• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:25
CEST 20:25
KST 03:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 XUN appreciation thread Which box art did your first copy of StarCraft 1 have? BW General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3436 users

Call to Action: Balance Testing (live custom map) - Page 41

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 39 40 41 42 43 106 Next
DifuntO
Profile Joined November 2011
Greece2376 Posts
May 03 2012 11:23 GMT
#801
Not sure about the queen starting energy,seems too high.
All I do is Stim.
ZyceR
Profile Joined April 2012
United States11 Posts
May 03 2012 11:24 GMT
#802
I don't feel like the observer buff was that drastic of an idea and i dont understand why the community is so against it. But hey whatever
NormandyBoy
Profile Joined May 2010
France200 Posts
May 03 2012 11:36 GMT
#803
Can't wait to see what Idra is going to whine about now...
Tsubbi
Profile Joined September 2010
Germany7996 Posts
May 03 2012 11:39 GMT
#804
i feel like people overreact to the queen change, this change is aimed at helping zvt early game and this is exactly where it comes into play as the 2 free creeptumors from the first two queens are gonna connect the main and natural and start creep in front of the natural to the ramp (on most maps), any further creep onto the map can still be delayed by hellions

i guess terran are used to having total mapcontrol, perfect scouting, denying creep spread and building 3 cc's safely every game by building 4-6 hellions, was about time something changes (as morrow once said, he feels guilty using hellions in tvz)
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 03 2012 11:40 GMT
#805
On May 03 2012 20:10 Zeetox wrote:
Am I the only one that finds it funny, that when TvZ late game was slightly broken, Blizz immediatly nerfed ghosts. But when late game TvP is clearly broken, they just act fools and pretend that everything is ok... It's annoying.

Now back to the thread:
Overlord - It's ok, not so necessary, but might be helpful. Especially with current PvZ metagame where Protoss can do thousands of variations of FFE.

Observer - No more cloak banshee opening unless you scout 4gate. Early and mid-game pushes far less efficient = Protoss can easier be safe and get to the late game where they roflstomp Terran or Zerg easily.

Queen Energy - TLO will win Code S next season According to TLPD Winrate Charts April, Zerg already has ~51% win ratio in TvZ internationally and 56% in Korea. Now it might jump even to 60%...





What? They took months to nerf Ghosts.
"Its easy, just trust your CPU".-Boxer on being good at games
aebriol
Profile Joined April 2010
Norway2066 Posts
May 03 2012 11:41 GMT
#806
Instead of queen energy, hatcheries should start with 1 creep tumor.
bkp
Profile Joined December 2010
Poland12 Posts
May 03 2012 11:43 GMT
#807
I will never understand the way Blizzard balance StarCraft 2 , its always like we think that unit is too weak , so we gonna make it too strong now . If they think 25 energy is too small , so give 30-35 not 50 , the best example was infestor upgrade , when 1 zerg unit kills and counter everything . I can see it now when at 8-10 minute i gonna have creep under my natural and hydra allin . Bad changes , as always .
QNdie
Profile Joined June 2011
Poland210 Posts
May 03 2012 11:44 GMT
#808
The queen buff makes protoss 1base impossible vZ. All a zerg has to do is make an additional queen or 2, get 2-3 spines and he is safe from anything a toss can throw at him, be it immortal/warp prism + 4gates or just a normal 4gate. Way to make PvZ even more monotonous... FFE every game yay!
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
May 03 2012 11:45 GMT
#809
they are all good changes i rly dont understand why ppl complain about 1 more creep tumor / queen , god damn is 1 creep tumor is not like u get 5 creep tumors at the begin of the game , you get 1 creep tumor and 1 inject when your queen pops , played a few games as zerg and is pretty balance vs helions is still hard to expand creep anyway
1/4 \pi \epsilon_0
Gorg
Profile Joined April 2011
Germany261 Posts
Last Edited: 2012-05-03 11:47:33
May 03 2012 11:45 GMT
#810
On May 03 2012 20:41 aebriol wrote:
Instead of queen energy, hatcheries should start with 1 creep tumor.


starting with one from the beginning of the game would be way too strong. either exclude the starting hatch for that idea, or make it require a spawning pool to cast it from either a hatch or a spawning pool.

