Call to Action: Balance Testing (live custom map) - Page 41
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DifuntO
Greece2376 Posts
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ZyceR
United States11 Posts
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NormandyBoy
France200 Posts
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Tsubbi
Germany7967 Posts
i guess terran are used to having total mapcontrol, perfect scouting, denying creep spread and building 3 cc's safely every game by building 4-6 hellions, was about time something changes (as morrow once said, he feels guilty using hellions in tvz) | ||
windsupernova
Mexico5280 Posts
On May 03 2012 20:10 Zeetox wrote: Am I the only one that finds it funny, that when TvZ late game was slightly broken, Blizz immediatly nerfed ghosts. But when late game TvP is clearly broken, they just act fools and pretend that everything is ok... It's annoying. Now back to the thread: Overlord - It's ok, not so necessary, but might be helpful. Especially with current PvZ metagame where Protoss can do thousands of variations of FFE. Observer - No more cloak banshee opening unless you scout 4gate. Early and mid-game pushes far less efficient = Protoss can easier be safe and get to the late game where they roflstomp Terran or Zerg easily. Queen Energy - TLO will win Code S next season ![]() What? They took months to nerf Ghosts. | ||
aebriol
Norway2066 Posts
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bkp
Poland12 Posts
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QNdie
Poland210 Posts
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xsnac
Barbados1365 Posts
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Gorg
Germany261 Posts
On May 03 2012 20:41 aebriol wrote: Instead of queen energy, hatcheries should start with 1 creep tumor. starting with one from the beginning of the game would be way too strong. either exclude the starting hatch for that idea, or make it require a spawning pool to cast it from either a hatch or a spawning pool. they are all good changes i rly dont understand why ppl complain about 1 more creep tumor / queen , god damn is 1 creep tumor is not like u get 5 creep tumors at the begin of the game , you get 1 creep tumor and 1 inject when your queen pops , played a few games as zerg and is pretty balance vs helions is still hard to expand creep anyway problem would be the instant transfuse you would get which would make any banshee/voidray openers way too weak. | ||
nOondn
564 Posts
On May 03 2012 20:39 Tsubbi wrote: i feel like people overreact to the queen change, this change is aimed at helping zvt early game and this is exactly where it comes into play as the 2 free creeptumors from the first two queens are gonna connect the main and natural and start creep in front of the natural to the ramp (on most maps), any further creep onto the map can still be delayed by hellions i guess terran are used to having total mapcontrol, perfect scouting, denying creep spread and building 3 cc's safely every game by building 4-6 hellions, was about time something changes (as morrow once said, he feels guilty using hellions in tvz) Becuase now zerg don't need to make "dicision" anymore becuase you can do both "inject" and "Creep spread" at the same time , so it cuase game mechanic broken while the other race need to have dicision making in the early game. | ||
shadowy
Bulgaria305 Posts
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AdrianHealey
Belgium480 Posts
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Filter
Canada620 Posts
TvP's fine, balanced. User was warned for this post | ||
FakeDeath
Malaysia6060 Posts
On May 03 2012 20:10 Zeetox wrote: Am I the only one that finds it funny, that when TvZ late game was slightly broken, Blizz immediatly nerfed ghosts. But when late game TvP is clearly broken, they just act fools and pretend that everything is ok... It's annoying. Now back to the thread: Overlord - It's ok, not so necessary, but might be helpful. Especially with current PvZ metagame where Protoss can do thousands of variations of FFE. Observer - No more cloak banshee opening unless you scout 4gate. Early and mid-game pushes far less efficient = Protoss can easier be safe and get to the late game where they roflstomp Terran or Zerg easily. Queen Energy - TLO will win Code S next season ![]() LOL If i recall properly, the past 2 years ZvT is always favored for terran only recently Zerg is getting a slight edge against Terran. | ||
Baum
Germany1010 Posts
The observer change also bugs me because right now tvp is balanced around terran having a very strong mid game which isn't even really true in some situations because of protoss getting faster thirds. In general I very much agree with a general buff to scouting but then I want more solid defensive options and better scouting abilties for terran as well because right now we are the aggressors in every matchup and we very much depend on being able to surprise our opponents because otherwise preparing will be easy and terran forced into a passiv game will inevitably lose in the late game more often than not. So from my perspective these changes only go in the right direction if they go hand in hand with a general change of the dynamic of tvz and tvp. | ||
ThomasHobbes
United States197 Posts
On May 03 2012 20:48 nOondn wrote: Becuase now zerg don't need to make "dicision" anymore becuase you can do both "inject" and "Creep spread" at the same time , so it cuase game mechanic broken while the other race need to have dicision making in the early game. Sort of like how salvage lets the Terran have immediate defense without regard for long term cost or necessity. Let me know, I'm willing to scrap these changes for Blizzard to scrap salvage. | ||
Baum
Germany1010 Posts
On May 03 2012 21:00 ThomasHobbes wrote: Sort of like how salvage lets the Terran have immediate defense without regard for long term cost or necessity. Let me know, I'm willing to scrap these changes for Blizzard to scrap salvage. Building bunkers is an opportunity cost. If you build a bunker you still have to delay something else for 120 minerals. Sure you can salvage them later on but terran has to spend a lot of money and time in infrastructure anyways. Also bunkers don't fight on their own and can't be moved so they get more and more useless as the game goes on compared to spinecrawlers which can be moved throughout the game. So this comparison is just dumb. | ||
Snowbear
Korea (South)1925 Posts
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Laurens
Belgium4514 Posts
Today's GSL games showed that terran has an obvious advantage in the early-mid game vs protoss. This needs to be addressed urgently. I suggest nerfs to the terran bio units, perhaps make stim less effective or remove combat shields. | ||
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