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Call to Action: Balance Testing (live custom map) - Page 40

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 38 39 40 41 42 106 Next
Creager
Profile Joined February 2011
Germany1921 Posts
May 03 2012 10:29 GMT
#781
although I'm still quite unfamiliar with Zerg macro, I'm worried about the tendency of favoring the macro capabilites of Zerg even more... I also have in mind that especially in lower leagues like gold/plat/dia early pushes by Zerg could become even stronger since there is just more stuff you can have at an earlier timing (or don't you even get a queen out for 2 base attacks?! Sorry, as I stated, just rolling Terran over here so I'm not that much into Zerg, yet )

Observer build-time decrease seems completely unnecessary to me, since there is some macro ability by Protoss... argh, can't recall it's name... AH - chronoboost?!
... einmal mit Profis spielen!
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
May 03 2012 10:30 GMT
#782
On May 03 2012 19:24 Lovely_US wrote:
Show nested quote +
On May 03 2012 19:04 Dvriel wrote:
On May 03 2012 19:02 Liquid`TLO wrote:


why skip queens, make more queens, nothing else.


U dont need early Queen for only creep with this change,because u ll have two active tumors creating it,so 150 mins saved for u,and surely spent in drones.Anyway i dont think u said it seriously...



2 tumors is not enough. Not even close... So what happens when the Terran scans and takes out the 2 active tumors? Oh no more creep spread? The third queen is still necessary. Just early game you had to choose between a tumor or an inject, and now you don't have to. Thats it...


You neglect the timing. You could make a tumor instead of the first inject, but the cost was great. The benefit was that you could (on Antiga) bring the creep down the ramp into the open territory where hellions could be surrounded. You forced a scan out of the terran, hurting him in a similar way like your lack of 4 early larvae hurts.

Now you either don't have to make the sacrifice and still get the reward and still you can place your spine(s) where they are most effective and can easily take your 3rd.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 03 2012 10:31 GMT
#783
On May 03 2012 19:29 Creager wrote:
although I'm still quite unfamiliar with Zerg macro, I'm worried about the tendency of favoring the macro capabilites of Zerg even more... I also have in mind that especially in lower leagues like gold/plat/dia early pushes by Zerg could become even stronger since there is just more stuff you can have at an earlier timing (or don't you even get a queen out for 2 base attacks?! Sorry, as I stated, just rolling Terran over here so I'm not that much into Zerg, yet )

Observer build-time decrease seems completely unnecessary to me, since there is some macro ability by Protoss... argh, can't recall it's name... AH - chronoboost?!


These boosts don't change the macro capabilities of Zerg at all. No one injects perfectly. The main boost from the energy is the creep spread.
maru lover forever
onPHYRE
Profile Joined October 2010
Bulgaria923 Posts
May 03 2012 10:33 GMT
#784
On May 03 2012 19:28 Incognoto wrote:
There are two things that are needed. First off, these balance changes should be made for every ladder map. Balance differs for every map and it's not like it's a hard thing to pull off. But actually releasing a custom map with balance changes for the community to examine is perhaps one of the smartest things Blizzard has done up to date.

Secondly, we need professional players to give their opinion on the new balance. Especially players like TLO or Kiwikaki, who have an eye for gimmicky yet effective tactics/strategies. These pro players should give their opinion to the community, but if Blizzard is really smart, they'll set up a private forum so that pros can discuss balance between themselves without having lesser players (sorry bros, but that's how it is) intervene.

This was done for Aoe3, TAD. When ES disbanded and RE was created (google it), the community almost died because of the terrible state of the game at the time. There were two civs who were 2 good notches above every other civ. RTSS (google it) invited a select group of top players to discuss balance and make a custom-made fanpatch. The fanpatch first fixed the two best civs with good nerfs. The top players then worked on a second fanpatch that balanced the game to a level never seen before. It was astounding. The fanpatch prolonged Aoe3's lifespan for about a year.
If anything, this just proves how valuable top players working on balance can be. If Blizzard realizes this and starts working with actual pros, the game could get a lot of design flaws fixed really well. The changes proposed here are a step in the right direction. I hope the trend continues.

Sources:
http://rts-sanctuary.com/index.php?portal=TAD&showtopic=117569
http://rts-sanctuary.com/The-Asian-Dynasties/showtopic=136145



Kiwikaki already commented, several times. Was around pages ~11-20.
Livin' this life like it was written.
Kaleidos
Profile Joined October 2010
Italy172 Posts
May 03 2012 10:34 GMT
#785
On May 03 2012 19:04 Dvriel wrote:
Show nested quote +
On May 03 2012 19:02 Liquid`TLO wrote:


why skip queens, make more queens, nothing else.


