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Call to Action: Balance Testing (live custom map) - Page 38

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 36 37 38 39 40 106 Next
Stiluz
Profile Joined October 2010
Norway688 Posts
May 03 2012 09:36 GMT
#741
Great buffs to Zerg, early game has always been incredibly volatile and prone to pressure, where some low-risk high-reward pressures against Zerg have been way too good. The added scouting ability and extra creep to make up for the bigger maps will be great. :-)
Vanadiel
Profile Joined April 2012
France961 Posts
May 03 2012 09:37 GMT
#742
On May 03 2012 18:21 Flummie wrote:
Show nested quote +
On May 03 2012 18:17 Morfildur wrote:
On May 03 2012 18:10 bluQ wrote:
On May 03 2012 18:08 FakeDeath wrote:
On May 03 2012 18:06 cydial wrote:
On May 03 2012 10:04 bakedace wrote:
Instead of giving the queen extra energy..

Maybe the overlord could drop creep without lair upgrade.

- This would allow faster creep spread, while not effecting larva count. Player will have to move overlords in place properly (leap frogging), and will leave some overlords vulnerable. Pros and cons.
- This may also give zergs more options for early game cheese with spines and proxy buildings.

We need more ideas instead of just saying we hate it!


I completely agree with this suggestion.

Having a queen start with 50 energy is overkill.


WOW IF they give overlord drop creep without lair upgrade.
Bunker rushes and cannon rushes are essentially dead.
I take that upgrade anytime.

Because its op yea ... hello spinecralwer rush at minute 3:30?
I like the idea of having 35-40 energy on my spawning queens.

But yea i would totally like the 50 energy, would make my 4 queens when hellions arrive really feel like colli agains lings


It would be ridiculously op. Spinecrawler rush? Who cares. 6 Pool with creep on his ramp so he can't wall into auto-win.
You want to FFE? Well, lets see how you build your nexus and cannons on creep....
Oh you can't build your core on creep? Well, you can't do anything as i'm flying overlords on top of all your pylons, i guess you have to proxy your own core just for getting rid of overlords then.


I agree with this and I am zerg lol.
How about 50 energy for queens but increase the cost of transfuse to 75 energy or soemthing so that protoss air is still good.


I still think that the creep spread is gonna be way too good in ZvP, which will reduce the efficiency of all protoss 2 bases build since it will gives us more map vision an mobility (plus no proxy pylon) and that's not necessery in my opinion.

I feel like, giving the ability to a hatch to put down one creep tumor is a better option, it will help to prevent cheese like 3 pylon block and it will give a better creep spread, but without the snowball effect of creep spread when you gives 50 energy to Queen.
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2012-05-03 09:37:54
May 03 2012 09:37 GMT
#743
+ Show Spoiler +
On May 03 2012 18:32 Ballistixz wrote:
Show nested quote +
On May 03 2012 17:26 -Archangel- wrote:
On May 03 2012 17:23 Grend wrote:
What I do not get is how everyone makes it so that it will change creep spread so dramatically. It makes you able to larvae and creep simultaneously with your first 2 queens ish, but that is about it. You get one extra larvae inject or a creep tumor?
It is kind of powerful spawning with a transfuse too though, especially versus banshees and void rays.

OLspeed just seems so natural, why didn't this come sooner? They are ridiculously slow.

The OL speed increase on paper seems minuscule. We have to see ingame if this will mean anything.

As for queen change, terran early game aggression is too strong in pro games so that is why they are changing this. They left this alone for 6 months or more (the last bunker/barracks/helion nerf) and things have not changed much for anyone but DRG and maybe Stephano.



ive tested the OL buff in game. its great. on certain maps like close spawn metal, u wont even need to drone scout. u can freely look in his base with no fear really and ovies can escape much more easily against a marine/stalker depending on position. of course u can still deny ovie scouting, but for the firs few mins of the game it is awesome. great and much needed buff. like the other guy said, this speed buff feels very natural for zerg.

in game the speed buff is very if you main as zerg even tho the numerical value is very small. honestly its so nice to watch the overlord "zoom" across the minimap LOL.

one thing to note tho is that the patch says 0.586, but in game its rounded up to 0.59.




