August 02 2012 06:35 syriuszonito wrote:
Thanks a lot for this, back to my standard low settings, unfortunately this did not remove the 3 sec freeze at the start which has never happened to me before the new patch

Why you think low sized textures can cause freezes for you? If they take less memory than previous textures. Turn on your logic please. It's not terrain texture at all! -_-


well something causes it, new textures sounded more likely than new ui
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 01 2012 21:52 GMT
#52
So basically old low textures had no values for different effects and depending on your settings the card computed a list of the information on the fly. Now the textures come with default information, so if settings are set to low the card doesn't compute much since the information is already present?
Knowing is half the battle... the other half is lasers.
Teachings
Profile Joined January 2011
12 Posts
August 01 2012 21:53 GMT
#53
Damn, people on TL are so smart! I don't know a lot about graphics, but I found this really interesting to read. Is this discussion over dynamic lighting / buffers common knowledge among video game developers?

Completely enamored by the details. I really take all of this for granted.
NiKoJa
Profile Joined June 2012
26 Posts
August 01 2012 22:00 GMT
#54
So all in all, which one does give the best performance? The old or the new. I prefer the old one in termes of looking but if the new low graphic settings give better performance i'm gonna stick to them.
Gorlin
Profile Joined November 2010
United States2753 Posts
August 01 2012 22:01 GMT
#55
Very very interesting post, thanks. I don't really have a preference between the "old" and "new" low textures, but that was quite the educating read.
Medrea
Profile Joined May 2011
10003 Posts
August 01 2012 22:02 GMT
#56
On August 02 2012 07:00 NiKoJa wrote:
So all in all, which one does give the best performance? The old or the new. I prefer the old one in termes of looking but if the new low graphic settings give better performance i'm gonna stick to them.


Depends on your system. If your system is ancient and low budget, the old new is prob better.
twitch.tv/medrea
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-08-01 22:07:14
August 01 2012 22:06 GMT
#57
after testing it i wish blizzard added a lower low than low xd

not because of performance issues but because of viability, some people (like me) liked how it used to look on lowest graphics

sorry if i misunderstood that u can play like it used to be, if its possible. i didnt actually play 1.5 too much yet
Progamerpls no copy pasterino
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-08-01 22:07:34
August 01 2012 22:07 GMT
#58
You can still get that look. It didn't go anywhere. But you might have to dig for it in config files. Also there are instructions on how to use the alternate low textures on TL already.

EDIT: Oh but not the old fog of war.

Thats gone.
twitch.tv/medrea
forsakeNXE
Profile Joined October 2011
Germany539 Posts
August 01 2012 22:08 GMT
#59
you can still get the textures at least as they were before morrow, that's something, but all the units look like they have a some sort of lamp carrying around >,<
Let's learn together!
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
August 01 2012 22:08 GMT
#60
On August 02 2012 07:06 MorroW wrote:
after testing it i wish blizzard added a lower low than low xd

not because of performance issues but because of viability, some people (like me) liked how it used to look on lowest graphics

sorry if i misunderstood that u can play like it used to be, if its possible. i didnt actually play 1.5 too much yet


If only there was a system whereupon a player could somehow modify Starcraft II, I think it could open up a whole new world of possibilities!
Inex
Profile Joined October 2010
Bulgaria443 Posts
August 01 2012 22:10 GMT
#61
The new low is great. It gives you the texture sharpness/lighting of Medium, without taxing your system. My framerate hasn't changed all that much, but the game looks much, much better. I am happy about the changes.
WonDeRSC
Profile Joined June 2011
United States234 Posts
August 01 2012 22:15 GMT
#62
Thanks a lot OP.
The ''old low'' feels a lot more friendly to me than this one. Maybe because I'm accustomed to it.
Malaz
Profile Joined January 2011
Germany1257 Posts
August 01 2012 22:17 GMT
#63
When I got my new PC I still used the low settings although the new one could handle ultra easily. It was just to distracting and I hated the glossy effect, therefore I also dislike the new low look somehow. I will try your method reverting it to the old look, thx @op.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 01 2012 22:20 GMT
#64
Difference between old and new low settings is very small - it's only just sharper ground texture, nothing more
Mr_November
Profile Joined August 2012
United States6 Posts
August 01 2012 22:28 GMT
#65
So theoretically this patch improves performance but In late game 200/200 battles I used to maintain above 30 fps, now it's a slideshow. Anyone else have this issue?
fNacks
Profile Joined March 2010
United States39 Posts
August 01 2012 22:33 GMT
#66
Very interesting post... saved me a good amount of FPS. Thanks! This change doesn't affect the new 'flashlight' fog of war at all does it? It doesn't seem like it does, but I could be blind.
"No worry, I use special tactics." - White-Ra
Scurvy
Profile Joined March 2012
United States117 Posts
August 01 2012 22:38 GMT
#67
I am struggling to find the variables text on a Mac.Anyone know where to find it?
With it or on it.
Danzo
Profile Joined March 2011
2820 Posts
August 01 2012 22:43 GMT
#68
Is anyone else getting little bit latency since the new patch? I feel like microing my units just seem slower.
Getting too old for this..
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 01 2012 22:43 GMT
#69
On August 02 2012 07:43 Danzo wrote:
Is anyone else getting little bit latency since the new patch? I feel like microing my units just seem slower.