U dont need early Queen for only creep with this change,because u ll have two active tumors creating it,so 150 mins saved for u,and surely spent in drones.Anyway i dont think u said it seriously...



I think he was serious. ZvT you make those 1-2 extra queens to better sim city vs hellions, shutting down early drop pushes, banshees.
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
May 03 2012 10:40 GMT
#786
I don't understand one thing, why do people talk about it in this way: "I think that", instead of "I've played a few games and I see that"... It's the first time that Blizzard makes testing new stuff super easy to access, just log in and play them out ! Stop talking and theorize.
"(...)all in the game, yo. All in the game"
iKill
Profile Blog Joined May 2011
Denmark861 Posts
May 03 2012 10:44 GMT
#787
On May 03 2012 19:04 Dvriel wrote:
Show nested quote +
On May 03 2012 19:02 Liquid`TLO wrote:


why skip queens, make more queens, nothing else.


U dont need early Queen for only creep with this change,because u ll have two active tumors creating it,so 150 mins saved for u,and surely spent in drones.Anyway i dont think u said it seriously...




gasless 4x queen openers are gonna be sick as fuck now. with 2 extra queens with instantly available transfuses, you'll be able to hold most if not all early pressure with just 1-2 spines... and midgame all ins with a few more spines and lings.

the sheer amount of creep spread along with transfusions is gonna make Z more or less impervious to early pressure openers like hellions, banshees, 3rax marine etc.
thepuppyassassin: "My god... the deathball's grown wings!"
Derrida
Profile Joined March 2011
2885 Posts
May 03 2012 10:46 GMT
#788
On May 03 2012 19:33 onPHYRE wrote:
Show nested quote +
On May 03 2012 19:28 Incognoto wrote:
There are two things that are needed. First off, these balance changes should be made for every ladder map. Balance differs for every map and it's not like it's a hard thing to pull off. But actually releasing a custom map with balance changes for the community to examine is perhaps one of the smartest things Blizzard has done up to date.

Secondly, we need professional players to give their opinion on the new balance. Especially players like TLO or Kiwikaki, who have an eye for gimmicky yet effective tactics/strategies. These pro players should give their opinion to the community, but if Blizzard is really smart, they'll set up a private forum so that pros can discuss balance between themselves without having lesser players (sorry bros, but that's how it is) intervene.

This was done for Aoe3, TAD. When ES disbanded and RE was created (google it), the community almost died because of the terrible state of the game at the time. There were two civs who were 2 good notches above every other civ. RTSS (google it) invited a select group of top players to discuss balance and make a custom-made fanpatch. The fanpatch first fixed the two best civs with good nerfs. The top players then worked on a second fanpatch that balanced the game to a level never seen before. It was astounding. The fanpatch prolonged Aoe3's lifespan for about a year.
If anything, this just proves how valuable top players working on balance can be. If Blizzard realizes this and starts working with actual pros, the game could get a lot of design flaws fixed really well. The changes proposed here are a step in the right direction. I hope the trend continues.

Sources:
http://rts-sanctuary.com/index.php?portal=TAD&showtopic=117569
http://rts-sanctuary.com/The-Asian-Dynasties/showtopic=136145



Kiwikaki already commented, several times. Was around pages ~11-20.


I think you are mistaking KawaiiRice for Kiwikaki
#1 Grubby Fan.
ALPINA
Profile Joined May 2010
3791 Posts
May 03 2012 10:47 GMT
#789
On May 03 2012 19:31 Incognoto wrote:
Show nested quote +
On May 03 2012 19:29 Creager wrote:
although I'm still quite unfamiliar with Zerg macro, I'm worried about the tendency of favoring the macro capabilites of Zerg even more... I also have in mind that especially in lower leagues like gold/plat/dia early pushes by Zerg could become even stronger since there is just more stuff you can have at an earlier timing (or don't you even get a queen out for 2 base attacks?! Sorry, as I stated, just rolling Terran over here so I'm not that much into Zerg, yet )

Observer build-time decrease seems completely unnecessary to me, since there is some macro ability by Protoss... argh, can't recall it's name... AH - chronoboost?!


These boosts don't change the macro capabilities of Zerg at all. No one injects perfectly. The main boost from the energy is the creep spread.


I think it would change if you go expand first then pool. You make 1 queen and you can inject both hatches.
You should never underestimate the predictability of stupidity
Tuthur
Profile Joined July 2010
France985 Posts
May 03 2012 10:49 GMT
#790
stop bandwagonning over the queen change, it is fine with 50 energy and will put more emphasis on creep spreading in the game which is a good thing. It's not too strong, just what zerg needs.
BossGL
Profile Joined May 2012
Philippines9 Posts
May 03 2012 10:51 GMT
#791
These changes are welcome as they encourage strategy and better use of units. I hope it results in a more robust E-Sports community and competition in America, Korea, and around the world.
E.N.C.E.
Genetic
Profile Joined August 2010
Canada84 Posts
May 03 2012 10:58 GMT
#792
Lol Blizzard always gets to carried away. They get one good idea, and then take it way too far.

