Give the queen additional armor. This prevents her from getting taken out too quickly by 2 zealots or a few marines. Increase queen armor by 2. This should make the queen rather sturdy against lings, marines and zealots (in decreasing order of effect), allowing her to survive the early assault much better. To prevent late-game queens from being too strong of a tank when upgrades kick in, prevent the queen from getting any of the zerg armor upgrades.
Call to Action: Balance Testing (live custom map) - Page 39
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Rannasha
Netherlands2398 Posts
Give the queen additional armor. This prevents her from getting taken out too quickly by 2 zealots or a few marines. Increase queen armor by 2. This should make the queen rather sturdy against lings, marines and zealots (in decreasing order of effect), allowing her to survive the early assault much better. To prevent late-game queens from being too strong of a tank when upgrades kick in, prevent the queen from getting any of the zerg armor upgrades. | ||
Dvriel
607 Posts
On May 03 2012 19:02 Liquid`TLO wrote: why skip queens, make more queens, nothing else. U dont need early Queen for only creep with this change,because u ll have two active tumors creating it,so 150 mins saved for u,and surely spent in drones.Anyway i dont think u said it seriously... | ||
Mrvoodoochild1
United States1439 Posts
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Lovely_US
United States94 Posts
On May 03 2012 18:58 Dvriel wrote: Very nice and usefull buff for Z.Overlord speed is great and Z needed.Now overlords crossing map much safer and scouting will be better. Queen buff its too much i think.Starging with both creep and inject its just crazy.Hellions wont deny anything,because creep will grow much faster with 2 tumors,and not only this,Z will skip 3rd queen in TvZ so there are 3 more drones... No zergs will not... You still need the Queen to help your creep spread (2 tumors is not enough to spread your creep...). In addition you still like the 3rd queen to go to your eventual macro hatch or 3rd base so having a 3rd queen is useful to have some defense against helions and other pushes up until your third base... the only change is 1 tumor... Skipping a queen means you lose the benefits of that queen, and the effect will be the same after patch as before the patch (assuming nothing changes). | ||
Zihua
Netherlands177 Posts
On May 03 2012 19:04 Rannasha wrote: Instead of the queen energy change, how about making the queen less prone to dying in the early game. The queen is the centerpiece of the zerg macro and losing it early on can come at a great cost. Having a relatively weak unit be so pivotal to the economy of zerg makes the whole thing rather fragile. Give the queen additional armor. This prevents her from getting taken out too quickly by 2 zealots or a few marines. Increase queen armor by 2. This should make the queen rather sturdy against lings, marines and zealots (in decreasing order of effect), allowing her to survive the early assault much better. To prevent late-game queens from being too strong of a tank when upgrades kick in, prevent the queen from getting any of the zerg armor upgrades. How about changing nothing, since there is absolutely no problem here? | ||
Cuce
Turkey1127 Posts
I guess you can make it evo/warren/lair too but just something to keep first two queens at 25 energy is needed. | ||
Ballistixz
United States1269 Posts
On May 03 2012 19:04 Mrvoodoochild1 wrote: Just tested it, queens are too good. By the time Hellions get to your base, you already have creep spreading outside your ramp just fyi, if u use ur first queen for a tumor instead of an inject that already happens anyway. alternatively u can make a fast 3rd queen and also get the same effect. its all about being good and diligent about ur creep spread. | ||
Conti
Germany2516 Posts
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Cuce
Turkey1127 Posts
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dicex
127 Posts
Since strats like double starport are one of the most mindless "i hope he doesn't scout it in time"-builds out there, everything that weakens this stuff adds to to the balance of the game... | ||
Wrathsc2
United States2025 Posts
On May 03 2012 19:10 Ballistixz wrote: just fyi, if u use ur first queen for a tumor instead of an inject that already happens anyway. alternatively u can make a fast 3rd queen and also get the same effect. its all about being good and diligent about ur creep spread. Thats the point, you are sacrificing an inject for it, but not anymore. | ||
Ballistixz
United States1269 Posts
On May 03 2012 19:15 radiantshadow92 wrote: Thats the point, you are sacrificing an inject for it, but not anymore. its actually not that big of a deal. ur gonna be ahead in drones regardless. id still use first queen for 2 tumors instead of a first inject + tumor, but thats just me. | ||
kinglemon
Germany199 Posts
On May 03 2012 19:11 Conti wrote: How do they patch this if not with an actual patch? Do they just upload new ladder maps with new parameters, or is there another way? maybe hotfix, because it's only numbers that change and nothing else. | ||
Lovely_US
United States94 Posts
On May 03 2012 19:04 Dvriel wrote: U dont need early Queen for only creep with this change,because u ll have two active tumors creating it,so 150 mins saved for u,and surely spent in drones.Anyway i dont think u said it seriously... 2 tumors is not enough. Not even close... So what happens when the Terran scans and takes out the 2 active tumors? Oh no more creep spread? The third queen is still necessary. Just early game you had to choose between a tumor or an inject, and now you don't have to. Thats it... | ||
b0rt_
Norway931 Posts
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iGn1t3
Hong Kong73 Posts
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Baum
Germany1010 Posts
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memcpy
United States459 Posts
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Superouman
France2195 Posts
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Incognoto
France10239 Posts
Secondly, we need professional players to give their opinion on the new balance. Especially players like TLO or Kiwikaki, who have an eye for gimmicky yet effective tactics/strategies. These pro players should give their opinion to the community, but if Blizzard is really smart, they'll set up a private forum so that pros can discuss balance between themselves without having lesser players (sorry bros, but that's how it is) intervene. This was done for Aoe3, TAD. When ES disbanded and RE was created (google it), the community almost died because of the terrible state of the game at the time. There were two civs who were 2 good notches above every other civ. RTSS (google it) invited a select group of top players to discuss balance and make a custom-made fanpatch. The fanpatch first fixed the two best civs with good nerfs. The top players then worked on a second fanpatch that balanced the game to a level never seen before. It was astounding. The fanpatch prolonged Aoe3's lifespan for about a year. If anything, this just proves how valuable top players working on balance can be. If Blizzard realizes this and starts working with actual pros, the game could get a lot of design flaws fixed really well. The changes proposed here are a step in the right direction. I hope the trend continues. Sources: http://rts-sanctuary.com/index.php?portal=TAD&showtopic=117569 http://rts-sanctuary.com/The-Asian-Dynasties/showtopic=136145 | ||
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