I had the same issue. I don't know if it is related, but the moment I changed the settings to the "old" low, the latency was gone!
♥ The world needs more hearts! ♥
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
August 01 2012 22:56 GMT
#70
its as if blizzard thinks every single person wants to run sc2 on as high graphics as possible, when in actual fact basically ever pro runs it exclusively on low.
https://twitter.com/#!/IrisAnother
doomed
Profile Joined May 2010
Australia420 Posts
August 01 2012 23:01 GMT
#71
On August 02 2012 07:38 Scurvy wrote:
I am struggling to find the variables text on a Mac.Anyone know where to find it?


It's under library/support apllications/blizzard or something close to that, sorry on my mobile
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 01 2012 23:12 GMT
#72
On August 02 2012 07:02 Medrea wrote:
Show nested quote +
On August 02 2012 07:00 NiKoJa wrote:
So all in all, which one does give the best performance? The old or the new. I prefer the old one in termes of looking but if the new low graphic settings give better performance i'm gonna stick to them.


Depends on your system. If your system is ancient and low budget, the old new is prob better.



Im sorry what?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 01 2012 23:14 GMT
#73
On August 02 2012 07:56 L3g3nd_ wrote:
its as if blizzard thinks every single person wants to run sc2 on as high graphics as possible, when in actual fact basically ever pro runs it exclusively on low.

Eh, I wouldn't say every pro. I've seen some Korean streamers play on medium or higher.

Ideally, they would've made the graphics better without reducing performance, perhaps even increasing performance, and that was definitely their purpose with this patch. However, they definitely failed in getting good performance.

I wish they could lodge these new low terrain textures as a new graphics option, not completely replacing the old one. Maybe make the old textures be a "very low" setting with the new textures just be a normal "low" setting.
ㅇㅅㅌㅅ
Mstring
Profile Joined September 2011
Australia510 Posts
August 01 2012 23:34 GMT
#74
Loving the new changes. I play on Low (with models on high) and it looks better and runs at a similar frame rate. I really like the new light radius too; very sharp and smooth.
Noobity
Profile Blog Joined February 2011
United States871 Posts
August 01 2012 23:50 GMT
#75
I don't know if I understand this completely.

Normal mapping wouldn't have anything to do with the camera, it would only affect how the light reacts on the texture, and in most cases is used specifically to alter the way geometry works, not to handle lighting at all. They might be reacting to lighting, but the light source it's all mapped to (I assume the light box, which is how I assume SC2 gets it's universal lighting).

Normal maps also, in most cases, are considerably easier on resources when done correctly, but ridiculously terrible on resources when done poorly. For example, the Call of Duty games use Normal Mapping to enhance the geometry of their assets. If you've played a Call of Duty game for the PC, you'll notice that they load really fast compared to other games with similar looking graphics either because of the lack in polygons to load or because they don't rely on as many different maps to make the game look as they need it to. If you ever watch someone use Sculptris or zbrush (I highly suggest youtubing some of that because it's awesome) adding those updated meshes to their original would be done with normal maps.

Whenever you see baked textures or lighting or whatever, that's always going to be good for performance. Essentially that means that all the lighting or textures used would be... well "baked", finished, completed. It would no longer be affected as highly by whatever dynamic lighting there is, but would have a general lighting scheme set in place.

It's possible this stuff has changed since 2009, and to be fair I was an abysmal student, but iirc this should all be accurate.
My name is Mike, and statistically, yours is not.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 02 2012 00:05 GMT
#76
However, they definitely failed in getting good performance.