Someone should make a video on youtube that shows the difference.
Ballistixz
Profile Joined January 2010
United States1269 Posts
May 03 2012 09:40 GMT
#744
On May 03 2012 18:37 NeonFox wrote:
+ Show Spoiler +
On May 03 2012 18:32 Ballistixz wrote:
Show nested quote +
On May 03 2012 17:26 -Archangel- wrote:
On May 03 2012 17:23 Grend wrote:
What I do not get is how everyone makes it so that it will change creep spread so dramatically. It makes you able to larvae and creep simultaneously with your first 2 queens ish, but that is about it. You get one extra larvae inject or a creep tumor?
It is kind of powerful spawning with a transfuse too though, especially versus banshees and void rays.

OLspeed just seems so natural, why didn't this come sooner? They are ridiculously slow.

The OL speed increase on paper seems minuscule. We have to see ingame if this will mean anything.

As for queen change, terran early game aggression is too strong in pro games so that is why they are changing this. They left this alone for 6 months or more (the last bunker/barracks/helion nerf) and things have not changed much for anyone but DRG and maybe Stephano.



ive tested the OL buff in game. its great. on certain maps like close spawn metal, u wont even need to drone scout. u can freely look in his base with no fear really and ovies can escape much more easily against a marine/stalker depending on position. of course u can still deny ovie scouting, but for the firs few mins of the game it is awesome. great and much needed buff. like the other guy said, this speed buff feels very natural for zerg.

in game the speed buff is very if you main as zerg even tho the numerical value is very small. honestly its so nice to watch the overlord "zoom" across the minimap LOL.

one thing to note tho is that the patch says 0.586, but in game its rounded up to 0.59.




Someone should make a video on youtube that shows the difference.


i cant make a vid, but ill go make a game against a comp and tell the time it takes to get from point A to point B with old ovie and new ovie i guess. seems easy enough
BlueKatz
Profile Joined March 2012
68 Posts
May 03 2012 09:41 GMT
#745
The OL speed is ok, It can be very useful on many map, especially map with conflip scouting.
The Observer buff is ok imo. Protoss need better mid early game options. I mean, what so wrong with that? Is 10 seconds is that important as people trying to prove? Either way, Protoss would get Observer before Cloak. Banshee still keep Protoss force at home. I highly doubt if 10 seconds earlier can do that much damage to Banshee opening. It's 2 Probes kill at best

The Queen change is the only thing concerned me. I mean... seriously? What does it do anyways? It doesn't stop early cheese, all in (like 2 Rax, Cannon Rush...). It can't even stop Bunker Rush. Meanwhile any kind of opener in mid early game is too strong and unstoppable, which is not very fair, and make the game more BORING (I mean, seriously? in that case who dare to attack zerg?) And at last, it will make Zerg spread creep a lot faster (like 33-50%). They can also pull the Macro Hatch up a lot faster, being a lot more greedy while being safer (which basically mean the end of PvZ)

Ok just assume that Queen update won't badly ruin SC2 Balance... then what the point of that update? It does not make Zerg that much less vulnerable to early cheese. It just... makes Zerg have easier time in the early game.

Seriously?