they are all good changes i rly dont understand why ppl complain about 1 more creep tumor / queen , god damn is 1 creep tumor is not like u get 5 creep tumors at the begin of the game , you get 1 creep tumor and 1 inject when your queen pops , played a few games as zerg and is pretty balance vs helions is still hard to expand creep anyway


problem would be the instant transfuse you would get which would make any banshee/voidray openers way too weak.
nOondn
Profile Joined March 2011
564 Posts
Last Edited: 2012-05-03 11:51:58
May 03 2012 11:48 GMT
#811
On May 03 2012 20:39 Tsubbi wrote:
i feel like people overreact to the queen change, this change is aimed at helping zvt early game and this is exactly where it comes into play as the 2 free creeptumors from the first two queens are gonna connect the main and natural and start creep in front of the natural to the ramp (on most maps), any further creep onto the map can still be delayed by hellions

i guess terran are used to having total mapcontrol, perfect scouting, denying creep spread and building 3 cc's safely every game by building 4-6 hellions, was about time something changes (as morrow once said, he feels guilty using hellions in tvz)

Becuase now zerg don't need to make "dicision" anymore becuase you can do both "inject" and "Creep spread" at the same time , so it cuase game mechanic broken while the other race need to have dicision making in the early game.
Mid Master Terran @ kr server fighting !!!
shadowy
Profile Blog Joined August 2010
Bulgaria305 Posts
May 03 2012 11:51 GMT
#812
Huh... I like all of them... but I am sincerely afraid if Z at the top level will have too much creep (being Z myself). Shall see...
[Fear the leather Gracket!] // ¯\_(ツ)_/¯ // Liquid'Hero hwaiting!
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
May 03 2012 11:54 GMT
#813
Something like: all hatcheries get one creep tumour as soon as there is a spawning pool. Something like that?
I love.
Filter
Profile Blog Joined November 2010
Canada620 Posts
May 03 2012 11:56 GMT
#814
The best Terran players in the world get beat 6-0, another one all ins his way through the round

TvP's fine, balanced.

User was warned for this post
Live hard, live free.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 03 2012 11:56 GMT
#815
On May 03 2012 20:10 Zeetox wrote:
Am I the only one that finds it funny, that when TvZ late game was slightly broken, Blizz immediatly nerfed ghosts. But when late game TvP is clearly broken, they just act fools and pretend that everything is ok... It's annoying.

Now back to the thread:
Overlord - It's ok, not so necessary, but might be helpful. Especially with current PvZ metagame where Protoss can do thousands of variations of FFE.

Observer - No more cloak banshee opening unless you scout 4gate. Early and mid-game pushes far less efficient = Protoss can easier be safe and get to the late game where they roflstomp Terran or Zerg easily.

Queen Energy - TLO will win Code S next season According to TLPD Winrate Charts April, Zerg already has ~51% win ratio in TvZ internationally and 56% in Korea. Now it might jump even to 60%...





LOL If i recall properly, the past 2 years ZvT is always favored for terran only recently Zerg is getting a slight edge against
Terran.
Play your best
Baum
Profile Blog Joined April 2010
Germany1010 Posts
May 03 2012 11:57 GMT
#816
I hardly ever see Zergs try to overlord scout. Stephano never does it and yet he still holds every all in just fine because he know it is enough to see the gas timings and check the front to be able to tell what is going on. I don't think Zerg needs better scouting if anything they need more microability for some of their units to increase the skill ceiling. The Queen energy buff is also a bad idea Zerg can hold off any pressure just fine especially on the top level why make it even easier. I feel like Zerg is balanced around the fact that they are volatile early on because if they weren't their macro would just go overboard every game. These changes seem small but they would have a huge effect not just on pro levels.

The observer change also bugs me because right now tvp is balanced around terran having a very strong mid game which isn't even really true in some situations because of protoss getting faster thirds.

In general I very much agree with a general buff to scouting but then I want more solid defensive options and better scouting abilties for terran as well because right now we are the aggressors in every matchup and we very much depend on being able to surprise our opponents because otherwise preparing will be easy and terran forced into a passiv game will inevitably lose in the late game more often than not. So from my perspective these changes only go in the right direction if they go hand in hand with a general change of the dynamic of tvz and tvp.
I want to be with those who share secret things or else alone.
ThomasHobbes
Profile Joined October 2010
United States197 Posts
May 03 2012 12:00 GMT
#817
On May 03 2012 20:48 nOondn wrote:
Show nested quote +
On May 03 2012 20:39 Tsubbi wrote:
i feel like people overreact to the queen change, this change is aimed at helping zvt early game and this is exactly where it comes into play as the 2 free creeptumors from the first two queens are gonna connect the main and natural and start creep in front of the natural to the ramp (on most maps), any further creep onto the map can still be delayed by hellions

i guess terran are used to having total mapcontrol, perfect scouting, denying creep spread and building 3 cc's safely every game by building 4-6 hellions, was about time something changes (as morrow once said, he feels guilty using hellions in tvz)