Low perfomance because streaming system, not because new textures on low. When you will understand that -_-
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 02 2012 00:15 GMT
#77
I think that this is going to be a good thing, but a thing that will need some, "getting used to" time. Though the new UI is much, MUCH better. I am willing to let this new mode of texture sink in for sure .
User was warned for too many mimes.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 02 2012 01:40 GMT
#78
Argh. My SC2 runs worse than before, in particular bigger battles. Major fail from Blizzard. What can we do about it except OP's suggested change? It didn't fix my problem.
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-08-02 01:51:00
August 02 2012 01:48 GMT
#79
On August 02 2012 09:05 Existor wrote:
Show nested quote +
However, they definitely failed in getting good performance.

Low perfomance because streaming system, not because new textures on low. When you will understand that -_-


True , for me you get TWO ! TWO extra fps if you switch to "old" low . So imo better graphics > 2 fps any day . Game got clear look still , like in "old" low.

You can do what you wanna ... but nothing will help you for now , this new streaming system is fail , not new textures.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 02 2012 01:56 GMT
#80
On August 02 2012 10:48 pallad wrote:
Show nested quote +
On August 02 2012 09:05 Existor wrote:
However, they definitely failed in getting good performance.

Low perfomance because streaming system, not because new textures on low. When you will understand that -_-


True , for me you get TWO ! TWO extra fps if you switch to "old" low . So imo better graphics > 2 fps any day . Game got clear look still , like in "old" low.

You can do what you wanna ... but nothing will help you for now , this new streaming system is fail , not new textures.


If you actually get extra fps, don't you think it means the "new" low has reduced performance?

Some computers can't handle the "new" low properly. I switched it off because it was causing fps drops for me, and they were pretty severe.
♥ The world needs more hearts! ♥
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
August 02 2012 02:05 GMT
#81
why cant we just have an actual "low" graphic setting like morrow said
savior did nothing wrong
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-08-02 02:13:14
August 02 2012 02:12 GMT
#82
On August 02 2012 08:12 NEEDZMOAR wrote:
Show nested quote +
On August 02 2012 07:02 Medrea wrote:
On August 02 2012 07:00 NiKoJa wrote:
So all in all, which one does give the best performance? The old or the new. I prefer the old one in termes of looking but if the new low graphic settings give better performance i'm gonna stick to them.


Depends on your system. If your system is ancient and low budget, the old new is prob better.



Im sorry what?


Haha took me a couple reads to figure out what your problem was, I meant to say the old LOW is probably better.


On August 02 2012 11:05 EleanorRIgby wrote:
why cant we just have an actual "low" graphic setting like morrow said


If pro players had access to an ultra low graphics setting that made the game nothing but boxes and wireframes the pro's would probably pick that as well. The line has to be drawn somewhere.
twitch.tv/medrea
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-08-02 02:16:15
August 02 2012 02:15 GMT
#83
Just for fun, this is what the game looked like in the 1.5 beta while it was still streaming in data.

[image loading]

Starcraft 64, anyone?
ㅇㅅㅌㅅ
CounterOrder
Profile Joined August 2010
Canada457 Posts
August 02 2012 03:06 GMT
#84
I cant find variables.txt There isnt any .txt in my sc2 folder. The new low setting has MAJOR lag issues and this patch is making my fans work overtime.
ZenithM
Profile Joined February 2011
France15952 Posts
August 02 2012 03:12 GMT
#85
I like the new "flashlight" fow, new low setting and health bar option. I will try them out for a while to see how that feels :D
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 02 2012 03:30 GMT
#86
On August 02 2012 12:06 CounterOrder wrote:
I cant find variables.txt There isnt any .txt in my sc2 folder. The new low setting has MAJOR lag issues and this patch is making my fans work overtime.


C:\Users\<your user here>\Documents\StarCraft II

I assume you use WIndows 7.
CounterOrder
Profile Joined August 2010
Canada457 Posts
August 02 2012 03:31 GMT
#87
On August 02 2012 12:30 darkness wrote:
Show nested quote +
On August 02 2012 12:06 CounterOrder wrote:
I cant find variables.txt There isnt any .txt in my sc2 folder. The new low setting has MAJOR lag issues and this patch is making my fans work overtime.