Easier?
Quotes are useless
Zihua
Profile Joined January 2011
Netherlands177 Posts
May 03 2012 09:41 GMT
#746
This will probably make reactor Hellion before expansion utterly useless. You'll never be able to prevent creep spreading between all of their bases and across the map by the time one of your pushes actually arrives. Complete overkill balance change (as usual) and the ten-thousandth patch in a row where Terran is made weaker.
ntssauce
Profile Joined February 2011
Germany750 Posts
May 03 2012 09:42 GMT
#747
Hello , i have a suggestion regarding the overlord movement speed. wouldn't it be better that they just get more HP ? in the early game they get deeper into the base , but can't just move arround the map faster and position everywhere and even spread creep under your orbitals or creep highway. even it's not a lot , every second counts!
MMA and Alive you are the best! | Goodbye ST_Sound ~
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
May 03 2012 09:45 GMT
#748
bwhaahahahhahaha. CREEP. CREEP EVERYWHERE
Team Liquidalea iacta est
derElbe
Profile Joined February 2009
Germany571 Posts
May 03 2012 09:49 GMT
#749
On May 03 2012 18:45 Liquid`TLO wrote:
bwhaahahahhahaha. CREEP. CREEP EVERYWHERE

thumps up
Hoejja - Bisu - Leenock - TLO
sc2pal
Profile Joined February 2011
Poland624 Posts
May 03 2012 09:49 GMT
#750
:D tlo
Stiluz
Profile Joined October 2010
Norway688 Posts
May 03 2012 09:51 GMT
#751
TLO gets it.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-05-03 09:54:37
May 03 2012 09:52 GMT
#752
ok i just did a comparison. on antiga cross spawns (top left to bottom right) it took the new ovie about 3 mins to get to the base bottom base.

on the same positions it took the old ovie about 3 mins and 40 seconds to get to the same location.


at the top levels, im sure those 40 seconds will be a big deal.
Rokit5
Profile Joined April 2010
236 Posts
May 03 2012 09:53 GMT
#753
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..


Spreading creep in the late game is something that takes up alot of APM. Only at the very top level this might be a problem, though i think pro players have better things to spend their apm on, even though its +270. The casual Z player wont even come close to having perfect creep spread even with the queens starting energy at 25 as it is now. Dont overexaggerate and breathe in. If the Z players is covering the whole map in creep, you arent denying his creep well enough. These changes seems very nice, though i feel like something needs to be done about TvP late game.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
May 03 2012 09:53 GMT
#754
On May 03 2012 18:45 Liquid`TLO wrote:
bwhaahahahhahaha. CREEP. CREEP EVERYWHERE

The new balance implements get The Beard of TLO's sign of approval™
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
May 03 2012 09:54 GMT
#755
I don't see any reason for queens to get a free creep tumor at spawn. Overlord change would be nice although the slowness gives the "zergy overlord aura" :p.
Thylacine
Profile Joined August 2011
Sweden882 Posts
May 03 2012 09:58 GMT
#756
On May 03 2012 18:45 Liquid`TLO wrote:
bwhaahahahhahaha. CREEP. CREEP EVERYWHERE



LOL @ TLO, sup?
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Dvriel
Profile Joined November 2011
607 Posts
May 03 2012 09:58 GMT
#757
Very nice and usefull buff for Z.Overlord speed is great and Z needed.Now overlords crossing map much safer and scouting will be better.

Queen buff its too much i think.Starging with both creep and inject its just crazy.Hellions wont deny anything,because creep will grow much faster with 2 tumors,and not only this,Z will skip 3rd queen in TvZ so there are 3 more drones...
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
May 03 2012 10:02 GMT
#758
On May 03 2012 18:58 Dvriel wrote:
Very nice and usefull buff for Z.Overlord speed is great and Z needed.Now overlords crossing map much safer and scouting will be better.

Queen buff its too much i think.Starging with both creep and inject its just crazy.Hellions wont deny anything,because creep will grow much faster with 2 tumors,and not only this,Z will skip 3rd queen in TvZ so there are 3 more drones...


why skip queens, make more queens, nothing else.
Team Liquidalea iacta est
Frauk
Profile Joined January 2010
Norway36 Posts
May 03 2012 10:02 GMT
#759
LOL these chancges are so ridicolous, does the people coming up with this even play the game?
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
May 03 2012 10:03 GMT
#760
I love the queen buff.

Sincerely,

a zerg.

:D

(But it seems imba like hell, though.)
I love.
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