Becuase now zerg don't need to make "dicision" anymore becuase you can do both "inject" and "Creep spread" at the same time , so it cuase game mechanic broken while the other race need to have dicision making in the early game.


Sort of like how salvage lets the Terran have immediate defense without regard for long term cost or necessity.

Let me know, I'm willing to scrap these changes for Blizzard to scrap salvage.
"The life of man, solitary, poor, nasty, brutish, and short."
Baum
Profile Blog Joined April 2010
Germany1010 Posts
May 03 2012 12:03 GMT
#818
On May 03 2012 21:00 ThomasHobbes wrote:
Show nested quote +
On May 03 2012 20:48 nOondn wrote:
On May 03 2012 20:39 Tsubbi wrote:
i feel like people overreact to the queen change, this change is aimed at helping zvt early game and this is exactly where it comes into play as the 2 free creeptumors from the first two queens are gonna connect the main and natural and start creep in front of the natural to the ramp (on most maps), any further creep onto the map can still be delayed by hellions

i guess terran are used to having total mapcontrol, perfect scouting, denying creep spread and building 3 cc's safely every game by building 4-6 hellions, was about time something changes (as morrow once said, he feels guilty using hellions in tvz)

Becuase now zerg don't need to make "dicision" anymore becuase you can do both "inject" and "Creep spread" at the same time , so it cuase game mechanic broken while the other race need to have dicision making in the early game.


Sort of like how salvage lets the Terran have immediate defense without regard for long term cost or necessity.

Let me know, I'm willing to scrap these changes for Blizzard to scrap salvage.


Building bunkers is an opportunity cost. If you build a bunker you still have to delay something else for 120 minerals. Sure you can salvage them later on but terran has to spend a lot of money and time in infrastructure anyways. Also bunkers don't fight on their own and can't be moved so they get more and more useless as the game goes on compared to spinecrawlers which can be moved throughout the game. So this comparison is just dumb.
I want to be with those who share secret things or else alone.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
May 03 2012 12:04 GMT
#819
I see these changes as a help for zerg and protoss players to get even MORE SAFE to the lategame. We all know how "good" the terran lategame is...
Laurens
Profile Joined September 2010
Belgium4558 Posts
May 03 2012 12:05 GMT
#820
I agree with David Kim.

Today's GSL games showed that terran has an obvious advantage in the early-mid game vs protoss. This needs to be addressed urgently. I suggest nerfs to the terran bio units, perhaps make stim less effective or remove combat shields.
Prev 1 39 40 41 42 43 106 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #2
RotterdaM1102
TKL 217
IndyStarCraft 214
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1102
mouzHeroMarine 226
TKL 217
IndyStarCraft 214
BRAT_OK 53
Trap 38
JuggernautJason26
MindelVK 15
StarCraft: Brood War
Shuttle 1290
Horang2 266
Rush 123
Sexy 99
Bonyth 91
Dewaltoss 84
Pusan 48
Rock 17
Terrorterran 13
Noble 10
[ Show more ]
firebathero 0
Dota 2
Gorgc5190
qojqva3563
BananaSlamJamma174
Counter-Strike
x6flipin656
shoxiejesuss365
zeus259
edward61
Heroes of the Storm
Liquid`Hasu271
Other Games
Grubby2941
singsing1488
fl0m1002
Beastyqt734
C9.Mang0164
Hui .147
ArmadaUGS126
Trikslyr52
QueenE40
Organizations
StarCraft 2
WardiTV581
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 108
• Reevou 5
• Adnapsc2 1
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• Kozan
StarCraft: Brood War
• Pr0nogo 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV868
League of Legends
• Nemesis2584
• TFBlade759
Other Games
• imaqtpie978
• Shiphtur368
Upcoming Events
Replay Cast
5h 35m
The PondCast
15h 35m
OSC
1d 4h
IntoTheTV X SOOP
1d 16h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Proleague 2026-09-02
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.