C:\Users\<your user here>\Documents\StarCraft II

I assume you use WIndows 7.



Vista, but thx found it a sec.
Incanus
Profile Joined October 2009
Canada695 Posts
August 02 2012 05:09 GMT
#88
Solid post. How did you isolate what each setting does?
Flash: "Why am I so good?" *sob sob*
TheBatman
Profile Joined January 2011
United States209 Posts
August 02 2012 05:48 GMT
#89
Really not a fan of the new fog of war, any way to revert?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-08-02 06:18:03
August 02 2012 05:52 GMT
#90
On August 02 2012 06:52 tehemperorer wrote:
So basically old low textures had no values for different effects and depending on your settings the card computed a list of the information on the fly. Now the textures come with default information, so if settings are set to low the card doesn't compute much since the information is already present?

I edited the OP because thanks to user Existor it's now clear that the alternate textures – with premade bumpmaping – are delivered with the patch files.
You don't choose to play zerg. The zerg choose you.
Marinechan
Profile Joined May 2011
Sweden71 Posts
August 02 2012 06:03 GMT
#91
Thanks, [F_]aths! The variable-thing works out flawlessly
Marinesplit, how do I do it?
CuSToM
Profile Joined October 2010
United States1478 Posts
August 02 2012 06:05 GMT
#92
the new fog of war is driving me crazy. going to take a while to get used to :\
Team SCV Life #1
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-08-02 06:21:15
August 02 2012 06:11 GMT
#93
On August 02 2012 08:50 Noobity wrote:
I don't know if I understand this completely.

Normal mapping wouldn't have anything to do with the camera, it would only affect how the light reacts on the texture, and in most cases is used specifically to alter the way geometry works, not to handle lighting at all. They might be reacting to lighting, but the light source it's all mapped to (I assume the light box, which is how I assume SC2 gets it's universal lighting).
Specular lighting (for the small, but very bright spots) depends on the camera angle. Diffuse lighting however should be independent of the camera and only follow the light source. Common bumpmapping solutions calculate both parts.
You don't choose to play zerg. The zerg choose you.
LagT_T
Profile Joined March 2010
Argentina535 Posts
August 02 2012 06:17 GMT
#94
Am i the only one that thinks the new fog is awesome? It is so much accurate that i feel more assured of what i've scouted.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
CounterOrder
Profile Joined August 2010
Canada457 Posts
August 02 2012 06:26 GMT
#95
After changing it back to how it was i still have lag issues that i didnt before.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
August 02 2012 06:32 GMT
#96
Great post! Very informative, thank you.
Jaedong <3
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 02 2012 06:32 GMT
#97
On August 02 2012 11:12 Medrea wrote:
Show nested quote +
On August 02 2012 08:12 NEEDZMOAR wrote:
On August 02 2012 07:02 Medrea wrote:
On August 02 2012 07:00 NiKoJa wrote:
So all in all, which one does give the best performance? The old or the new. I prefer the old one in termes of looking but if the new low graphic settings give better performance i'm gonna stick to them.


Depends on your system. If your system is ancient and low budget, the old new is prob better.



Im sorry what?


Haha took me a couple reads to figure out what your problem was, I meant to say the old LOW is probably better.


Show nested quote +
On August 02 2012 11:05 EleanorRIgby wrote:
why cant we just have an actual "low" graphic setting like morrow said


If pro players had access to an ultra low graphics setting that made the game nothing but boxes and wireframes the pro's would probably pick that as well. The line has to be drawn somewhere.

¨

oh alright, thank you :D
foxfoxfox
Profile Joined July 2012
United States3 Posts
August 02 2012 07:10 GMT
#98
OH GOD I AM TERRIBLE WITH COMPUTER.

Does anyone know how to do this on a Mac?
Shake it out
rampantfang
Profile Blog Joined August 2011
United States16 Posts
August 02 2012 07:21 GMT
#99
Psh, 1.5 bugs, fps drops, weird fog of war, and altered textures. They now have colored MULEs!
Yrr
Profile Joined June 2012
Germany804 Posts
August 02 2012 07:24 GMT
#100
Is there a change in CPU usage or is this all just GPU, because I think my CPU (Notebook dualcore 2.0 GHz) limits the game severely.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 02 2012 17:13 GMT
#101
On August 02 2012 14:09 Incanus wrote:
Solid post. How did you isolate what each setting does?

