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Call to Action: Balance Testing (live custom map) - Page 106

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 104 105 106
Paul2288
Profile Blog Joined July 2011
United States18 Posts
Last Edited: 2012-05-09 03:01:57
May 09 2012 02:23 GMT
#2101
I want to test what would happen, if protoss shields on units started with 1 armor.
It would change everything, without changing anything. (That makes sense)
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
May 09 2012 02:25 GMT
#2102
On May 09 2012 11:23 Paul2288 wrote:
I want to test what would happen, if protoss shields on units started with 1 armor.


As if early game protoss isn't hard enough to kill already
lol/

Anyway, I am wondering when the hell will these changes take place.
They said sometime this week, but there was nothing after the maintenance update


Perhaps they are waiting until after the GS: semifinals?
moo...for DRG
SmileZerg
Profile Joined March 2012
United States543 Posts
Last Edited: 2012-05-10 01:24:01
May 10 2012 01:21 GMT
#2103
Blizz just announced the buffs are going live on the 10th. No further changes.
"Show me your teeth."
JazzJackrabbit
Profile Joined March 2012
Canada1272 Posts
May 10 2012 01:25 GMT
#2104
http://us.battle.net/sc2/en/blog/5393885/Balance_Update_-_51012-5_9_2012#blog

You might have been part of helping us test the new balance changes coming to StarCraft II, and these most recent adjustments will be coming to the game very soon. What’s different is that, for the first time ever, they won’t be applied as part of a patch.
On May 10, after a brief maintenance period in each region, the following balance changes will take effect globally:
Protoss

Observer build time decreased from 40 to 30 seconds

Zerg

Overlord movement speed increased from 0.4687 to 0.586
Queen anti-ground weapon attack range increased from 3 to 5

Again, to be clear, these changes will take effect after a short maintenance in each region is complete, and neither a patch nor any other special action will be required to experience them in-game.
Thank you for your feedback, and see you on the ladder.


So they can make these changes without releasing a new patch? Weird.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
May 10 2012 01:26 GMT
#2105
goddamn!!
I'm so excited!!
moo...for DRG
lIlIIlllIIlll
Profile Joined May 2012
11 Posts
May 10 2012 01:43 GMT
#2106
thank god they reduced the queen energy back
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
May 10 2012 01:54 GMT
#2107
On May 10 2012 10:26 neoghaleon55 wrote:
goddamn!!
I'm so excited!!


We have sad lives, the things that excite us....
Change a vote, and change the world
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
May 10 2012 01:55 GMT
#2108
On May 10 2012 10:54 TheBlueMeaner wrote:
Show nested quote +
On May 10 2012 10:26 neoghaleon55 wrote:
goddamn!!
I'm so excited!!


We have sad lives, the things that excite us....


starcraft for life, yo!!
moo...for DRG
Akamu
Profile Blog Joined April 2010
United States309 Posts
May 10 2012 02:26 GMT
#2109
As someone who uses a reaper expand at a highish masters level this queen change pisses me off. Idk if it's maybe needed ZvP but its a horrible solution to early game TvZ problems. You should be able to kite with hellions/marines/reapers against queens. They have a shit ton of health and with decent ling support you will never kill one unless the zerg player makes a mistake.

It's taking away a very important timing (and one of the few in the game) where you can get a really good advantage if you can micro your early hellions/reapers/marines well while macroing behind it.

Zergs will now be able to take a very fast 3rd base behind queens and creep spread and be safe from most if not all early pressure builds. That's stupid.

Combined with the fact that unless you're constantly scanning you will have no idea if the zerg is power droning or massing ling/roach with that 3rd base things are gonna get really ugly for Terran real fast. Also considering the current map pool (large maps with easy thirds) any zerg who does get out early creep spread is gonna be super safe.

The only consistent viable opening to deny the third is now going to be a banshee, most likely with cloak. I hate being forced into that. It's super vulnerable to any early roach/ling/bling pressure.

Seriously. This is stupid, this kills most early game options. What are they thinking?
I hear your heart beat to the beat of the drums, what a shame that you came here with someone.
schubbidu
Profile Joined December 2011
Germany26 Posts
Last Edited: 2012-05-10 04:56:49
May 10 2012 04:55 GMT
#2110
On May 10 2012 11:26 Akamu wrote:
As someone who uses a reaper expand at a highish masters level this queen change pisses me off. Idk if it's maybe needed ZvP but its a horrible solution to early game TvZ problems. You should be able to kite with hellions/marines/reapers against queens. They have a shit ton of health and with decent ling support you will never kill one unless the zerg player makes a mistake.

It's taking away a very important timing (and one of the few in the game) where you can get a really good advantage if you can micro your early hellions/reapers/marines well while macroing behind it.

Zergs will now be able to take a very fast 3rd base behind queens and creep spread and be safe from most if not all early pressure builds. That's stupid.

Combined with the fact that unless you're constantly scanning you will have no idea if the zerg is power droning or massing ling/roach with that 3rd base things are gonna get really ugly for Terran real fast. Also considering the current map pool (large maps with easy thirds) any zerg who does get out early creep spread is gonna be super safe.

The only consistent viable opening to deny the third is now going to be a banshee, most likely with cloak. I hate being forced into that. It's super vulnerable to any early roach/ling/bling pressure.

Seriously. This is stupid, this kills most early game options. What are they thinking?


Don't you think you are overreacting a little? The risk-reward ratio for some kinds of early aggression/harass are too much in favor of the terran, imo. I would really like to see a statistic on how many of the TvZs ending within the (lets say) first 10 minutes are won by the terran.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
May 10 2012 05:03 GMT
#2111
On May 10 2012 11:26 Akamu wrote:
As someone who uses a reaper expand at a highish masters level this queen change pisses me off. Idk if it's maybe needed ZvP but its a horrible solution to early game TvZ problems. You should be able to kite with hellions/marines/reapers against queens. They have a shit ton of health and with decent ling support you will never kill one unless the zerg player makes a mistake.

It's taking away a very important timing (and one of the few in the game) where you can get a really good advantage if you can micro your early hellions/reapers/marines well while macroing behind it.

Zergs will now be able to take a very fast 3rd base behind queens and creep spread and be safe from most if not all early pressure builds. That's stupid.

Combined with the fact that unless you're constantly scanning you will have no idea if the zerg is power droning or massing ling/roach with that 3rd base things are gonna get really ugly for Terran real fast. Also considering the current map pool (large maps with easy thirds) any zerg who does get out early creep spread is gonna be super safe.

The only consistent viable opening to deny the third is now going to be a banshee, most likely with cloak. I hate being forced into that. It's super vulnerable to any early roach/ling/bling pressure.

Seriously. This is stupid, this kills most early game options. What are they thinking?


Overreaction. I can understand the reaper build being more obsolete, so I'll give you that, but Queen's ground range was never an issue when dealing with early hellion/marine pressure. Sure, the queen will get a few more pokes in, but the main DPS came from lings while the Queen's tanked damage as you say.
Jaedong <3 HOOK'EM HORNS!
Prev 1 104 105 106
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