OL Speed Change = Good
Queen Energy = LOL broken
Observer Build Time = Unnecessary and as a bias Terran bothersome

TheNewblar
careohx
Profile Joined June 2011
263 Posts
May 03 2012 11:00 GMT
#793
Guys get ready for Stephano 12 mins full map creepspread. xD
mostevil
Profile Joined February 2011
United Kingdom611 Posts
May 03 2012 11:05 GMT
#794
Interesting stuff. 10% faster slowverlords sounds overdue, especially as maps have grown since the days when 1/2 a map per hour seemed reasonable...
Double energy on the queen seems a bit much, it's going to make fast third ZvP even more crazy strong as you can catch up on injects and balance drone minerals really easily with the freeby injects.
Faster obs, erm, not seen a need but don't see a harm, guess it helps shut down banshee 111's a little easier. Pro terrans are scanning obs down more but I think the problems not so much time to make the obs as that the robos already busy making other stuff. Hence partings HT based PvT where all the robo does is observers being fine with it.
我的媽和她的瘋狂的外甥都
j1nzo
Profile Joined February 2012
Germany367 Posts
May 03 2012 11:06 GMT
#795
the queen energy buff seems very interesting, zergs should def. be able to deal way better with early agression.
♞ rest in peace Madiba ♞
BlueEagle
Profile Joined June 2011
United Kingdom75 Posts
May 03 2012 11:09 GMT
#796
On May 03 2012 20:00 careohx wrote:
Guys get ready for Stephano 12 mins full map creepspread. xD


Pfft, a guy called Fitzyhere does that anyway, that bastard's going to have the map purple before the other guy's expanded

Overlord speed is pretty useful, not sure about the Queen change, could be useful for defending with spines, queens and transfuses saving larvae for drones.

Observer change... could make cloak banshee play completely useless now. Might help Protoss not be punished as bad if the Zerg is doing the 12min max thing and they get an observer out first, and will help scout allins I guess. Not sure, I'm not great at Protoss stuff.
Antares_
Profile Joined October 2011
Poland269 Posts
May 03 2012 11:10 GMT
#797
Am I the only one that finds it funny, that when TvZ late game was slightly broken, Blizz immediatly nerfed ghosts. But when late game TvP is clearly broken, they just act fools and pretend that everything is ok... It's annoying.

Now back to the thread:
Overlord - It's ok, not so necessary, but might be helpful. Especially with current PvZ metagame where Protoss can do thousands of variations of FFE.

Observer - No more cloak banshee opening unless you scout 4gate. Early and mid-game pushes far less efficient = Protoss can easier be safe and get to the late game where they roflstomp Terran or Zerg easily.

Queen Energy - TLO will win Code S next season According to TLPD Winrate Charts April, Zerg already has ~51% win ratio in TvZ internationally and 56% in Korea. Now it might jump even to 60%...



If you make no mistake, yet still lose - you don't understand the game. Spiral out, keep going.
Bidj
Profile Joined September 2010
France98 Posts
May 03 2012 11:11 GMT
#798
On May 03 2012 20:09 BlueEagle wrote:
Show nested quote +
On May 03 2012 20:00 careohx wrote:
Guys get ready for Stephano 12 mins full map creepspread. xD


Pfft, a guy called Fitzyhere does that anyway, that bastard's going to have the map purple before the other guy's expanded

Overlord speed is pretty useful, not sure about the Queen change, could be useful for defending with spines, queens and transfuses saving larvae for drones.

Observer change... could make cloak banshee play completely useless now. Might help Protoss not be punished as bad if the Zerg is doing the 12min max thing and they get an observer out first, and will help scout allins I guess. Not sure, I'm not great at Protoss stuff.


Yeah, Fitzyhere style was already giving me nighmares... but now... we are doomed ! Ruuuun
(or, as a lot of people have suggested, make transfuse 75 energy)
Rooooaaaar
zyce
Profile Blog Joined March 2011
United States649 Posts
May 03 2012 11:14 GMT
#799
I really don't like the Overlord speed increase from a stylistic standpoint. I've always loved the particular speed they chose, but the changes are small and they all make sense.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
May 03 2012 11:20 GMT
#800
Buff to Queens? Team Vile reorganising? SPANISHIWA IS BACK!
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
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