Before SC2 was released, there was an ATI paper about some SC2 rendering techniques available. SC2 mostly uses common techniques, so I knew what I have to expect as the game was launched. I tested different settings and made comparison screenshots for further investigation. Also the last Blizzcon panel about SC2 technology gave some bits of information.
You don't choose to play zerg. The zerg choose you.
dynwar7
Profile Joined May 2011
1983 Posts
August 03 2012 03:58 GMT
#102
Few questions about this issue.

Before 1.5.0, i have always used low settings for all settings.

1. In that thread , people here say that the new "low" graphics is actually as good as the old "medium". Can you confirm this?

2. So, do you think the new "low" is better than the old "low"? Because Even though mine is on low, it looks......better, I guess, compared to the old low.

3. Lastly, does thie affect my CPU performance etc? Maybe the new low actually uses less memory/performance?


Thanks everyone
Regarding the imbalance, hilarious to see Zergs defending themselves....
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 04 2012 19:40 GMT
#103
On August 03 2012 12:58 dynwar7 wrote:
Few questions about this issue.

Before 1.5.0, i have always used low settings for all settings.

1. In that thread , people here say that the new "low" graphics is actually as good as the old "medium". Can you confirm this?

2. So, do you think the new "low" is better than the old "low"? Because Even though mine is on low, it looks......better, I guess, compared to the old low.

3. Lastly, does thie affect my CPU performance etc? Maybe the new low actually uses less memory/performance?


Thanks everyone

The new low mode is not really as good as medium, but it is much closer to medium than before.

Unless you are really used to the old low mode with flat ground texture appearance, you should like the new low mode better.

I don't have solid information about the CPU performance, so please take the following with a grain of salt: The CPU performance is now a bit higher for the sake of new 3D rendering features, most of them however are not visible to us now. The engine underwent quite a rework under the hood for better data management, which increases CPU load, and also probably for some new graphical updates we will get with HotS, also the fog of war is now rendered in finer detail and needs a fine-grain visibly check for the engine to decide which units are hidden in the fog and which are visible.

But the new low mode itself does not increase the CPU usage. It just uses an alternate ground texture set.
You don't choose to play zerg. The zerg choose you.
darkachu
Profile Joined August 2012
15 Posts
August 04 2012 22:41 GMT
#104
one question sir

so i used to play on the lowest settings possible. did 1.5 boost my fps?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 05 2012 15:31 GMT
#105
It's an image quality boost, not an fps boost.
You don't choose to play zerg. The zerg choose you.
iiGreetings
Profile Joined March 2011
Canada563 Posts
August 05 2012 15:37 GMT
#106
Wow really great post thanks a lot for this! This is really useful/informative great work dude
Adapt and React I MKP, PartinG, EffOrt ♥
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 05 2012 15:44 GMT
#107
On August 05 2012 07:41 darkachu wrote:
one question sir

so i used to play on the lowest settings possible. did 1.5 boost my fps?

Clearing cache can boost your FPS, but removing lowtextures - I think no
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
August 05 2012 15:45 GMT
#108
On August 06 2012 00:31 [F_]aths wrote:
It's an image quality boost, not an fps boost.


And this specific quality boost, as in the static bumpmapped textures, comes at no real performance cost, correct?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 05 2012 15:54 GMT
#109
On August 06 2012 00:45 gillon wrote:
Show nested quote +
On August 06 2012 00:31 [F_]aths wrote:
It's an image quality boost, not an fps boost.


And this specific quality boost, as in the static bumpmapped textures, comes at no real performance cost, correct?

Correct. These textures are just sharper and already with lighting on it. And their size is smaller
G00NER
Profile Joined May 2012
5 Posts
August 05 2012 18:23 GMT
#110
How do you DO this on a MAC??? please help
nostrils
Profile Blog Joined August 2010
Sweden23 Posts
August 05 2012 19:40 GMT
#111
On August 06 2012 03:23 G00NER wrote:
How do you DO this on a MAC??? please help

Your Variables.txt is located in [YOUR USER]/Library/Application Support/Blizzard/Starcraft II/
Once you've found the file, just edit it with textedit or whatever program you have available as per OPs post.
H-hey, this is a private residence, man!
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
August 10 2012 15:56 GMT
#112
It doesn't seem to work for me after 1.5.1 patch (reinstalled the operating system). My video card is alergic to the change Blizzard put and altering the values of the alternateLowTextures does nothing. Does anyone have another workaround?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
DoctaD
Profile Joined December 2010
35 Posts
August 21 2012 19:25 GMT
#113
does this work after patch 1.5.2? its not working for me
Lega-
Profile Joined August 2011
Canada141 Posts
August 21 2012 20:34 GMT
#114
Apparently 1.5.2 will replace variables.txt each and every time it's been modified... major fail. Now I basically can't play the game anymore...
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 21 2012 20:41 GMT
#115
I suppose it would break the game or make it really angry if you modify Variables.txt and then switch it to "Read Only"?
twitch.tv/duttroach
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 21 2012 20:47 GMT
#116
Awesome post, thanks for the read
England will fight to the last American
Yrr
Profile Joined June 2012
Germany804 Posts
August 21 2012 21:00 GMT
#117
Does that mean framelimits are not possible any more?
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 21 2012 21:13 GMT
#118
On August 22 2012 06:00 Yrr wrote:
Does that mean framelimits are not possible any more?


No, it means that people who's computers could barely run the game on low before are essentially being hung out to dry by Blizzard for no apparent reason. It's so stupid that a company that doesn't even sell hardware would be this stubborn about "improving" the lowest quality settings of a game. The old system requirements no longer apply. If you buy the game today and try to run it on a computer that meets the minimum system requirements you will get a message that your computer cannot run the game well because it doesn't meet the minimum requirements. Great philosophy Blizzard. Why don't they just dig a massive hole and bury themselves before they kill this game?
twitch.tv/duttroach
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-08-22 05:58:20
August 22 2012 05:51 GMT
#119
On August 22 2012 05:41 dUTtrOACh wrote:
I suppose it would break the game or make it really angry if you modify Variables.txt and then switch it to "Read Only"?


Nothing happens if you set it to read-only. 1.5.2 was fucking retarded because people who had to have the game running on the bare minimum settings in order to get decent performance are not screwed.. Because it is now impossible to set it to the "true" old low settings.

Setting "alternateLowTextures" to 0 in the Variables.txt file is no longer possible after the patch. Now I'm stuck having to play with lag.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-08-22 06:26:14
August 22 2012 05:59 GMT
#120
http://us.battle.net/sc2/en/forum/topic/6398709931?page=1#0

I made a post on the General Forums explaining how they botched patch 1.5.2 by no longer allowing variables.txt to be edited by people who required having the "true" low settings in order to run the game without lag. If this affects you also, feel free to reply in my thread to get some attention to this.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Ksis
Profile Joined March 2011
Poland28 Posts
Last Edited: 2012-08-22 08:37:29
August 22 2012 08:23 GMT
#121
It is so easy to be able to fix variables.txt

First what u need is to have ur old variables.txt, copy it somewhere, patch the game, open sc2, it will overwrite ur variables.txt.

Now u go to new variables and u notice that there is a different between old and new file "GraphicsOptionOverallQualityVer7[8]=5".

Now u go to old variables, insert there GraphicsOptionOverallQualityVer7[8]=5 save file.

Paste ur old variables to documents, enjoy old settings




Edit:After testing it via FPS Test custom map, same fps like before patch
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 22 2012 10:16 GMT
#122
^ that not works. It still replaces some parameters, like SPEC=0 back to 1 on medium+ settings
Ksis
Profile Joined March 2011
Poland28 Posts
August 22 2012 11:34 GMT
#123
Sure, topic is about Low settings. Even if terrain textures looks better at low after that, the fps is same.
I noticed my graph's temperature is bit higher, was constant 63, now its constant 70 in stress.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-22 12:23:25
August 22 2012 11:42 GMT
#124
1) Go to C:\Users\<ur_ame>\Documents\StarCraft II\Accounts\<numbers>\variables.txt

2) Open it

3) Add alternateLowTextures=0
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2012-08-22 12:27:55
August 22 2012 12:17 GMT
#125
On August 22 2012 20:42 Existor wrote:
1) Go to C:\Users\<ur_ame>\Documents\StarCraft II\Accounts\<numbers>\variables.txt

2) Open it

3) Add alternateLowTextures=1

4) Make this variables.txt read-only



Wow, this solution wins! Tested and works like a charm. TY Existor!

Also note that if you want to change any of your graphic settings in the future, you will have to disable read-only for this file while you get the changes in effect, then re enable it.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
SilSol
Profile Joined April 2012
Sweden2744 Posts
August 22 2012 12:23 GMT
#126
eyy thx for this! ;]
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Enzymatic
Profile Joined August 2011
Canada1301 Posts
August 22 2012 18:07 GMT
#127
On August 22 2012 20:34 Ksis wrote:
Sure, topic is about Low settings. Even if terrain textures looks better at low after that, the fps is same.
I noticed my graph's temperature is bit higher, was constant 63, now its constant 70 in stress.


For a lot of people (like myself), the FPS was NOT the same.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
ieatfries
Profile Joined September 2010
Canada44 Posts
August 23 2012 01:32 GMT
#128
i really hope blizzard finds a way to fix this. its making the game unplayable at some points of the game for many people with lower budget computers
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
Last Edited: 2012-08-23 12:48:37
August 23 2012 12:46 GMT
#129
Same problem here, without the alternateLowTextures=0 I can't play at all. It just looks TERRIBLE and makes me go asleep during games. I never had any FPS problems whatsoever(300+ at start of 1v1 games), so why does it get edited? In 1.5.2 patch notes I see: "Variables.txt will now automatically recover from invalid combinations that could lead to performance issues.", but I have no FPS troubles. Holy shit....
"Having your own haters means you are famous"
mirkz
Profile Joined March 2012
Italy43 Posts
Last Edited: 2012-08-23 13:28:44
August 23 2012 13:25 GMT
#130
it's obvious that Blizzard doesn't want people to mess with variables.txt cause it MAY decrease performances if poorly edited.

However most of us knew how to edit it and had found a good compromise for fps/look.

In my case I just need to use Alternatelowtextures=0 simplifiedcloack/shaders=0 and hdr=1 .... everything else on low... unfortunately I cant use them anymore and I'm really angry right now. I tried the "only read" thingy but the game kept resetting the variables file returning to default settings.

Is there a CERTAIN way to use at least the alternatelowtextures=0 ???? the new low textures have horrible palette I really don't like it.
Belha
Profile Joined December 2010
Italy2850 Posts
August 23 2012 13:30 GMT
#131
On August 23 2012 22:25 mirkz wrote:

Is there a CERTAIN way to use at least the alternatelowtextures=0 ???? the new low textures have horrible palette I really don't like it.


This. I hate the "new low textures" colorful palette. Anyone knows a way so set the old low textures back???
Chicken gank op
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 23 2012 13:33 GMT
#132
On August 23 2012 22:30 Belha wrote:
Show nested quote +
On August 23 2012 22:25 mirkz wrote:

Is there a CERTAIN way to use at least the alternatelowtextures=0 ???? the new low textures have horrible palette I really don't like it.


This. I hate the "new low textures" colorful palette. Anyone knows a way so set the old low textures back???

Already writen some posts above. But old low settings requires more memory than new ones
mirkz
Profile Joined March 2012
Italy43 Posts
August 23 2012 13:45 GMT
#133
Thank you existor !!
Dingodile
Profile Joined December 2011
4135 Posts
August 23 2012 13:51 GMT
#134
If I watch IdrA or DemusliM stream, their buildungs and units are more colorful than standard. What I have to do?
Grubby | ToD | Moon | Lyn | Sky
mostevil
Profile Joined February 2011
United Kingdom611 Posts
August 23 2012 13:57 GMT
#135
On August 23 2012 22:33 Existor wrote:
Show nested quote +
On August 23 2012 22:30 Belha wrote:
On August 23 2012 22:25 mirkz wrote:

Is there a CERTAIN way to use at least the alternatelowtextures=0 ???? the new low textures have horrible palette I really don't like it.


This. I hate the "new low textures" colorful palette. Anyone knows a way so set the old low textures back???

Already writen some posts above. But old low settings requires more memory than new ones

Indeed, there are bugs causing slowdowns in 1.5 but I don't think they're anything to do with low textures. They've made low look more like medium while using less resources. It's a win, while many got used to the way it looked the old low was a compromise and not how the game was supposed to look.
I'm pretty sure blizzard weren't happy with the idea that turning down the settings was potentially giving advantages beyond keeping frame rates up. And they probably don't want screenshots kicking about of the game looking as rough it did with the old low settings.
我的媽和她的瘋狂的外甥都
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 23 2012 14:22 GMT
#136
On August 23 2012 22:25 mirkz wrote:
it's obvious that Blizzard doesn't want people to mess with variables.txt cause it MAY decrease performances if poorly edited.

However most of us knew how to edit it and had found a good compromise for fps/look.

In my case I just need to use Alternatelowtextures=0 simplifiedcloack/shaders=0 and hdr=1 .... everything else on low... unfortunately I cant use them anymore and I'm really angry right now. I tried the "only read" thingy but the game kept resetting the variables file returning to default settings.

Is there a CERTAIN way to use at least the alternatelowtextures=0 ???? the new low textures have horrible palette I really don't like it.

Yes, modify the variables.txt found in the document - Starcraft II - Account - (long number) subfolder.
You don't choose to play zerg. The zerg choose you.
covetousrat
Profile Joined October 2010
2109 Posts
August 23 2012 14:23 GMT
#137
Thank you so much Existor!! Cheers!
mirkz
Profile Joined March 2012
Italy43 Posts
Last Edited: 2012-08-23 14:36:11
August 23 2012 14:35 GMT
#138
On August 23 2012 23:22 [F_]aths wrote:

Yes, modify the variables.txt found in the document - Starcraft II - Account - (long number) subfolder.



yes it works !

thank you again to you and existor

i'm like a happy kid right now (despite my age)
covetousrat
Profile Joined October 2010
2109 Posts
August 23 2012 15:39 GMT
#139
For those who have the issue where you start 5 or 10 seconds late at the beginning, I have added bakeTerrainLighting=0 into the Variable.txt in the Account (Number) and this fix my problem.
mirkz
Profile Joined March 2012
Italy43 Posts
Last Edited: 2012-08-23 16:05:03
August 23 2012 16:02 GMT
#140
Ok guys we got the alternatelowtextures fix....

With the new patch the system doesn't accept HDR=1 with low settings anymore .... HDR is just for medium settings and more... but i love it cause the palette with hdr are more real and less strong and pesky than in normal low

anyone tested and found how to put back HDR=1 without getting resettings or conflicts?? I've tried to put it in the /numbers/variables like alternatelowtextures but for some strange reasons it gives conflicts and everything turn pink....


I was used to play with hybrid mode High ground/LOW settings/hdr enabled to get a very good compromise but now I can't do that anymore ... any ideas ?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-23 16:48:35
August 23 2012 16:48 GMT
#141
On August 24 2012 01:02 mirkz wrote:
Ok guys we got the alternatelowtextures fix....

With the new patch the system doesn't accept HDR=1 with low settings anymore .... HDR is just for medium settings and more... but i love it cause the palette with hdr are more real and less strong and pesky than in normal low

anyone tested and found how to put back HDR=1 without getting resettings or conflicts?? I've tried to put it in the /numbers/variables like alternatelowtextures but for some strange reasons it gives conflicts and everything turn pink....


I was used to play with hybrid mode High ground/LOW settings/hdr enabled to get a very good compromise but now I can't do that anymore ... any ideas ?

Check hybrid settings thread. It was updated for 1.5.2
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 8h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 118
Nina 114
Nathanias 101
ProTech69
Vindicta 16
StarCraft: Brood War
Artosis 848
Hyuk 380
NaDa 35
sSak 33
Dota 2
monkeys_forever904
NeuroSwarm38
League of Legends
JimRising 1114
Counter-Strike
Fnx 1374
fl0m1201
taco 1
Other Games
summit1g6591
shahzam1112
Day[9].tv261
Maynarde121
CosmosSc2 22
RuFF_SC214
Organizations
Other Games
gamesdonequick1747
StarCraft 2
CranKy Ducklings57
Other Games
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler37
Other Games
• Scarra1188
• Day9tv261
Upcoming Events
Afreeca Starleague
8h 36m
BeSt vs Alone
Queen vs Bisu
PiGosaur Monday
22h 36m
OSC
1d 14h
OSC
1d 22h
RSL Revival
2 days
Cure vs SHIN
Reynor vs Zoun
The PondCast
2 days
RSL Revival
3 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
3 days
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
BSL Team Wars
3 days
[ Show More ]
RSL Revival
4 days
Maestros of the Game
4 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
4 days
Bonyth vs Dewalt
[BSL 2025] Weekly
4 days
RSL Revival
5 days
Maestros of the Game
5 days
BSL Team Wars
5 days
Afreeca Starleague
6 days
Snow vs Sharp
Jaedong vs Mini
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.